c tutorials


To start off, I know photoshop seems all over the place!  I remember when I first started using it, I had absolutely no idea what the heck I was doing, so don’t feel bad if thats where you are at too!  Also, you will get the hang of it!  After using Photoshop for a little bit, things start to come naturally!  THIS WILL BE A VERY LENGTHY TUTORIAL.  PART ONE WILL BE WRITTEN TIPS, AND THE SECOND PART WILL JUST BE IMAGES GUIDING YOU THROUGH THE PROGRAM.

tutorial below the cut:

Keep reading

newfashionedgay  asked:

Hi, I was wondering if you had posted any sort of tutorial to how you make your gifs? They're beautiful and so smooth. I'm especially planning to use your beautiful Yang Yang gifs, but I might want to make my own of him from other shows he's done. (I'm gif hungry! There's never enough!)

Hello!! Thank you for this message, I’ll do a little tutorial here. My way of giffing is by no means the only way, and there are plenty of other options out there that are probably faster than mine. I am working on a gif pack right now, so here is the way I make gif packs (which is kind of the same as how I make gif set gifs). You will need:

  • Photoshop (any version, I’m using CC though)
  • PotPlayer (love yourselves and uninstall kmplayer)
  • Sharpening action for frames
  • Patience???


ps. I am not English so if you need a step to be more clear please ask me!



‘new’ makeup tutorial !!! c:


Dyeing my hair hot pink and also showing you guys a quick little braiding tutorial c: 

Hope you enjoy ! 

So, i made the chatbot.

It talks to you and learns from you. You tell it what to say when asked a question. So whatever you answer it will answer when asked the same question. 

This is the initial prototype. But i will work from here and develop it further. Maybe one day it will think from itself and not speak from a script, who knows. 

The funny thing about this bot it that once you talk to it for a long time, it will respond to you just like if it were another human being. Also, i wrote this in C++. Followed a few tutorials to get an idea, but this is basic shit and requires basic knowledge of programming. 

Oh, did i mention it has a speech synthesis output? It actually talks to you. The voice is weird though so i need another voice. 

anonymous asked:

About the pages in magazine being super thin and bleeding through - your senpais did a great tutorial about scanning, google "deathsvertigo forever more tutorial" c: Tho there's a digital edition of Be x Boy magazine. Since there's no scanning involved, the pages are always in HQ. Also I've noticed, that your scans are kinda blurred? Probably with extra plugin, like topaz labs. Wanted to point out, that blurring images = destroing screentones = destroing author's intent :C

That’s so cool, thanks a lot for the tip on that tutorial! I’m gonna look into that. I want to lighten the workload for our cleaners as much as I can \o/

I don’t know about that plugin thing, I’m gonna ask the cleaner-chan about that. 
I’m using a suuuper old program… no plug-ins there hehe
Thank you, we really appreciate constructive critique since we always try to improve ourselves <3 

Regarding the digital Be x Boy, I would realllly appreciate it if anyone who knows where and how to get it would let me know because that would make everything so much faster and easier T___T 
I tried to find it, but… nothing. -.-’

Thanks a lot for your message dear Anon :)


How to make a Custom Splash Screen in Unity 5 Personal Edition - Pix Lab - Tutorial Tuesday

First  off let me just say thanks for taking the time to take a look at this tutorial. In this tutorial I am going to show you how to create a custom splash screen with your own logo in Unity 5 Personal Edition. Now even though I am using Unity 5, I have been using this technique since Unity 3.5f, So I think its safe to say that this technique is applicable on all versions of Unity.

Okay so check out the video: https://www.youtube.com/watch?v=BSmT6J6PVr8

Okay so lets get Started. First I want you to create a new scene in Unity, Simply click on File > New Scene:

Now you are going to want to select the default light in the scene ‘Directional Light’ and zero out the rotation in the transform component, which is found in the inspector panel:

And make sure your camera is at 0 in the Y axis.

Next I want you to open up the lighting tab (Windows>Lighting) and set the skybox to 'none’ after that change the Ambient Light Intensity to 0 - This will basically remove the skybox from our background, and remove any ambient lighting that our world might have.

Now Select your Camera and in the Inspector panel change the background color to pure black:

Then your scene should now show a black background:

Alright, Let’s create the plane, simply click GameObject>3DObject>Plane. you should have  plane in the world. Now, Let’s Setup the rotation and position (Position to zero on all axis, Rotation on X:90 Y: 90 Z: -90)

The reason for those rotation values is so that our texture renders the right way up and not upside down.

Now your Plane is Setup to be the right way around for once we apply our material:

Alright, Now let’s import our splash logo and set it up to pick up transparency and render properly. Simply right-click in your project view and select Import New Asset… and select the Image. Now change the import settings in the inspector as follows:

Great, now lets set up our Material, in the project view right click and select Create>Material
Make the Render mode 'Cutout’ set the Alpha Cutoff to 0.2 and under Metalic, set the Smoothness Value to 0 - And thats it, your material is done:

Now simply drag it to onto your plane and you should have the following:

Well you have made it this far, so hang in there, we are almost done.
Now Right click in the Project View and select,  Create>C# Script and call it “Splash”

Okay, now Open Up that script and enter the Following:

using UnityEngine;
using System.Collections;

public class Splash : MonoBehaviour {

public int level = 1;    //Level to open after splash
public float setTime = 3.0f;    //Duration before loading next level
public float dimTime = 2.0f;  //Duration Before Staring to Fade or Dim Lights
public Light dimLight;   //Main Light Source to Dim
public float zoomSpeed = 0.2f;   //Speed at which camera zooms in

Camera c;
float timer;     // Use this for initialization
void Start () {
      c = GetComponent<Camera> ();    //Find attached Camera Component
      timer = 0.0f; //Initializes Timer to 0

// Update is called once per frame
void Update () {
      timer += Time.deltaTime; //Adds Time.deltaTime to timer each update
      c.fieldOfView -= zoomSpeed; //Zooms in Camera
      if (timer > dimTime && timer < setTime) {
            dimLight.intensity -= zoomSpeed; //Dims Lights
      } else if (timer > setTime) {
             Application.LoadLevel (level); //Loads Level at index


Okay so next up, we need to save the script, and then drag it on to our Camera in the Scene:

After that you will notice in the bottom of the Inspector you will notice the script has been added and you can change the settings of the public variables. So change the Dim Light to the Main Light in the Scene (“Directional Light”)

That’s Basically it, Simply add the Splash screen Scene to your build list, along with you first level, and make sure the Index Values are 0 for the splash and 1 for the first level:

Great Now Hit Play:

And the Level:

Thanks For Reading this post, hopefully you found it helpful, and keep watching our page for more tutorials.

Once again this was our tutorial on How to create a custom Splash Screen in Unity Personal Edition, brought to you by PixLab Tutorials Tuedays

Any Suggestions for tutorials? Feel Free to get in touch!

Watch on beautyofhijabs.tumblr.com

|Simple but Stylish Hijab Tutorial| c:beautylaboutique

**new video up**

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anonymous asked:

Could you perhaps share some guides or links for beginners JUST starting out in photoshop who have no idea what they're doing, please? Thank you!

Tumblr blogs:



@tomikinn i tried my best so here’s the tutorial!(?)

side note: lineless art is rlly different for a lot of people and u can figure out your own tips n’ tricks, this is just a (somewhat simplified!!) version of how i do it!

so first i make a mediocre circle

then i fill it in n’ add the lines for the hair

then i continue to add things till i get to the torso, which i draw pretty carelessly

then i draw the outline for the hoodie (i draw the torso less carelessly if there will be no hoodie obvi lmao)

then i uh

then i fill that in

i just realized i filled in the spot with the shirt too lets pretend i didn’t do that

then i add Them Lines

then a bg and  B O O M ur done

im sorry i can’t explain things for s h i t


anyway i hope this helps! :’)


Finally back again with another hair dye video and a quick little pigtail tutorial for short hair ! ❤︎