champion-of-justice

Campaign hook

House [Name], a family of noble paladins, has an heirloom, a Holy Avenger. It’s been stolen, and the family is extremely anxious to see it recovered. “Serah has a child on the way,” they explain, but refuse to elaborate.

When the blade is recovered, it turns out to be intelligent, and to have a personality very, very similar to the members of the family. Gradually, the party discovers that each time a child is born to the House, it is knighted with the sword. The sword then uses its prodigious Ego score to… aid the child’s moral development. It imprints a copy of itself into the baby’s mind, which takes them over completely as they grow. Thus, each child of the noble House is assured to grow into the champion of divine justice they were always destined to be.

The party faces a difficult choice; the family has helped the kingdom immeasurably, and the sword is an artifact of unimaginable holy power, but surely the ends cannot always justify the means. Right?

Guilty Crown {Sentence Starters}

  • “Sympathy only gets people hurt.”
  • “I was wrong, kindness is pointless.”
  • “Being a champion of justice doesn’t pay.“
  • “I’m afraid of myself, because… I’m a monster.”
  • “I have only one demand: don’t get in my way….“
  • “To fool your enemy, you must first fool your ally.“
  • “If you value your everyday life, go out and protect it.“
  • “I’m not going to apologize. This is an absurd, unfair world.“
  • “When you confess your feelings, you should do a proper job.“
  • “I’m fine with being a monster. I’m fine with having fake emotions.“
  • “When someone does something nice for you, shut up and accept it!”
  • “Do you think I can shoulder everyone’s lives and not feel any weight?“
  • “I wonder if it’s the selfish people who get ahead in this world, after all.“
  • “I have come to a conclusion: you want to die. You want to be destroyed.”
  • “You are no longer allowed to turn a blind eye to others’ lives like before.“
  • “You might be able to do it if you try. But if you don’t try, you definitely can’t.”
  • “People make a lot of mistakes, and strength is needed to straighten them out.“
  • “Even if everyone calls you a liar, even if you hate yourself, I’ll be on your side.“
  • “If that’s what it takes to protect my friends, I’ll take it. All the hatred, the disease. I’ll take it as my own and end it.“

SO IN LOVE with the cover for Renegades by Marissa Meyer!!!!!


Book Summary:

Secret Identities.
Extraordinary Powers.
She wants vengeance. He wants justice.

The Renegades are a syndicate of prodigies—humans with extraordinary abilities—who emerged from the ruins of a crumbled society and established peace and order where chaos reigned. As champions of justice, they remain a symbol of hope and courage to everyone…except the villains they once overthrew.

Nova has a reason to hate the Renegades, and she is on a mission for vengeance. As she gets closer to her target, she meets Adrian, a Renegade boy who believes in justice—and in Nova. But Nova’s allegiance is to a villain who has the power to end them both.

The Gatewatch as Representatives of The Color Wheel

Yesterday I was tagged in a post by @shorewall. That post can be found –>here<– . To summarize it, the way I understood the piece was that @shorewall believed Jace, Chandra, and Liliana to be “iconic representatives of their colors. ( @shorewall)” Additionally, I understood that post to express @shorewall‘s  thoughts that Gideon and Nissa are not good icons of their color representation.

Interestingly enough, those are the two least popular members of the Gatewatch (”least” popular does not mean unpopular). While it may not seem anyhow correlated to @shorewall‘s argument, as a Psychology Student, I will have to argue that there is indeed some influence between the “least popular” nature and the idea that they don’t represent their color. However. I will be talking about this but not dwelling on this as I want to focus on @shorewall‘s actual argument.

The “least popular nature” of Nissa and Gideon stems from the fact that their personalities aren’t as crystalline, as discernible, as the other three. Gideon suffers from the “True Lawful Paladin” misidentification. Nissa suffers simply because she’s isn’t that big of a talker. But Gideon is far more than what he seems. Just because he doesn’t vocalize his struggles doesn’t mean he’s not a fully developed person. Nissa doesn’t need to chat. Introverts and shy people are people too. 

While this post may have originated as a response piece, I will use it to help address many of the stereotypes about the Gatewatch members. The questions you presented, @shorewall, will be answered. But this article isn’t intended solely for that purpose. I want to educate and entertain everyone as well discuss with you.

So. Let’s talk about the members of the Gatewatch as icons their color pie slice.

Gather ‘Round! It’s Story Telling Time!

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The design of the Zero Squad and V members

Do you ever stop to think about the cloth design of Arima and the Zero Squad? Their iconic white trench coats area really cool looking, and have been burned into my memory for eternity. As I think more of their design, I think they are supposed to give a very specific vibe from their carries, which then links to the agenda of the CCG as a whole. 

So to brush up folks memory, the Zero Squad trench coats look like this:

White trench coats with all kinds of straps, most of them also having a huge hood. I think the color choice for these clothes is very important. They are all white, every inch of it. Now, if we look up what symbolism the color white is usually linked to, we get some interesting results. In Japan for example, white is linked to death. If we think of the purpose of the Zero Sqaud I think that is very fitting. They are basically a walking squad of death. Their leader is called the Grim Reaper of the CCG, even having white hair, linking him even more to death symbolism. Also, the hoods the members usually wear on remind of the personification of Death, Grim Reaper. Death usually wears a black cloak with hood on, and with the Zero Sqaud members having their hood on, I got the feeling that they are supposed invoke that image. 

It was also probably used to hide the fact that most of the members are actually young children(for at least from the readers of the manga I suppose…) 

The color white is also associated with things like innocence, cleanliness and etc.. When we think of these things and the agenda and image the CCG is trying to portray itself, I think it`s very significant. The CCG portrays itself as an organization that fights for justice and peace. Heck, even their symbol is a white dove, a bird that has been linked such things as divinity, purification and etc… By using the symbols and colors, the CCG presents itself as a champion of justice and peace, the knights in shining armor who come to save the day. I think this is the feeling that the Zero Squad is supposed to invoke. A group of holy knights, bringers of justice and peace. I can imagine the lower ranking members of the CCG shout happily when the Zero Sqaud makes their entrance. “Hooraayyy, the 0 Squad is here, we have been saved!” or something along those lines. Zero Sqaud is like the front cover/poster boy group of the CCG, or so I seem them. 

With these things in mind, it is interesting to think about the Main Branch Special Investigators, aka V. They all have black clothes, even their gloves and hats are black:

They in comparison to the Zero Squad give a rather different vibe. While I saw the Zero Sqaud as the poster boy group of the CCG, the V fellas are more like cover/shadow ops type of people. They work in the shadows, only appear in the greats of danger, and do dirty secret works that others can not. The color black has been associated with things like darkness, evil and as a symbol of authority. The color of their clothes indeed indicates that these guys are trouble, and are here to supervise V`s hold of power, as Eto describes them to be the ones who think that they are the law and order of this world. 

In Japan it is also used as the color of mystery(at least according to the site I checked…), which is fitting since their while organization is surrounded in mystery.  

Lastly I want to talk about V`s choice of weapon. The Zero Squad seemed to use all sorts of cool and nifty quinques, ones that shoot lightning and so on. However, V agents seem not to use such flashy tools, and their choice of weapon seems to be a simple katana:

I actually really like this, because I think it is supposed to send a very strong message. That message is the continuation of tradition. When we were shown the image of early Washuu clam members, we saw the image of a samurai. The CCG was founded by this samurai clan. I think the use of katana`s is supposed to link to this old samurai culture and tradition. Like the ancients samurais who battled ghouls with their katanas, the Special investigators continue to do that. They are modern samurais, hiding in the shadows of V and the Washuu clan.  

I guess by also using only a katana, it tells about their level of skill. They do not need any cool looking lighting quinque, a simple swords is enough.       

Edgar Bronfman's Twelve Principles for Jewish Practice Beyond Belief

1. Revere godliness: the true, the good, and the beautiful.
2. Ask questions.
3. Commit to repairing the outer and inner world.
4. Perform acts of loving-kindness.
5. Assist society’s weakest members.
6. Champion social justice and environmental causes.
7. Welcome the stranger.
8. Engage with Jewish traditions, texts, philosophy, history, and art.
9. Study and strive for excellence in the humanities and other secular fields.
10. Promote family and community.
11. Embrace key Jewish holidays and life-cycle events.
12. Conduct business ethically.

D6 Strangers on the Road (with plot hooks?)

By Applejaxc:

Here’s 6 quick NPCs to encounter on the road, in the tavern, or wherever else your PCs decide to be a good place to test your improvisation skills. The descriptions are short. If a profession/item/ability doesn’t fit into your campaign setting, the NPC could just be lying about it. All are meant to be friendly (or at least indifferent) to the party.

1 Abrahm Putsk

Dwarf. Old, with fading ginger hair and a beard striped with gray. He walks with a slight limp and his voice his gruff. A few hundred years ago he worked in the “Office of Remittances and Awards” for a kingdom that no longer exists, paying bounty hunters and adventurers. Hearing their tales and trouble in the region inspired him to abandon his desk job and explore the world. His adventuring career was short, but eventful; alongside others, he participated in the killing of a red dragon and captained an airship for a few years before it crashed into a land overrun with the undead. He’s the only survivor, and while he travels to find something to make of his life still, he warns others that “There’s just no sense in a life o’ adventure.” He will share a meal and campfire with anyone that can trade a story of heroism.

If the party impresses him, Abrahm explains that he wants to return to the wreckage of his airship to recover a personal effect, to find the bodies of his crew to be put to final rest, and/or to get revenge on those responsible for the crash.

2 Eric Decieval

Kobold. Young, with dull green scales and big eyes. He’s a shifty merchant that claims to be the proprietor of a successful general good’s store in a town too far away for fact checking. He peddles mundane and low-quality adventuring gear for fairly low prices. A few items in his collection appear to have dried blood or other signs that they were separated from previous owners unwillingly. He is accompanied by a suit of animated armor, which carries his inventory.

Eric does not want to admit it, but his business venture was a total failure and he was run out of town for his shoddy wares. The few blood stained items he carries were traded to him by a mysterious figure the party may later encounter on the road, who they can question…

3 The Dread Pirate Gallowhands

Half-elf. Gallowhands wears a tri-point hat and a captain’s coat no matter how far inland he’s encountered, as well as an intricately basketed cutlass. He ends almost every sentence with a triumphant “Ha-HA!” and puts his hands on his hips, throwing his chest out confidently. He claims to have lost his ship and his crew over a game of cards, and the poor fool who took control sailed directly into Daggermouth, a vicious monster that has made Gallowhands think twice about a life at sea. He offers to share many stories of dashing heroics, great cunning, and defeating impossible odds.

Gallowhands would like the party to deliver a sealed letter to a woman who lives along the way to their next adventure location. Supposedly it was written by Gallowhands’ first mate, who knew the new captain was reckless, and expresses the mate’s true feelings. In reality the letter is actually from Gallowhands; it’s an apology from him to the widowed wife of the first mate, explaining that the death of her husband was his fault. When the party arrives, however, they discover the “widowed wife” is newly married-to the “dead” captain of Gallowhands’ ship! It was all a conspiracy to get the crew killed so they could marry and live off of the ship’s gold.

4 “Princess” Astrela DeLyz, Champion of Elyz, Hero of the Elves, Guardian of Freedoms

And many more accolades.

Astrela is a self-declared eladrin princess and paladin of Elyz, an elven god no one has ever heard of. She grows incredibly frustrated when anyone questions who “Elyz” is (as if it should be common knowledge), or if anyone points out that she’s just a normal wood elf. Far from being a paladin, Astrela is a Fighter with the Arcane Initiate feat, and can cast Cure Wounds as well as basic cleric cantrips. Despite her apparent lack of power and immaturity, she boasts many (credible) stories of great battles against evil, and she is quickly enamored with any party member who can also claim to be a champion of justice of virtue. Every time Astrela introduces herself, she manages to add another title to her list.

As far as what Astrela is a princess of, she has many conflicting answers, sometimes claiming territories that sound completely made up and sometimes claiming that “Elyz does not recognize the jurisdiction of mortals, and neither do I.”

If Astrela is humbled by the party, she might have two reactions: If the party crushes her spirits, she gives a necklace to them (roll on the random minor properties table) and retires from adventuring ashamed. If the party convinces her that she could become the hero she thinks she is, she offers to join the party (like an NPC hireling; after the party gains 1 level or she does something significant, she leaves them again to become an independent hero).

5 Trolfgar the Terrific Technomage

Young half-elf, dressed in expensive silk and wearing a feather capped hat. Trolfgar Tragyarhand the Terrific Technomage claims to be the curator and inventor of the “Trainseum,” a fantastical feat of magic and engineering that transformed a museum into a train. Unfortunately some weeks ago, a heist was attempted that resulted in the destruction of the train, and now he seeks a new venue for his entrepreneurial skills. If the party is particularly impressive, he offers to invest his last 50 gold pieces in them, in exchange for a “comparable reward in the near future.”

Two sinister possibilities:

  1. One of the “coins” given in the investment is marked for scrying. Trolfgar spies on the party or works for someone who wants to spy on the party.
  2. The party’s next adventure ends in a ridiculous payment that blows way past their WBL guidelines. As they’re gathering treasure, however, Trolfgar teleports in, takes his “fair share,” and disappears again.

Non-sinister possibility: The PCs encounter Trolfgar again 1-2 levels later. He asks how his investment has panned out. If the party pays him at least 51 gold, he walks away happy.

6 Roll twice

The party finds two of the above NPCs-in the midst of a heated argument! Each is accusing the other of being a liar, slanderer, or the perpetrator of a heinous crime! What a mystery! What intrigue! Let your PCs talk to each NPC (if they’re interested), and whatever conclusion they come to is correct. Short RP experience with some sleuthing the party can’t fail.

 — under the cut, you’ll find a rather extensive list of underused labels accompanied by brief descriptions. i would greatly appreciate it if they weren’t reused in other masterlists, though they are free for personal use. i made an effort to refrain from using ones previously seen, but notify me if i made a discrepancy in this pattern. please like/reblog if you found this useful !!

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