chances of success

anonymous asked:

i saw your reblog of sea's post and regarding your tags, why does stringer have expectations that are a bit unrealistically high? Don't get me wrong, i absolutely do think harry can get there with a bit of time and growth, but this just isn't the best market for his genre right now for numbers they want. Do you think it's because it's a distribution deal & they're not getting as much $$ as they would a 360 deal?

So, we’re talking about this post from @seasurfacefullofclouds and I my tags didn’t say unrealistically high. I do think Stringer wants Grammys for Harry. And I think that’s been pretty clear from the outset through the whole roll out. I think you’re mixing the idea of his Grammy chances with his commercial success. In this case, I actually think that the Academy may look more favorably on Harry’s album with less commercial success. I’ve believed for quite some time that they’re far more concerned with critical acclaim and awards with this album vs. vast commercial success. I know absolutely nothing about the $$ differential between a distribution deal and a 360 and how that impacts anything, so I don’t feel comfortable weighing in on that one.

Random joke magic items

Here’s a list of random joke items to use for fun in your campaign. I’d recommend adding them to treasure hoards rather than subbing normal items for them.
Anyway here they are:

1. Ace of Spades - An ace of spades from a standard card deck. No matter where you store it on your body, you will always be able to find it in your right sleeve afterwards.

2. Amulet of Extra Amulet Slot - This amulet allows you to gain the benefit from two magical amulets rather than one. It cannot be further enchanted.

3. Amulet of Feather Fall - When worn, this amulet turns into a feather and falls to the ground.

4. Amulet of Unbreaking Bones - Con-man says you can’t break any bones. Really, he means other’s bones. -100% damage against skeletons.

5. Amulet of weather detection - yells that it is or is not raining.

6. Anti-Matches - A box of matches. Striking one will make it begin to drip water from the tip while the match shrivels away. The amount of water a match releases is about enough to fill a tablespoon.

7. Arrow of Euarere - A silver arrow, suspended on a string. It always points to the person holding the string.

8. Arrow of Slaying, The - This magical arrow is capable of killing a creature.

9. Artist’s Bludgeon, The - Inanimate objects hit with this bludgeon will receive no damage; they will however change color.

10. Attentive Guardsman’s Pike - These ornate and deadly-looking ceremonial pikes are reach weapons and appear to weigh at least 20 lbs, not counting the weight of the fluttering banners that can be unfurled for parade use. Constructed of shadowstuff, they weigh one pound, and inflict only a single point of damage on an attack, being almost entirely for show, although they also have the unique property of remaining in place when set (although unable to support more than 20 lbs), allowing a ‘resting his eyes’ guardsman to prop it up and leave it standing under its own power, while his hand sags off of it.

11. Attentive Guardsman’s Tabard - A dozen of these tabards were fashioned for palace guardsmen in the Empire of Sard, 250 miles from the nearest enemy. The bearer is placed under a glamour that causes him to appear alert and awake, even if his eyes are closed and he is snoring lightly.

12. Axe of Big Numbers - This axe shouts “Big numbers baby, come on!” whenever it is swung, but always deals 1 damage or less.

13. Axe of Empathy - Every time you hit something with this +5 greataxe, you get dealt an equal amount of damage. Both you and the thing you hit are then healed the amount of damage dealt by the axe, even if either are dead. The Axe hopes you have learned your lesson.

14. Axe of Pain - The axe is always moaning and groaning with pain.

15. Bag of Faerie Gold - This sack appears to be full of gold coins and jewels. When one attempts to spend them, however, the glamour on them soon vanishes, revealing them to be nothing but leaves and pebbles. Obviously, most shopkeepers will not be happy about this, and no amount of ‘we didn’t know, I swear!’ will change their mind.

16. Bag of Holding - This item functions as a normal backpack, however when attempting to retrieve an item, a calm female voice tells them there is a wait time of 4d10 minutes before they can retrieve their item (actual time is stated time plus 6d6 additional minutes). During this wait, the bag plays either annoying muzak or advertisements for the bag’s creator’s other products/services. Upon attempting to retrieve an item, there is a chance that the wrong item is retrieved, or that the intended item is simply missing. Obtaining the original item requires an additional 4d10+6d6 minutes and has only a 5% chance of success.

17. Bag of Trading - You can take one thing out of the bag for each object you put in the bag. However, you have no control over what you get, and there are no trade-backs. Past research seems to imply there’s some sort of correlation to what gets you what, but it’s extremely convoluted and far from understood.

18. Bag of Trick - This bag operates like a Bag of Tricks, except it only works once a week and produces a rat each time it is used.

19. Bag of Unholding - Quite a large backpack but even the smallest item doesn’t fit.

20. Bagpipe of Stealth - Grants the user invisibility as long as it is being played.

21. Ball of Eyes - A snow-globe filled with miniature eyeballs. When shaken, it grants the user a blurry, jittery vision of some future event.

22. Banana Walkie-Talkies - There exist two, and only two, of these items in the world. One of which is possessed by a cranky and lonely half-orc. It appears to be an innocuous wooden banana with a coat of faded yellow paint. When an end (doesn’t matter which one) is placed against your ear, you can hear a ringing followed by a click and a half-orc yelling at you for waking him up at this ungodly hour. If you drop the banana or “hang up,” the call ends. If you stay and listen, the half-orc will yell at you, call out obscenities, and start going on about his daily problems and mishaps in his love life. Every so often (2% chance/day), the banana will ring while you are sleeping and the half-orc will want to talk to you about his problems.

23. Barrel of Holding - This large wooden barrel measuring √(12/π) feet in diameter and 5 feet in height can hold up to 15 cubic feet of matter.

24. Beam Sword of Severed Nerves - A beam sword. It cannot cut anything but nerve strings. Will pass through any other material leaving no harm.

25. Belt of Pants - This belt creates illusory pants on the wearer. The wearer can suppress the illusion at will

26. Belt of Tightening - Every time you put this belt on, all of your clothes permanently shrink a fraction of a millimeter. The effect is compound.

27. Belt of Unbathed Breath - When worn around the waist, allows the user to breathe underwater. Does not function when wet.

28. Boogie Skeleton - This pile of bones is small, such as one that might be obtained from a bird or a toad, though it can look as though it came from any creature. When a song is sung or played in the vicinity of the skeleton, it begins to dance appropriately. As soon as the music stops, it collapses into the pile of bones again. The skeleton, when dancing, can be no larger than Diminutive.

29. Book of Canon - A book that automatically transforms into a copy of the sacred text of any religion, translated into the language the user is most familiar with.

30. Book of Confusion - The letters in this book always appear to be upside down, even if viewed from different directions at the same time. The book is a bad novel about zombies.

31. Book of Curses - When opened, the book verbally berates anyone in the immediate vicinity, calling into question their combat ability, intellect, personal hygiene, lineage and profession of their mothers, and other delightful insults. Once closed the book continues shouting (although it is muffled) until placed inside a bag or some other similar container for 1d4+1 minutes and ignored. Replying to the book in any other way causes the insults to get louder and more childish the more time you spend replying to it.

32. Book of Exalted Deeds - Contains a listing of some of the finest houses ever sold and the specifics of the titles to the properties.

33. Boots of Blinding Speed - The wearer’s speed is doubled, and they are blinded.

34. Boots of Levitation - These boots levitate a few inches off the ground when not worn.

35. Boots of Stylishness - Knee high black boots that are always clean and shiny. They never take in water, thus feet are always dry.

36. Boots of Teleportation - Allows the player to teleport wherever they like, but don’t carry the wearer with them when activated; the boots teleport just fine, though.

37. Boots of Walking - The wearer of the boots cannot run, nor can he take a double move action, and takes a -5 to Tumble checks. These boots are made for walkin’, and that’s just what they’ll do.

38. Bottle of Air - It’s a bottle. Full of air. Congratulations.

39. Bottomless Beer Mug - Any liquid poured into this mug treats the bottom as incorporeal, but solid objects don’t.

40. Bowl of Comfortable Warmth - Any liquid in the bowl will feel comfortably warm, so icy cold water will feel like it’s a bit over room temperature. Do note, however, that it’s still icy cold water, it just feels warmer.

50. Breastplate of Secret Detection - If the wearer of this breastplate gains a piece of information that is somehow connected to the concealment of a hidden conspiracy or plot, a live and still wet red herring forms on the inside of the armor.

51. Bullying Gloves - At random intervals, these gloves instil the wearer with a near-irresistible urge to hit themselves.

52. Bunyan’s Belt - When worn, causes an enormous, bushy black beard to appear on the wearer’s face.

53. Cape of Resistance - When this item is placed on any living thing it somehow manages to fall off, untie itself, slip past the owner’s neck entirely, or otherwise avoid being worn.

54. Case of the Litigator - Translates any document placed in the case into legal jargon; non-reversible. Does not confer the ability to understand legal jargon.

55. Cat of Schrodinger - When this cat is not being observed in any way it is both dead and alive. When something observes it, it suddenly becomes either dead or alive with a 50% chance of either.

56. Chair of Steadiness - This chair can be moved but cannot be tipped over by anything less than a DC 35 Strength check.

57. Charles - This small, unremarkable figurine of a gnome refuses to be called anything but Charles. No other name will leave the lips of the speaker. It has no other powers.

58. Chime of Interruption - This instrument can be struck once every round, which takes a standard action. On any round the chime is activated the user may ready one action without spending an action to do so.

59. Chime of Opening - Commonly affixed to or near doors, when pressed it emits a sound on the interior of the owner’s home to let them know guests have arrived.

60. Chime of Opening (Alternate) - When struck against a solid surface, this chime emits a loud click, and opens along its length, to reveal a tiny compartment adequate to conceal a single 'smoke’ worth of pipeweed or a blowgun needle. When the compartment is closed, it is seamless and can be detected only with a DC 20 Search check. If hit with an instrument such as a small mallet, it chimes.

61. Cloak of Billowing - This black and silver cloak will always billow dramatically behind the wearer, it has no other effects.

62. Cloak of Displacement, Minor - This item appears to be a normal cloak, but when worn by a character its magical properties distort and warp reality. When any attack is made against the wearer the cloak has a 20% chance of falling off, no matter how it is secured.

63. Compacting hammer - The force imparted by it is multiplied, but is spread around the surface of a struck object facing inward.

64. Cymbal of Symbols - This musical instrument enables the user to comprehend dead languages, but only while they are deafened by noise.

65. Dagger of Told Secrets - A simple-looking dagger. If used to backstab someone to death, it will whisper your most embarrassing secret to that person.

66. Dagger of unnatural sharpness - The blade is exceptionally sharp to your touch. It confers no combat bonuses but can be used as a normal dagger for fighting or crafting, but the user seems to always cut himself in minor ways when using it.

67. Dagger of Untold Secrets - A simple looking dagger. If used to backstab someone to death, it will whisper the most embarrassing secret of that person to you.

68. Decanter of Endless Sorrow - A pewter flask that produces limitless alcohol when held to their lips by someone who is troubled. It gets them drunk but they never feel any better.

69. Diadem of Brothaurity - When wearing this headpiece, you are as elegant and well-spoken as a famous diplomat or regent, but you can’t stop calling everyone bro.

70. Enchanted Book of Collected Stories - Opening this will cause miniature creatures/people to pour out and perform a chapter from the book much like a theater.

71. Focusing Ring - The digit on which this ring is worn can be viewed in extremely high definition from a great distance.

72. Gloves of Tinkering - Wearing the gloves will make you able to almost repair any broken item. However, you will always end up with pieces from the item that don’t seem to fit anywhere.

73. Glowing sword of orc detection - When it gets orc blood on it the sword glows.

74. Good Luck ring - Gives your enemies good luck!

75. Greater Staff of Random Summoning - Summons a random creature at a random place. You could be summoning a giant Ogre on the other side of the globe for all you know.

76. Helm of Awareness, The - The wearer is acutely aware of the fact that they are wearing this helmet and that it has a magical effect. - All you need to do to make this work as a DM is frequently remind the player that the helm is magical while they are wearing it but be evasive about exactly what it does.

77. Hoarder’s Wand - Does nothing but for some reason you think it might be important later in your quest.

78. Hood of Offensive Facades - This hood will change your identity in the eyes of others to the appearance of the person they most personally dislike.

79. Hood Of Worrisome Facades - This hood will change your identity in the eyes of others, however the identity used will be random.

80. Indestructible Notebook of Memories - This otherwise normal notepad of normal notepad size cannot be damaged or destroyed, and anything written in it cannot be obscured or defaced. It also has unlimited pages despite its finite size. However, the data it holds only lasts as long as the writer independently remembers it, and decays in exact proportion to the relevant memories. Remember who and when, but not where? Then the words describing the location in that particular entry are the only ones gone.

81. Intransigent Rod - When the button on this artifact is pressed in, the holder’s opinions solidify and they become impossible to convince.

82. Key to anywhere - opens any door into a closet with a water bucket that falls and hits the player’s head. Inside this closet is the treasure of true adventurers. If opened with a key, it opens a closet…

83. Lunch Box of Delicious Unfulfillment - This lunch box will hold whatever food you desire. However you will never get full and the food will deliver no nourishment.

84. Mask of Concealment - Hides the wearer’s face and conceals everything from them by blocking their eyes! Bonus points for requiring a strength check or a time limit to expire to be removed.

85. Mattress of Poverty, The - No matter how you fluff this gorgeous, thick, mattress, you will always sleep on the thin part of it.

86. Mug O’ Dissatisfaction - A mug that always produces a steaming hot cup of coffee or tea when tapped on the bottom. It conjures the opposite of what the tapper prefers, so if you like tea you get coffee and vice versa. Handing the full mug to another person will make the drink in it transform to the opposite of that person’s preferences.

87. Murder Dagger - All damage it would deal is instead replaced by the target being harassed by crows for that many hours.

88. Needle Of Learned Compromise - This needle will create beautiful tattoos of any design, however they hurt a tiny bit more. When used to sew it is entirely normal.

89. Portable Dark Tavern Corner - Consisting of two wooden boards connected by a hinge, this artifact draws those nearby into assuming it is a perfect spot to conduct seedy business.

90. Potion of fire breathing - For the length of time that the potion is in effect, every breath out is on fire, whether you want it to be or not.

91. Potion of Quelchment - Cures thirst when consumed

92. Ring of Fire Detection - becomes warm when placed into Fire.

93. Ring of First Impression - Wearing the ring will make you able to perform a perfect handshake with the hand wearing it.

94. Ring of Stoneskin - Turns your skin, muscles, and organs into stone! Character is now a stationary statue. Can’t be reversed until someone takes the ring off.

95. Rope of Entanglement - Becomes entangled when left in a pack

96. Sack of Hive Eggs - Crushing one of the numerous tiny eggs will cause the thoughts of everybody in the proximity to merge. Everybody can hear what you think and you can hear everybody.

97. Shirt of fire protection - this shirt is sopping wet.

98. Shoes of the Restless Traveler - These shoes allow their user to run for miles without feeling fatigue, but if they try to do anything else with it (walk, sit down, jump), they will instantly trip

99. Sword of Parrying - Parries every attack, swinging it yourself will force it to “parry” your opponent’s weapon/attack even though he/she/it is defenseless.

100. Torch of Night Vision - grants bearer Night Vision while lit.

101. Vorpal Grindstone - It can “sharpen” any object to become vorpal. Any object.

102. Wand of command - Lets your character be controlled after saying the command word!

103. Wand of Create Wand of Create Wand - Creates a Wand of Create Wand. Consumes original Wand.

104. Wand of Pigeon Summoning - summons 1d20 pigeons everyday. On a 20 it breaks and summons a giant pigeon god (can be the size of Godzilla or like 5 pigeons.) Giant pigeon god should be in the mid 20s for CR, but is uninterested in attacking, and will simply fly away when summoned.

105. Water Hat, The - A small red hat, when worn, causes water to pour from the wearer’s fingers at the speed and pressure of a kitchen faucet at half power.

106. Wineskin of the Eternal Primary - This wineskin never runs out of water, but even the tiniest sip makes you have to go potty, like, super bad. Right now.

@tinyangryghost ‘s bnha OC is….smokin’ 👍👍

About Keith and Leadership.

I’m honestly so tired of seeing all the “Keith is a horrible leader. He should never become the black paladin because he’s reckless and he sucks!” on my dash… especially those that use the rescue scene in Season 1 Episode 1 as an example. 

Funny enough, if you stop and really really pay attention to this entire scene, you will realize that it actually highlights a lot of Keith’s traits that would make him a successful leader for Team Voltron (or any team, for that matter):

→  Despite it not being in his initial plan, Keith was able to think, act, and then successfully lead a group of people he didn’t even know in a strategic manner despite the obstacles and limitations that unexpectedly arose.

→  He was able to maintain his cool while in a pinch, even while everybody else was freaking out and screaming at him about everything. As someone who works very closely with the military and leads a team of people in combating casualties when they occur, I can attest that remaining calm in the face of chaos is an invaluable leadership skill. If the leader is calm, the rest of the team will more likely be able to calm down and focus on the task at hand.

→  He was able to direct this panicking group of people to take action in order to execute his plan (such as guiding Hunk to use his weight to help them steer the overloaded hover bike), which from personal experience I can tell you is not easy.

→  He was able to make split-second, confident decisions at just the right time in order to further their escape. I can’t emphasize enough how making solid decisions in a pinch can truly be the difference between success and failure, even between life and death. That being said…

→  He understood that risks were necessary if the team as a whole was to have a chance at success. Sure, people are complaining about how he drove himself and the others off the edge of a cliff, but it was all part of a plan he was able to develop on the fly. If you recall, not a single one of them got hurt.

→ Also tied to the bullet above, Keith was confident in his own skills to know he could execute said plan. He was confident enough to tell the others among their terrified screams to trust him.

In the end, Keith was able to rescue Shiro and lead everyone else to safety with no casualties on their end.


Some examples from later in the series also display other excellent leadership qualities that Keith possesses:

→  He is a team player. He understands that they all need to work together in order to achieve their common goal, and he also understands that personal desires must sometimes be sacrificed in favor of what is right for the greater good.

→  He recognizes others’ efforts and lets them know that they are noticed and appreciated, like when he tells Hunk how invaluable his efforts were during their mission to retrieve scaultrite from the belly of the Weblum.

→  The team’s current leader appears to know him better than anyone else (and definitely knows him better than we know Keith due to the very limited information we have on his past), and strongly believes that Keith is capable of leading the group. 

Do none of these things count for anything? Because honestly, Keith sounds like an excellent albeit unwilling leader to me.

P.S. This is not a post claiming that Keith should be the Black Paladin, it is simply a post to prove that all those who say he has zero leadership skills are wrong.

something that I have not yet seen discussed in the punching Nazis discussion

I am a woman, and I am queer. If the alt-right got the control they wanted, I would be affected.

I am also cis, straight-passing, middle-class, and, this one is majorly important, fucking white.

Most of the pearl-clutching I’ve seen over how we can’t POSSIBLY meet hate speech with violence, we can’t sink to their level, that makes us as bad as them, etc, etc - most of that is coming from white liberals.

And the thing is, fellow white people, is that this is on us.

You know who’s preaching this Neo-Nazi bullshit? White people. Do you know where this ‘philosophy’ came from, who developed it historically? White people. Do you know who fucked up basically the entire planet, spreading our racism, our homophobia, our sexism, our religious fundamentalism like a gods-damn virus everywhere we went, from North America to Africa to Japan?

White people.

We did this. We allowed it to happen. We invented it historically, we preached it historically, and even when a lot of us learned better, we allowed this shit to grow unmolested in various corners of our society. We even let it get into our governments and houses of law. 

So we don’t get to flail and wail and wring our hands. We absolutely do not get to patronisingly, hypocritically chide the various minorities who respond to the hate and oppression we created and allowed and abet with hatred and violence, as if somehow their hate and violence is unjustified. As if we didn’t start it first. As if we haven’t turned our eyes aside, again and again and again, from those in our demographics who preach and act on hatred from positions of power.

You don’t get to criticize an abuse victim for finally hitting back.

The Neo-Nazis and alt-right are our fault, and they’re our responsibility to police and get rid of, because we’re the ones who share their privilege, we’re the ones who can confront and shut them down with the highest chances of success and from the positions of most safety. These are people who demonstrably can’t be reasoned with. It’s been tried. Sure, we can change our education system to promote empathy and enlightenment, but that’s a long-term solution that won’t fix any of the issues facing us right now. 

So you - we - have a choice. We can wring our hands and do nothing, the same way Britain and the Allies did nothing when they first heard reports of what the historical Nazis were doing. We can sign petitions they’ll ignore and march in protests they deliberately miscount. Or we can not repeat our predecessors’ mistakes, and stop this shit now, before it gets any worse, before it goes where we know this kind of hate speech goes. 

And if that means punching a Nazi in the face, then every single one of us should be strapping on the boxing gloves.

💐five herbs every witch should have in their garden💐

🌜lavender
every witch has used lavender in their time practicing witchcraft. lavender is a very balanced herb, as it promotes healing from depression. it is great in sleep and love spells. when burned, spread the ashes around your home to promote protection.

🌜sage
sage is often used to promote self purification and to bring wisdom. it also promotes spiritual, mental, emotional, and physical health. many people burn sage to eliminate any negative spirits.

🌜rosemary
rosemary is also an extremely versatile plant, as it can be carried and used in healing poppets for good health. it can be used in love spells, worn to improve memory, used in dream pillows to prevent nightmares, and burned as incense for purification and removing negativity.

🌜basil
basil can be used for love, exorcism, wealth, sympathy, and protection. it dispels confusion, fears, and weakness. it drives off hostile spirits, and it can be carried to promote moving on from negative times. it can be strewn on floors to provide protection from evil. wear or carry to aid in attracting money and prosperity.

🌜chamomile
great for love, healing, and reducing stress. add to a sachet or spell to increase the chances of its success. sprinkle an infusion of chamomile around the house to remove hexes, curses, and spells. it can be burned or added to prosperity bags to increase money. burn as incense for de-stressing, meditation, and restful sleep. wash hands in an infusion of chamomile for luck before gambling, playing cards, etc. it can also be used in bath magick to attract love.

facts found from twilights-children

Okay, I have to address this, because this is a huge career mistake you are about to make. Most of the successful people you see did NOT follow their dreams. They took opportunities. 

When a successful movie star or a celebrated artist tells you to “follow your dreams and never give up” he is giving you a bad advice. Sure, it worked for him, but it did not work for the other millions of people who also set out to become a movie star or an artist but never made it to the red carpet. It’s like a lottery winner saying that the secret to winning the lottery is simple: just keep buying lottery tickets even when people tell you not to. Hey, it worked for him! But it did not work for about 100 million other people who kept buying lottery tickets but just kept wasting money. But those guys do not get screen time on national TV to hand out life advice!

It’s called the survivorship bias and is one of the more common logical flaws to make: just because something worked for someone who made it does not mean it’s a good strategy. Not unless you know how many other people tried and failed doing the same. 

Success is when hard work meets opportunity. You can put in the hard work but what if there is no opportunity? What if the world does not need another movie star right now? What if there is an ample supply of graphic artists, comedy writers, environmental activists or dance therapists in your area?

For every successful graphic artist, writer, singer, actor or dancer, there are literally millions who had the same dream, the same passion, worked equally hard but did not have the lucky or privileged opportunities and failed. You simply do not see all those who failed. You only see the one who is on the stage, the one with a million twitter followers giving you an advice that has literally a 1 in a million chance of success: follow your dreams.

Do not follow your dreams, because at 18 you literally don’t know shit about the world. You don’t even know what is out there. There are literally thousands of jobs you don’t even know exist. So take the opportunities that are there, work hard, be persistent and strive to become better at what works, and don’t be afraid to walk away from what doesn’t. 

Don’t believe me? Maybe you will believe Mike Rowe:

hedgehogwithatank  asked:

What new vegas features do you miss the most in f4?

honestly? the writing. New Vegas had excellent writing, from the plot to the characters to just the dialogue options available to the courier. Having a voice is nice but with the limited dialogue you just can’t roleplay the same way you could in NV. Sole can only either be a bit of a dick, a totally nice guy or a smartass, while the courier can be anything from a complete moron, to an insufferable know-it-all, a smooth talker, a bit of a slut, a violent brute, a sarcastic douche, a by-the-book hero, a quiet badass and anything in between. 

And while we’re on dialogue, I really miss the Skill Check dialogue system from NV. You either had the skill needed to get certain things (or just finish quests on an alternate path) or you didn’t, and it was always clear because you got a display that told you how high  of a skill you needed (like “Speech [25/30]). Most importantly, if you didn’t have the needed skill, the actual dialogue would change, giving a good reason why the NPC you were talking to would react differently than if you had said the right thing. Plus some of the failed dialogue checks were some of the funniest parts of the game.

In FO4, if you pass a speech check or not is determined entirely by chance. You can have a CHA stat of 10 and still fail. Then you reload, your character says the exact same thing in the exact same context to the same character at the same time AND NOW IT WORKS FOR SOME REASON. That’s annoying busywork and kind of breaks my immersion. They had the same thing in FO3 where your chance of  success in speech checks was given in percentages and I didn’t like it there either.

I also like that the courier’s backstory was kept relatively vague, so you could make up  your own story for your character. FO4 gives you a pre-baked background that is pretty lukewarm for my tastes and doesn’t leave much room to make up your own character interpretation (unless you do some hard retconning/headcanon action to get around that, but even then it’s not amazing).

But other than that, New Vegas generally just didn’t take itself as seriously as FO4. FO4 has all this big focus on how miserable everyone is and how shitty life in the wasteland is. There is so much drama with families being torn apart, everyone being afraid of the Institute, the Brotherhood stomping about the place, children dying of incurable diseases…it is all so dark and serious and miserable it gets exhausting after a while.

New Vegas has dark stuff too, with drug use, slavery, prostitution, bureaucratic fuckery costing lives, war crimes, lack of medical aid, lack of food and fresh water and power, economic inequality…i could go on. So it absolutely has serious and dark issues. I mean one of the companion characters mercy killed his pregnant wife to spare her the horrors of slavery for fuck’s sake.

But you know what it also has? Ghouls flying to the moon. A gang of grannies in pink dresses beating people to death with rolling pins. Cyberdogs. A big blue grandma who looks like hulk and wears a cute flower hat. A gang of elvis impersonators. at least two (2) robots who think they’re cowboys. People cosplaying ancient romans. A dude wearing a dog for a hat. A giant plastic dinosaur with a store inside that sells tiny plastic dinosaur souvenirs. A sexbot called “FISTO” that you can hire for yourself if you wish.

What I’m trying to say is, New Vegas had a lot of serious themes (I’d argue them being even portrayed better than in FO4 but that’s a matter of opinion). But at the same time it didn’t lose it’s sense of humor. This is a world where science can make people live 200 years, create super mutants by dipping people in green goo, and radiation is basically magic. It’s not super serious all the time or tragic. Might as well have some fun with it. Fallout has a long history of dark comedy after all.

FO4 kinda lost the humor aspect and maybe it’s personal preference, but I never liked media where everything is just sad and miserable all the time because you get kinda tired of it and desensitized after a while. I don’t hate it or anything, but it can never reach the same place in my heart fnv did ;-;

god sorry for the novel i could just talk about fnv all day

"I'll give you on chance..."

After a successful dungeon our party consisting of a half elf, a half orc, and halfing, went back to town to sell the loot we got, except our half orc who works at the local pub. My halfling managed to sell her stuff to a gnome but our half elf wanted to go to a higher class place to get more money… then this happened.

The merchant greeted her wonderfully and complemented her. Then Kal got his attention and he’s all, “Oh, hello child.” Kal got mad. The whole rest of the transactions were like this and he kept getting worse. Finally she got really mad.

Me: I summon a flame and if threaten to set his perfect hair on fire!

DM: You’re not serious are you?

Me: I threaten to set his hair on fire! *Rolls for intimidation* I got a… 3.

DM: He laughs at you.

Halfelf: I have a high intimidation, I could do it.

Halforc: I’m coming back over there.

Me: No! He’s been very rude! High class guy or not that’s horrible costumer service! I’m setting his hair on fire! *rolls*

DM: Please don’t-

Me: I got 20.

DM: *does facepalm*  I’ll give you one chance NOT to cast it on him.

halforc: Don’t worry I got this. I drag her out of there before she can cast it.

Flashes (Part 1)

Summary: Soulmate AU. “The fault, dear Brutus is not in our stars, / But in ourselves, that we are underlings.” - William Shakespeare (Julius Caesar)

Pairing: Bucky Barnes x reader

Word Count: 1,783

Warnings: language, fluff, wishful thinking, angst, sadness, borderline depression, sarcasm, did I mention language? might be hard to read for lonely hearts like me.

A/N: Well, I did it…at least I tried. The lovely @minervaem challenged me (sort of) to do an angsty story, so here we go. I’m warning you now, it’s not gonna be pretty. Anyways, it’s only four parts, so only pre-existing permanent tags will be added to this story. Reminder: If you want to be removed from the permanent tag list you need to msg me! Sorry in advance. There’s four parts to this story.

Originally posted by heartsnmagic

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3

A letter from the Moors Murderer, Ian Brady , in which he advises a young pen pal away from a life of crime and to focus on his studies instead. Here, Brady almost seems to show genuine concern and kindness for the boy. The letter reads:

Dear Thomas,
Thank you for your letter. Now I want you to read this letter very carefully to ensure you fully understand the important points I intend to make. I’ve told you repeatedly in previous letters that crime is a mug’s game, and that you can earn more by training for a skilled job, as you are presently doing, getting good results from your courses and exams, which I tried to assist you with. I spent most of my life in prison advising other prisoners to get out and keep out. There’s nothing romantic about crime, it’s hard unrewarding work even for the criminals who are clever. An amateur would be caught or sold out immediately. Seeing cases in headlines only gives the impression of excitement, while the people behind the headlines rot for decades in tiny cells. If you find ordinary life and freedom boring at times, you can’t imagine how much worse it is in prison. If you could imagine it, you’d soon lose any interest in crime and criminals. Try to imagine sitting in a cell for forty years, while your friends outside are enjoying themselves. I get the impression that you may have written to other prisoners. If they have ever suggested that crime is an intelligent occupation, they are lying simply to comfort themselves. You’ve as much chance of becoming a successful criminal as winning the lottery. The majority of successful criminals have also spent most of their lives behind bars, flash when they win, but never mentioning when they lose. I’m talking from 36 years of experience of criminals remember.

And for me, well my example says it all. I’m already a dead man walking. What’s to be admired about having death as a sole ambition? What’s even interesting about that? You’re young, free, and have everything to look forward to. Forget crime and criminals entirely. Even the Krays spent most of their lives in prisons. So did the Train Robbers, I met them in prison and they were broken men. They would’ve chosen different lives had they been able to see the future. I am weak now and also have flu, so I’m losing all interest in the outside world and have nothing left to teach you or anyone else, except the futility of crime. So I’m beginning to say goodbye to all the people I write to, including you. I enjoyed our letters and the many intelligent questions you have asked - much more than many other people I write to. Simply guide your interested intelligence in a more positive direction. My life is over, long ago. It’s important that you do not believe my stopping writing to you is something personal. It isn’t. I’m simply tired with the outside world in general. It has no relevance to me as I will never see it again. The crucial thing is that you forget all about crime and criminals and get on with your life in a positive manner. Once you commit a crime and are caught, you forfeit all the many benefits of society.
It is also important to realise that your innocent letters to me would get you into a great deal of trouble if certain people outside found out about it. That alone could ruin your life. Understand? Destroy all my letters and simply remember the good advice I’ve given.
There’s no need to answer this letter. I wish you all the best. Thanks for writing.

Best wishes, Ian Brady

Leave This Town Pt 6 (Mechanic!Bucky AU)

Characters: reader, Bucky, Natasha, Surprise Avenger! :)

Summary: Your dreams of kissing your small town life goodbye are about to come true when an unexpected detour leaves you stranded. Meeting the handsome local mechanic has you rethinking your plans. Perhaps happiness is less about where you’re headed and more about the people you meet along the way.

Song Inspiration: Sleep on the Floor by The Lumineers

Warnings: Angst and then a bit of fluff. Mentions of sex.

Word Count: 2.7k

Tags are at bottom (TAG LIST IS CLOSED I’M SORRY)

**This fic is for @bionic-buckyb ‘s 5K AU Writing Challenge**

A/N: Soooo yeah. Heh. Just keep in mind that this is not the end! At least 2 more parts coming. Here’s my ask box if you feel the need to share. ;) 

<<<Part Five   Part Six   Part Seven>>> Coming Mon 24 July, 3pm EST

Leave This Town Masterlist

Full Masterlist

__________________________________________________

Originally posted by captaincentenarian

“You’re meant for more than this small town, too,” you declared louder this time, grasping his face in your hands.

“I don’t underst—“

“Come with me.”

_____________

“What did you just say?” Bucky asked, taking a step back.

“Bucky,” you began calmly, since you had blurted it out too quickly the first time. “I want you to come with me. To L.A.”

With a dazed look, he slipped from your grasp, taking halting steps backwards until he reached the bed and sat down. “Are you serious?” he asked, finally meeting your gaze.

“Yes.”

“You want me to come to L.A. and…do what?” he questioned.

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Ten Years (Part 13 - End!)

Summary: AU. When a major account is on the line at work, reader is forced to revisit some old connections at her ten year high school reunion for a chance at success. Will she let the past consume her, or will she see the future in her grasp?

Pairing: Bucky Barnes x reader

Word Count: 4,380 ( I mean…)

Warnings: language, fluff, excessive sweetness

A/N: I hope you guys love the fluff. Thanks for sticking with me, and for reading, and for all your sweet messages. <3

Part: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13

Originally posted by e2barryallen

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What went down in Dislocoeur
  • INTRO SEQUENCE
  • Ms. Bustier: in many fairy tales the prince breaks the spell by kissing the princess, can anyone tell me why?
  • Rose: BECAUSE DO THE SMOOCHY THING
  • Ms. Bustier: that's not really an answer
  • Max: technically this only applies to 87% of fairy tales
  • Ms. Bustier: there's no way that number is correct
  • Ms. Bustier: maybe like 7% or 8% at most
  • Rose: DO THE SMOOCHY THING
  • Ms. Bustier: yes Rose we got that
  • Rose: DO THE SMOOCHY THING DO THE SMOOCHY THING DO THE SMOOCHY THING
  • Ms. Bustier: who are you even talking to
  • Ms. Bustier: are you saying that in the imperative
  • Rose: pls do the smoochy thing :( #ladynoir
  • Adrien: well I just wrote this poem time to toss it in the garbage with the rest of the fandom
  • Marinette: hmm I wonder what that hot guy threw in the trash
  • Marinette: ooh it's a poem!
  • Marinette: "roses are red, violets are violet, poetry is f**king hard, do the smoochy thing pls"
  • Chloé: hmm why is Marinette looking through the garbage
  • Sabrina: did you know there's an entire fandom in there?
  • Chloé: wow she must be really desperate
  • Max: kk Kim it's time for you to run along this route and meet your crush on a bridge
  • Kim: why is her route so convoluted
  • Max: idk but if you meet her on that particular bridge and give her this particular jewel you've got a 87% chance of success
  • Kim: there's no way that number is correct
  • Kim: maybe like 7% or 8% at most
  • Marinette: I say go for it!
  • Kim: kk, running now
  • Alya: NO WAIT COME BACK
  • Alya: NEVER TAKE ROMANTIC ADVICE FROM MARINETTE
  • Marinette: now imma write a poem to Adrien
  • Chloé: and imma break the hearts of a buncha tweens
  • Chloé: hey tweens! you see how fabulous I am? well I'm never gonna date you
  • Chloé: do you see what you're missing out on
  • Chloé: well that was fun anyway I hope one of you gets akumatized now
  • Chloé: F**K ALL Y'ALL TO THE END OF THE WORLD AND BACK
  • Chloé: b**ch I'm out
  • Kim: *goes to bridge*
  • Kim: this is the Pont des Arts, right?
  • Kim: so where did all the locks go
  • Kim: it's just panes of plexiglass
  • Kim: this is way less romantic now
  • Chloé: hey Kim
  • Kim: hey Chloé lemme smash
  • Chloé: are you for real
  • Kim: I got you blue AND yellow
  • Chloé: you're as pathetic as that meme
  • Kim: she doesn't want blue and yellow
  • Chloé: look I've got a buncha tweens clamoring after me now
  • Chloé: so you're like fourth in line at best
  • Chloé: BYE
  • Kim: what has my life come to
  • Hawkmoth: wow this is even more sad than usual
  • Hawkmoth: like, I actually feel really sorry for you
  • Hawkmoth: so here have an incredibly cool transformation
  • Dislocoeur: now we're talkin
  • Dislocoeur: I've got a bow and arrows!
  • Dislocoeur: pew pew pew!
  • Marinette: and now it's POETRY TIME
  • Alya: whaddaya got
  • Marinette: "roses are nerds, poems are easy, lemme smash pls bc I think you're hot"
  • Alya: wot
  • Marinette: wow romance really isn't all that great when you're honest about it
  • Alya: wow and here I didn't think you'd ever have enough experience with romance to figure that out
  • Marinette: ooh sweet burn
  • Marinette: btw that flying guy just shot you with an arrow
  • Alya: yeah that's where the sweet burn came from
  • Alya: and now I'm suddenly tempted to go confront Nino in a rap battle
  • Marinette: YES DO IT
  • Marinette: ok Tikki let's kick that flying guy's butt
  • Dislocoeur: hey it's Ladybug!
  • Marinette: no not yet
  • Dislocoeur: oops sorry
  • Marinette: Tikki, spots on!
  • Dislocoeur: there we go!
  • Ladybug: welp running away now
  • Dislocoeur: pew pew pew!
  • Chat Noir: hey Ladybug I've got a confession to make
  • Ladybug: look I already know you love me ok?
  • Ladybug: please don't endanger us by confessing what's already incredibly obvious when there's a supervillain trying to shoot us
  • Dislocoeur: *shoots Chat Noir*
  • Ladybug: that one's on him
  • Dislocoeur: yeah kinda
  • Chat Noir: now imma kill you
  • Ladybug: why
  • Chat Noir: because hate always wins
  • Ladybug: citation needed
  • Chat Noir: citation: the US election
  • Ladybug: ok fair point
  • Chat Noir: you just accepted anecdotal evidence as proof of a general claim
  • Ladybug: oops you're right
  • Chat Noir: now prepare to die
  • Dislocoeur: *tracks down Chloé*
  • Chloé: wow and here I thought you couldn't get any more ridiculous
  • Dislocoeur: imma shoot you now
  • Chloé: and give me the ability to make even sweeter burns than usual?
  • Dislocoeur: wait nvm that's a terrible idea
  • Chloé: wow even as a villain you can't succeed in anything
  • Dislocoeur: hey Hawkmoth can you Tier 2 akumatize me?
  • Hawkmoth: sorry buddy you're on your own
  • Ladybug: I gotta figure out how to dehateify Chat Noir!
  • Brain ghost Ms. Bustier: the prince breaks the spell by kissing the princess
  • Brain ghost Rose: DO THE SMOOCHY THING
  • Ladybug: disclaimer—the following kiss is intended solely as a means of counteracting Dislocoeur's akuma-granted ability, and should not be interpreted in any romantic or otherwise non-platonic context
  • Ladybug and Chat Noir: *do the smoochy thing*
  • Rose: YES THIS IS PERFECT
  • Chat Noir: I don't remember any of that
  • Ladybug: good now end that f**ker
  • Chat Noir: *ends that f**ker*
  • Ladybug: well I guess we're done here
  • ROLL CREDITS
Ten Years (Part 8)

Summary: AU. When a major account is on the line at work, reader is forced to revisit some old connections at her ten year high school reunion for a chance at success. Will she let the past consume her, or will she see the future in her grasp?

Pairing: Bucky Barnes x reader

Word Count: 3,475 (minus the flashback) (yes I need to stop)

Warnings: language, sarcasm, fluff, mentions of past cheating, drinking, potentially anxious situations, confrontation, crying (every chapter has the same warnings because I’m melodramatic)

A/N: Tags are closed. I rewrote this whole damn thing again, and I’m an angsty bag of trash today, so it’s completely reflected here. I kept asking myself out loud, “Why are you like this?”

Part: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 -

Originally posted by sebjpeg

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