I saw a post on my dash about being so frustrated when you accidentally click ‘browse in Bridge’ in Photoshop and i saw plenty of people having the same frustrations. me too, until I found out you can actually disable that option from showing and no longer have to scream at your pc whilst waiting for Bridge to finally close again.
first open up Photoshop, go to Edit -> Menus (or simply press alt+ctrl+shift+M). There you can find all the tabs from Photoshop. Click the one saying File and from there click on the little eye next to Browse in Bridge so it’s gone. Close the popup and there u have it, it’s gone!
This time last year, I was getting ready for my big move to Japan. I was anxious, nervous, scared, and stressing the hell out over packing, goodbyes, omiyage, and figuring out what to wear. I survived Tokyo Orientation (just barely), and now I want to pass on my advice to the Incoming JETs! Sempais (senpais? I never know which one to use), feel free to add your advice!
Sync your internal clock to Japan time, and do this maybe a day or two before your trip, or even on the flight over. I was one of the lucky ones and departed from Hawaii, so my flight was only seven hours BUT I had a 19 hour time difference to deal with. Before my flight I literally stayed up for 24 hours and re-synced my internal clock to Japan time. It may not have been the most convenient thing to do, but it did help minimize my JET lag (tehe). Tokyo Orientation is go go go go go and if you’re jetlagged, you’re going to be miserable.
Wear comfortable, loose clothes on the flight. Guys, think tshirts and basketball shorts. Girls, maxi dresses, long skirts, loose tops. DO NOT WEAR LEGGINGS. I made the mistake of wearing leggings and by the time I got to Japan my legs were swollen from the compression and altitude difference. Plus it’s going to be super hot and humid so anything tight is gonna make you feel even hotter.
Grab a cart for your luggage. It’s a long walk from the baggage claim to the buses. Don’t be like me and think you can do it all yourself. I didn’t grab a luggage cart and I was so sweaty and gross by the time I got to the buses. Don’t be like me haha.
Keep your business clothes in your carry on, just in case if your luggage gets lost. Last year, an airline misplaced all of the Florida JETs’ suitcases and CLAIR had them sit in a special section during orientation because they were wearing casual clothes. Awkward haha.
I know you’ll be tempted to go out on your first night in Tokyo, but the best thing to do is just chill at the hotel and sleep or prepare for the first day of orientation and iron your clothes. Even if you feel wide awake, try and rest. The first day of T.O. is grueling. It’s full of workshops, lectures, and seminars. The senior ALTs in charge are going to give you so much information, by the end of the day it’s going to be bleeding out your ears.
But if you do choose to go out, go out with friends. Use the buddy system. Chances are your phones will be in airplane mode and won’t be able to access GPS. So if you’re going to get lost, it’s better to get lost with friends haha. I ended up hanging out with Hawaii JETs who have been there before and know their way around. It’s going to be said at TO but I’m going to tell you first. STAY AWAY FROM KABUKICHO. Kabukicho is the red-light district in Shinjuku. My aunt told me most of the bars in Kabukicho are ran by Chinese mafia. End up in one of their bars and you’ll leave with no money. They’ll say one price to sucker you in, then at the end of the night you’ll be stuck with a 100,000 yen tab. So be careful!
Don’t trust your roommates. Keep all your money with you at all times or divide it out into different bags so it’s not all in one place. I know it’s weird carrying 200,000 yen around but better safe than sorry.
Make friends! Network! Talk to ALTs who sit next to you, who knows they might be your best friends or offer a couch at their place if/when you visit!
Drink lots of water. It’s going to be hot. Even if you don’t feel thirsty, drink water so you’ll stay hydrated.
And lastly, enjoy. Your journey of being an ALT for the JET Programme is just beginning. Even though T.O. is three days, it’s going to go by like a complete blur and then you’re going to be whisked away to your city/town. Don’t be stressed!
I hope this helps Incoming JETs. Below are two of my posts from last year’s T.O. if you want to read them!
on one of my da play throughs i forgot to tell dorian about his father’s letter before taking him to the tavern. i thought the dialogue seemed off but then dorian turns to my inquisitor and says “you knew about this and didn’t tell me” and that’s when i realized my mistake. i felt so awful, the sound of betrayal in his voice made it so much worse :( i alt tabbed out of the game so fast, idk how people can do evil play throughs and get through that part
hi!! ive been scrolling thru ur blog for a while now and im just wondering; how do u make everything look so clean and not-pixelated at the edges? is it a mod for the game or is it a photoshop thing? ty!!
hey! for me, i’ve found three things really help with pixelated edges:
1. in game, having edge smoothing on high helps a ton with jagged/sharp edges (think this is under the graphics tab?) 2. using topaz clean, but more specifically, when you go into topaz clean, using the ‘edges’ section smooths out edges loads. i usually have accent on 2 (and that somewhat affects the strength of the edge smoothing) 3. when you cut your sims out from a background, use refine edge (ctrl + alt + r) and under the ‘adjust edge’ section use the smooth and feather options a bit to smooth out your selection. i have smooth on 3 and feather on 0.5
Kurt Eichenwald hentai thing was a false flag to distract from the fact he likes little boys.
“Eichenwald posed as an obsessed admirer, IM-ing and calling repeatedly. After initially gaining their trust, Eichenwald says he worried that Berry and Mitchel were going cold on him. That’s when the Eichenwalds, according to Theresa, decided to make several payments via PayPal. “A lure,” she called the cash, gaining his trust and keeping his attention until they could intervene. “I thought, Could we be throwing money away? And then, once again, What if it were our child? It’s a small price to pay.” That spring, Justin and Mitchel were considering refurbishing JustinsFriends, as a “twink” (young male) porn business, once again starring Justin, a prospect Eichenwald has testified he found alarming.
These aren’t the usual tactics of a reporter, but Eichenwald insisted to me that he was working on a rescue, not a newspaper story—he decided to write about it all only later.”
Look this up, most people who know about Kurt are already familiar with this.
Not joking, think about it:
-chose a hentai site that shows what he’s looking at so people would look it up
-google hentai yourself, what websites pop up? Is it this weird obscure shit he pulled up?
-chose something SPECIFICALLY non pedophilic, big tit older lady porn, as a stark contrast to the allegations against him
-Did not leave up tentacle rape porn, as this would harm his image more, girls who looked like teenagers would also hurt his image, think of all the alt righters who would go full tumblr call-out post on him because of that
-think about how that tab was placed, what are the odds all of this lines up and this weird obscure website, the title of the hentai, all came into perfect view on accident? He set this photo up.
-instead of leaving it alone, knowing everyone couldn’t resist to talk about this, he ACKNOWLEDGES the hentai, and comes up with a perfectly lame excuse…
Ladies and gentlemen… The truth is obvious…. Kurt Pulled this stunt to dispell rumors that he likes little boys. I rest my case.
Exciting stuff! Penguin Random House have just published the very first Terraria guide in physical format! It was released a few days ago, and it’s actually not bad!
Okay, I know what you’re all thinking. “Why would I ever buy this book when there’s a comprehensive Terraria wiki online?!” I feel ya, person reading this, I feel ya. To make things worse, this volume only guides you up until hard mode. I honestly wasn’t expecting much until I picked this up, but it’s been a worthy purchase so far. Here’s why:
1. The layout in the book is actually really awesome. It’s not just text on a page, and the quirky layout means I actually remember pages easily, and hence, where to go to find information quickly mid-game. It ends up being more time-saving once I sort of learnt my way around the book vs. alt+tabbing from Terraria, opening chrome, searching for the wiki, searching for what I want to know about, spelling it wrong, having to re-type it, and finally finding what I want. Time is everything when you have the inventory pause setting turned off ;)
2. It’s in a book format. Hear me out on this. The online wiki is amazing for finding very specific information about something in Terraria, given you know what to search for. The book, however, is a set number of pages. You just read it, knowing you have all the information in front of you, not hidden by an obscure search term.
3. It is actually very informative. Literally, as soon as I opened the book on a random page, I learnt that you can get a Stylist NPC to change your hairstyle… That’s crazy! Here’s me thinking I couldn’t learn anything else new about one of my favorite games, but I stand corrected yet again…
3. It’s Terraria merchandise. So just take my money :L but no really it seems like a great gift for anyone just getting into Terraria, or just if you really love the game. It came out on the 7th of July and sells for around £7/$7 at the moment. Well worth the pick up, or check around amazon for a bundle deal of all 3 volumes (meaning you pre-order the next two).
Sorry for the massive post :L mainly all me justifying myself. I’ll probably use excerpts from this book in future posts, really awesome stuff! Anyway, see you all soon ;)
NO ACTUALLY I WAS SUPPOSED TO STUDY BECAUSE PRELIMS START TOMORROW LOL IM SO SORRY BUT I WANTED TO FINISH THIS BY TODAY AAAHJASHJASJQNM ahhh i’ll just yolo social studies >.> pray hard venice comes out for essay and not globalisation because i haven’t even gotten to it honestly speaking —
Based from When It Rains, It Rains Bullets by kaijoskopycat - a Mr and Mrs Smith AU! Please read it omfg you won’t regret it it’s like a masterpiece the feels always hits and the action inside is just JHSJASNAKSQ ;;w;; YOU WILL NEVER GET TIRED OF IT IM SERIOUS
One of the scenes which kinda struck me was their date at the festival - like omg they’re so fine there, they got to show off their skills AND be badass and hNNGHHH *swoons* hence this fanart —
nope jk i actually got carried away after sketching this and made a short (extremely messy) manga thingy of my most favourite part ;;____;;
WARNING: Below the cut lies inconsistent art, magical increase of injuries as the pages progressand the many inconsistencies of Aomine Daiki’s face thanks to Shao OTL”””
Pike’s guide for getting yourself to write like a shit ton of words
Okay so basically one of the hardest parts of writing is actually getting yourself to write but I’ve gotten pretty good at it over the years so I want to share some tips with anyone who cares.
Okay but who the hell are you?: I’m Pike, I’m about to win my eighth NaNoWriMo in a row. This does not give me any cred whatsoever when it comes to actual writing skills but I do think it gives me some cred when it comes to sitting down and writing ~1700 words a day (I’m averaging ~1900 words a day so far this year) (and I’m working at my job six days a week) (so these 1900 words are usually happening in an hour or two)
SO, tips. (Forewarning that this guide is mostly geared towards writing absurd amounts of fiction i.e. novels, and not so much geared towards short stories or essays or something) (but maybe this will work for you there too)
1.) It’s Draft Zero. Tell yourself that it’s not even your first draft. It’s like, your pre-first draft. It’s okay to suck. It’s okay to be the worst thing ever written. This is the hardest hump for people to get over. (trust me it took me a while to get over this too) and once you get “it’s okay if this is a steaming pile of shit” into your head things get a lot easier.
2.) Don’t stop to spend a lot of time thinking stuff up. Like, I think it’s okay to stop and research a little if you need research. But don’t spend an hour trying to come up with a name for a new character or place. If I’m taking more than like 30 seconds to come up with a name I’ll use [Potato] or [Pancake] or something in brackets and then later on you can do a Find+Replace for those bracketed words when you come up with a name later. Right now it’s not important.
3.) “I don’t know what to write next writer’s block is killing me help” write a crappy transition paragraph to the next scene you have in mind and then put [fix this later] in brackets at the end of the paragraph
4.) “I DON’T HAVE A NEXT SCENE IN MIND HELP” this is the only real time I’d advocate stepping away from the project for a while, like maybe a day max. Listen to music and look at artwork that reminds you of your project and its aesthetic and run your imagination at full RPMs. This is usually how I generate scene/plot ideas and maybe it will help for you?
5.) “My motivation is still exactly zero” write one sentence. That’s it. Tell yourself that if you write one sentence you can successfully call it a day and close the document. 95% of the time this tricks me into writing more than one sentence.
6.) Once you figure out what works for you, do it - I know a lot of people need to have a full screen program up or they get distracted by social media. For me, having my writing full screen would drive me nuts and I actually am my most productive when I’m alt-tabbed into a video game and I can write a paragraph, play the game for three minutes, write a paragraph, play the game for three minutes, write a paragraph…
ANYWAYS that’s my advice, I’m sure I’ll come up with some more the second I publish this post but that’s what I’ve got. Go forth and write!!!
Super sorry if this is a bother! I was just wondering if you had any general tips for digital painting or linework (your sketches look absolutely amazing- I love the variety in line weight you use). Not so much 'how do I do this' but rather 'what do you personally find helpful', if that makes any sense. Either way, you have really really breathtaking work and it makes me feel totally inspired and motivated☆ Thank you for your time, I hope you have a nice day!
i’m not sure if i’m qualified enough to answer this, but i’ll try. (very, very long post ahead)
things to check and to do right away if you haven’t.
calibrate or otherwise check your monitor’s display settings! you don’t want to realize afterwards that everything you drew was red tinted or something equally strange (at least this is fixable). things like “movie” or “game” display modes toy around with your constrast and color balance, which is particularly jarring when you find out that what seemed like a nice grayscale image to you actually looks like a black silhouette to someone else.
make sure your tablet is mapped correctly to your screen! i’ve run into a fair number of people who didn’t realize that their tablet wasn’t mapping to their screen’s aspect ratio properly (“oh, so that’s why drawing a circle was so hard”, etc).
set your tablet pressure to something reasonable! trying out some people’s tablets (surface, etc) is a joy sometimes - not so much when getting to 100% pressure feels like i’m going to break the screen. the opposite is also true - a light touch should not be giving me 90%. given that you can adjust the pressure response in most software you’ll end up using, make sure your tablet settings allow you to make use of the full range of pressure.
figure out what color picker you prefer - HSV (hue/saturation/value, aka the square) or HSL (hue/saturation/lightness, aka the triangle). you might be surprised at how intuitive one feels over the other, depending on how you work. *you can elect to use the RGB sliders if you’re some kind of a savant.
make sure your workspace is ergonomic! you’ll be hitting the stylus/tablet and be camping in front of your screen for a long time, and you don’t want it to affect your health. carpal tunnel and its associates are not a joking matter.
now, general advice.
learn your tools. try out everything you can get your hands on, and find out what you like the feel of. some people do their linework or painting in SAI, others in Photoshop, CLIP Studio, Krita, FireAlpaca, SketchBook… the list goes on and on.
figure out what your tools can do for you. find out how things work: how each brush setting affects what it does, what your commonly used hotkeys are, how your workflow should go, what each blending mode does, the difference between density/flow and opacity, etc.
try out whatever neat features are available in your software of choice. the multitude of adjustment and editing tools in Photoshop, the linework quality-of-life features in CSP, the rather unique behavior of the “marker” tools in SAI, etc.
remember that even while working in digital, some things don’t change. the technical skills you will rely on remain the same - draftsmanship, color theory, composition, perspective… you know the drill. read books, observe others, and practice. never forget that good tools are useless if you don’t have the skills to take advantage of them.
come in with no preconceptions. no, free transform isn’t cheating. using stabilizer S-7 is not something to make fun of people for. what matters is the end result - what you tried to achieve, and what you actually achieved. tools are tools, and there is no virtue inherent in doing something the hard way for its own sake**.
**in an ‘artistic’ sense there is, but practically speaking no one will care enough to find out if you drew that straight line freehand or with a ruler.
reference early, reference often. remember, you’re already on a computer, and the internet is just an alt-tab away. anything you don’t understand, look it up. how does metal look like when light shines off it? how do i draw those funny curves in the ear? what the hell does tree bark look like? and so on. your imagination is important, but if you don’t feed it, it won’t have anything to work with*.
*”Fiat Lux”. to be able to make something out of nothing is to be unto God**.
**i refer here to the God of Judeo-Christian tradition because even the gods from other religious traditions didn’t or couldn’t make things out of nothing.
save all the time. it’s easy to forget to save for hours at a time… until you get blue-screened or surprised by windows update in the middle of the night. with software features like automatic backups in CSP, there’s really no excuse to not do so. you really don’t want to be trying to figure out how to get back to where you were from an waifu2x-upsized tiny screenshot you took to show someone your WIP.
flip or invert your image to double-check if you got your proportions, etc. correct. it’s easy to get blinded to these things as you are working on them, as your brain sometimes gets too used to what it’s looking at*.
*there is, however, a caveat to this. note that compositionally, certain things work because they face a specific direction. this has been known in artistic psychology for quite a while - whether something is left-facing or right-facing has a strong effect on how you perceive or look at a picture. flip, fix, and then flip back. don’t dwell too long on it in reverse or you might break your composition.
be extra careful when you break things out into layers. lining your sketch layer or painting away something important by accident is a common and very distressing experience. don’t let it happen to you!
thumbnail! before embarking on a complex piece (or any you intend to take to completion), do many little compositional drafts so that you know for certain you want to take it in a certain direction. digitally, you have the great advantage of being able to upsize the thumbnail and continue working on it, so don’t get caught realizing your composition isn’t working just as you’re putting on the finishing touches.
in the same vein, it may be (extremely) helpful to try visualizing things with a posing program (e.g. DesignDoll) or a quick 3D mockup in Sketchup or the like to figure out how things should look in perspective. the tools are there. use them as and when you need them.
look at other people’s work, what do they do and whether it works (and of course, whether you like it). find out how they do it and whether it works for you. techniques are always nice to appropriate*, and might come in useful some day.
*this is also known as theft to some people, but there’s really no shame in that**.
**“If I have seen further it is by standing on the shoulders of Giants.” - Isaac Newton. our understanding of things are built on the understandings of other people. my technique is built on someone else’s technique, and his on someone else’s before him. take it, use it, make it your own, and build on it. and when the time comes that someone asks, pass it on.
finally, if you want to know certain things, ask 'how do I do this’ to someone who you want to learn it from, instead of 'what do you personally find helpful’. i know it sounds a bit direct and awfully specific, but it’ll often get you a better answer to something you’re looking for than a fluffy general one like this.
feel free to ask if you have any other questions - it’s hard for me to answer things that are actually about drawing if they’re not specific enough! hope this helps.
This happened about three hours ago and I still don’t feel safe looking up from my desk.
I recently started watching “It’s always sunny in Philadelphia”. To escape from the monotony of work today I decided to relive some of the funnier moments I’ve seen this weekend by reading entries about it on Wikipedia.
After growing increasingly irritated by my constant giggling, one of my colleagues came over to my desk to see what I was looking at. As they approached I instinctively alt tabbed so they wouldn’t catch me goofing off. Of course, my email account was the next window which was opened on the funeral arrangements for the mother of one of our secretaries.
I use Photoshop CS 6 to color manga panels, but any version of Photoshop works in the same way. @tokiiku I am sorry if Photoshop is annoying for you anon, but I hope that this tutorial will help. By practice, all of us can get better.
I chose an easy panel from TG: re Chapter 31.5 (since Christmas is coming soon). You can download it to practice by following this tutorial. Kindly note that more difficult panels (such as those in the fights) require more steps/work.
Step 1: -Choose a panel to color and open in it in Photoshop. -Pick RGB mode from the Image tab –> Mode –> RGB. -Open the layer tab by pressing F7 (Windows) or Windows –> Layers (not shown in the GIF below). -Double click on the layer you see in the Layer window and rename it to Line (or whatever you want). This step unlocks the manga panel that was locked. -Use the crop tool from the left menu to crop the manga page.
Step 2: -Clean the manga panel using 2 methods A. Use the Brush tool to color over unwanted areas (using the white color). You can zoom in/out to be able to adequately color over unwanted areas.
B. Use the magic wand tool to select an area. You can fill the selected area with white color by pressing Alt+Back Space (Windows). Sometimes the wand tool selects part of the photo you dont want to color over. Go to Select Tab –> Modify –> Expand/Contract (in this gif, I contract the selection by a value of 2) to enlarge/contract the selection that is later filled with white color. To deselect an area (whenever you finish from selecting it) press Ctrl + D.
Step 3: You can sometimes modify a dark panel by brightening it. -Go to Windows –> Adjustments. -From the adjustments window that popped up, select Brightness and Contrast. -Depending on your panel, brighten/contrast the panel without losing track of the outer lines and details in the panel. -Go back to the layer window that disappeared…you notice that you got 2 layers now. Select both layers by pressing selecting one and then pressing shift to select the other. Right click and press merge layers. -Rename the new merging to your original name (Line).
-Go to Windows –> Channels. -From the Channels window, select all kinds of layers (4 here) by pressing the small circle beneath the layer. -Press delete on your keyboard. This step deleted all colors in the manga panel except the black lines, so you can color beneath them.
-Lock this layer by pressing the lock on the layer tab. -Create a new layer and place it beneath the Line layer. Fill it with the white color. -Over the Line layer that is locked, use the Brush tool to color over the layer with black. This will clean all un-deleted white color from the Line layer.
Step 5:[Sorry my screen recorder manipulates color on its own] -Create a new layer for every part of the manga panel: Clothes/Face/Hair/Hand/Teeth/Eyes etc depending on your panel and name them accordingly. -Pick a color which will be the base color and color over the destined area. You can increase/decrease the size of the brush tool to color over critical areas.
Step 6: [Sorry my screen recorder manipulates color on its own]
If you mistakenly got some color outside its selected area, don’t worry
Go to the destined layer (Apron in this case). Use the eraser tool to clear the color that is outside the apron Line.
[Sorry my screen recorder manipulates color on its own]
Once you finish coloring all the panel, start shading.
-Lock the layers - all of them - because you only want to shade over the area you colored and not spill color over other areas. -Use the Eyedropper tool to get the color of the apron you have used before. -Modify this color to a darker/lighter version of it depending on your shading areas. -Color over the areas you want to shade by using a modified brush tool that spills less color and more splattered color that the brush tool you worked with before. -Use many colors to shade and not only 1 or 2. Remember that shading doesn’t only mean darker, but also brighter.
Step 8: [Sorry my screen recorder manipulates color on its own]
Sometimes when you finish your coloring and shading, you feel like adding/deleting areas from your Line layer. -Go to the Line Layer and unlock it. -Color over the area you want to delete/modify to get a better panel. -Lock the layer again and continue shading/coloring by returning to the designated layer.
Step 9: [Sorry my screen recorder manipulates color on its own]-Go to the background layer that was white and change its color to any color you like.
-This will help you locate any mistakes you have done while coloring. Use the eraser tool to erase any color that is splashed outside the Line layer. -Be careful to use the eraser tool on the respective layer ie if there’s gray outside, go to the Hair layer and erase there… if there’s red outside, go to the apron layer and erase the color from there.
I hope this tutorial was helpful.
If you have any questions, don’t hesitate to send me a message.
My blog takes coloring requests too, so feel free to request something (not necessarily TG:re )
Some interior pics of the house I’m working on. It’s taking me for-ev-er to decorate, because I keep alt-tabbing out to peruse my Tumblr dash. You guys are very distracting. In a good way, of course.
I’ve used a couple more CC items, but also took some away, so I think it’s still under 5 items for this lot. Which I hope isn’t too much. It’s helping me keep my sanity, because WOW are the base game items uninspiring to me by this point. XD They’re great but I’ve just used them too much. *pets CC lovingly*
The Legend of Heroes: Trails in the Sky Second Chapter - Localization Blog #5
It’s good to see you all again! XSEED’s localization
programmer for PC games here. I come to you today in hopes that you might join
me in a look back on the journey we’ve had leading up to Trails in the Sky
Second Chapter’s release, as well as answering a few questions about the PC
versions that I’m sure you’re all curious about.
Looking Back –
Trails in the Sky First Chapter, July 2014 to the present
As many of us will recall, the PC release of Trails in the
Sky’s First Chapter was a bit bumpy. I was actually out on a trip at the time
of the release, over 8 hours away from my work PC. It was an adventure trying
to fix bugs with just an antique laptop and my raw determination, but somehow
we made it through okay, and I’m glad for that. That said, I know that some
bugs are still left behind in the original game, “FC”, and I would
love to go back and fix them as time allows in the future, especially now that
SC is finally out of the oven and steaming hot, ready to be served onto all of
your plates in wholesome slices.
A while after the release, I began adding the
high-definition assets we’d received from the PS3 version of Trails in the Sky.
This made the game look a lot more modern, and I really like how it turned out.
I was even able to implement some that weren’t in the PS3 version at all,
making the PC version by far the most high-def. In SC, you can rest assured
that these are in right away, and they look fantastic. For those of you who
didn’t play FC after the changes, you are in for a massive visual treat. For
best results, I recommend playing the game at 1024x768 or 1280x960 resolution
if you’re using an old-school 4:3 monitor, and 1280x720 or 1920x1080 resolution
if you’re using one of those new-fangled HD whatsits.
The next little adventure happened with the game’s Monster
Guide feature, a feature that was surprisingly more demanded than I would have
imagined. I had a rough time implementing it, since the way in-game windows
work is completely different between the PSP and PC versions of the game. It
was fun, though, and I think the results ultimately spoke for themselves. A few
of you filled in the Monster Guide only to run into a bug where the last entry
would not complete, though, and I can assure you that’s finally fixed. SC has
an impressively significant amount of monsters compared to FC, and I can’t wait
to see you guys agonizing over how to fill it all in without wasting
Another feature I ended up adding after release was the
Boosted Font feature. I originally considered this an accessibility feature for
players playing on HDTVs, but I’m now realizing this feature really helps some
of you, and while working on SC, I realized the feature had a few bugs whenever
font size would change during dialogue. This has been cleaned up, and further
little corrections to the feature are forthcoming. You don’t have to worry
about it being absent – I assure you, I wouldn’t dare forget.
Borderless Windowed mode was a pretty demanded feature, and
I added that during FC’s development as well. The way to activate it was always
a little obtuse, since you simply use Windowed Mode at whatever resolution your
desktop is set to, but I was glad to have it. This is one of my personal
favorites, letting you have the best of both worlds with quick and easy
alt-tabbing with visuals that fill the entire monitor. I highly recommend trying
it if you never have before!
Last but not least, we ended up adding 1080p videos to the
game only a few weeks ago. These were created from the original files to get
the best quality I could possible squeeze out of them. They use a new codec to
reduce file size, the amount of errors we’d been seeing from DVD encoder
software, and other oddball things. I understand that some of you have had video
crashes. My advice: Use the Borderless Windowed mode. They seem to behave a bit
better in that situation. Until then, I’ll continue looking at ways to improve
and fix this post-release, but look forward to the same quality in all of SC’s
movies, of which it has quite a few more than FC! There are several that pop up
Second Chapter – The
journey to get a behemoth of a game working
You’ve probably seen our previous blogs detailing the
trouble we’ve had along the way. It felt like every bug I squashed made another
rear its head. There were also issues with various scenes in widescreen – so
many issues. I know I haven’t weeded them all out, but we’ve tried to catch
some of the most obvious ones and will continue to hunt them down. I’ll be
starting some fresh threads on the Steam Forums for reporting standing issues
in both games, hopefully a bit more categorized and orderly than we had with
I first began work on SC the same day that I began work on
FC. I remember it well. The games are quite well-coded, and while I can’t
discuss the details, I have to appreciate how hard Falcom worked on them.
Unfortunately, both games did take quite a bit of work to adapt to modern
tools, however, and SC was the real problem child in that regard. From the very
beginning of the game we were running into invisible walls, disappearing
characters, and general chaos the likes of which the game’s villains would
likely be proud of. Even as FC proceeded, I tried to copy all of our fixes over
bit by bit, slowly working SC into a more stable and workable game than it had
been after the initial conversion. This proved difficult, as SC had many of its
own problems, and more seemed to pop up with every day that passed.
To detail some of the biggest challenges I had working on
SC, the game adds a huge amount of new visuals and cut-ins, far more than FC
ever had, and I had to account for each and every one’s proper display – with
a couple stubborn cases. After that, I had to look over the PSP and
PS3-exclusive features of the game, as it contained far more of these than FC
had! I was surprised, and the more I got into it, the more trouble I had, even
having to work around technical limitations that made it difficult to insert the
English item names and descriptions for quite a while. Time went on, however,
and I conquered these, one at a time.
The most obvious feature for some would be the New Game+
feature. This was featured in FC as well; however, I couldn’t copy as much of
the code as I would have liked. Whereas you must load your Clear Data to begin New
Game+ in FC, in SC all of this data will be prompted for when you begin a new
game. New Games can start on any difficulty, and you can use any combination of
FC Clear Data and SC Clear Data that you’d like. Even Japanese saves will load
just fine, so if you’ve been a Falcom loyalist all this time, you won’t feel
penalized for starting a New Game and checking out all the things we’ve done
for this release!
The question most people have asked, however, is whether I
managed to add the two exclusive characters from the PSP and PS3 versions of
the game into our PC version of the game. The answer is yes. They are
completely implemented and you shouldn’t run into any trouble using them. All I
ask is that you please enjoy them! This was -definitely- the hardest feature
for me to implement, and countless hours were spent banging my head into my
desk trying to get each and every Craft to function just right – including
when playing in widescreen. Even in an imported Japanese endgame save, these
characters can be obtained; just go back and trigger a certain event, and
they’ll be ready to knock some heads!
The PSP and PS3 versions also added new ultimate weapons for
each character, whereas the original PC version only had two. These are
definitely in, and you’ll find yourself obtaining them quite the same way as
you would have in the PSP and PS3 versions. A fact few mention is that the
original two ultimate weapons were also rebalanced, making everything just a
bit more fair and in line with each other. Everything matches up, just as you
would hope for. In summary, the PSP versions and the PC versions are feature
equivalent. If anything, the PC version has quite a few more features due to
all the changes I’ve made over time!
Exploring the Galaxy
One of the newest things to come with the release of SC is
support for a rather recent service GOG has been introducing: GOG Galaxy. If
you want to buy the PC version, but don’t want DRM, GOG Galaxy would be a great
option for you. With GOG Galaxy, we’ve been able to implement achievements
while still providing what can be considered a DRM-free version of the game. FC
is also getting GOG Galaxy support, so if you want to play the GOG version of
the game but haven’t yet found an excuse, now’s your chance to hunker down and
play to your heart’s content.
Looking Ahead – The
Future of FC and SC
Even now, we continue to work constantly to find issues and
improve everything we can. Just a couple of hours before writing this blog, I
put the last touches on a new build of the game, containing the latest and
greatest translation adjustments so that we can provide the utmost quality
after these hard, long years. A small update went out for FC as well – you might
notice that the revival Art has a new name, and this will be carried forward
into SC as it launches. That said, bugs are the programmer’s undefeatable
nemesis. I’ve named my bugs Frederik. I don’t know, they just seem like a
Frederik to me.
Because bugs can never truly be defeated, I hope you’ll
understand that this launch won’t be completely without them. I’m working my
hardest, though, and hopefully together, we can all defeat these nasty
Frederiks, one after another, until the only ones that remain are the ones we
have fun with or couldn’t possibly notice. There are some standing issues I’ll
discuss briefly before I close things up, and hopefully it will be helpful in
training those who encounter them to defeat their insecty foes. Sorry in
One of the strangest bugs is a crash that only seems to
happen in Full Screen Mode with HD Assets enabled. It’s a rather minor bug,
generally only happening when you open the menu too quickly, or when you stay
in the Orbment screen for a long time, but it can be worked around by playing
in Windowed Mode. I’d suggest the Borderless Windowed mode I’ve mentioned
before, as it’s pretty similar to Full Screen, and that should work around the
bug if you’re experiencing it, for the most smooth game experience you can get.
Until then, I’ll keep chipping away, hoping I can find a permanent solution
Another bug that’s been noticed at times is disappearing
menu descriptions, also occurring in FC. If this happens, just close your menu
and re-open it; they were just a bit shy, so they went into hiding. I’m still
working on this, and definitely expecting a fix before long. Lastly, there
-are- still some widescreen issues in cutscenes, as mentioned before. Just
ignore them and maybe they’ll go away. Nah, but seriously, there will be a lot
of little patches to address these, as well as fixing the stragglers in SC.
On a brighter note, I’ve been looking at native XInput
support and I’m hoping I’ll have something to report in the next couple months.
This would mean your triggers would finally work on XInput controllers, as well
as the addition of accurate and precise button labels, though the controllers
themselves do work fine as-is otherwise. Cross your fingers that it all goes
according to plan, ‘cause with the so-called “Curse of Kiseki,” just
about anything that can go wrong usually has, ahahah.
Phew! That was a lot of text. I suppose I may have rambled a
bit, and I apologize for that. I’m sure you guys will enjoy the game, and
please be patient with me as I work hard to fix as many of your issues as I can
following the launch. As the in-joke goes, “Winter 2014 is finally
By all means, get your ass on Amazon and buy some cute cuffs, make sure to get a spare key and put it on your car keys so you don’t lose it.
But if you’re gonna be out here posting kinkfic, do a good job of it, and ask someone to beta it for you before you post. I know you’ve got the alt lifestyle wiki open in the next tab, and that’s cool, but I’m saying AGAIN
I will be happy to nicely, politely and helpfully beta your kinky fic. If I don’t feel comfortable working on a particular scene, I can recommend someone who is.
okay so I have like 11 hours in FO4 here are my impressions
it is way, way, WAY fucking better than Fallout 3.
I think technically it’s probably better than Fallout NV, but the writing is way worse. I still miss the RPG mechanics and don’t like the voiced protagonist (here’s advice - turn off the conversation camera cause Bethesda’s facial animations are somehow even worse in higher fidelity)
The crafting and settlement development is not.. terribly complex, but it’s fun enough. I think the crafting is way better than it was in 3 or New Vegas, every item just being worth units of a resource (like a baseball breaks down into 1 cloth and 2 cork) is a way better solution than requiring you to comb the wasteland for very specific trash to make a weapon you’re mainly making for a gimmick anyway.
The world is a lot more interesting too.
However cracks show in a couple places, Skyrim had GO UNDERGROUND AND KILL THESE DRAUGR and FO4 has GO TO THIS PLACE AND KILL THESE RAIDERS at least so far.
Also Ghouls are way, way better than in either game. They’re fast and there’s like 5 times more of them in an area than there would be non-ghoul enemies in an area so you think you’ve cleared an area and suddenly SIX GHOULS UP YOUR ASSHOLE
also it has not crashed for me at all, even when I alt tab out of the game which is fucking new for a Bethesda game. I’m apparently really really luck though