catalyst comics

anonymous asked:

Hi, I love love your klance military au just phenomenal but how does the "I can't get it out of my head" comic and the NSFW one fit chronologically with each other, and with the whole Keith comforting Lance in the first one, thank you so much?!

When Lance and Keith come to this ‘agreement’ they get together a few times, but not all of their nights together are rough ones. Sometimes they just want to hold each other. Truthfully, the Aftermath comic was something i drew because i was really sad that day, so it can be taken as non-canon. But Aftermath could possibly take place before or after No Strings Attached. Most of my comics (even future ones) aren’t based on a linear timeline, so they can be taken out of order in some contexts. 

>>Voltron military au masterpost<<

Calvin strong aka : Catalyst

Calvin is a monarch fighter and a big brother figure to Susan despite having only know her personally for a five years  . the symbols Calvin body notably the sigll on his palms and chest allow him to absorb the elemental or kinetic energy form a attack and store it without  getting dealt the damage from it and release it later in the form of a fire, ice or physical attack  , sadly he can only absorb one attack at time so he must chose carefully to avoid taking a small attack only to be hit by a much stronger one  

his visor is to help him distinguish green and red as he suffers from Deuteranopia ( red ,green colour blindness )

ururanus  asked:

In the episode where finns hat becomes alive and possesses one of the gum ball guardians, the gum ball guardian creates shapes around his head that look like ones around golb's head

Keeping in mind that Little Dude and Golb’s introduction happen just six episodes apart, the similarity of these Tetris-ish designs would appear to be significant.

Golb was introduced in Puhoy, after Little Dude established that the shapes hold a wholly unwieldy power.

We don’t by any means begrudge Golb this type of destructive capability. I mean, yeah, that would make sense for an unknowable deity of the void. If these shapes are related at all, though, we are entirely taken aback by the fact that the Gumball Guardians can do this.

Are the shapes merely a similar design choice to imply A Lot Of Power? Or is there some intrinsic link between Golb and these Gumball Guardians? We acknowledge that the former may be true, but for the sake of thoroughness, we’ll quickly glance over the Gumball Guardians’ background and leave it up to your own guess whether What We Know about the Gumball Guardians has anything to do with Golb’s mysterious nature.

At this stage in the game, any opportunity to possibly answer What’s Going On With Golb? is a worthwhile pursuit.

Now, in Little Dude, the Gumball Guardian that is attacking the Kingdom has been hijacked by another inanimate object brought to life- Finn’s hat, imbued by the negative emotions of the Ancient Sleeping Magi of Life Giving with the power to both possess and amplify the bodies of its wearers.

Given that the hat didn’t conjure the shapes while possessing any other host, we’ll act under the assumption that the capability to do so was only possible through amplification of the Gumball Guardians’ own power. So what gives them this potential?

The Gumball Guardians were created in a flashback from, like Little Dude and Puhoy, season 5. The Vault. That’s 18 episodes after Puhoy, for context.

The Gumball Guardians are mechanized. PB builds them with Shoko’s help, tinkering with their insides using a welding torch, a hammer, pliers, etc. They are merely lifeless shells, however, until PB uses her amulet.

So, assuming that they harness the power of the amulet, the next question becomes what do we know about the nature of the amulet? Going strictly by canon, we know not all that much. The leader of the Bath Boy Gang wants Shoko to steal it from PB so that he can become “the biggest cheese in creation.” That certainly implies A Whole Lotta Power, but so far as origin and nature are concerned? Not super helpful. Incredibly vague.

Remember that Shoko does steal it, and that she falls into a radioactive river with it.

She is mutated, crawls to the site of the Treehouse, and ‘hits her reset button.’ Finn then retrieves the amulet for PB, these hundreds of years later, by finding Shoko’s remains beneath some Treehouse floorboards.

And what has PB done with the amulet since then, these 89 episodes later? As far as we know, nothing. It hasn’t resurfaced. Had PB depleted its power by creating the Gumball Guardians? Did Shoko deplete its power by soaking it in the radioactive river? Or does PB still have this hugely powerful artifact, perhaps for later creating Prize Ball Guardians for Kingdom-wide Candy People stasis as seen in Graybles 1000+? Tbd.

There are actually answers as to what the amulet is, if we take a quick dive outside of canon and peek at the comics. I’ve gotta give you a Big Warning before we continue that nothing that the comics say is necessarily true in the show’s eyes, but let’s proceed. The comics say that PB’s amulet is powered by Gemma the Gemstone, who came to Ooo as a meteor 65 million years ago and who became a gem in a pressure cooker after crashing into a volcano. The comics also say that Gemma’s power is explicitly to bring robots to life. Anyway, that last bit has everything to do with the plot of that comic [as Ricardio uses it to bring the Treehouse to life], and is outside canon. Take it with a grain of salt.

The true capabilities of the amulet and its possible connection with Golb are nebulous. Just because it CAN bring robots to life doesn’t mean that that’s all that it does. I do like the idea that it came to Earth as a meteor [catalyst comet, anyone?], though it bears mentioning that Gemma came to Earth in the comics with another meteor, her friend Carl, and two catalyst comets doesn’t fit the catalyst comet mold.

Again, comics aren’t canon. It might even be a waste to speculate about this. Back to the point. 

Gumball Guardians fire shapes-less lasers when not under the influence of the hat. The most confidently that I could conclude this post is by saying that the shapes are an expression of the Gumball Guardians’ power when aligned with an adequately amplifying destructive agent.

Is that just generally what Cosmically Destructive power looks like, or is the nature of the amulet an actual link between the two? That’s a dubious proposition.

How To Roleplay, Part 1

Many, many years, while I still worked at FASA, we took an informal poll at a Gen Con panel (must have been close to a hundred people there). We’d just published a new book and we’d agonized (more so than usual) over the crafting of the Introduction. We asked people if they read it and of that  room of people, almost all of whom read the book, 1 person raised their hands to say they read the Introduction.

It was painful…very painful. But that doesn’t stop us from still spending inordinate amounts of time, now and then, trying to craft the perfect opening for a book.

In almost any RPG you pick up, you’ll find a section on “What Is a Roleplaying Game” or “How To Roleplay” (if not both). Every time I’ve had to write one of those over the last few years, I think two things: 1. Hardly anyone is going to read this; 2. This has been done hundreds–thousands–of times…how can I possible make it new and interesting and try and achieve what has really not worked well for endless years and iterations?

You see, I’ve spoken with hordes of people over the years. And it’s almost impossible to convey ‘what’ an RPG is via just words. So few people come into the hobby because they saw a cool cover, opened the book, read about “How To Roleplay” and thought it was so cool they leapt.

Instead, the vast majority of people get in because they either saw an RPG being played, or better yet their friends dragged them into a game.

Earlier in the year as I sat to write the Introduction to the Valiant Universe RPG, all of those thoughts rampaged. All those feelings that while I can’t NOT do it…what difference could it make? 

But then I had a thought. We weren’t dealing with just any type of RPG. We were dealing with a comics universe. An inherent, intensely visual medium. Which got me to thinking. 

What if we created a comic that showed a few turns of an RPG? Showed actual people at a table. Showed them talking and rolling dice just as you do in any RPG, but then spliced between that would be images of the characters they’re playing, showcasing the action unfolding within the shared imagination of the players.

I started to get excited. Real excited. Because while I’ve seen small snatches of this sort of thing (i.e. a few panels dropped in books here and there), as far as I’m aware [and absolutely let me know if I’m wrong on this] there’d never been a 16+ page comic dedicated directly to this concept.

Brent Evans (our art director) and I dove into that rabbit hole, then, and pitched it to Peter Stern at Valiant. And while there absolutely was back and forth on how best to make this work, they ultimately not only allowed us to run down this rabbit, but they pitched in in a big way, bringing their expertise and assets to bear to make this a reality.

Here’s page one in sketch form.

The second I saw this first page I knew this was gonna be something extra special; will share more details in coming posts. Hopefully, when the final comic book releases (and it’s nearly there) you’ll agree and it can be a tool anyone can use to convey why we love playing RPGs.


When normal work meets comics:
We’re doing a Mirror’s Edge Catalyst prequel comic called Exordium in-house at DICE, written by game writer Christofer Emgård and illustrated by me and fellow concept artists Mattan Häggström, Eric Persson & Henrik Sahlström. We’re collaborating on art duties for the first three issues, with me doing covers for the entire series.
Published by Dark Horse, the first issue is out in September.