city-modern

Art of how I want mayor Solara to look :”D shes basically a cooler version of brandy lol

(backstory?) “Solara recently decided to get out of the city, so she went camping. At a campsite, she met Brandy, who told her all about her adventures as mayor in LuBayne. This inspired Solara to become a mayor as well, so she packed her bags and found a town in need of a new name and a new mayor. She moved in and named it KickFlip, after her favorite sport, skating. She plans to make it a well developed town with a modern city-like feel while still maintaining the forest-like feeling she loves from her camping travels.”

V Route Email Answers (UPDATE: COMPLETE)

Hey all -

I’ve seen some people asking for the answers for the guest emails, so I’ve been writing some down as I go.

I don’t know how spoilery this is, so putting it under a cut for those who haven’t had a chance to play the route yet, just in case!

Keep reading

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Balkrishna Doshi 

As one of India’s most influential 20th century architects, and an important collaborator of both Le Corbusier and Louis Kahn, Doshi has an impressive portfolio spanning over 70 years. Through the work of his studio Vastu-Shilpa, he has established himself as a key figure in the development of low-cost housing and modern city planning in India, championing architecture that is true to modernist principles as well as local traditions.

Read more about the following the source link.

  • Ahmedabad School of Architecture
  • Tagore Memorial Hall
  • Amdavad ni Gufa
  • Vastu-Shilpa Studio

Hi here’s another list of things I’ve read that are really important to me, on the loose theme of ‘fantasy urbanism.’ I still haven’t read Dhalgren.

Invisible Cities by Italo Calvino. This is the most essential thing to read if you are even tangentially interested in anything about this list i think. Revelatory to me as a pulpy-literalistic fantasist.

Imaginary Cities by Darran Anderson. Inspired by the Calvino book, an enormous overview of planned or dreamed cities that were never built.

Kalpa Imperial by Angélica Gorodischer. Some of my favorite secondary-world fiction I have ever read. Short stories from the history of an empire at the ludicrous extreme of size, depth, history. The English edition was translated by Ursula K. Le Guin who is my favorite.

A Stranger in Olondria by Sofia Samatar. Beautiful book and deals with an invented setting and urban spaces with a more densely intellectual approach than I have ever seen.

Delirious New York by Rem Koolhaas. An architectural history and “retroactive manifesto” for Manhattan, but some of the most interesting bits are about Coney Island in particular. Huge futuristic conflicts underlie every modern city.

The City & the City by China Miéville. This isn’t a lot of people’s favorites of his because its fantastic elements aren’t the loudest, but it’s so smart and bewildering and develops an allegory for emergent social strata in urban spaces that is really compelling.

The Event Factory by Renee Gladman. Just finished this; it feels loose and dreamlike and engages very clearly with real feelings of exploring new spaces, radically repurposing urban environments…

Country of Ghosts by Margaret Killjoy. Not as totally concerned with cities as the rest of the list, but a really exciting and unusual example of worldbuilding from an intentionally political/utopian perspective.

Surregional Explorations by Max Cafard. The first few essays in this book deal with Surrealist and Situationist approaches to urban space and the unconscious of cities; it’s a weird jumbled book but I liked it

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Rob Mallet-Stevens. Album “A Modern City”, 1922. Pochoir coloured plates. London, Benn Brothers, Via Nosbüsch-Stucke

“In 1911, he began publishing pochoir drawings of modern villas and other buildings in a geometric style influenced by Josef Hoffmann, Frank Lloyd Wright and Charles Rennie Mackintosh. These led to the influential album. Unlike Le Corbusier, Mallet-Stevens had no interest in radicalizing the urban plan. He simply took each of the standard buildings of the modern town, from the fire station to the individual house, and applied a ‘modern’ style to it. It is possible, however, that these illustrations proved much more influential for contemporary architects than Le Corbusier’s austere urban and architectural projects.” (Charlotte Benton, Art Deco 1910-1939, V&A)

PLACES BEHIND THE FACES

Some brief but interesting background info about the cites where the following English models come from, as knowledge is also beautiful…

Doncaster is in Yorkshire, an was founded about 1,900 years ago, beside a Roman fort. Candy factories opened in the 1800s, an a castle is nearby. In fact the famous chocolate biscuit-bar Kit-Kat was invented locally.

London is the capital of the United Kingdom, as was founded in 43 A.D as an international trading city - which it still is today, 2000 years later. It became the capital of England after the anglo-saxons reclaimed it in 927.

Kent is a county founded by the Jute anglo-saxon tribe and the Cantuci - a Celtic tribe from over 3000 years ago. Queen Anne Boleyn was born here. Kent is known as the garden county an has castle an a major seaport. Link

Liverpool was the worlds first truly international city, as its docks catered for global shipping on a grand scale. The Beatles pop-band originated here as did other bands. Two premiership football clubs are based here.

Sheffield is where modern steel production was founded in the 1800s, with stainless steel being invented here in 1771. Silverware is still made here. In this city originated famous bands like the Human League an Def Leppard.

Bath is a quaint city, which was named after a volcanic spring that was harnessed into a giant public bath house in 60 AD by the Roman empire. This city is considered very picturesque with quaint buildings an streets.

Essex was founded by the eastern Saxons over 1600 years ago. It is the home of Fords European research center, an the band Depeche Mode. The county has a modern city feel to it in the west an countryside to the east.

The “Newcastle” part of the hometown derives from it being the location of a ‘new castle’ in the 12th century. The “Lyme” section refers to the Forest of Lyme that covered the area with lime trees in the medieval period.

CLICK HERE TO VIEW OTHER GLAMOUR MODELS ON THIS BLOG !

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So, every time I start to think about anything based in Insomnia, I constantly have to remind myself of the sheer vastness of the city so I thought I would throw together some quick references for all of you others out me who may be planning things based in the crown-city so you don’t forget the sheer magnitude of the place, especially since in the game we only get to explore an absolutely tiny and minescule amount in the grand scheme of things.  

All images are either from my own screenshots or good ol’ google

Imagine every modern city rolled into one and on steroids.  The citadel itself is based off of Shinjuku but from kingsglaive we see many glimpses or areas of the entire city and it definitely seems to take from most modern major cities.  The fact that they have their own currency (at the beginning of the game prompto questions what a gil is so they either have their own currency or its all electronic but that is a tale for another day) should demonstrate the magnitude of this place.

And from above it looks even more vast:

So, its pretty fucking huge there is no doubt about it and I think we can all get that into our minds.  So the next step, is how big is it in comparison to the places within our open world that we are free to explore?

What we can see on our world map is approximately a quarter of the whole thing, since we have but one of the four corners on our map.  The walls around the outside of it are bigger than the main roads in Leide.  Pretty damn big. 

As you can see, the distance of the road that takes you from the city checkpoint, to the actual physical gates leading into insomnia is comparable to that of the road between said checkpoint and galdin quay, so judging by ingame driving times etc just to get out of insomnia and into leide would be at least an hour or two’s drive.  But then also not long in the grand scheme of things if you think how long it would take to drive between two of the cities furthest points (not taking into account ringroads etc but that again is way above my paygrade).

Now let’s see, the first place we go to in game after someone *cough*dammitprompto*cough* broke our car, hammerhead.  Tiny little garage, has a caravan a restaurant and a shop, standard service station sort of thing: (it goes without saying screenshot references at this point were all taken at the same zoom point yaddayadda)

well.  and that is being generous being the general square crop on hammerhead. There would be buildings that could easily engulf the entire stop.  

So how about somewhere bigger, Lestallum it seems a hive of activity and has a lot of residents…

Doesn’t look that much too big but oh wait, that entire square isnt the entirety of lestallum, if we badly cut out the habitable section of lestallum aka every bit that we can explore and place it on our grand insomnia…

How did the insomnian refugee’s all fit at lestallum?!? Asking the real questions here.

To truly comprehend, how about we take a look at longwythe peak, that fella, you know the one, beady eyes tries to flatten you our good old friend the adamantoise, round of applause everyone~~~

well shit.

So, I hope that gives you all a better realisation as to the sheer size of insomnia, and that it may help anybody else out plotting anything in insomnia be it past present or future to truly understand its scale.