“In 2077 they voted my city the worst place to live in America. Main issues? Sky high rate of violence, and more people living below the poverty line than anywhere else. Can’t deny it, it’s all true… but everybody still wants to live here. This city’s always got a promise for you. Might be a lie, an illusion, but it’s there… just around the corner… and it keeps you going. It’s a city of dreams. And I’m a big dreamer.”
It’s been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews and… went dark. Normal procedure for these kinds of things - you announce a game and then shut up, roll up your sleeves, and go to work. We wanted to give you The Witcher 3 and both expansions first, which is why this period of staying silent was longer than planned. Sorry for that.
As soon as we concluded work on Blood and Wine, we were able to go full speed ahead with CP2077’s pre-production. But we chose to remain silent. Why? At some point, we made a decision to resume talking about the game only when we have something to show. something meaningful and substantial. This is because we do realise you’ve been (im)patiently waiting for a very long time, and we wouldn’t like anyone to feel that we’re taking this for granted. On the contrary - it gives us a lot of extra motivation . The hype is real, so the sweat and tears need to be real, too :)
But, to the point. Today is the day. If you’re seeing this, it means you saw the trailer - our vision of Cyberpunk, an alternative version of the future where America is in pieces, megacorporations control all aspects of civilised life, and gangs rule the rest. And, while this world is full of adrenaline, don’t let the car chases and guns mislead you. Cyberpunk 2077 is a true single player, story-driven RPG. You’ll be able to create your own character and… well, you’ll get to know the rest from what we show at our booth at E3. Be on the lookout for the previews!
Before we finish, you probably have some questions,
1. When? When we told you we would only release the game when it’s ready, we meant it. We’re definitely much, much closer to a release date than we were back then :), but it’s still not the time to confirm anything, so patience is still required. Quality is the only thing that drives us - it’s the beauty of being an independent studio and your own publisher.
2. How big? Seriously big, but…, to be honest, we have no bloody clue at this point in time. Once we put it together we will openly tell you what you can expect. And we promise we’ll do this before we start talking about any pre-orders or ask anything of you.
3. Free DLC/Expansions/DRM? Expect nothing less than you got with The Witcher 3. As for DRM, CP2077 will be 100% DRM-free on PC.
4. Microtransactions? In a single player role-playing game? Are you nuts?
Once again, thank you for your patience. If you have a minute, do visit cyberpunk.net and share your opinion (about anything) with us. We read everything you post and we treat it very seriously.
So people have probably seen that the twitter for Cyberpunk 2077 just made a transphobic joke, so I just wanted to share some thoughts on why it’s becoming more and more likely that this game could well be shit.
Here’s the thing. It is becoming increasingly clear that CD Projekt Red are greatly mishandling major themes surrounding Cyberpunk as a genre such as transhumanism/prostheses and class dynamics in order to glorify capitalist, classist, ableist, and transphobic ideals of the status quo, rather than creating a compelling narrative on the negative aspects of such a society.
Essentially what I mean is that Sci-Fi and Cyberpunk are generally heavily critical of modern social, economical, and political trends as well as the subversion of technological and social advancements for exploitation in perpetuation of said trends.
It’s becoming clear that the creators of Cyberpunk 2077 are potentially ignoring those complex themes for a more aesthetic and profitable approach that only glorifies the negative aspects of modern society to draw in a reactionary audience entranced by the status quo. GTA in the future if you will.
With unimaginative and tasteless takes rooted in transphobia and ableism such as ‘prosthetics and cybernetics make us impure and inhuman,’ and the positive lighting shone on classism, economic divide, poverty, and crime shown in the most recent trailer, Cyberpunk 2077 moves further and further away from being a true take on the Cyberpunk genre.
I find it quite likely too that we will see further problematic ideals come to light as development and marketing progresses, likely with sexist and anti-sex worker tropes if interviews with the devs on certain events in game are anything to go by.
A shame really, as the first teaser from many years ago seemed to get it all right in contrast, presenting what appeared to be such a theme on the subversion of progress for conservative gain in enforcing status quo, with influences seemingly derived from classics of the genre like Ghost in The Shell or Blade Runner.
"Evil is evil, Stregobor,"
said the witcher seriously as he got up.
"Lesser, greater, middling, it's all the same.
Proportions are negotiated, boundaries blurred.
I’m not a pious hermit.
I haven't done only good in my life.
But if I’m to choose between one evil and another,
then I prefer not to choose at all."
-Geralt of Rivia