A Inside Look at Wand CoresRequested by: @kiwi-ghost
There are many different factors that attribute to crafting wands and choosing the materials to do so. Different countries have varying methods and laws pertaining to procuring said materials.Wand Components:
All Wands must contain a minimum of one Wood and one Core. However, with in very rare occurrences they can have a dual-core or a blended core in their wand. Although, it is ill advised to have more than two cores as that can cause fatal backfires. While its not possible to blend the wood of the Wand, you may have a Wand Handle of one wood and a Body Wood of another. Normally in these cases, the Handle represents the Heart of the Witch or Wizard. The Body of the wand generally represents the Witch or Wizards outward appearance.Characteristics of Wand Core Materials:
The core of a wand is a magical substance placed within the length of wood. They are usually bits of hair/feather extracted from some sort of Magical Being or Creature. The materials used for wand cores can vary widely, though certain wand-makers may prefer to use certain materials; for example, Garrick Ollivander discovered and pioneered the use of phoenix feathers, dragon heartstrings, and unicorn tail hairs, whereas his father used lesser substances such as Kelpie hair and Kneazle whisker.
The core type is known to influence the “personality” of the wand produced with it. For example, the wand-maker Garrick Ollivander will not use Veela hair for cores because he believes they make for “temperamental” wands. Thestral hair wands are also an interesting core, in that it cannot simply be “mastered” by winning them; Thestral tail hair is a powerful and tricky substance that can only be mastered by a witch or wizard capable of facing death.
The wand always chooses the wizard or witch and not the other way around. This is a question that many who study wands called wandlore cannot understand or explain. It would seem that wands have in some sense of the word—a mind of their own. The Wand will never surrender itself to another easily either - something many in wandlore understand to some extent.____________________________________________________
Dragon Heartstring - Powerful with a lot of magical “heft”, easy to learn spells though can easily be committed to another owner. It is not the core you want for subtlety, but for sheer power it is definitely the best. Although it is the most common core among Dark Wizards, Dark Wizards are most certainly not their most common users.
Phoenix Feather - Very versatile. Learns most varied magic, hard to be chosen. Its main strength lies in Defense Against the Dark Arts, although its adaptability can wrench it to hexes and jinxes if need be. As with the dragon heartstring core, the phoenix core is common amongst Light Wizards, but its users are not necessarily Light Wizards.
Unicorn Tail Hair - Consistent magic, bonds strongly to first user. A more subtle wand, but it is quite compatible with Charms and Transfiguration. It is also hands-down the best core for healing, as it picks up some of the healing capabilities of unicorn blood. Unicorn hair also has a reputation of picking gentler or more cerebral users.
Acromantula Web - Using a wand with this core has been illegal in Britain since 1782, after it was discovered that the wielder of this type of wand has particular ability with Dark magics, especially the Imperius curse. There are certain diplomatic exceptions, as it is a traditional core for Asian wands, but even those are temporary, and many wizard diplomats on long-term assignments find themselves compelled to procure replacement wands for their stay.
Augurey Tail Feather - Augureys, or Irish phoenixes, were once associated with powerful Dark wands, as their cries were thought to signify an upcoming death. However, they were in reality never a strong Dark core, and were more accurately a powerful core for Divinations. Misunderstood students may find themselves bonded to an augurey wand, although these wands are altogether quite rare.
Basilisk Horn/Skin - These wands are incredibly rare, as the beasts are rare to begin with and hard to kill. Due to the rarity, they often are passed down from generation to generation, so basilisk-core wands are either the heirloom of Slytherin-type Pureblood families or reforged wands from family cores. The occasional new basilisk wand will almost always bond to a Parselmouth or budding Dark Wizard. Very little good comes out of wielders of basilisk wands.
Billywig Stingers - Are not common in Britain, but are occasionally imported from Australia, the native habitat of the Billywig. Billywig wands bond almost exclusively to light-hearted pranksters, and are extremely capricious- at one moment it will produce the strongest Cheering Charm in the school, but another time it will object to being used as a potion stirrer and siphon up hours of work without so much as a by-your-leave.
Chimera Scale Fragment - Although chimera scales are magically powerful, they are extremely rare in modern wandcraft. This is not out of any concern for safety, as they are generally considered no more stubborn than hippogriff feathers, and are more stable than Erumpent hide. The fact of the matter is that there are more recorded basilisk slayings in the past fifty years than there are chimera slayings in all of recorded history. This one slaying occurred in Greece over two millenia ago, so what scales were harvested at that time have been degraded, broken, and dispersed.
Today, they are only found as parts of heirloom cores, and even then, all such cores are a more common core (often dragon heartstring) with a tiny fragment of scale embedded. Chimera wands are most common in Greece and the Balkans, although as they were circulated through the Mediterranean and former Roman Empire they are found throughout Europe. These wands are prized for their raw power, although they are difficult to control.
Demiguise Hair - Is long considered to not have enough ‘oomph’ to make a proper wand, but with the advent of multiple cores they have gained favor for their strength in Transfiguration and the subtle arts. When combined with a stronger wand core they make potent wands, however, on their own they can be rather one-dimensional and difficult to use for anything but Transfiguration.
Doxy Wings - Like the creatures they come from, can be unmanageable and mean-spirited. They are second only to basilisk wands in their abilities with the Dark Arts, and as such these wands remain one of the most rarest cores.
Erumpent Hide - There is a very good reason this is an exotic- Erumpent hide wands are extremely dangerous, and don’t take well to high levels of magic or sharp impacts. They may add a ‘punch’ to spells when combined with a gentler core, but most wandmakers refuse to work with it completely due to the danger it poses to the maker and wielder.
Fairy Wings - This core makes for a light, airy wand, and is the absolute best for Charms. They also signify a connection to the mystic, so these wands, despite their relative rarity, are used by nearly half of known witches and wizards with the Sight. Despite their astounding strength in Charms, they are merely average in Defense Against the Dark Arts and Transfiguration, and will often fail at hexes altogether.
Fwooper Feather - These wands are said to be a mark of ill omen for the wizards they bond to, as, like the birds they come from, they are rumored to slowly drive their wielder mad. Despite their poor reputation, they do well with Charms and Care of Magical Creatures. However, they have a near-inability to cast Quietus. They are commonly combined with another feather core, such as the phoenix for health or the hippogriff for stability.
Hippogriff Feather - Hippogriffs are noble animals with a reputation for not taking a slight. These wands require constant respect, and if the wielder does not give it, they can watch its formerly stable and versatile magic backfire on it. It is not the strongest core, but it is one of the most adaptable, and are very rare overall.
Horned Serpent Horn - Exceptionally powerful. Sensitive to Parseltongue. Can warn its owner of danger by emitting a low musical tone. *Twin cores working together against a common enemy increase each other’s power tenfold.*
Kneazle Whisker - Not very powerful.
Kelpie Hair - Easily obtainable, frequently used in the past.Are incredibly tempermental cores, explaining their rarity. They were once common in Celtic wandmaking, however, the import of demiguise hairs has resulted in them falling out of favor. They have similar qualities to demiguise hair, and are powerful Transfiguration cores when they don’t backfire spectacularly.
Rougarou Hair - Rumoured to have an affinity for Dark magic, although suitable for use by non-Dark wizards and witches as well.
Thestral Tail Hair - Not easily seen.
Thunderbird Tail Feather - Extremely powerful, difficult to master, particularly prized by Transfigurers.
Veela Hair - Temperamental like creatures they come from, and are considered too volatile for a decent wand core in many circles. However, some wizards, particularly those with Veela blood, enjoy the boost it gives to outdoorsy magics, divinations, and Charms.
White River Monster Spine - Produces spells of force and elegance.
Other Core Materials:
• Bowtruckle Bark
• Crup Tail
• Dittany Stalk
• Jackalope Antlers
• Snally Gaster Heartstring
• Wampus Cat Hair____________________________________________________