We couldn’t wait until #tbt tomorrow to post this throwback from Burning Fight in 2009, the last time Blacklisted played Metro. Help us give them a warm welcome when they return alongside Judge, H20, Left Hand Path and Black X next Saturday! Get your tickets now online or at our box office!
It’s that Twin!AU where Deku has a younger twin named Kiji who inherited their parents’ Quirks. He has some form of pyrokinesis, able to control and manipulate fire but unable to create it (for now). He has lighters and matchsticks to compensate for that downside.
By the way, Kiji also hates Bakugou a lot. A LOT
Kiji was also subject to Bakugou and friends’ bullying. Since he can only control fire, as a kid he can’t fight back because either there’s no fire around, or he doesn’t want to burn people. So he fights with his fists, but then he gets overwhelmed anyway.
Because of this he also grew overprotective of Deku a lot. A LOT
Even though he didn’t try out for Heroics, he still entered UA in the GenEd department. He became classmates/friends with Shinsou (because I want Shinsou to have friends, goddamit) but he hangs out a lot at Class 1-A because Bakugou is there and he probably needs to protect his nii-chan from that bastard.
Anyway, in this universe, Kacchan is suffering because to get to Deku, he has to get through the overprotective Kiji first. Poor Kacchan
Okay so our leaders are so special because they have links to the legendary birds. HC Where they all have affinities aligned to their birds and it marked them physically in some way!
Candela: Most of the right side of her body is covered in burns she got literally fighting Moltres in order to bond with the damn thing. That’s why she wears so many layers and a high-collared cloak. She’s not ashamed of her scars, but they get her weird looks, and it made it hard for her to gather Valor members at first. So she covers up, and uses her charm to gather as many people as she can. Most everyone knows about the scars now, but when the new members catch her at the gyms working out with trainers and pokemon in a tank top, she has to explain to them that it’s rude to stare.
Blanche: Blanche used to have really pretty black hair and they always wore it down and grew it long. When they gained their affinity of ice, they meditated on the island in the presence of Articuno for five days. They almost froze to death, their hair turned white and now Blanche is always cold, which is why they wear a long coat and layers all the time. Blanche used to dye it all the time, but it always faded remarkably fast. They stoppped trying eventually, but Blanche always wears a ponytail now.
Spark: Okay so they can’t all be sad right? Spark actually didn’t have a hard time bonding with Zapdos. The bird zapped him on sight and when he woke up, his hair would never lay flat again, and he blew up his pokedex. He had to wear gloves all the time because he couldn’t control it at first. He accidentally sucked all the power out of his apartment building once only to blow up ten minutes later. The building caught fire and was without power for weeks. Needless to say he was kicked out. Spark has better control now, but he still drains a pokedex in half an hour if he doesn’t wear his gloves.
Assorted backgrounds from Burning Fight, an SNK beat-em-up appearing on the Neo Geo. At the start of the 1990s, every arcade I went to had a four-game Neo Geo cabinet. Invariably, the games included would be Magician Lord, Ninja Combat, Nam-1975 and this game. Eventually one of those titles would be replaced with Samurai Shodown when it was released. Occasionally, I might find King of the Monsters swapped in or some poor arcade manager who had opted for Top Player’s Golf.
The point is, this game was in a lot of places, and I always had to wonder why. I mean, I can see why SNK developed the game. Their new home/arcade system needed to offer a variety of genres. And this was obviously intended to represent the street fighting beat-em-up. It was clearly intended to evoke the feelings of Final Fight, but when stacked next to Capcom’s machine–or really anywhere in the same arcade–it was impossible for this game to not seem inadequate by comparison. Despite being older, Capcom’s CPS1 board was graphically superior, especially against an early-generation title like this. (The one weakness of the CPS1, its music synthesis, was not exploited by this game, although other Neo Geo games certainly did.) Had it been developed five years later like the Metal Slug series, it could have been a completely different matter.
Toss aside the underlying hardware and you have an acceptable but uninspired take on the beat-em-up. Again, the obvious imitation of Final Fight is present, up to and including the game’s final boss, a rich, well-dressed man (this one has a little hair as opposed to Belger’s baldness) who prefers to shoot you from a distance and let his lackeys do the work. The scenery is less inspired and the weapons you pick up break after a few hits, but there’s still some fun to be had here if you just don’t think of that other game, or imagine you’re playing some fake knockoff console instead of a Neo Geo.
There was one area the game got pretty well, though. Despite the graphical disparity between this game and Final Fight, it featured some pretty good backgrounds, often in the rooms you could enter while moving through a stage. There was little challenge here–you just beat up the scenery for bonus points and energy–but they were well put-together. These would be great set pieces for a point-and-click adventure. They just couldn’t save this from being an utterly average game itself.
This is Gatlins potential last show ever. One of my favorite bands to ever come from this area and a constant reminder to not go about hardcore in a cookie cutter manner. Joey Records, free pizza and dancing with mothers to Twisted Sister by the beach.