character-archetype

deathchrist2000  asked:

Grant Morrison’s Kingdom Hearts or Grant Morrison’s Star Wars?

1000000000% Kingdom Hearts. Not that I’d turn down his take on Star Wars - though if I had to pick a space opera about a mythic order protecting the cosmos by drawing on the primal forces of the universe for him to fiddle with, it’d be Green Lantern - but Kingdom Hearts not only has a baffling mythology for him to complicate even further, plenty of broad archetypal characters for him to work with in a way I couldn’t quite see him doing with Han Solo or Leia, and on occasion the sort of slapstick comedy that he did so well with in JLA, but the nature of the identity/memory issues (that play into a lot of his common themes) and how light and dark are at this point no longer defined in terms of good and evil fits into the sort of ‘War With No Sides’ narrative that so appeals to him. If the world went mad enough that he ended up that gig, I think he’d find he had a lot to work with.

Wouldn’t Mind the Hanging

My inaugural post for @mag7week! I’ve been wanting to write something like this for a while, and this was the perfect opportunity! It seems to be the consensus around our little fandom that despite Vasquez’s status as “The Outlaw,” he’s a good guy. I wanted an interaction between him and Charlie Prince (from 2007′s 3:10 to Yuma), an outlaw who is decidedly less cuddly. So to that end, I wrote this little pet project. The title is from the song “Hang Me, Oh Hang Me” from the Inside Llewyn Davis soundtrack.


           Three weeks. Three weeks of riding, and looking over his shoulder. Now he sat in some piss hole just beyond the New Mexico territory where only degenerates would gather. Or so Vasquez hoped. He would continue north. It was not a question.

          But for how long? How far will I be pursued?

Keep reading

Rick Sanchez, Don Draper, and BoJack Horseman are three examples of a popular male character trope: the intelligent, talented, toxic, disconnected, detached man who fails to connect with others and is consistently and wildly self destructive in his quest to fill an emotional void with anything but human connection.

The problem with this character archetype lies with the fans, insofar as a lot of people, a specific subset of men in particular, miss the entire point of the character.

They’re so easily sucked in by the flashy veneer of masculine bravado on the surface of these damaged characters that they fail to understand why the characters are presented this way: you do not want to be like them. You are not supposed to identify with them positively or see them as someone to emulate, you are not supposed to sincerely root for them to win most of the time, they are antiheros.

In spite of being the protagonist Rick, Don, and BoJack are almost never the “good guy” in any given scenario, they are almost always selfishly motivated, and explicitly harming innocent people for their own gain. The rare moments of redemption usually don’t last.

Idolizing and lionizing these characters as an ideal or something to aspire to entirely misses the concept of the characters, and worse, celebrates behavior that is explicitly shown to be toxic and harmful.

If you identify as “a Rick” then the entire concept of the show has gone completely over your head. The creators of all three shows position their characters clearly, and get more blatant with each season.

To be clear, seeing negative traits in yourself and identifying with the struggle to improve them, or wanting these characters to change and grow is not what we’re referring to here, but rather the explicit support for and celebration of these characters as they are. This isn’t even a critique of the characters themselves. All of whom are well written, interesting, and complex, but rather it’s a critique of how we see and interpret these characters. This archetype applies to many characters like Sherlock, House, and Archer, and is also mirrored in family members like Beth to Rick or Mycroft to Sherlock. Liking these characters is fine. Enjoying them ia fine, but acknowledge what they are.
You bored, or feeling artsy but don’t have any inspiration...!?

Do you need to distract yourself? Or are you simply bored? 

Well, let’s fix that shit right now~

Here are some great websites to make the time pass.


First off, here are some 100% free art programs!; 

  • Photoshop CS2 - (Windows, not sure about Mac.)
  • FireAlpaca - (Windows and Mac)
  • Medibang Paint Pro- (windows and Mac)
  • Sketchbook Copic Edition - (Windows and Mac)
  • GIMP - (Windows) (Mac)
  • Paint tool SAI [cracked]  - (Windows) (Mac)
  • Paint tool SAI 2 beta - (tumblr post on said program)
  • iPaint - (Mac)
  • Paintbrush - (Mac)
  • Pencil - (Windows, Mac)
  • Paint.NET - (Windows)
  • Seashore [still in development, ver 0.5] - (Mac)
  • ChocoFlop - (Mac)
  • Inkscape - (Mac and Windows)
  • ArtRage [Demo] - (Mac and Windows)
  • OpenCanvas 1.1[must pay for 2.0] - (Windows, not sure about Mac.)
  • MyPaint - (Windows)
  • Krita - (Windows)
  • Vectorian [Supports Animation] - (Windows)
  • Pixia[Japanese, some English versions] - (Windows)
  • Asperite - (Windows)
  • Chasys Draw IES - (Windows)
  • SmoothDraw - (Windows)
  • TwistedBrush Open Studio - (Windows)
  • BOUNS - CTRL+Paint [Great for teaching all kinds of stuff, like how to use digital programs.]


Alrighty, but maybe you don’t want to download software to draw, free or not. That’s just too much time, and let’s face it, you’re already bored. Well, I’ve got you covered peoples, here are some free browser paint/drawing programs!;

  • Pixlr.com-a browser photoeditor, and can be used for drawing!
  • Psykopaint
  • QueekyPaint
  • PaintOnline- ((also has some random free browser games on site too!))


Sooo, maybe You just don’t feel like drawing…understandable, you beasts-here’s a BUNCH of other websites to calm and/or stretch those brain muscles!;

  • create pixel art
  • Awesome photo editor and art program, all free…!
  • Totally free transparent textures
  • make a cute chibi
  • draw some cool generative art
  • be a graffiti creator
  • create a picassohead (you don’t need to be a picasso to do so)
  • paint online
  • another awsome site to create pixel art on
  • and another one
  • create your own mandala
  • or color one
  • create an avatar
  • or you can try creating your own superhero
  • here you can interact with organisms in different environments to see how to music changes
  • here’s a website that translates the time into hexidecimal colours,
  • Here is a website where you can travel along a 3D line into the infinite unkown
  • here is a website where you can listen to rain with or without music
  • Need a model in a certain pose for drawing? here
  • Want to build your own planet
  • here is a website where you can create your own galaxies
  • make your own pattern (very useful if you need a new background)
  • create next hit comic
  • make a city which looks like something from 90′s games
  • draw a mandala like design
  • jig saw puzzles
  • more jig saw puzzles to solve
  • create a stunning HTML5 animation - no coding!
  • make a movie
  • create and dress up dolls
  • play a piano
  • you can also play a guitar
  • create sounds
  • another sound creator
  • create a logo
  • design your dream home
  • sketch rooms
  • explore fashion trends and create your own sets
  • build a website
  • try this app for building a website
  • Or maybe start learning how to code!
  • design your own t-shirt or a beanie or sweatpants and order them
  • design your own phone case
  • pretend to be a graphic designer with this cool online tool
  • Make your own Glitch art
  • Here’s another glitch art maker
  • And another!
  • Holy hell, here’s a third!
  • make an image look like it was created by a commodore 64
  • freaking cool text generator!
  • Easy to use word processor
  • Make up really cool patterns or run your photos through it :)
  • Write an essay on anything with no hassle
  • Wanna see how something you write would look like if it was on JacksFilms YGS((Your Grammar Sucks videos on YouTube))?
  • Make pictures out of text
  • ASCII word generator
  • Need an idea for some fanart-here :D
  • mario
  • cubefield
  • sleep calculator
    essay typer
  • rice questions
  • maths 
  • artsy-fartsy pretty thing
  • quotes
  • survive nature
  • rain
  • tumblr music
  • calming rain
  • themes
  • backgrounds [x] 
  • loads of references


Still haven’t found something that would float your  proverbial boat? 

Then try these out!:

  • watch a documentary
  • learn to code
  • do something yourself
  • workout with the help of this great youtube channels
  • learn things
  • play pokemon or zelda or other awesome old school games
  • waste your time on miniclip
  • play games at additing games
  • or try games at agame
  • calm your thoughts
  • the quiet place
  • it will be okay
  • vent or listen to someone
  • pour out your soul
  • explore the sky
  • look at art from around the world
  • virtually visit museum of iraq
  • explore world with arounder
  • create a music playlist
  • list through rare books
  • scroll useful science website
  • create sand art
  • brain games
  • try out tastekid and discover new favorite band or movie or book
  • interactive 3D anatomy
  • random street view
  • post a secret
  • create a family tree
  • find our what’s the difference between x and y
  • help scientists and become volunteer researcher
  • create your own font
  • read a classic short story
  • In the mood to read, but not sure exactly what book to go for?
  • scribble on maps
  • listen to letters
  • play with acrobots
  • listen to podcasts
  • make a bucket list
  • Ever want to see the most truly useless websites in creation?
  • Prank a friend with this blue screen of death!
  • Zone out watching the colors drip down
  • Sprite generator!
  • Face Generator/Creator!


Even More stuffs;

  • Wanna make a custom minecraft skin?
  • Well then these’ll work!
  • This one too~
  • Wanna make a custom error pop up?
  • Or a custom blue screen? 
  • WELP, what about making some ASCII art?
  • Here ya go!
  • And another one~
  • WAIT-last one…
  • OH, and here’s a HTML to image converter!..You’re gonna need that!
  • How about a pixel text bubble generator
  • Here’s a photoediting website that’s free and pretty awesome to mess with!

Ok, maybe none of these peeked your interest. 

Maybe you’ve been wanting to create an o.c, but never really knew how to start, or you just enjoy making O.C’s.

This  part of this list is specifically for OCs and Oc building. It can also apply to developing RP characters~


Gemsona stuffs;

  • Just a straight up character gemsona creator
  • Here’s another
  • Not sure what gem to go with, or where? 
  • OR maybe your unsure about more than just that?

Credit to http://spacetravels.tumblr.com/post/78602010683/so-you-want-to-make-an-oc-a-masterpost-of-ways For the majority of links here!

 ((I added a couple of links! In the appearance, details, and the whole of item names section, and the Gemsona area-((above))! 

As well as the couple of Transformers/Southpark character builder links, and Undertale/TMNT below..

Basically every link I made bold I added, because I am complete fandom trash…

..Seriously, Go check her wonderful blog out~!!!

How to Write Better OCs:

  • basic tips on how to make your oc even better
  • tragic backstory? learn how to write one/make yours great
  • writing specific characters
  • a wordier, great guide on how to develop your character
  • kick out those vague descriptions and make them AWESOME

Character Development:

  • how to actually make an OC
  • Q&A (to develop characters)
  • more Q&As
  • giving your character a backstory
  • how to write an attractive character

Need an Appearance idea?

  • Humanoid generator? check
  • Here’s another one
  • and maybe if you didn’t like those this’ll work
  • Need Monsterpeople?
  • Well, then here ya’ go
  • Maybe you need Cats?

Diversity;

  • adding more racial diversity
  • avoiding tokenism, AKA, how to add diversity to your cast not just because you “need” it
  • writing sexuality and gender expression(doesnt include non binary, if you have a good ref to that, please add on!)
  • masterpost on writing more diversity into your story
  • cultures of the world
  • guides to drawing different ethnicities(not just a great art reference, but also really helpful in appearance descriptions!)


Mary Sue/Gary Stu;

  • Test to see if your character is a Sue
  • Explains subdivisions of Sues/Stus
  • Powerful Characters Don’t Have to Be Sues


Villains;

  • villain generator
  • need an evil sounding name for your evil character? bam
  • villain archetypes
  • what’s your villain’s motive for being a villain?


Relationships;

  • character perceptions(What your character thinks of themselves and what others think of them)
  • how to write strong relationships between two characters
  • 8 ways to write better characters and develop their relationships with others
  • OCxLove Interest Handbook
  • develop your couple with good ol’ Q&A!
  • how to write realistic relationships
  • how to write relatives for your characters(this is more OC related to a canon character, but will help in writing family members in general)


ARCHETYPES;

  • 12 common archetypes
  • 8 archetypes for male/female characters
  • female archetypes (goes pretty indepth from two main categories)
  • a list of archetypes


NAMES;

  • how to name your character
  • random name generator
  • most common surnames
  • surnames by ethnicity


APPEARANCE;

  • tips for better design
  • basic appearance generator
  • pinterest board for character design (includes NSFW and images of skeletons/exposed muscle (?) so tread carefully!)
  • clothing ref masterpost
  • Clothing generator
  • Another clothing generator
  • More clothing generator
  • Aaaand even more
  • Steam punk clothing
  • Char Style preference
  • Dress Generator


OTHER DETAILS;

  • give your character better powers
  • a list of professions
  • proactive vs reactive characters
  • positive and negative traits
  • interest generator
  • skills generator
  • motivation generator
  • 123 ideas for character flaws
  • list of phobias
  • Oh shit someone died
  • Backgrounds and stuff? yep
  • Quirks
  • Personality. you need that shit
  • Need something fandom related?
  • City generator hell yeah
  • location? got ya
  • World-building?
  • make your own god damn laws
  • Landscape.


Need Item names?;

  • Fantasy/sci-fi/etc. medicine names
  • Stuff to make things more interesting.Weapons, clothes, treasures… whatever your characters need.
  • Item & Artifact Generators



Other story stuffs!

  • Genre, Plot, & Story Prompt Generators
  • How did your characters meet?
  • Fanfic plots. you bet your ass!



WAIT!…if none of that worked, then maybe you want to make a SouthPark style character?

  • Here!
  • Well, this one’s nice too~
  • And another..
  • Aaaand another!


What about Transformers Characters?;

  • Here’s a Transformers name generator~
  • And a Character builder!


UNDERTALE STUFFS GUYS;

  • Undertale character speech box creator!
  • Want inspiration for an Undertale Oc?
  • OR a super Edgy Undertale Theory generator?
  • Maybe you just want to read some funny Sans Puns!


TMNT STUFFS;

  • How about a TMNT creator?
  • Or a TMNT meme generator..


If any of the links have any issues for whatever reason, HERE’S THE LINK TO THE SAME LIST I COPIED TO MY DA ACCOUNT JUST IN CASE;

http://ladyevel.deviantart.com/journal/Mega-List-for-Boredom-and-Inspiration-577571203

tori-ayne  asked:

Did you see Wonder Woman? The fighting that the Amazons did was extremely choreographic and really beautiful to watch for a plebeian like me, but did it seem grounded in reality?

There’s nothing about Wonder Woman that’s grounded in reality. This is an intentional design decision and, to be fair, the likes of Atomic Blonde and Haywire aren’t either. In Haywire’s case, it’s because what makes for a good MMA fight is about as far from SpecOps as you can get.

The combat seen in Wonder Woman is stylistically designed to be superhuman because Diana and the Amazons are superhuman. They’re immortal, godlike beings who live on a paradise island hidden from the rest of the world. Their combat style and choreography emphasizes that aspect of their characters. It’s part of the visual storytelling ongoing to show us who and what they are.

Wonder Woman is the sort of archetypal character meant to inspire, who we look up at in wonder, who inspires us to be better, and to believe in ourselves.

The combat isn’t grounding in reality and it doesn’t need to be. In reality, we can’t reflect bullets with gauntlets and walking across No Man’s Land with just a shield would just lead to Diana’s legs being shot out from under her by a gatling gun. Realism isn’t the point of the movie though. Besides that, Wonder Woman is no more realistic than Captain America fighting Nazis with a shield or Batman doing whatever Batman does in the Dark Knight. Or Athena kicking Ares keister in the Illiad.

Wonder Woman walking into the No Man’s Land is thematic not realistic, and that’s the same for the movie’s fight choreography. Hear it: Wonder Woman walks into No Man’s Land. You don’t even need the visual to feel a sense of awe. This woman walking where soldiers are scared to go.

This is archetypal, mythic storytelling with mythic heroes.

The problem is that “grounded in reality” has become the new version of “believable” or “suspension of disbelief” or “relateable” except with much more restrictive rules. Usually because this justification is really “I don’t like it, therefore”. Used more often to shut down conversation than start it, because “realism” sounds more legitimate than personal preference or inherent bias. If you’re ever in a discussion with someone and they can’t elaborate on why it isn’t “realistic” with a genre that was never about realism anyway, then you can usually say this is why.

Realism as an argument gets brought up a lot with superheroes, and the idea that anything in the superhero genre (and this includes superspies) is real is laughable. It’s called “superhero fiction” for a reason, and DC’s heroes from the Gold and Silver Age are all archetypal, mythic heroes who are better than humanity and through which we find the best of ourselves.

What’s real are the emotions and beliefs Wonder Woman inspires in you, the sense of awe, the wonder, and the hope. To hope for and fight for a better future than the one we see before us. To inspire our dreams so we find the courage to chase them. To look up at the stars instead of down at our feet. To believe we’ll find victory so long as we keep getting up again. To remind us we can change the world.

Sometimes, we just need freedom reality’s constraints to find the best in ourselves. Inspire us to see who we could be, beyond what we’ve previously believed to be possible.

You know how many glorious scientific inventions we have because of science fiction? Like hoverboards from Back to the Future. Or flip phones from Star Trek. They weren’t grounded in reality either when they were imagined. There was only the possibility they might, maybe exist… someday.

When discussing anything creative try and remember this: no is not a shut down nor does it remove the idea’s value. Rather, any explanation on the subject is meant to help us gain a better understanding of the subject. The more we know then the more choices become available, and we’re able to pick the one best for us. 

The choreographers, directors, and producers who put together the Amazon’s combat style are people who have a firm grasp of how combat is supposed to work both onscreen and off it. They chose this route because what we see on screen is representative of the themes they had in mind and the story they were trying to tell. It was intentional, not accidental. They knew what they wanted.

The point is don’t be discouraged from chasing after a feeling or a dream just because fiction is what inspired you. The difference between fantasy and reality is the will we have to take ourselves there.

-Michi

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The Signs as Character Archetypes


  • Aries 🔥 - The Magician, The Herald, The Warrior
  • Taurus 🌹 - The Artist, The Temptress, The Aristocrat
  • Gemini 🎭 - The Jester, The Trickster, The Fool
  • Cancer 🕊️ - The Innocent, The Orphan, The Damsel
  • Leo ⚔️ - The Hero, The Savior, The Protector
  • Virgo 🌳 - The Earth Mother, The Caregiver, The Healer
  • Libra 👥 - The Lover, The Sidekick, The Spouse
  • Scorpio 🕷️ - The Outcast, The Hermit, The Scapegoat
  • Sagittarius 🕯️ - The Explorer, The Sage, The Mentor
  • Capricorn 👹 - The Ruler, The Tyrant, The Villian
  • Aquarius ☠️ - The Rebel, The Outlaw, The Monster
  • Pisces ✨ - The Underdog, The Saint, The Mystic

anonymous asked:

Any advice on how to write a heist story something like oceans Eleven?

Well, you can start by watching Ocean’s Eleven, and Ocean’s Eleven, and then Leverage, and then Burn Notice, and then The A-Team, and then Mission: Impossible, and then all the other heist stories like The Italian Job or Heat. Watch, read, uncover as many stories about criminals as you can from fiction to nonfiction to reading security analyst blogs. Read the spy memoirs, the thief memoirs, the fake ones and the real ones. Check out magicians, hypnotists, card tricks, and sleight of hand. Watch the making ofs and director’s commentaries looking for clues behind the thought process of these stories. The hows and the whys as you look into the research they did. Burn Notice, for example, is famous for using stunt props and technological rigs that work in real life. Like using cell phones to create cheap bugs on the go.

The worlds of criminal fiction and spy fiction rely on being able to present (or convincingly fake) a world which feels real. A heist is all about exploitation. So, you need a world with security structures to exploit. You’ve got to know how things work before you can craft a way to break them. Social engineering, hacking, and every other criminal skill is about breaking the systems in place. So, you’ve got to get a baseline for how law enforcement and security analysts work. What security systems are set up to look like. The ways we go about discouraging thieves. Better yet how people behave. Real, honest to god human behavior.

So, you know, pick somewhere in order to start your research. Get an idea of what you want write about stealing, then learn everything about the object, the museum, the city, the country, and its customs as you can.

If you’re setting a heist in a futuristic or fantasy setting then luck you, you get to make all of it up.

Learning the plot structure and conventions of the heist genre is the first step. This means watching lots and lots of heist movies, shows, and reading books. Over time, as you become better at critical analysis, you’ll begin to see specific story structures and character archetypes emerge.

The Heist Story is a genre. Like every other genre, it comes with its own structure, cliches, archetypes, plots, and genre conventions which necessitate the narrative. The better grasp you have of those, the better you’ll be at writing a heist.

For example, a heist story like Ocean’s Eleven relies on a collection of thieves rather than a single individual. The character types are as follows:

The Pointman - Your planner, strategist, team leader, and the Jack of All Trades. Can also be called the Mastermind. They’re the one who can take the place of anyone on the team should they fall through. They’re not as good as a specialist, but they’re very flexible. Narratively, he plans the cons and subs in where he’s needed.

The Faceman - Your experienced Grifter, here for all your social engineering needs. These guys talk their way in.

The Infiltrator - Your cat burglar or break-in artist. Basically, the conventional genre thief. Your Parker, Catwoman, Sam Fisher, or Solid Snake. The stealth bastards, they’re all about silent in, out, and playing acrobatic games with the lasers.

The Hacker - The electronics and demolitions specialist. Usually this is the guy in the van overseeing stuff remotely. Your Eye in the Sky. Their skill set can be split up and swapped around as necessary.

The Muscle - The one who is good at fighting. They’re combat focused characters, usually with mercenary and special forces backgrounds. Though, that’s optional.

The Wheelman - The one who handles the getaway. They’re your often overlooked transport specialists. It’s not just that they can drive, they’re skilled at getting lots of people around, figuring out how to move your valuables, and exiting hostile cities or countries undetected. They get the team in and they get them out.

For an example of these archetypes, I’m going to use Leverage. Nathan Ford, The Pointman (technically, he’s written like a Faceman). Sophie Devereaux , The Faceman. Parker, the Infiltrator. Hardison, the Hacker. Eliot, the Muscle. They all take turns being the Wheelman.

Other examples like Burn Notice: Michael Westen, the Pointman. Sam Axe, the Faceman. Fiona, the Muscle. They all take turns with explosives, Michael will invariably take all the roles during the course of the show.

Ocean’s Eleven has multiple variants of these archetypes, all broken down and mixed up.

You can mix and match these qualities into different individuals or break them apart like in Ocean’s Eleven, and more than one character can fill more than one role, but that’s the basic breakdown. For example, your hacker doesn’t need to be a guy in a van overlooking the whole security grid. One guy or girl with a cell phone can sit in the lobby of a building with an unsecured wireless network and crack the security. Welcome to the 21st century. The skills don’t necessarily need to take the specific expected shape.

What you do need is the basic breakdown:  You need someone to plan the con, you need someone to be your face or grifter, you need someone to break in, you need someone to watch the security/electronics, you need muscle to back you up, and someone’s got to cover the getaway.

These shift depending on your plan, but this is the expected lineup for a heist narrative. The first step of a heist narrative is not the plan because we don’t have one yet. We’ve got an idea. Pick your target. Maybe it’s a famous painting. Maybe it’s a casino. Maybe it’s a rare artifact from a private investor’s collection loaned to a museum for a short period of time. Maybe it’s art stolen by the Nazis during WWII. Whatever it is, figure it out.

The next step is simple. If you want the thing, you’ve got to find a way to get it. This is a big job, your standard thief won’t be able to pull it off alone. So, you gotta go recruiting. Get your team together. Make sure to establish the goals of the different members for joining. Who they are. Their pedigree. One might be an old flame or an old enemy. This is where we lay out some character driven subplots.

When everyone’s together, we’ve got to lay out the plan. Before we have a plan though, we need to establish where the object is and the issues in getting it. Why this has never been done before. So, what are the challenges? Invariably, an object worth a great deal of money will have a lot of security protecting it. Figure out what that security is, who the item belongs to, what sort of retribution do the thieves face beyond what they might expect. Lasers, pressure plates, cameras, security, other career criminals, mob bosses, the rich and powerful, whatever.

After that: How do you get it? Then you’ve got to plan the con, while taking everything into account.

Then, We prep the Con. There will be steps to take before the con can be put into place, your characters taking their positions in plain sight. Stealing whatever pieces you need to make it work. Casing the joint. Etc.

Then: Run the Con. This is the part with the actual stealing. Better known as the first attempt. Things go well, there may be a few mistakes, but things are going well and then we…

Encounter Resistance. While running the con, something goes wrong, pieces fall apart, the thieves come close to success but the object gets moved and they suddenly need a new plan. New information may pop up, it may be one of your artists was running a con of their own separate from the rest. If there’s a double cross in the works then this may be when and where it lands.

We’re ready now, so it’s time hit up: Steal the Thing, Round Two. Your characters put their new plan into play and get about thieving the object of their desire.

Lastly: The Get Away. This is the part where your thieves make for the hills with their stolen treasure. This can be short or long depending on the kind of story you’re telling and other double crosses may occur here. It could be the end of the story or the beginning of a new heist.

Heist stories are like mystery novels. They’re all about sleight of hand and misdirection. You’ve got to keep just enough information on the table to keep your audience on the hook, and just enough information off the table to surprise them later on the twist. Yet, when they go back to re-read the novel again, they’ll find the answer was there all along. They just didn’t see it coming.

If anything, learning how to write a well-done heist or a mystery or any kind of novel in this genre will teach you a lot about how to manage your foreshadowing and create superb plot twists. Like any good con, you need to lay out all the conflicting pieces where people can see them, let them draw their own conclusions, withhold the critical context, and then hit them with the whammy.

Like lots of audiences, new writers (and even some old ones) can get distracted by the shock and awe. They see they’re impressed by the conclusion, not the lay-up. If you want to write any kind of fiction, you need to learn to see past the curtain and pay attention to the critical pieces leading into an important moment rather than the moment itself.

Good writing isn’t modular, you can’t just strip out pieces and run with them because you’ll end up missing the crucial, sometimes innocuous pieces that ensured the scene worked. Like the Victorian Hand Touch, every moment between the two leads and most of their scenes with secondary players are working for that singular instance of eventual, gleeful catharsis.

If you’ve got a plot twist coming in your novel, every sentence from the second you start writing is working towards it. You start laying out your pieces, funneling in your tricks, and playing with misdirection. You may have multiple twists, to cover yourself, divert your audience, congratulate them for successfully guessing your ploy, and reassure their initial suspicions before catching them again on the upswing.

The clever writer is as much a con artist as their characters. The only difference is the target of their con is their audience. The tricks in their bag are narrative ones, and they work with the understanding that it doesn’t matter if someone guesses the end so long as they’re entertained by the journey. A great story stays entertaining long after the audience has figured out all the twists.

So, don’t get caught up in Red Herrings and frightened about not being able to outsmart other people. Tell a good story with conviction and heart about a bunch of crooks out to steal their heart’s desire.

That’s all there is to it.

-Michi

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At literature class
  • English teacher: Everyone thinks of themselves as the protagonist because we're all the main character of our own story.
  • Me, internally: Actually I've always thought of myself as the comedic sidekick that maybe has powers but doesn't use them for anything useful, instead battling the bad guys with potatoes or some shit and only actually using magic to grow himself a magnificent moustache or shit like that and the one time it actually manages to summon a dragon (or some other useful, magical creature) he gets his leg stuck in one of the dragon's scales and just spends the whole flight upside down singing "hakuna matata" while the protagonist, its other sidekick and the dragon debate among themselves wether to drop him into the nearest ocean.

anonymous asked:

Why do people like Bakugou? I've not finished the series yet, but does he get a redemption arc or mellow out or something later on? Idk I'd like to know why the guy who told Deku to kill himself and bullied him and others has so much love.

y’know, the mangaka himself, horikoshi, once said in an interview he’s actually surprised at how much people ended up loving bakugou, because he was written to be such a horrible, unlikable person. and well, i mean, he is!! but imo, unlikable people can make for some of the most interesting characters in fiction.

first things first, bakugou is a very problematic individual, there’s simply no denying that. he’s loud, obnoxious, aggressive, extremely rude, and yes, he once even told deku to kill himself, which is a truly despicable thing to do. but something that’s very important to understand about all this is that he’s actually very rarely, if ever, praised or rewarded for this disgusting behaviour. his rude outbursts are, more often than not, played for laughs at his expense, his callous actions have cost him on numerous occasions (and it’s happening more as the story progresses), and almost nobody in the class likes him as a person. everybody thinks he’s horrible and unpleasant to be around, and his old friends from middle-school are even shown calling him out shortly after telling deku to kill himself, saying that he went overboard. (as well as deku remarking to himself that it was a very stupid and awful thing to say).

but in spite of all his terrible, negative traits, this boy is also really strong, and smart as hell. he’s got the 3rd highest grades in the whole class, meaning he’s serious about his school work, and he’s unshakably committed to his goal of becoming the strongest hero, and he’s got the strength, fighting skill, and drive to back it all up. he’s constantly trying his absolute best, and while his UA classmates all think he’s a complete asshole, they DO respect his strength, his keen intellect, his skill for tactics and battle, his passion for victory, and it actually inspires them to get them fired up, wanting to do the best that they can do as well, whether they like him as a person or not.

in answer to your question, i think one of the biggest factors playing into the fans love of his character is his backstory. he doesn’t have your typical tragic backstory that an angry, aggressive character of his archetype usually has. there’s no dark, traumatic past. no villains killed his family or anything like that. 

basically, bakugou is mentally ill.

katsuki bakugou was a gifted child who was told constantly from a young age that his quirk was amazing, that he was amazing, and he grew up believing it, believing he was better than others, and it warped him. he grew into a self obsessed, cruel, obnoxious child with a superiority complex, believing himself to be the best and that everyone else around him was just trash. his ego, so twistedly convinced of his own ability and superiority, he detested the idea of ever needing help from anybody, which fed strongly into his hatred and, yes, fear of deku, the only person in his life who ever treated him differently.

“you looked like you were asking for help”

and then he eventually enrolled at UA, and the little world he’d been living in finally came crashing down around him as he was sucker punched with the reality that this whole time he was really just a big fish in a small pond, and his superiority complex began to violently twist into an extreme inferiority complex. the rug had been pulled out from his feet and he was now surrounded by people who were just as capable as him, if not more so, and who, rather than worshipping him as the coolest kid with the coolest quirk, actually thought he was a kind of a douche.

not to mention deku, who he believed to be quirkless and the one person he hated the most, suddenly had a powerful quirk as well, and was now able to compete with and even surpass him in ways he never imagined. had deku been playing him for a fool this whole time??

all this clashed very harshly with everything he had come to believe in so strongly, and, understandably, caused him a lot of extreme confusion, anxiety, resentment, and most notably… Anger. his whole life has turned upside down and he has no idea how to handle it. so, being the person he is, the person his life up until this point had nurtured him into becoming, his natural instinct is now to blindly act out very… (excuse the pun)… Explosively.

he figuratively (and sometimes literally) blasts away anything and everything that doesnt agree with his perceived image of how things should be. he’s spent his whole life believing he was the best so FUCK IT, now he’s GOING TO BE THE GOD DAMN BEST!! his classmates dont like him/make fun of him/think he’s a dickhead?? WHATEVER, SHUT UP YOU DAMN NERDS!! I DONT WANT ANYTHING TO DO WITH YOU ANYWAY!! deku, the useless, annoying kid from his childhood is now standing in the way of his goal of being number one?? DEKU YOU DAMN NERD, I WILL DESTROY YOU!!

but… what has this aggressive and anti-social attitude actually achieved for him so far?? honestly, very little… in fact, this behaviour has been doing him a lot more harm than good in the long run, not just professionally, but for his own safety, and his mental health too. (i’d absolutely go into a lot more detail here but you mentioned you’re not up to date so i don’t want to spoil too much)

some people might say this all just sounds like an spoiled brat throwing a temper tantrum, and i guess on some level, that’s probably true. but in my opinion, the bottom line is it’s not his fault. taking something all might says about him in chapter 121 and expanding on it slightly, i believe bakugou ultimately ended up the way he did through the failure of his upbringing. the failure of the adults in his life. if he hadnt been told so continuously from a young age that he was amazing, and then left unchecked for so long, if maybe people were more firm with him about his behaviour from a young age, perhaps he may not have grown into such an angry, messed up person.

but in spite of all of this, as i mentioned earlier, this boy ain’t dumb. he’s smart as hell. it’s taking him a long time to realise it, blinded as he is by all his confusing emotions, and it’s taking him a long time to work through his issues and do anything about it, but he is changing. slowly. slowly, but believably.

bakugou, in my personal opinion, is one of the most interestingly written characters in the series, and it’s been very fascinating and rewarding to watch his gradual development over the course of the story so far. he certainly hasnt done a 180 or anything, he’s still a very loud and very angry boy, but he’s slowly beginning to change in a number of subtle, nuanced ways. bakugou now is remarkably different than bakugou as you see him in chapter 1.

one last thing to consider, is how relatively early we are in the story compared to the grand scheme of things. i believe i heard somewhere that horikoshi once said a while back that the story was roughly 20% done, which lead people to project the manga would run for approximately 500+ chapters, at least, and we’re only at 146 now at the time of this writing. 

bakugou is the 2nd most important character in the story after deku, the protagonist. so much of their development is built around each other, and it wouldnt make sense, narratively or realistically, for a character like bakugou, the way he is and his overall importance to both the story and dekus own development, to change too much in too short amount of time. a character arc like bakugou’s is one that will be played out slowly, but surely, and most importantly, satisfyingly. he will change. little by little. he is changing. he has changed already, and he will continue to change.

sorry this got really long, i just really like bakugou. i understand where some people are coming from when they say they don’t like him. that’s completely fair, liking a character is completely subjective, especially a character as prickly as bakugou is. but i just hope those people know he’s more than what he seems.

youtube

Shura - What’s It Gonna Be?

“What’s It Gonna Be?’ is about having a massive crush on someone, so it made sense to go back where to school, where it all began. But it was important for us to explore those archetypal characters - The Jock, The Nerd, The Dork, The Popular Kid - and then flip expectations. ‘What’s It Gonna Be?’ is based on my personal experience as a kid; thinking you’re in love but then realising that’s maybe just because you feel you should be (and ending up with someone totally unexpected).

3

Resource Dump: Creating Characters!

Primary Characters

  • Your Hero: Top Ten Rules
  • 10 Traits of a Great Protagonist
  • 4 Steps to Creating a Truly Active Protagonist
  • 20 Tips for Creating Relatable Protagonists
  • How to Center your Story
  • How to Create Unforgettable Protagonists
  • 25 Things You Should Know About Protagonists
  • Creating Memorable Characters
  • Creating Strong Female Protagonists
  • Creating Dynamic Protagonists
  • How to Create Characters
  • Inner Dialogue - Writing Inner Character Thoughts
  • 25 Things a Great Character Needs
  • 5 Ways to Create 3D Characters

Secondary Characters

  • 10 Secrets to Creating Unforgettable Supporting Characters
  • How to Write Effective Supporting Characters
  • Question to Ask (& Strengthen) Your Minor Characters
  • 5 Tips for Developing Supporting Characters
  • Techniques for Creating Great Secondary Characters
  • 5 Steps to Dazzling Minor Characters
  • 3 Ways to Create Stupendous Supporting Characters
  • Creating Memorable Secondary Characters
  • 5 Archetypes for Supporting Characters
  • Your Map to Creating a Memorable Minor Characters

Names

  • Top Ten Tips
  • 8 Tips for Naming Characters
  • 7 Rules of Naming Fictional Characters
  • Name that Character!
  • 6 Creative Ways to Name your Character
  • Naming your Characters
  • A Guide to Naming Characters
  • Female: 1 | 2 | 3
  • Male: 1 | 2 | 3
  • Alien: 1 | 2 | 3 | 4 | 5
  • Surname: 1 | 2 | 3 
  • Unisex: 1 | 2 | 3 | 4

Traits

  • List: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
  • Developing Character Traits
  • How to Create Good Personalities for your Characters
  • Develop Memorable Personalities
  • Give your Character Personality
  • How to Create a Character’s Personality
  • How to Make Sure your Character’s Personality Shines
  • 5 Building Blocks of your Character’s Personality

Appearance

  • Appearance Generator
  • Your Character’s Physical Appearance
  • How to Describe a Character’s Looks
  • Describing a Character’s Appearance
  • Character Description Resource
  • Examples of Physical Characteristics
  • Describing the Physical Attributes of your Characters
  • How Great Authors Describe Character Appearance
  • Ultimate Guide to Nailing your Character’s Appearance
  • Describing Clothing and Appearance
  • Character Appearance Help
  • Character Description Resource
  • Describing People: A Person’s Physical Appearance
  • Describing the Physical Attributes of Characters

Speech

  • Talking About your Character: Speech
  • Variety in Character Voices
  • All your Characters Talk the Same
  • How to Create Distinctive Character Voices
  • How to Create Characters Who Don’t Sound like You
  • The Art of Voice in Fiction
  • Create Varying, Yet Realistic, Speech Patterns
  • The Art and Craft of Dialogue
  • Writing Character Voice
  • Creating Differences in the Speech Patterns of your Characters
  • Style: Person and Speech
  • Dialects: 1 | 2 | 3 | 4 | 5 | 6

Backstory

  • Building Better Backstories
  • Basic Tips to Create Better Characters with Tragic Backstories
  • How to Write a Backstory
  • Writing Characters Using Conflict and Backstory
  • Backstory Description Generator
  • Questions to Create Character Backstory
  • How to Weave in Backstory to Reveal Character
  • Nail your Character’s Backstory
  • How to Write Backstory Without Putting your Reader to Sleep
  • How to Write a Killer Backstory

Diversity

  • How to Make Young Adult Fiction More Diverse
  • Writing People of Color
  • A Few Tips and Resources for Writing Characters of Colour
  • Writing Characters of Colour Tastefully
  • Writing With Colour
  • 7 Offensive Mistakes Well-Intentioned Writers Make
  • Writing Characters of Colour
  • Describing Characters of Colour

Gender

  • Female: 1 | 2 | 3 | 4 | 5
  • Male: 1 | 2 | 3 | 4 | 5
  • Transgender: 1 | 2 | 3 | 4 | 5 | 6
  • Non-Binary: 1 | 2 | 3 | 4 | 5

Sexuality

  • Main Character Sexuality
  • On Writing LGBTQ Characters: 1 | 2
  • Writing Gay Characters
  • Guide to LGBT YA
  • Avoiding LGBTQ Stereotypes
  • Writing Bisexual Characters: 1 | 2
  • Writing Asexual Characters: 1 | 2
  • Pansexual & Demisexual Characters
  • How to Write Gay, Bisexual and Pansexual Characters

Introduction

  • Introducing a Character
  • Introducing your Main Character
  • Do’s and Don’ts for Introducing your Protagonist
  • First Impressions
  • How to Introduce a Character
  • How Not to Introduce a Main Character
  • Introducing the Protagonist

Development

  • Character Development
  • 9 Ingredients of Character Development
  • Characterisation 1 - Character Development
  • How to Develop a Character for a Story
  • Character Development
  • Character Development Drives Conflict
  • Developing your Characters and Making them Interesting

Relationships

  • How to Write Strong Character Relationships
  • Character Relationships
  • 3 Keys to Developing Character Relationships
  • The Secret Behind Great Character Relationships
  • 3 Tips for Character Relationships
  • Building Believable Relationships
  • Sibling: 1 | 2 | 3 | 4
  • Platonic: 1 | 2 | 3
  • Romantic: 1 | 2 | 3 | 4 | 5 | 6

Strengths

  • Identifying your Character’s Strengths
  • Character Strengths and Weaknesses
  • Introducing the 24 Character Strengths
  • Character Strengths and Virtues List
  • Strengths and Weaknesses
  • A Balance of Strengths

Flaws

  • 123 Ideas for Character Flaws
  • DarkWorld RPG Flaws List
  • Character Flaws
  • Ten Ugliest Character Flaws
  • The Four Types of Character Flaws
  • On Giving Flaws and Weaknesses
  • Character Flaw Index

Goal

  • Why your Character’s Goal Needs to be 1 of these 5 Things
  • Goals Define the Plot
  • Goal Setting for You and your Character
  • How to Explore you Character’s Motivation
  • 4 Ways to Motivate Character and Plot
  • Motivation

By Genre

  • Fantasy: 1 | 2 | 3
  • Sci-Fi: 1 | 2 | 3 | 4
  • Romance: 1 | 2 | 3 | 4
  • Thrillers: 1 | 2 
  • Horror: 1 | 2 | 3

Heroes

  • Your Hero: Top Ten Rules
  • How to Write your Own Hero Story
  • What Makes a Great Hero?
  • Creating Heroes and Heroines
  • Write a Story about a Hero
  • How to Create an Antihero that Readers Love
  • Heroes vs. Anti-Heroes
  • Create a Super Hero
  • How to Create a Brand New Iconic Hero or Villain
  • What Makes a Hero

Villains

  • How to Create a Credible Villain in Fiction
  • How to Make a Purely Evil Villain Interesting
  • 9 Evil Examples of the Villain Archetype
  • How Not to Create a Villain
  • Creating Villains People Love to Hate
  • 3 Techniques for Crafting a Better Villain
  • Basic Tips to Write Better & More Despicable Villains
  • Writing Tips for Creating a Complex Villain
  • How to Create a Great Villain

Do’s & Don’ts

  • Do’s and Dont’s of Writing a Good Character
  • How to Create a Character
  • Characterisation Dos and Dont’s
  • Female Characters of Do’s and Dont’s
  • Do’s and Dont’s of Dialect

Helpful Writing Blogs

  • fuckyeahcharacterdevelopment*
  • writeworld
  • referenceforwriters
  • thewritingcafe
  • aquestionofcharacter *
  • writingwithcolor
  • fuckyeah-char-dev
  • dailycharacterdevelopment

Clichés

  • Characters and Cliches
  • Top 10 Character Cliches
  • 7 Lazy Character Cliches 
  • 10 Most Cliched Characters in Sci-Fi
  • Four Worst Character Cliches
  • Female Character Cliches
  • Character Cliches to Avoid
  • The Cliche Character Test
  • How Cliches Can Help You Make Great Characters

Templates

  • How to Create a Character Profile
  • Writing Character Bios
  • Character Sheets and Character Creation
  • Gender/Sexuality Generator
  • Extremely Detailed Character Template
  • Writer’s Resource: Character Template
  • Character Description