char challenges

Einirul is the oldest being in the clan, though he is a fairly young dragon. He began his life ages ago as a forest spirit, a feral being that existed solely to protect and nurture the trees. He had watched curiously as the world around him changed, bringing with it various travelers who would wander through his patch of forest. He was kind and accepting to those who deserved it, and not afraid to frighten away anyone he felt was not worthy of his woods.

As the years passed, he began to become more and more interested in the dragons that came and went. Until one group began to settle into his forest. He watched as they formed a home, showing kindness and respect to his trees. Einirul allowed them to stay, observing as it grew from a group of travelers to an actual home. And then he met Elm. The spirit had watched as the hatchling took his first tentative steps, spreading his wings and flying straight into the lowest branches of a young tree.

As the child grew, he began to converse with the spirit, something that no one would be able to do before. Einirul decided that he wanted to experience the world the way Elm did, and created a physical form for himself.

Einirul still struggles with existing on the corporeal plane, and his magic has waned due to the exertion of creating a body, but he has loved learning to exist as dragons do. He is quiet, more likely to observe than participate, and generally kind. When he is angry, though, he can be as absolutely terrifying and unforgiving as the labyrinth that gave birth to him.

6

saw challenge [1/6] traps:   The Needle Pit

“Hello, Xavier. I want to play a game. The game I want to play is very similar to the one that you’ve been playing as a drug dealer. The game of offering hope to the desperate, for a price. I think we can agree that your situation is desperate. So I offer you hope. The price that you pay is that you must crawl into the same pit of squalor you force your customers into. By entering this room, a timer has been started. When the timer expires, the door in front of you will be locked forever. Only in finding the key before the timer runs out can you unlock and retrieve the antidote inside. I will give you just one hint as to where that key is: it will be like finding a needle in a haystack. Let the game begin.

Ceto is the calmest and quietest of the witches. She barely ever speaks, and when she does, her words are enigmatic at best. Ceto is also the most distant of the witches, almost never leaving the witches encampment. When she does, she can be found surrounded by water.

The only person who seems to be able to understand and occasionally speak for her is Pythia. The two seem to have a telepathic link that not even the other witches understand. Pythia also seems to be the only dragon outside of the coven that Ceto has any interest in, though no one has ever seen the two in the same place.

Soft Hands

Tagged for @hayamika‘s “draw your favorite in your own outfit” Rebels intermission challenge by @gondalsqueen​.

So there’s a problem. I can’t draw to save my life. Like really can’t. Instead, I’ve painted with words as I prefer to do. Enjoy this little post TotA ficlet.


“I’m heading out, see you in a bit,” Hera called out.

Kanan turned his head towards the sound of her voice. He sensed something different about her. “Hey! Come back here!”

He heard the rustle of her footsteps approach. They were more muffled than usual. Kanan held his hands out and Hera took them in hers. Her skin was bared, slender soft fingers caressing his palms.

“No gloves today?” Kanan asked.

“I’m going undercover to Corellia. They have me dressed less…” Hera paused, looking for the right word. Kanan snorted, a smile spreading across his face. She hit him in the arm. “Formally,” she finished.

Keep reading

Eris is the most hands on of the witches. She is near constantly weaving in and out of the other dragons, picking up on everything that is said and done. She hoards these little secrets and habits, occasionally hinting teasingly at the knowledge she has. The dragons outside of the coven trust Eris the least of all the witches.

When Eris leaves the coven, she tends to set up near the closest road, a table full of cards in front of her. No one in the clan is entirely certain what she does there, as the cards seem to vanish whenever one of them approaches.