character-archetype

Something I like about the Souls series is the recurring characters or character archetypes and how each game handles each one differently. Solaire/Lucatiel/Anri, Lautrec/Creighton/Leonhard, Siegmeyer/Siegward, Patches/Pate, etc. But my favorite is also the simplest, and one of the first characters most players meet in each game.

In Demon’s Souls, this character debuts as the Crestfallen Warrior. Like the player character, the unnamed warrior had died and was brought to the Nexus as a spirit. He resents your host, the Monumental, for bringing him there, and offers basic guidance and background on characters and quests early in the game. The warrior is growing increasingly cynical and depressed as you speak with him, and when you give him news that his wife and daughter have been killed, he falls into despair, stops talking, and eventually fades away into nothingness.

This character archetype next appears in Dark Souls as the still-unnamed Crestfallen Knight. The knight, who like you is undead but has long since given up trying to fight his curse, informs you of what to do to progress in the early game and offers his opinions on other characters who have gathered in Firelink Shrine. As you bring more NPCs to Firelink, the knight starts to think the place is crowded and grows angrier at his own unsatisfactory situation. Finally he leaves, and when next you see him, in New Londo, the knight has given into his curse and become a ravening Hollow whom you are forced to kill.

In Dark Souls II, he becomes Crestfallen Saulden. Saulden tells you about Majula, the ramshackle community in which you find yourself, and points you toward the major bosses, but like past incarnations, he is sullen and is giving into despair. However, as new NPCs begin to populate Majula, Saulden starts to appreciate their company. In the end, he’s still depressed, but your actions inspire him to go on living. He is the only version of this character to survive.

Finally he becomes Hawkwood the Deserter in Dark Souls III. No longer crestfallen but still just as acrid, Hawkwood is a deserter from Farron’s Undead Legion who has taken up residence in this game’s Firelink Shrine. As before he drops hints about upcoming bosses and snarks about fellow Firelink Residents, but now he has an actual questline you can follow. A worshiper of dragons, Hawkwood requires your help on his pilgrimage to Archdragon Peak. Afterwards, he leaves a message for you to meet him in the Legion’s former base of operations. There, Hawkwood duels you for a dragon relic, and dies fighting for a cause he believes in.

What I love about this character(s) is how each game incrementally advances their development. He first gives into despair and fades into nothingness in Demon’s Souls, then loses his mind but retains his body in Dark Souls, finds a reason to live in Dark Souls II, and finally finds direction in life and dies with his mind intact in Dark Souls III. It’s a story of hope and redemption, and although it’s spread across four games and told through a background character, it’s one of the more uplifting stories in the whole Souls series.

Archetypes | THE WRITER 

Words pour from the darkest reaches of their mind. The life force of every poetic sentence strung together stems from their very soul. Every punctuation, or lack thereof, leaks another piece of their being. From another world, from another dimension entirely, comes the fractured bits they need; ripping themselves apart in search of the perfect phrasing. Small miracles are made on napkins worldwide. It begins with a doodle of words held together by the hopes of something magnificent. Something that will change the lives of millions. It begins with a doodle, and ends in the adventurer we so emphatically followed reaching their goal after all the painful monoliths in their way. We are writers, and we are the saviors of the every hero inside of us. 

harsh realm; a mix for the pure ophelia, who was driven mad by love and sought peace in the depths of an eternal slumber

i. apparat, goodbye feat. soap&skin | ii. how to destroy angels, a drowning | iii. m83, wait | iv. sóley, i’ll drown | v. fever ray, if i had a heart | vi. florence + the machine, heavy in your arms | vii. dead man’s bones, flowers grow out of my grave | viii. emily wells, fountain of youth | ix. ane brun, undertow | x. daughter, shallows | xi. widowspeak, harsh realm | xii. mazzy star, into dust

fanmix challenge » ½ character archetypes

the signs as male characters that tumblr fandoms have fixated on and reinterpreted to the point of them being unrecognizable in order to fit them into their preferred character archetypes

aries: bill cipher

taurus: sans

gemini: wheatley

cancer: junkrat

leo: that new skull dude from pokemon fuck if i know his name

virgo: loki

libra: the onceler

scorpio: the clock from don’t hug me i’m scared

sagittarius: komaeda

capricorn: gamzee

aquarius: kylo ren

pisces: pick any one of the white dudes from supernatural

✘ ARCHETYPE #1 ➝   THE SOCIOPATH

Sociopathy is typically characterized as something being wrong with a person’s conscience. Sociopaths only care about fulfilling their own needs and desires: they are selfish and egocentric to the extreme. They see others as objects to be used in fulfilling their own needs and desires. They fail to see they are causing any harm and in fact will typically believe they are doing something good for society.  

Some people believe the term psychopathy is interchangeable with sociopathy, but field professionals make a distinction between the two.  A psychopath is marked by aggressive, violent, antisocial thought and behavior.  Like sociopaths, they lack empathy or remorse; unlike sociopaths, they often seek to fulfill their desires through violence. A sociopath prefers to play games and prove his cunning over society.  That is not to suggest that a sociopath will always choose not to engage in violence.  On the contrary, because their willingness to fulfill their own desires and their lack of emotional connection with others, they are much more likely to commit a violent act against another than most people in society.

The distinction between a sociopath and psychopath by field professionals is usually more based on the (lack of) nurturing by parents than heredity.  Lykken (1995), for example, clearly distinguishes between the sociopath (who is socialized into becoming a psychopath) and a “true” psychopath (who is born that way).  However, this may only describe the “common sociopath,” as there are at least four (4) different subtypes:

  • common – characterized mostly by their lack of conscience
  • alienated – characterized by their inability to love or be loved
  • aggressive – characterized by a consistent sadistic streak
  • dissocial – characterized by an ability to abide by gang rules, as long as those rules are the wrong rules.
✘  COMMON TRAITS:
  • Egocentricity
  • Callousness
  • Impulsivity
  • Conscience defect
  • Exaggerated sexuality
  • Excessive boasting
  • Risk taking
  • Inability to resist temptation
  • Antagonistic
  • Deprecating attitude toward the opposite sex
  • Lack of interest in bonding with a mate.
✘ POSSIBLE FCS:
  • Ezra Miller
  • Caleb Landry Jones
  • Evan Peters
  • Adelaide Kane
  • Sofia Black D'elia
  • Brittany Snow
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archetype series: the teen queen

it seems as if everyone knows her, like she’s touched all of their lives in one way or another. her fingerprints are littered on everyone, each of them telling a different story. surely one person couldn’t possibly be so many people all at once, but when you meet her you begin to have your doubts. just seeing her smile is like taking a breath of fresh air, like the slight raise of her brows could change the way you see the world. but there will always be an air of mystery about her, something she’s not telling you. she’s so many people all at once, but she’s also just a girl with a secret.

Archetypes | THE STARS

We look to the twinkling lights that hang in the darkness, drawing us out of ourselves and up into a higher place with their peculiar glow. We turn our eyes heavenward, no longer feeling the distress of earth. A weight instantly lifted by their calming presence. All the harshness and density of this life is refined away, leaving only the purest essence in its wake. And, in this moment, we learn we are not the sum of earthly bounds. We find a humbled sense of who we are, what we are, in contrast to the world outside our delicate atmosphere – beyond the thin gas separating us. We were born of those lights. Their essence is ours. And for a few moments, as our gaze falls on theirs, we are blessed.

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I made a thing to help create Character Personalities for all you writers out there. you can either read through and pick and choose the character traits you want, or you can let these GIFs choose for you!

based on the 12 Archetypes, and the Myers-Briggs personality types

for added fun, try making a character from Both a random Archetype and MBPT!

12 STANDARD ARCHETYPES 

1. The Innocent

Motto: Free to be you and me

Core desire: to get to paradise

Goal: to be happy

Greatest fear: to be punished for doing something bad or wrong

Strategy: to do things right

Weakness: boring for all their naive innocence

Talent: faith and optimism

The Innocent is also known as: Utopian, traditionalist, naive, mystic, saint, romantic, dreamer.

2. The Everyman

Motto: All men and women are created equal

Core Desire: connecting with others

Goal: to belong

Greatest fear: to be left out or to stand out from the crowd

Strategy: develop ordinary solid virtues, be down to earth, the common touch

Weakness: losing one’s own self in an effort to blend in or for the sake of superficial relationships

Talent: realism, empathy, lack of pretense

The Regular Person is also known as: The good old boy, everyman, the person next door, the realist, the working stiff, the solid citizen, the good neighbor, the silent majority.

3. The Hero

Motto: Where there’s a will, there’s a way

Core desire: to prove one’s worth through courageous acts

Goal: expert mastery in a way that improves the world

Greatest fear: weakness, vulnerability, being a “chicken”

Strategy: to be as strong and competent as possible

Weakness: arrogance, always needing another battle to fight

Talent: competence and courage

The Hero is also known as: The warrior, crusader, rescuer, superhero, the soldier, dragon slayer, the winner and the team player.

4. The Caregiver

Motto: Love your neighbour as yourself

Core desire: to protect and care for others

Goal: to help others

Greatest fear: selfishness and ingratitude

Strategy: doing things for others

Weakness: martyrdom and being exploited

Talent: compassion, generosity

The Caregiver is also known as: The saint, altruist, parent, helper, supporter.

5. The Explorer

Motto: Don’t fence me in

Core desire: the freedom to find out who you are through exploring the world

Goal: to experience a better, more authentic, more fulfilling life

Biggest fear: getting trapped, conformity, and inner emptiness

Strategy: journey, seeking out and experiencing new things, escape from boredom

Weakness: aimless wandering, becoming a misfit

Talent: autonomy, ambition, being true to one’s soul

The explorer is also known as: The seeker, iconoclast, wanderer, individualist, pilgrim.

6. The Outlaw

Motto: Rules are made to be broken

Core desire: revenge or revolution

Goal: to overturn what isn’t working

Greatest fear: to be powerless or ineffectual

Strategy: disrupt, destroy, or shock

Weakness: crossing over to the dark side, crime

Talent: outrageousness, radical freedom

The Outlaw is also known as: The rebel, revolutionary, wild man, the misfit, or iconoclast.

7. The Lover

Motto: You’re the only one

Core desire: intimacy and experience

Goal: being in a relationship with the people, work and surroundings they love

Greatest fear: being alone, a wallflower, unwanted, unloved

Strategy: to become more and more physically and emotionally attractive

Weakness: outward-directed desire to please others at risk of losing own identity

Talent: passion, gratitude, appreciation, and commitment

The Lover is also known as: The partner, friend, intimate, enthusiast, sensualist, spouse, team-builder.

8. The Creator

Motto: If you can imagine it, it can be done

Core desire: to create things of enduring value

Goal: to realize a vision

Greatest fear: mediocre vision or execution

Strategy: develop artistic control and skill

Task: to create culture, express own vision

Weakness: perfectionism, bad solutions

Talent: creativity and imagination

The Creator is also known as: The artist, inventor, innovator, musician, writer or dreamer.

9. The Jester

Motto: You only live once

Core desire: to live in the moment with full enjoyment

Goal: to have a great time and lighten up the world

Greatest fear: being bored or boring others

Strategy: play, make jokes, be funny

Weakness: frivolity, wasting time

Talent: joy

The Jester is also known as: The fool, trickster, joker, practical joker or comedian.

10. The Sage

Motto: The truth will set you free

Core desire: to find the truth.

Goal: to use intelligence and analysis to understand the world.

Biggest fear: being duped, misled—or ignorance.

Strategy: seeking out information and knowledge; self-reflection and understanding thought processes.

Weakness: can study details forever and never act.

Talent: wisdom, intelligence.

The Sage is also known as: The expert, scholar, detective, advisor, thinker, philosopher, academic, researcher, thinker, planner, professional, mentor, teacher, contemplative.

11. The Magician

Motto: I make things happen.

Core desire: understanding the fundamental laws of the universe

Goal: to make dreams come true

Greatest fear: unintended negative consequences

Strategy: develop a vision and live by it

Weakness: becoming manipulative

Talent: finding win-win solutions

The Magician is also known as:The visionary, catalyst, inventor, charismatic leader, shaman, healer, medicine man.

12. The Ruler

Motto: Power isn’t everything, it’s the only thing.

Core desire: control

Goal: create a prosperous, successful family or community

Strategy: exercise power

Greatest fear: chaos, being overthrown

Weakness: being authoritarian, unable to delegate

Talent: responsibility, leadership

The Ruler is also known as: The boss, leader, aristocrat, king, queen, politician, role model, manager or administrator.

 MYERS-BRIGGS PERSONALITY TYPES

ISTJ- inspector

Responsible, Sincere, Analytical, Reserved, Realistic, Systematic. 

Hardworking and Trustworthy with sound practical judgment

ISFJ-protector

Warm, Considerate, Gentle, Responsible, Pragmatic, Thorough.

 Devoted Caretakers who enjoy being helpful to others.

INFJ-counselor

Idealistic, Organized, Insightful, Dependable, Compassionate, Gentle.

Seek harmony and cooperation, and enjoy intellectual stimulation.

INTJ-mastermind

Innovative, Independant, Strategic, Logical, Reserved, Insightful.

Driven by their own original ideas to achieve improvements. 

ISTP-crafter

Action-oriented, Logical, Analytical, Spontaneous, Reserved, Independant.

Enjoy adventure, skilled at understanding how mechanical things work.

ISFP-composer

Gentle, Sensitive, Nurturing, Helpful, Flexible, Realistic.

Seek to create a personal enviroment that is both beautiful and practical.

INFP-healer

Sensitive, Creative, Idealistic, Perceptive, Caring, Loyal.

Value inner harmony and personal growth, Focus on dreams and possibilities.

INTP-architect

Intellectual, Logical, Precise, Reserved, Flexible, Imaginative.

Original thinkers who enjoy speculation and creative problem solving.

ESTP-promoter

Outgoing, Realistic, Action-Oriented, Curious, Versatile, Spontaneous.

Pragmatic problem solvers and skillful negotiators

ESFP-performer

Playful, Enthusiastic, Friendly, Spontaneous, Tactful, Flexible.

Have strong common sense, enjoy helping people in tangible ways.

ENFP-champion

Enthusiastic, Creative, Spontaneous, Optimistic, Supportive, Playful.

Value inspiration, enjoy starting new projects, see potential in others.

ENTP-inventor

Inventive, Enthusiastic, Strategic, Enterprising, Inquisitive, Versatile.

Enjoy new ideas and challenges, Value inspiration.

ESTJ-supervisor

Efficient, Outgoing, Analytical, Systematic, Dependable, Realistic.

Like to run the show and get things done in an orderly fashion.

ESFJ-provider

Friendly, Outgoing, Reliable, Conscientious, Organized, Practical.

Seek to be helpful and please others, enjoy being active and productive.

ENFJ-teacher

Caring, Enthusiastic, Idealistic, Organized, Diplomatic, Responsible.

Skilled communicators who value connection with people.

ENTJ-fieldmarshal

Strategic, Logical, Efficient, Outgoing. Ambitious, Independent.

Effective organizers of people and long-range planners.

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archetype series: the southern belle

she was raised to kill with kindness and to keep her opinions to herself, but she’ll break the rules with a smile on her face. she’ll treat you with the utmost respect and will expect the same in return; kindliness is never out of style. her aspirations are far beyond the course her upbringing has set for her, but the deeply ingrained loyalty will keep her exactly where she’s expected to be. she’s ignorant to just how selfish she can be, but you’ll let her have her way all the same because she’s had you wrapped around her little finger from the moment you met.

Archetypes | THE WEREWOLF 

Stalker of the full moon, and the ultimate hunter. Father of the illuminated night. These creatures are duel souls wavering between the humanity that haunts them, and the immoral beast that rests below the surface of their skin. They are Hell personified. Power unmatched; waiting for the light of the blossoming moon to guide their wild senses. To show them the way through the blind aggression that has found a home inside of their veins. To set them free from the mortal conscious that tells them the blood of others should never spill. Hind legs, jagged claws, and the snout of a God-like dog that can make earsplitting howls that kiss the heavens. These are monsters, but these are also men.

archetype series: the siblings ( requested by anonymous )

they’ve always been the best of friends, even when he kicked her out of his tree house and when she forced him to participate in tea parties. she held his hand when their father scolded him and he held her close when some silly boy broke her heart. he’s the town’s hero, everyone’s favorite golden boy and she’s a little odd, but he’ll defend her to the ends of the earth, even if she teases him more often than he deserves. they rely on each other and neither can survive without the other, even if they’re too proud to admit it.

Archetypes | VAMPIRE

Your energy is theirs. Your life force sustains the Gods; the predators of the living. Dapper and alluring, killing in such gentlemanly ways. They do not hack into the bodies, or rip apart the tender flesh. They do not bludgeon or harass. Stalkers of the night. Children of the darkness. Polite. Deferential. And their victims – passive, at best. They leave their prey swooning, and return to them night after night, while the victim visibly grows weaker. Dying a little more each time. The restless soul of the Damned. They will find you, and they will feed.