but look i added your fc

The Charity Match

Cal and/or Simon x Reader

Request: “request where simon and calfreezy both like you so they make a bet whoever wins the sidemen soccer match gets to kiss you ? you can choose who”

Warning: There are like two bad words. And some cringey jokes. Yikes

Note: This was originally 2200 words but then I cut out like 400 of them (it was super angsty you should be thanking me). Big, huge, gigantic thanks to Ayu ( @sdmntokyo ) for making this gif for me even while she’s on hiatus. If that isn’t love I don’t know what is. Happy reading :)

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“It’s a simple question. Which will have greater rule over you? Your fear, or your curiosity?”

What if there was a TV series based on The Question? Perhaps the cast would look something like this. This is mainly based on Vic and Renee’s arc in 52. I also added in the Riddler bc I’m in love with this FC.

(Click the images to see who is who)


Underneath the cut you will find ### MEDIUM / TEXTLESS gifs of the Israeli-American actress Invar Lavi all made my me from scratch. They are all from her role as Maddie/Ava/Saffron from her new show Imposters, and will be added to periodically as I make more / watch the eps. I don’t mind if you use them in crackships or edits, but please credit where credit is due. Please, do not put them into your own gif hunts, thank you! 

Triggers: NSFW
Last Update: April 2017
FAQ regarding the Inbar GIFs, please check before sending me an ask [HERE]

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– ★♚ sᴇʀᴀʏᴀʜ ᴍᴄɴᴇɪʟʟ ɢɪғ ʜᴜɴᴛ

❈ under the cut you’ll find 123 146 gifs in my personalized style of the bae serayah mcneill. she is best known for playing tiana brown in ‘empire’, her singing, and modeling career. all gifs have been resized, sharpened, cropped and have had a psd and texture added to them by me. i made these due to the fact that she didn’t have barely any gifs at all in her tag. please do not add to any other gifs hunts, redistribute, or claim as your own. a like or reblog would be amazing if you found this useful. p.s: some gifs may look brighter than others and it’s because some videos were filmed in brighter settings. 

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Rachel back in your tags again with another wc ad, this time with a ( hopefully ) better looking edit! Again I ask you, do you like tumultuous sister relationships? Little baby punks surviving the zombie apocalypse all by herself? A heartbreaking reunion with even more heartbreaks to come? Come inside, I’ve got the girl for you!

name: Marnie Sergeant
age: 15 to 16 years old
birthplace: Manchester, New Hampshire
location: Cheyenne, Wyoming
parents: Mark and Cassandra Sergeant
siblings: Glenn and Ingrid Sergeant
faceclaim: Kathryn Newton Taissa Farmiga could work, but I’m pretty set on Kathryn tbh )
traits: + clever, precocious, swift  /  – melodramatic, stubborn, capricious

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delicatelygloriouspenguin  asked:

Hi! I see you have a LFRP and LFRPand/orFC, do you have a LF Free company recruits sort of thing?

We do! You’re more than welcome to submit your FC to our > adverts page < by filling out > this form <. If you also make a post and tag it as #balmung rp (the main tag we track/look for rp ads), or @ mention us, we’ll reblog it to the blog for you!

Thank you for your question, happy RPing!

Imagine your favorite character and you are going out to a dinner party at your fancy neighbor’s house. Your favorite character notices that the collar on their suit is loose ad crooked. They go to fix it, but you stop them. You tell them, “I like it that way” and watch as FC smiles happily. They go to the party not caring about the other guests looking at them weirdly for wearing their suit incorrectly and only care that it makes you happy. 

The Legend of Heroes: Trails in the Sky Second Chapter -  Localization Blog #5

It’s good to see you all again! XSEED’s localization programmer for PC games here. I come to you today in hopes that you might join me in a look back on the journey we’ve had leading up to Trails in the Sky Second Chapter’s release, as well as answering a few questions about the PC versions that I’m sure you’re all curious about.

Looking Back – Trails in the Sky First Chapter, July 2014 to the present

As many of us will recall, the PC release of Trails in the Sky’s First Chapter was a bit bumpy. I was actually out on a trip at the time of the release, over 8 hours away from my work PC. It was an adventure trying to fix bugs with just an antique laptop and my raw determination, but somehow we made it through okay, and I’m glad for that. That said, I know that some bugs are still left behind in the original game, “FC”, and I would love to go back and fix them as time allows in the future, especially now that SC is finally out of the oven and steaming hot, ready to be served onto all of your plates in wholesome slices.

A while after the release, I began adding the high-definition assets we’d received from the PS3 version of Trails in the Sky. This made the game look a lot more modern, and I really like how it turned out. I was even able to implement some that weren’t in the PS3 version at all, making the PC version by far the most high-def. In SC, you can rest assured that these are in right away, and they look fantastic. For those of you who didn’t play FC after the changes, you are in for a massive visual treat. For best results, I recommend playing the game at 1024x768 or 1280x960 resolution if you’re using an old-school 4:3 monitor, and 1280x720 or 1920x1080 resolution if you’re using one of those new-fangled HD whatsits.

The next little adventure happened with the game’s Monster Guide feature, a feature that was surprisingly more demanded than I would have imagined. I had a rough time implementing it, since the way in-game windows work is completely different between the PSP and PC versions of the game. It was fun, though, and I think the results ultimately spoke for themselves. A few of you filled in the Monster Guide only to run into a bug where the last entry would not complete, though, and I can assure you that’s finally fixed. SC has an impressively significant amount of monsters compared to FC, and I can’t wait to see you guys agonizing over how to fill it all in without wasting playthroughs!

Another feature I ended up adding after release was the Boosted Font feature. I originally considered this an accessibility feature for players playing on HDTVs, but I’m now realizing this feature really helps some of you, and while working on SC, I realized the feature had a few bugs whenever font size would change during dialogue. This has been cleaned up, and further little corrections to the feature are forthcoming. You don’t have to worry about it being absent – I assure you, I wouldn’t dare forget.

Borderless Windowed mode was a pretty demanded feature, and I added that during FC’s development as well. The way to activate it was always a little obtuse, since you simply use Windowed Mode at whatever resolution your desktop is set to, but I was glad to have it. This is one of my personal favorites, letting you have the best of both worlds with quick and easy alt-tabbing with visuals that fill the entire monitor. I highly recommend trying it if you never have before!

Last but not least, we ended up adding 1080p videos to the game only a few weeks ago. These were created from the original files to get the best quality I could possible squeeze out of them. They use a new codec to reduce file size, the amount of errors we’d been seeing from DVD encoder software, and other oddball things. I understand that some of you have had video crashes. My advice: Use the Borderless Windowed mode. They seem to behave a bit better in that situation. Until then, I’ll continue looking at ways to improve and fix this post-release, but look forward to the same quality in all of SC’s movies, of which it has quite a few more than FC! There are several that pop up during gameplay!

Second Chapter – The journey to get a behemoth of a game working

You’ve probably seen our previous blogs detailing the trouble we’ve had along the way. It felt like every bug I squashed made another rear its head. There were also issues with various scenes in widescreen – so many issues. I know I haven’t weeded them all out, but we’ve tried to catch some of the most obvious ones and will continue to hunt them down. I’ll be starting some fresh threads on the Steam Forums for reporting standing issues in both games, hopefully a bit more categorized and orderly than we had with FC.

I first began work on SC the same day that I began work on FC. I remember it well. The games are quite well-coded, and while I can’t discuss the details, I have to appreciate how hard Falcom worked on them. Unfortunately, both games did take quite a bit of work to adapt to modern tools, however, and SC was the real problem child in that regard. From the very beginning of the game we were running into invisible walls, disappearing characters, and general chaos the likes of which the game’s villains would likely be proud of. Even as FC proceeded, I tried to copy all of our fixes over bit by bit, slowly working SC into a more stable and workable game than it had been after the initial conversion. This proved difficult, as SC had many of its own problems, and more seemed to pop up with every day that passed.

To detail some of the biggest challenges I had working on SC, the game adds a huge amount of new visuals and cut-ins, far more than FC ever had, and I had to account for each and every one’s proper display – with a couple stubborn cases. After that, I had to look over the PSP and PS3-exclusive features of the game, as it contained far more of these than FC had! I was surprised, and the more I got into it, the more trouble I had, even having to work around technical limitations that made it difficult to insert the English item names and descriptions for quite a while. Time went on, however, and I conquered these, one at a time.

The most obvious feature for some would be the New Game+ feature. This was featured in FC as well; however, I couldn’t copy as much of the code as I would have liked. Whereas you must load your Clear Data to begin New Game+ in FC, in SC all of this data will be prompted for when you begin a new game. New Games can start on any difficulty, and you can use any combination of FC Clear Data and SC Clear Data that you’d like. Even Japanese saves will load just fine, so if you’ve been a Falcom loyalist all this time, you won’t feel penalized for starting a New Game and checking out all the things we’ve done for this release!

The question most people have asked, however, is whether I managed to add the two exclusive characters from the PSP and PS3 versions of the game into our PC version of the game. The answer is yes. They are completely implemented and you shouldn’t run into any trouble using them. All I ask is that you please enjoy them! This was -definitely- the hardest feature for me to implement, and countless hours were spent banging my head into my desk trying to get each and every Craft to function just right – including when playing in widescreen. Even in an imported Japanese endgame save, these characters can be obtained; just go back and trigger a certain event, and they’ll be ready to knock some heads!

The PSP and PS3 versions also added new ultimate weapons for each character, whereas the original PC version only had two. These are definitely in, and you’ll find yourself obtaining them quite the same way as you would have in the PSP and PS3 versions. A fact few mention is that the original two ultimate weapons were also rebalanced, making everything just a bit more fair and in line with each other. Everything matches up, just as you would hope for. In summary, the PSP versions and the PC versions are feature equivalent. If anything, the PC version has quite a few more features due to all the changes I’ve made over time!

Exploring the Galaxy

One of the newest things to come with the release of SC is support for a rather recent service GOG has been introducing: GOG Galaxy. If you want to buy the PC version, but don’t want DRM, GOG Galaxy would be a great option for you. With GOG Galaxy, we’ve been able to implement achievements while still providing what can be considered a DRM-free version of the game. FC is also getting GOG Galaxy support, so if you want to play the GOG version of the game but haven’t yet found an excuse, now’s your chance to hunker down and play to your heart’s content.

Looking Ahead – The Future of FC and SC

 Even now, we continue to work constantly to find issues and improve everything we can. Just a couple of hours before writing this blog, I put the last touches on a new build of the game, containing the latest and greatest translation adjustments so that we can provide the utmost quality after these hard, long years. A small update went out for FC as well – you might notice that the revival Art has a new name, and this will be carried forward into SC as it launches. That said, bugs are the programmer’s undefeatable nemesis. I’ve named my bugs Frederik. I don’t know, they just seem like a Frederik to me.

Because bugs can never truly be defeated, I hope you’ll understand that this launch won’t be completely without them. I’m working my hardest, though, and hopefully together, we can all defeat these nasty Frederiks, one after another, until the only ones that remain are the ones we have fun with or couldn’t possibly notice. There are some standing issues I’ll discuss briefly before I close things up, and hopefully it will be helpful in training those who encounter them to defeat their insecty foes. Sorry in advance, though!

One of the strangest bugs is a crash that only seems to happen in Full Screen Mode with HD Assets enabled. It’s a rather minor bug, generally only happening when you open the menu too quickly, or when you stay in the Orbment screen for a long time, but it can be worked around by playing in Windowed Mode. I’d suggest the Borderless Windowed mode I’ve mentioned before, as it’s pretty similar to Full Screen, and that should work around the bug if you’re experiencing it, for the most smooth game experience you can get. Until then, I’ll keep chipping away, hoping I can find a permanent solution soon.

Another bug that’s been noticed at times is disappearing menu descriptions, also occurring in FC. If this happens, just close your menu and re-open it; they were just a bit shy, so they went into hiding. I’m still working on this, and definitely expecting a fix before long. Lastly, there -are- still some widescreen issues in cutscenes, as mentioned before. Just ignore them and maybe they’ll go away. Nah, but seriously, there will be a lot of little patches to address these, as well as fixing the stragglers in SC.

On a brighter note, I’ve been looking at native XInput support and I’m hoping I’ll have something to report in the next couple months. This would mean your triggers would finally work on XInput controllers, as well as the addition of accurate and precise button labels, though the controllers themselves do work fine as-is otherwise. Cross your fingers that it all goes according to plan, ‘cause with the so-called “Curse of Kiseki,” just about anything that can go wrong usually has, ahahah.

Phew! That was a lot of text. I suppose I may have rambled a bit, and I apologize for that. I’m sure you guys will enjoy the game, and please be patient with me as I work hard to fix as many of your issues as I can following the launch. As the in-joke goes, “Winter 2014 is finally here.”

Sara J. Leen

Localization Programmer, XSEED Games

Lalafell Magazine Needs YOU!!

Recently, in the LalaShell on Lich, I mentioned making a lalafell magazine. Random ideas were thrown around, and though no one took it seriously at the time (including me), it does seem like it’d be something fun to do (and hopefully read). So I’ve decided to give it a go.

In short, it will be a magazine made by lalafell for lalafell. But that doesn’t mean we’ll exclude the other races when ideas/stories come up, of course.

What I’d like to do in this post is just highlight some of the features I’d like to have, as well as invite you to all to get involved with them. It’s all about having fun, so whilst things will be in-character, they don’t have to be deadly serious (you’ll see what I mean futher down the page).

Appologeses for how long this post might get, but I want to gve out as much information as possible so that you guys can see if there’s anything you might be interested in contributing to (information on how to get in contact will follow further down the post).

So, some features I would like to include in our lalfell magazine are:

Cover Story
I’m hoping to make a pretty cover for each issue, which will mention some of the contents, focusing on the main story. Said story will get a full page dedicated to whatever it’s about, and featuring both pictures and text. I’d also like these stories to be written by a wide range of lalafell. So I’m thinking, one main guest blogger, and some quotes or shorter stories/views related to the issue on the page too.

“Free Company In Focus”
Every month, I would like to highligh a different Free Company. This feature will be written by a member of that FC and can, of course, include photos.

FC Recruitment Ads
Not sure how much space this will have yet, but I invite everyone to send in a short description about their FC.

“Minion Of The Month”
A just-for-fun feature where we focus on a particular minion, and we’d love to have photos of you with the up-coming MofM.

Personal Ads
Another just-for-fun feature. Looking for love? Advertise it here! I’m hoping for some really funny content here. :p

Shout Outs
An opportunity to send out congrats to recently married couples, happy birthday messages, thank yous for people who helped you out – whatever you want.

Open Invites
A place you can invite people to your events happening in the next month.

Reader’s Polls
A little feature where we’ll ask you for your vote on certain things.

Competitions / Give-A-Ways
I’m torn between having just the one competition featured, and having a page of several. I think we’ll go by ear and maybe pick one main one for a half-page feature, and then have others listed under it. So if you’ve got any competions or giveaways going on; get in touch.

Reader’s Photos
I would like a place where we can feature as many photos as possible of our readers. :)

Agony Aunt
If this feature goes ahead, we’ll be looking for a regular Agony Aunt to read our reader’s letters and help them with their problems. So if you’re interested, please let me know.

Thsi is another poition we’ll be looking for a regular writer for. It’s just-for-fun, so it’s fine to make it all up (but taking inspiration from existing monthly starsigns would be cool). It would also be super cool if you’re a AST. ;)

—– —– —– —– —–

Any features not in quotation marks are title-less, so if you think of any cool or catchy names for those features; let me know. For example, the personal ads could be simply “Lonely Hearts” or “Lonely Lalas”, etc.

I’d love to make this a weekly thing, but I think monthly is already pushing it due to my illnesses and such. I’m hoping to have the first issue ready for October. I think that will give this post plenty of time to do the rounds and generate some interest, and lots of time for those interested to submit their emails.

Regarding October’s Issue:

As it’ll be the month of All Saints’ Wake, I think the cover story will be focusing on that. So stories and photos relating to that would be great. Perhaps share your past costumes, your thoughts on past All Saints’ Wake events, your view on All Saints’ Wake in general, etc. And as the magazine will have to be put together before this year’s All Saints’ Wake event, we may do a small follow-up in the November magazine featuring your costumes and letters regarding the event. :)

October’s Minion Of The Month is really stumping me as I think it should be something relating to Halloween, but I can’t choose between the Baby Bat, Black Coeurl, or Mummy Little Mummy. So I’ll leave that one to your vote. Get in contact, send me your pictures of yourselves with your chosen minion, let’s go!! :D

Oh, and one more thing! We need a name for this magazine! So far we’ve got:
Lalafell Monthly
LaPo (Lalafell Post)

So if you’ve got any ideas for a name; get intouch.

Also, if you’re interested in sending in any stories, ads, photos, etc for any of these features, or have any comments, questions, or suggestions, please contact me at my character email, with the subject title “LALAFELL MAGAZINE”: kikilukilu[at]hotmail[dot]com

Requirements for every feature are that you write in-character, and include your character name and server. Photos (unedited) would be perfect too (though not nessecersary for features such as the personal ads, open invites, and shout outs).


Happy friday <3 <3 This is requested imagine :* enjoy <3

You were just sitting on the couch watching a football game..
Brasil was playing,your old friend si playing in Brasil..Neymar.

Because he got famous,he just pushed you out of his life without saying anything.
Him and you were together for one month..It hurt you so much for him leaving you like that.

Now you’re over him…Probably he already forgot about you.

“Hey Y/N let’s go outside for a walk” your brother smiled leaning over the couch
“I don’t want to” you said and continue to watch the game
“Pleaaseeeeee..That game was played yesterday,soo you can watch it later anyway” your brother rolled his eyes
“Ugh…Fine I’ll go” you sigh and get up


Your brother and you were walking in the park..It was beautiful time,summer night.Then you see a guy sitting alone on a bench..He was wearing a beanie and looked really good.

As you walked closer and closer that guy was Neymar.
“Oh I’m gonna kill you” you smiled at your brother
Neymar saw you and stood up looking very nervous
“Let’s go homeee” you started to turn around
“Y/N come on” your brother stops you

You sigh and turn around,Neymar walked up to you
“Hey” he said
“Oh we know each other?” you smiled raising your eyebrow
Neymar looked down..Your brother left and made you to talk to Neymar.

Him and you sat down on a bench.
“I know….I left you and not telling you anything” he started 
“Yeah,I thought It was my fault” you laughed
“I didn’t meant to”
“You did” you finish for him
“No…Y/N I can’t be…Without you” he looked at your eyes meaning it
“I got..Finally over you and now you’re telling me this” you tear up
“Don’t cry Y/N…It’s all my fault for putting your trough that time..You were crying because of me…I am really sorry” he wipes off the tear off your cheek
“I’m glad you finally decided to talk to me” you smiled 
“And I don’t want you to leave me like that anymore” you added looking at him
“I won’t” he smiled and leans to kiss you

His lips were on yours..The other minute you hated him,but all you really feel is love for him.
“My Ney” you said smiling
He laughed looking down
“My Y/N” he smiled looking at you

Andrés Iniesta has answered questions from his followers on social media at an event organised by the brewery Estrella Damm and held at the company’s former factory in Barcelona. Via Facebook and Twitter, the player’s fans put to him questions on various topics covering his professional and personal life.

“I see the team in great shape. We have got better and better. Everything has its own process and a season has its moments. The most important thing is that those on the inside don’t change their direction, we have to be focused on one idea,” explained the midfielder. He added: “The team has grown and has surpassed itself. We are in a great position to do something really difficult, we are close knowing that they are two finals.”

Looking back at his footballing career Andrés Iniesta has no doubt about the most outstanding moment as a player: “The first step to everything is making your debut with the first team. When I did it in Bruges it was the most important, together with my debut against Recreativo at Camp Nou. They are two of the happiest days for me.”

Adopting From Terah2Cycling: An overly detailed guide with pictures!

Over the past few days, I’ve received several messages about how my request process work. I understand that this can be a bit of an intimidating process, especially for those that haven’t adopted before/recently. As such, I thought it might be a useful reference on a ‘step-by-step’ guide on what you should do when adopting from me. Its a mere 10 steps but overly detailed with pictures, so don’t pay much mind to the length ;)

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