city sustainability


DESIGN: This Is What An Eco Friendly, Completely Sustainable NYC Would Look Like

This concept, called “New York City (Steady) State”, produced over six years by Sorkin’s Terreform, is not designed simply for aesthetic pleasure; it’s not even an attempt to make the city more sustainable (although sustainability is the key motivation behind the project).

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anonymous asked:

What do you think rapture would look like in the 80's and onwards? Do you think it would've fallen apart by then or would it last that long?

I think it would be similar to the destruction of abandoned malls. Massive, thick walled structures, built to withstand the use of a lot of people and the relentless encroachment of nature. But how long they can remain undamaged (or at least, mostly intact) depends on the design, materials, construction and upkeep of everything.

Rapture had the best, most skilled minds planning out and putting together the city. Ryan also spared no expense when it came to using the very best materials. So Rapture has that going for it. However, the amount of upkeep a city under the ocean would require is probably an almost impossible task. And that’s with everything running smoothly, at peak efficiency. I have faith that the great minds in Rapture would have eventually found a way to sustain the city indefinitely though, had everything not gone to hell. But, we all know how that turned out.

Not only was the upkeep pretty much abandoned as the civil war raged on, Rapture also had to withstand something it wasn’t designed for (or at least, not this extreme level). And that’s sabotage from within. Gunfire, looting, bombs, massively destructive plasmids being used indiscriminately. All these things continually weakened the otherwise very solid structure of the city. And like Bill McDonagh said in an audio log, “ once Rapture starts leaking, the old girl’s never gonna stop.”

So i think most of the city would still be standing, maybe even today, but in total disrepair. It would start like this (after the events of the games):

Some plant life still hanging on, most of the paint and floor intact. Maybe even some electricity. Then, things would start to die. Paint would begin to crack. Lights would go out for good. Walls would crumble. Ceiling tiles would drop everywhere:

As the years go on, the leaking water ruins almost everything. I don’t think the city would be completely flooded yet, since it was built with possible catastrophic leaks in mind. It’s one reason there’s so many Securis doors (another reason is to hide the loading of the rooms behind the door). There would definitely be a lot of water covering the floor though:

Finally, years down the road, before the entire place gives in to the ocean, you’d be left with pretty much the skeleton of the city. No paint, no furniture, no electricity. Only cold damp concrete with the random window letting in some eerie light. Just a sad shadow of its former self:

A Peek at the Food of Terratus.

Since I love world-building and food, I figured a post looking at the food and agricultural products in Tyranny was something that I had to do. I’m listing ingredients and crops here, but could be persuaded to come up with a cuisine and meal post much, much, later.

Because the game takes place mostly in the Tiers, most of this information may be only pertinent to them, if something can be linked back to the North or the rest of the Empire, I’ll make sure to mention it. Another thing to note is that a decent number of the consumable items use art assets from Pillars of Eternity, a very different setting with different influences, and that makes it a little murkier to interpret how it could fit into Tyranny’s setting.

The format will be a list (again) of named edibles found or mentioned in-game, separated into food groups. And thanks to everyone who helped me with this list or tolerated my yammering about it, you know who you are!



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This period is named after the city of Ubaid (modern Tell al-Ubaid). The dating of this period is troublesome as while some areas are definitely Ubaid, others are just influenced by its material culture; a distinctive style of pottery (black-painted buff pottery). Late into the Ubaid period settlements could hold as many as two-thousand people, while the city of Eridu could sustain as much as five-thousand. The main focus of Eridu, as with most other Mesopotamian settlements, was the importance given to temples. Said temples were initially administrative centers which would later also be used for storing grain and making burnt offerings.

^ The Statue of Enki Sails from Eridu by Balage Balogh.

Here religion and temples played important roles in the evolution of settlements as they united people under a set of core beliefs. With the construction of temples people were drawn to these settlements and this would in turn lead to population growth, more available manpower and greater resource production. Villages grew into towns and cities, cities into city-states while classes and professions like artisans and craftsmen began to spring up. 

Eventually the city of Uruk grew to overshadow Eridu and interestingly this is mentioned in their mythology. It is noted that Enki (god of wisdom, patron of Eridu) passed me (Akkadian ‘parshu’ - gifts, curses, tools, instruments, technologies, ideas and concepts) to Inanna the goddess of love and war, patroness of Uruk. Geology however tells another tale, an intense dry period known as the 5.9 kiloyear event is believed to have ended the Ubaid period while also triggering migrations into river valleys like those of Mesopotamia and the Nile River in Egypt. 

^ Eridu as envisioned by Balage Balogh. 

The earliest Sumerian houses were built of reeds while the later ones were made of sunbaked bricks using bitumen (glue and tar substance) to hold the bricks in place. The city streets were narrow and winding; the garbage would be left in-front of the house, burned and covered in dirt. This would elevate the floor level which would require them to raise the height of the entrance of their houses. 

^ A Sumerian reed house under construction by Richard Hook.

With an average floor space of about 700 square meters, some houses would be separated from each other while others shared walls. The houses had air-vents and central courtyards which would reach from the first floor to the roof, both of these were intended to keep the inside of the house cool. Most slept on their roofs during the cooler nights when the weather allowed. Near the temple is where most houses were clustered. 

^ Typical city.

If there are any errors please privately inbox me so I can update it. As always, if you’d like to read or learn about any specific historical subjects just let me know what they are and I will take note of them.

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My theories about Lucis

So I was trying to figure out stuff about Lucis and let me tell ya it’s not a fun time. xD Mainly coz, you know, this:  

I understand that it’s not possible to emulate the whole continent/country in a game, especially if you want to keep the majority of it explorable. It’s not real and the real world logic about geography/economy etc don’t apply to it. But if we are to prescribe it such qualities, which I do for my fanfic at the very least, it becomes a mess of assumptions and speculations. 

And if we talk about the number of cities/people in Lucis (or Eos for that matter) in general it really won’t work with what we have in the game too. To be honest in the whole Lucis (beside Insomnia) only Lestallum looks like there may be a million or more inhabitants if we stretch it.       

And it’s ok for a small country but we are made to believe that this one is the biggest there is and comparing to Niflheim is rather well to do, before the war. 

The war and maybe more so the daemons took it’s toll on it, however. 

I do believe that Insomnia’s size is somewhere between Tokyo and Greater Tokyo, not only because it’s frickin huge but also because it has to be a self-sustaining city with the wall and such. 

Any distance in the game I’m multiplying by at least 100.    

I also theorize that there are at least 25 million people in Lucis. With like 21 million in Insomnia 3,5 in Lestallum and other “big” cities and barely 500 thousand scattered around in small settlements. Basically Australia.     

It’s all very much unfounded and useless for anyone but me, who tries to come up with a decent map for the story but I’m just gonna leave it here. 

Traditional cities were built on a human scale, ideally proportioned for face to face interaction and the manual labor involved in crafting and transporting goods and ideas. Easily defendable they fostered an organic sense of community on a scale that was intuitive to anyone living in the city or visiting it. Sustainable, ecological, humane, they enabled a civilization that gave us all that we hold dear today.

Modern cities are most often grids for the convenience of owners of utilities, rent seeking corporations and government agencies. Their only reason for being is to provide a convenient place for you to sleep while you earn the money you need to partake in the consumer culture that is allowed to you. Absolutely unsustainable the city relies on strip mining and environmental destruction of both nature and human culture in far off countries while simultaneously making you utterly dependent on it.