im sorry im a dumbdumb but um what does baking textures mean ?
I would literally LOVE to explain this to you nonny. I love talking about making cc :3
So as I’m sure you know, cc is made up of basically 2 parts: the 3d object, or mesh, and the texture. the 3d mesh, without the texture, is basically like an unpainted model car. You know it’s a car, but it doesn’t REALLY look like a car without the paint.
the texture is basically the paint.
however, as I’m sure you know, textures usually look soooomething like this:
which obviously doesn’t look like anything. that’s because to apply a texture to a 3D object, you need something called a UV Map
(these don’t match, I did one before the other lmao) A UV map, like the name implies, is basically a map that tells the 3D program where to apply the ‘paint’, or texture.
The way I get that texture is by applying ‘materials’ to the objects in the 3d program.
Here’s what texture baking looks like in Blender. You can see my render, and then to the right is my node setup. The nodes tell Blender what to apply to the 3D mesh. So, for instance, right now I have a copper-like material applied to the mesh, so that means that you can see in the render the roof looks like it’s made out of copper!
Then, when I click bake, it uses the UV map I showed you up there to ‘paint’ each pixel onto the UV map, to turn it into a flat, 2D image.
That way when I import it into sims4studio, sims4studio can use the UV Map I created in Blender, to know where to apply the texture I baked for it! That way, it looks properly ‘painted’ in sims4studio, and in the game when I export it into a .package
LMAO this was long af but the answer needed a bit of background and I hope this answered your question XD XD