but that moment where troy chokes kind of does things to me

Baby Daddy Otto

Request: I got a request. Troy and the reader had a one night stand. They have feelings for each other but don’t act on it.Then she starts having pregnancy symptoms after that night. She goes to Madison and Jeremiah asking if there pregnancy test here.Add an awkward moment with Jeremiah. She took the test and it positive and she says to Jeremiah congratulations your gonna be a grandpa now how do I tell troy. So Madison went to get troy during that time you and Jeremiah talk. You and troy have a sweet moment.


Word Count: 891

Warnings: Pregnancy (idk if that really needs a warning but I’ll put it here anyway), implied intimacy - USE PROTECTION, KIDS.

Characters: Troy Otto; Jeremiah Otto; Madison Clark; Jake Otto (mentioned only); reader (Y/N).

Note: I realise not everything in this imagine is completely accurate, but for the story’s sake just bear with me. God, I’m terrible at titles…

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anonymous asked:

Kind of a heavy topic question, not sure how to properly formulate it so please bare with me. What exactly makes NieR clicks with players emotionally? Why am I always feeling misty-eyed and schmaltzy every damn time I talk about the game, or read you talking about it? Just looking back and reminiscing about the game makes me feel like crap, but in a good kind of crap. How come am I feeling so attached to it? The only thing that came close to the same effect on me was the Golden Arc from Berserk.

Apologies for letting this sit for so long. Part of it is time constraints on my end, but another part is exactly what’s mentioned: this isn’t an easy question.

What resonates with one person doesn’t necessarily work with somebody else. It’s just human nature; we don’t all have the same experiences, we don’t all have the same cultural context, we don’t all have the inference from our own lives. Something that really clicks with one person can leave another cold, or even repulsed. To snipe at the obvious target, look at the Twilight phenomenon: something about it resonated with a lot of people, but there are plenty others out there who think it’s trash from page one to its forever-sparkling finale.

That said, NIER does have a weird benefit of appealing to a niche base who love it primarily for its emotional resonance. Not a lot of games – indeed, a lot of fiction – can really claim that, at least not on such a broad level. There’s plenty of works out there that strive to evoke a particular emotion, but there are remarkably few that succeed on the level that NIER does.

Part of this might be sample size; NIER is a niche game, and most of the people who were attracted to it seem to have approached thanks to word-of-mouth recommendation, or seeing something as part of the game that intrigued them. Much of its audience had a predisposition toward the game, which means you’re more likely to be won over by what it has to offer.

Of course, being predisposed only takes you so far. NIER had to do something right to have so many people moved (and so many of them moved to tears), and I think there are a few factors in that.

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