Have some Milla from Freedom Planet! Saw the “Milla” gameplay trailer for Freedom Planet 2 recently as well as the killer concept art by https://tysontan.tumblr.com/ and just had to draw some fan art of her. The new sprite animations and character designs are fantastic and super charming! You too can watch the trailer https://www.youtube.com/watch?v=Fh66_J9YJzQ. Also, keep on a lookout for the upcoming demo ;)
Hello! :) Getting the last gift! Finally this calendar (last year lol) is complete! I hope you enjoyed all the goodies … Btw, I loved to see them in your interior! You are incredibly talented and creative! ♥ I felt that something was missing to beautify the outside and created this together with love for you.
>> I edited the pillow knot textures in potoshop and you will have to do the same if you want your images look more real. Note that the knot detail is a texture, it is not 3D … It has parts where texture is clearer (that’s what I corrected). The smudge tool does the job. ;) Credits for Petunia Mae.
>> The hanging planters come with slots so that the plants can be placed in them. For hanging plant you will have to use OMSP’s to desired height. All credit goes to @yumesims (I converted from your conversion)…
>> The Wreath Flowers and Wreath with plaque are by Luna. I only edited the mesh and added recolors.
So, as promised, there is! I edited what needed to be repaired and did what was missing and this is the result. I think I need not go into much deta as it is well explained in the photos. Any questions just ask.
>> I made a counter for the cooktop and is included in the download.
>> Some objects I edited mapping and mesh to get better in the game … So it is necessary to re-download. Just substitute in your folder ‘Downloads’ and install again. Sorry for the inconvenience!.. But believe it !, you will further appreciate these versions! ;)
>> I edited the transparency of Canopy because he was strange in the game. I’m still learning the part of transparencies in TS3 … So I’m sorry for having to edit the mesh.