hello everyone, it’s just me, your good pal samanthuel. as you might know, i created “megaman sprite comic” and also the hit rpg game based on it called “megaman sprite game”, and i am here to share some Cool Development Facts about it.
when i started making the game, i had no idea what the story would be, aside from being about ghosts and that the joke at the end would be Not Dr. Wily. every other aspect of the game and story was made up on the spot as i went along.
during the game, you visit the moon, which i had intended to be a explorable area, but ended up just being a cutscene. I had sprited a few enemy designs for it, which included starman, blizzardman (who looked like the skiing moon robot from wallace and gromit), and a clanger. i lost all of these sprites except for starman though, who i put in megaman sprite christmas as an evil tree ornament.
when zero says to iris “i broke up with you because you died”, i had also planned to have him follow this up with “also because i’m gay”, but i didn’t include it because it ruined the pacing of the joke. there wasn’t enough time left in the story for him to come out sadly. though he did get together with crashman later in the comic.
i’ve never actually played barkley’s shut up and jam gaiden and when i made the game i didn’t know much about it.
there’s a bunch of bass’s hidden in inaccessable area’s across the game, and i wanted there to be a secret ending if you found all of them, but i forgot to implement it
my least favourite part of the game is the bit with roll, i loved writing her character but she only appears in the story briefly with very little set up, and i could have done better in that regard.
the final dungeon is based on a real place i played in as a kid called “wacky warehouse”, and i tried to recreate the interior of it from memory.
i intentionally made sure none of the music in the game was from megaman. the only megaman song is the sound of birds during the ending cutscene, which are from megaman legends.
there’s a really stupid breaking bad cameo hidden in the desert area
megaman’s “what” catchphrase was completely accidental, and was a result of me forgetting to erase it after copying the character sprites across from the first comic. i decided to leave it in and it just kinda stuck (character development)
I made an Oni character at the beginning of the semester for doodles and giggles and he ended up becoming a crying, sweating, sassy little Japanese demon who has the Biggest Crush on Oberon the Fairy King who he wants to devour and marry at the same time. I’ve had small doodles of Oberon but I didn’t really design and name him until recently (Oni’s name is just.. Oni)
hi! I love your art! I was wondering if you could make a tutorial on how to add variety to drawing characters. all my characters look like carbon copies of each other with different hairstyles. thanks!
I wish I could make an extensive tutorial about this but tbh I’m not an expert on the subject. I’ll try to give you some written tips though!
I think the main reason why lots of people have problems with variety is the fear (sometimes subconscious) of making your character look ‘ugly’.
First of all, something I’d recommend doing this, but instead of trying to achieve the ‘perfect face’, try doing a bunch of different ones and keep them! Also, here’s some actual tutorials to help you out (x) (x)
One very good exercise is drawing your friends, trying to capture their main features. Maybe their face is very long? They have big lips? Small eyes? This is amazing for lots of reasons because:
-you’ll practice a lot -you don’t need to bother with lineart -by staring at their photos for so long, you’ll see how different real humans look and you can use such features for your characters -you can show it to them if you’re satisfied!!
I’d also recommend to look at how your favourite artists draw faces and specific features, you can definetely take some of them and merge them in your style!
This wasn’t much of a tutorial but I hope it was helpful nonetheless! Thank you for the compliments and have a good day!
I just finished the first draft of a novel I’ve been working on diligently for many months, and while I was editing I found that two of my characters, both whom I love with all of my heart, were oddly alike. Both of them were snarky, conceited, good in combat, and loyal to a fault, which also made me pick out a few cliches.
Editing characters so late in the game has proven to be absolute torture, so here are some ways to tell if your characters are too similar, so you can pick it up early on so that it’s not hell for you to change it when your manuscript is finished.
First off, I just want to tell you that these are my personal ways that I’ve come up with to decide if characters are more similar than the writer would like, and in no way am I demanding for you to change your characters to be more different if you find that they are, indeed, similar.
1. Make a list of their personality traits
This one is an easy one to do right off the bat. It’s very simple, and if you think that two or more of your characters seem to be copies of each other, just make a list of their traits and abilities. If you find that all of your characters prefer/use knives, change it up a bit and have a character have a whip instead, or maybe throwing stars.
This is for general, overall traits, and this method has a few faults when it comes to the depth of characters.
*****There are different levels of certain traits.*****
For example, your character can be creeped out about spiders. This could either be just a slight annoyance, or the fear absolutely cripples them, making them useless in combat against spider beasts.
Another example is if your character is selfish. Are they selfish in the way that they don’t like to share food or weapons, or are they selfish in the way that they will desert their friends in the heat of battle just to save their own skin?
That’s why you shouldn’t immediately assume your characters are too similar just from this one list that you make!
2. Create a situation and have all of your characters react to it
If you really want to know if your characters are too similar, you’ll have to start going into depth. Now, as a fiction writer you probably enjoy making up scenarios, and for this task you have to have your characters to react to something. PREFERABLY NOT A SCENARIO FROM YOUR ACTUAL NOVEL/STORY
You don’t even have to write it down. Just think about it.
Here are some things you can wonder about your characters:
- What would they do if they were locked in a doorless room that had only one window, which was blocked by bars, with all their weapons taken except a butter knife? There are guards outside the window, and one of them has a weapon that looks sharp enough to cut away the bars.
- What would they do if they were about to be tossed into a pit of snakes?
- What would they do if they were knocked out and woke up locked into a coffin, buried alive?
-What would they do if they set out on a risky mission and all of their crew died except for them?
-If they could only save one, who would they save: their mother, their lover, or their best friend?
3. Write out a dialogue between the characters who you think are too similar
Write out a complete dialogue between all of the characters who you think are too similar, and have them maybe reacting to one of the situations listed above. It should be elaborate, complete with the actions that they do in between or during the actual speaking. Then, when you’re done, take away the names in the speech tags, adding person 1, person 2, person 3, etc. or maybe take away the speech tags altogether
Read it again and think of which characters would say what. If two characters are able to read from almost the same lines (lets say both Jimmy and Billy Bob can read from Person #2′s dialogue) then you might have a problem.
I can’t give you an example because only you know your characters’ personalities and what they would say, just like only I know what my characters would say, but I found that this one was the selling point for me in deciding that one of these characters has to be changed up.