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Storyline:
On Earth-2, the team races to find Zoom’s lair and asks for help from the most unexpected source. Meanwhile, back on Earth-1, Caitlin rushes to perfect Velocity-9 so that Jay can stop the Geomancer.


Casts:
Carlos Valdes, Grant Gustin, Danielle Panabaker, Candice Patton, Tom Cavanagh, Jesse L. Martin

The Originals Season 3 Episode 14 : A Streetcar Named Desire

The Originals Season 3 Episode 13 : Heart Shaped Box

The Originals Season 3 Episode 12 : Dead Angels

The Originals Season 3 Episode 11 : Wild at Heart

The Originals Season 3 Episode 10 : Ghost of the Mississippi

The Originals Season 3 Episode 9 : Savior

The Originals Season 3 Episode 8 : The Other in New Orleans

The Originals Season 3 Episode 7 : Out of the Easy

The Originals Season 3 Episode 6 : Beautiful Mistake

The Originals Season 3 Episode 5 : The Axeman’s Letter

The Originals Season 3 Episode 4 : A Walk on the Wild Side

The Originals Season 3 Episode 3 : I’ll See You in Hell or New Orleans

The Originals Season 3 Episode 2 : You Hung the Moon

The Originals Season 3 Episode 1 : For the Next Millennium

Teen Wolf S5

Teen Wolf Season 5 Full Episode Online :

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The Big Bang Theory Season 9 Episode 15 : The Valentino Submergence

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Brooklyn Nine-Nine Season 3 Episode 14 : Karen Peralta S3E14

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Pretty Little Liars [S6]

Murdoch Mysteries Season 9 Episode 13 : Colour Blinded  

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references for Luua’s default dancer outfit
(based on the thavanair outfit)

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Brooklyn Nine-Nine [S3]
Hidden/Unused entrances to the Binding Coil of Bahamut.

This post will be examining the know and some hidden or unused entrances to the Binding Coil of Bahamut found in the various zones of the open world. This refers to entrances where we could theoretically walk to physically  since the NPCs we use to go in are just there for convenience to the players.

First I would Like to examine the knows and used entrances to the coils.

Known entrances

The entrance to First Coil:

As most of us who have done coil know this entrance is found in Eastern La Noscea, east of Wineport but more specifically within Castrum Occidents.

Here is the entrance where our characters would be walking into the first coil. When you enter Turn 1 the very beginning is composed or Garlean architecture. 


The Entrance to the Second Coil:

This entrance can be found in the North Shroud more specifically South West of Fallgourd Float.  As It can be seen on the picture above our characters can take the rocky path up to where Turn 6 takes place. 


The Final Coil Of Bahamut and how we enter it: (possible but minor spoilers below)

Here is where it gets tricky. When we go off to unlock the Final coil of Bahamut Alisae sends us to help her man servants to scout the 2 other known Shards of Dalamud for a possible entrance. These being the Shard on Easter Thanalan and the on in Mor Dhona. Upon encountering them they inform the player that there is no way to enter the shard and another way must be found.

 This results in the use of Dalamud’s Talons In northern Thanalan as our method of entering the two remaining shards. However upon exploring the areas in question It can be seen that there are clear paths into the Shards despite what the NPC’s might have told us

Unused or Hidden entrances: 

There are 3 Hidden entrances to the Binding Coil That I know of which are either hidden or unused. These entrances are in Easter Thanalan, Coerthas Central High Lands and Mor Dhona.


Easter Thanalan Entrance:

The first Hidden entrance can be Seen in Eastern Thanalan. In the burning wall where the Iconic crystal formations can be seen there is a buried Shard of Dalamud. 

This area is in the opening movie for the game and is a marvel even more impressive than most things in the Heavensward expansion. 

When one reaches the coordinates 30,27  a clear path to the shard can be seen blocked off by a thin wall of crystal formations. It could be theorized that the wall can be broken down to later enter into the Shard but this is not done. In fact the path even appears on the mini map greyed out. 


The Entrance In Coerthas Central Highlands:

This is by far the most obscure and least know about entrance to the coil. Mostly due to the fact that it is not refereed to or alluded to in any way during the Binding Coil story line. This entrance is located in the Boulder downs inside the crystal formations in the area.

Most of you have probably walked by this area many times and not looked at it twice. However if you look closely there is a clear Allagan structure buried in the snow. judging by the crystal formations that look like an impact crater it is safe to assume it is another shard of Dalamud. 

Here is the possible entrance itself sealed off by Ice.


The Entrance in Mor Dhona:

This entrance is Located In The Singing Shards of Mor Dhona. We have all been to this area and just looking at it it gives the feel of that Final Area of a Final Fantasy game where the Final or most powerful Boss Resides. We should also remember that during the ending of the 2.0 story line the roar Bahamut lets out which triggers the Binding Coil Story line comes from the direction of this area. Even so this entrance is supposedly not accessible and is not used.

Here is the entrance itself and like the 2 before it it has a thin barrier of crystal obstructing entrance. 

If you actually walk up to the entrance and go into first person view you can take a peek through the barrier and a Shard of Dalamud can be clearly seen. 


My Theory on why these entrances go unused:         (Second and Final Coil spoilers below)

As we all know the 1.0 version of FF14 failed. Even after being remade the executives and the developers of 2.0 did not expect the game to be as successful as it was. this is evident due to the fact that the NA servers were flooded with players and couldn’t be accessed due to the surprising influx of players.

 My theory is that the development team originally intended for there to be 5 Binding Coils of Bahamut. When you play through the story line the game revolves around 5 areas, Thanalan, Limsa, Gridania, Coerthas and Mor Dhona. So taking this in mind it seems as thou the intended it for there to be a raid in every single one of these areas, starting first with Limsa (first coil), Gridania (second coil), Thanalan (third coil), Coerthas (fourth coil) and Finally Mor Dhona (final coil) were the original roar was heard and the area looks ominous and epic to the player. 

But as we all know A realm reborn was incredible successful and the development team did not expect this. So I believe the decision was made to rush the binding coil story line. This is most apparent in final coil where we face Louisoix Leveilleur as the phoenix in turn 12. This encounter was worthy of being a Final boss of the raid at the time just Like Nael Deus Darnus in second coil but it was pushed together with Bahamut prime In turn 13. Final Coil was the fastest of all the raids beaten as well which people did not consider as difficult as turn 9. 

Conclusion:

It seems pretty evident that the plans for the Binding Coils were either rushed or scrapped all together to push the Heavensward expansion forward, leaving all these marvels in the open world unused. It is sad to see but at the same time I understand why the development team did what they did. But Im sharing this to know what others think! Please share this and tell me your theories on the subject!

(tagging a bunch of people I follow for opinions and thoughts! Maybe I missed something myself!)

@noscean-strategist @zenathered @sagolii-snowflake @clerical @ojiyaff @yoshi-p @ru-aun @rinblacktyde @tiergan-vashir @thequeenelf @bohemian-bobcat @dice-domino @shofie-ffxiv @ask-snarky-diana @dianamoonfall @dianamoonfallmun @ask-quinn-valor @ninetailed @breathingweapon

NCIS Los Angeles Season 7 Episode 15 : Matryoshka

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