built to be driven



By Sebastien Charest

I stand alone in the heavy rain, tying on my next fly. My fingers are numb and fiddling with the intricate knot. Several waves of people have come and gone, driven out by the heavy rain yet here I remain, rooted to the estuary. There’s not many like us, people who seek refuge from life’s busy schedule and find solace in the wilderness. We seek out the most remote of places, where the possibility of bumping into another soul is slim. It’s built a passion for the outdoors that lies deep inside me. It’s driven me on a journey north, going from town to town looking for the next peak to climb and the next river to fish. As soon as the first cast lays across the stream I feel the weight of the uncertainty of life lift from my shoulders. When I top out on a mountain, there’s no worry of the emails or the phone calls that await my return. There is only a deep sense of awe, and peaceful serenity.


Born in the rugged North Central region of British Columbia, Sebastien moved to Vancouver as a young boy and now resides in the small town of Lund on BC’s Sunshine Coast where he works as a kayak guide. See more of his photos on Instagram and Tumblr


The Fairly OddParents premiered 15 years ago today! 

Along with SpongeBob SquarePants, Butch Hartman and F.O.P. built a bridge between the Klasky-Csupo years at Nick and our creator-driven present day. It’s our second-longest running Nicktoon (141 episodes and counting) and including its days in Oh Yeah! Cartoons, the show has now been a part of Nick Animation for over 70% of our existence!

Happy birthday to Cosmo, Wanda, Timmy, Vicky, Mr. and Mrs. Turner, Mr. Crocker, Poof, Sparky, Chloe, and the entire Dimmsdale crew!!!

some thoughts on steven's perspective

(this was initially a bunch of asks, but they were too many):

oh you brought up something interesting in that frybo post: the corruption plot is something i’ve been interested in since monster buddies, and i like what you mentioned about steven approaching centipeetle with this narrow perspective that’s later allowed to grow. because looking back, it didn’t feel toootally right that centi had to take the initiative to shapeshift before steven saw her as anything but a monster, but that initiative is more important than the shape-shifting.

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Karamel Fanfic Review #2

Mating Season by kelbottumbles and contygold86

Main Notes:
- what. the. fuck.
- you’re all furries (if it wasn’t clear before, it is now)
- this is not even close to being “a pretty epic fic”
- but bonus points for over emotional!mon-el crying when kara kicked him out
- more bonus points for not posting it on fanfiction.net
- also kara not caring about protected sex while mon-el actually caring about it is the most unrealistic and disgusting thing i’ve ever read
- your animal similes are WILD (pls tame them): “Like an animal driven on instinct,” “so full of built up tension like a coiled snake,” “like a feral cat”
- damn you were right tho- “wild!Kara is genuinely off her rocker”

Memorable Quotes:
Chapter 1 (almost sexy times bc of a broken condom)
- she found him crying over two pieces of blackened toast
- they’d launched themselves at each other, charcoal toast flying
- he was becoming more and more wild and unrestrained. Like a feral cat.
- Kara had been feeling so befuddled by her urges
- it had to be harder. Ferocious
- “GRIFE!” Mon-El cursed (when the condom broke. then he proceeded to angrily throw kara across the room and against the wall)
- earth condoms couldn’t hold up to the kind of superpowered sex they’d been having recently
- Mon-El threw his head back and exclaimed, it was part snarl, part growl, part groan. He looked like he was in pain.

Chapter 2 (the time kara and mon-el almost fucked in the middle of the deo)
- a wave of primal libidinous rage
- Kara had one mission as she started her day: Fix it. Find Mon-El. Fornicate.
- the second he saw her, smelled her… the transformation from man to beast was complete.
- He was pure instinct
- Kara silenced the room with a wild banshee shriek before swinging at the Martian

Chapter 3 (kara and mon-el get drugged and locked up)
- the urge, the desire, the primal need, the cosmic force

Title: 2/10 they’re aliens, not animals you goddamn furries (gross but at least you have a title)
Writing: 3/10 half asses writing with several attempted uses of big words but +1 bonus for similes relevant to the title
Overall: 2.5/10! congrats you all need serious help

Final Notes:
- more accurate sex than the other (@winelover1989 take notes!)
- it’s clear you have more than just daddy kinks
- i have a new life motto: “The 3 F’s: Fix it. Find him. Fornicate!”

anonymous asked:

Hello! So I just finished a piece, and in it, not very much happens. It follows more of the charecters journey within them self than any particular plot. (Think 'Catcher in the Rye'). I was wondering if you had any tips on how to keep the readers attention without much storyline?

Thanks for your question, anon!  This is a good question :)

The kind of story you’re referring to is a character-driven plot, a popular style of fiction recognized in stories like Anne of Green Gables, The Help, and Anna Karenina.  These plots follow characters through their lives, with no single, definitive plot – rather, multiple small ones that serve the overall theme of developing the main character/s.  So in this sense, there is storyline – just a more subtle kind.

Naturally, these plots have different rules than plot-driven plots, which can make them a new, challenging experience for a writer who isn’t accustomed to it.  This is actually something I’ve been working on for the past year, transitioning from a plot-heavy story to one which simply follows two characters up to their wedding!  So I’ll just share with you what I’ve learned over the past year…

Character-Driven Writing

There are a few absolutely necessary ingredients to a successful character-driven story – to keep readers interested without a singular, gripping plotline.  You won’t be surprised by the first one…

1. Strong, Three-Dimensional Characters

It’s obvious that solid character-driven stories are built on solid characters, as is any story, really.  But with character plots, this is all your readers have keeping them there – the personalities, backstories, emotions, flaws, and goals of your characters.  A story based on a character’s life won’t be read if that character isn’t relatable and interesting.  So when planning your characters, make sure they are relatable, three-dimensional, flawed, motivated, and unique.

2. Engaging Conflicts

Between characters or inside them, conflict must be something that involves your readers as much as a dystopian war scene or a magic-wielding hero arc. There should be multiple kinds of conflict, although the strongest should be internal conflict.  It’s the strongest tool for character development, which is a necessity for this kind of fiction.  Create moral dilemmas, interpersonal disagreements, relationship trouble – be a little sh*t to your characters and make problems out of everything.  Put them in specific situations that draw out their flaws.  Bring their self-image crashing down in one fell swoop, and then give them a swift kick in the ass until they man up and develop.  This kind of intensity will keep your readers paying attention, just to see what happens next.

3. Character Chemistry

I can’t stress this one enough: if your story revolves around your characters, they must have chemistry with each other.  There’s nothing more painful than watching a bunch of three-dimensional, beautiful characters gather together and talk at each other like sticks.  This is doubly important for romantic couples, as they are often the heart of character-driven plots and must be believable (else they become annoying).  There are different ways to research for your chemistry experiments; I typically observe popular friendships/relationships on TV, or look back on my old text conversations to see how my old friendships developed.  Find what works for you and apply it to your story!

4. Wins and Losses

This is a crucial element to writing a character-driven story, mainly because it’s easier to overlook here than in plot-driven stories.  When there are only interpersonal and individual plots, rather than long, drawn-out plots, it’s not as natural to find the highs and lows, the peaks and valleys, of your story.  It’s tempting to make everything go right (or wrong) in one long sequence, and that’s no good.  Find a rhythm; when your character loses her job, introduce her to a possible love interest.  When the love interest makes your character’s life into a daydream, introduce a new job that creates distance between them.  This sort of give and take – where everything is never completely good or completely bad – is essential and will lend your story more realism (and entertainment!).

Those are my main tips, but if you have any specific concerns about your story, send me another ask and I’ll try to help :)  Thanks, and good luck!

If you need advice on general writing or fanfiction, you should maybe ask me!

Post-it Notes and Warm Places

[FF link]

(A/N: I’m so excited to finally post this! I wrote this fic especially for Day 6 of The Power of Mabel! week. The prompt was Being Cared For, so that’s what I wrote about. It got kind of out of hand and waaaay longer than I thought it would, meaning I didn’t really participate in any other days, but I’m proud of it and I hope you guys like it. A bit of one of my headcanons and a brief Journal 3 spoiler is inside, so be warned! This also takes place post-Weirdmageddon and is pretty plot-heavy.)

Stupid Dipper.”

Mabel gave a little huff as she hopped up onto her bed, her blood steaming red as she pulled the neck of her sweater up over her head. The warm, fuzzy inside immediately welcomed her like an old friend, the way it did every time she happened to be upset enough to dive into Sweater Town. Grumbling, she swiftly drew her legs up and drug the rest of her sweater down over her knees, until soon only the dome of her head could be seen amidst the pink fabric.

Stupid show.”

She hadn’t meant to get so explosive toward her twin. Not to the point of screaming and knocking his bowl of popcorn over onto the floor, that is. Safe inside the confines of her sweater, Mabel cringed at the memory, not even two minutes old yet, of her and Dipper disputing over what show to watch on TV. Dipper had been adamant on some sort of paranormal ghost-hunting show, while she had wanted to put on Dream Boy High—The Totally Rad Television Movie.

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You know what’s great?? Having people who care about you beyond the role you play in their lives, and people who see you as a fully dimensional person that they care about deeply and having a good healthy & mutually reciprocal relationship with them. It’s just good!!! Relationships aren’t aren’t about what people can do for each other, but relationships are built on what people do for each other because they’re driven by the fundamental foundation of legit caring about each other!!!! It’s good!!!! Surround yourself with people who love you and love them in turn!!!!!!

The Horrors Of Spring | Prologue

Summary: Winter, Spring, Summer and Autumn. The four courts that serve as the pillars of the fae realm, united in peace, and yet their words could not be further apart. Natsu Dragneel, Prince of Summer, feels as though the weight of royalty will be his undoing. But when the Courts begin to gather, he soon discovers there are those far more trapped than he.

Rating: M                                       Words: 1066

A/N: I’ve had this in the works for a while, and despite my post about giving up on fics and the like, I’ve decided to try and get my depressed ass out of the gutter and not let it go to waste. I hope anyone who’s interested in this new fic can understand if I struggle, but I hope to update this regularly and that you enjoy it! Please let me know what you think!

           “We all have one foot in a fairy tale, and the other in the abyss.”

                                                   – Paulo Coelho

Lucy watched as dust motes floated through the wandering rays of moonlight. The chamber was so old yet it was always kept in immaculate condition. She didn’t know where the tiny particles had come from. Perhaps they’d floated down from the open skylight.

She looked up, her eyes skimming past the ancient paintings of the constellations that adorned the domed ceiling and coming to rest on the patch of cloudy night sky directly above her. The firelight was dim in the chamber, causing her eyes to sting when she looked to the sky. The moon was hidden by some stray clouds, but it wouldn’t be forever.

Her time was running out.

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Calgary Gothic

- The chinook brings half the people you know to their knees. Despite the warm wind you are reluctant to go outside.

- The grey salty slush is staying late this year. As your car splashes through it the heated air in the car picks up its smell. The cloying scent of dirt and gasoline and gravel is accompanied  by a metallic smell. You ignore the fact that it reminds you of blood.

-On a clear day you can see the mountains clear across the prairie. They are beautiful with snowcapped peaks. On a hazy day you can feel the mountains on top of you, waiting for your attention.

- Stephen Harper has a house somewhere in the southwest. He is expected  to live in this house for at least a few days of the year.

-The bow tower slowly spreads sideways, absorbing lesser buildings; the grating noise of metal  scraping on metal can be heard over the sound of night. The morning commuters return to work in their offices as usual.

-No one will drive in the industrial area for longer than five minutes unless their destination is known. The low buildings are all the same. Your destination must be known. Do not slow down.

-The oppressive august heat is relieved by summer thunderstorms nearly every evening. The lightning makes the air feel clean. The air is always clean. There are thunderstorms nearly nightly for a month every year and there has never been a tornado in the city. The air is always clean.

- You see a truck driving beside you. You see a truck driving behind you. All the cars around you are trucks. Are they all the same truck? You are driving a truck. You have always driven a truck. The prius your neighbours drive never reappears. Your neighbours have always driven a truck.

- New suburbs are being built faster and faster. There are not yet  grocery stores for many of the families in the individually personalized (identical) houses. The sound of construction is penetrating and constantly present. When it stops you lock your doors and windows. New houses appear as you try not to look outside.

- The Blue ring remains blue. It is always blue. Teenagers vandalize it every weekend and it is always blue. 

- There are trees all along the rivers. The wild space around them is small but uninterrupted, winding its way through the city. People venture into it freely in the day, walking their dogs, going for runs. At night the orange glow of the streetlights is not enough to illuminate the cold water of the river. The banks of the river are untrustworthy at this time. You are walking with a friend slightly away from the soft sodium glow. The river will not let you near it.

- Winter will not end. There is snow in April and snow keeps on falling, freezing and melting. The weather gets better when people begin to disappear again. We had a fairly easy winter this year didn’t we? Not very cold, we were lucky.

“Wildlife and the ‘Wild Woman’ are both endangered species. Over time, we have seen the feminine instinctive nature looted, driven back, and over built. For long periods it has been mismanaged like the wildlife and the wildlands. For several thousand years, as soon and as often as we turn our backs, it is relegated to the poorest land in the psyche. The spiritual lands of Wild Woman have, throughout history, been plundered or burnt, dens bulldozed, and natural cycles forced into unnatural rhythms to please others.
It’s not by accident that the pristine wilderness of our planet disappears as the understanding of our own inner wild natures fades. It is not so difficult to comprehend why old forests and old women are viewed as not very important sources any more. It is not such a mystery. It is not so coincidental that wolves and coyotes, bears and wildish women have similar reputations. They all share related instinctual archetypes, and as such, are both erroneously reputed to be ingracious, wholly and innately dangerous, and ravenous. The modern woman is a blur of activity. She is pressured to be all things to all people.

The old knowing is long overdue.”

Women Who Run With Wolves - CP Estes

Undertale/MOTHER Final Boss parallels: homages and coincidences

(Edit: Fixed the images! Whoops)

Hi people of tumblr! my name is crit and for the most part i am just some dude using tumblr, but i am also a huge fan of Undertale! And in my plays of Undertale I’ve noticed some striking parallels between several of Undertale’s “final” bosses (not all of which are decidedly the last one, of course) and bosses in similar positions in the MOTHER games! So here I am making a post about them.

This is of course endgame spoilers for Undertale, so I’m putting them under this here readmore.

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What’s the first thing you do after you’ve successfully seeped all the way into your sexy grandson’s body? Take selfies, of course. It’s nothing that my little Matty, or “Matthew,” as he prefers to be called now, wouldn’t be doing anyway. He always was a vain, spoiled little brat. Not that I can blame him. 

He was born into a life of luxury, a life that was only afforded unto him after my decades of hard work. I had enjoyed my wealth while I was alive, certainly. I had built lavish houses for myself and for my family, driven Italian sports cars, smoked Cohiba Esplendidos from the deck of my multi-million dollar yacht. Yes, I had lived my life to the fullest because I had earned it. And goddamnit, I deserved it. 

But Matty never understood that. He had never worked a day in his life, no matter how much I had tried to influence him to take an interest in the family business. To him, he was simply born wealthy, and it didn’t hurt that he’d hit the genetic jackpot in terms of looks while he was at it. 

When I died, it was my one wish that he would turn his life around. That he would stop coasting by on the legacy that I had built for him, that he would become the kind of man who cared about other people, and who cared about making the world a better place, just as I had done during the course of my life. I didn’t know that my wish would be granted in the form of me being able to take control of his body and literally make him do anything that I wanted him to do.

I’m loving being young again, being beautiful and desirable. Matty was only wasting his good looks and good fortune by living the life of a trust fund playboy. I’m going to accomplish so much more with his body than he would ever have been able to do on his own. 

But first, as the kids say, let me take a selfie.


Babs was the land speed record car built and driven by John Parry-Thomas. It was powered by a 27-litre Liberty aero-engine.

Babs began as ‘Chitty 4’, one of Count Louis Zborowski’s series of aero-engined cars named 'Chitty Bang Bang’. As it was built at Zborowski’s estate of Higham Park near Canterbury, it was also known as the Higham Special.

Parry-Thomas rechristened the car Babs and rebuilt it with four Zenith carburettors and his own design of pistons. In April 1926, Parry-Thomas used the car to break the land speed record at 171.02 mph (273.6 km/h).

During a later record attempt at Pendine Sands, Wales on 3 March 1927, the car went out of control at speeds in excess of 100 mph. The car rolled over and Thomas was killed. Following the inquest into Thomas’s death, Babs was buried in the sand dunes at Pendine.

In 1969, After 40 years, the car was exhumed and restored to running order over several years by Owen Wyn Owen.

If there’s ever a Fallout MMO game, I think it should avoid the trappings of World of Warcraft and model itself more after EVE Online, with player-run factions, player built settlements and player-driven war and drama being the main focus of the game.

Instead of creating quests and hubs and raids for the players to do, give the players the tools to make their own experience and watch them create a glorious living breathing MMO world all on their own.


These tanks wher built in east germany to be driven by kids. There is a SU-85, T-34-85, T-34-76, T-54, ISU-122. The pictures where taken in Dresden 24.-26. February 1981. All Panzers where from the Ponierpanzerbrigade Bad Schmiedeberg in east germany. There where used for parades an other festivities

man of a great mind,
you were trapped within your own creation,
a creator of your own prison,
ruled by a separate jailor.

you built yourself a cell,
then you made it too complicated,
too self-driven like a new entity,
to ever escape from.

miraculous inventor,
master creator with the hard-working hands,
you built yourself your own trouble to be locked inside,
and i have done the same.

—  we lock ourselves in our own prisons; l.m.

Hello STRAFEfolk!

In the wonderful world of 3D, if we want good animation, we first need a good rig. It needs to deform and bend the model to whatever pose will be needed during animation. There are also technical constraints and the rig needs to be comfortable to use. Here’s a rough overview how it’s done.

When Thibault creates an excellent model to blow minds away with the photorealistic visage, we soon realize it won’t move by itself. The computer is dumb, it doesn’t see a spaceman, it only sees points and lines and planes. It falls on the highly-trained computer operator say what is an arm, what is a leg, what a tentacle.

Deform Bones

At the start we create the hierarchy of bones that will deform the mesh, i.e. deform bones. In game engines, these are the bones that count towards the 64-something bones limitation per mesh. In Blender, they are nothing more than regular bones with their deform trait disabled. This is highly useful down the pipeline, when assigning automatic vertex weights or exporting to the game engine, only the bones that are needed get taken into account. Once the skeleton is built and vertex weights assigned for nice deformation, this part of the job is done.

Control Bones

But the rig is far from finished, we can’t use such a simple setup for proper animation. In fact, the deform bones aren’t used to animate at all. They are driven by other bones around them, built into whatever elaborate controls animators need. Since the control bones don’t get exported to the game engine, we can go wild and do any number and combination of bones. For example, the player character rig currently has 102 bones, while only 39 of them are used in the game. How the controls are built is a huge topic in itself and I won’t go deeper here. For further insight, you can check the tutorial DVD mentioned at the end, or other various tutorials on the topic.

So in parallel to a hierarchy of deform bones, there is a hierarchy of control bones. In Blender, Copy Transform constraint is used to drive one bone with another, since we wish to avoid any hierarchical relationship between the two skeletons. This approach makes for a nice and clean rig, where if need be, we can change the controls later without affecting deform bones.

Bone Shapes

Now that the controls are set up, we get a a visual cacophony - the bones have a simple shape and they all look the same. How do we know which one to select and what it will do? By giving them custom shapes, of course. In Blender, any mesh or curve can be used to create all sorts of custom shapes for the bones. This way the bones become almost like widgets in a user interface, using visual language for an elegant and readable rig. Also, colours.

Lock Channels

Animating is manipulating three main properties of a bone – location, rotation and scale. But not all bones need all three, the head for example, needs only rotation. Thus we can lock the other two properties so they won’t be keyframed and the animator is happy with less balls to juggle. Of course, it always depends on the rig specifics, some heads might indeed move or scale, e.g. with cartoony animation.

Bone Layers

At the end and even during rigging, we can move bones into separate layers based on various criteria. Body, arm IK controls, arm FK controls, deform bones, helper bones, etc. It’s another layer of organization of the bones. During animation it limits visible bones to what’s actually needed. The rest and all non-control bones are hidden to not get in the way.

Hopefully this explains the general idea of rigging. For further reading, I highly recommend Humane Rigging DVD for Blender. It’s what gave me much needed fundamentals to do good rigging. If you’re interested to learn more, that’s one place to do it. Until next time!