brent noll

4

[War Hammer, Hand of Tobias]

Toby’s war hammer was one of the coolest things i got to work on.  it went through quite a few iterations,  and with a lot of help from Rustam Hasanov,  we finally ended up with what you see in the show.   as a fan of fantasy weapons I was really excited to work on this it brought me back to my days of obsessing over MMORPG weapons. 

you can see my process of concepting.  It initially started off as crystal on a pike,  and then after many rounds of notes.  eventually formed into a crystal surrounding a demon head statue. 

 Please watch Trollhunters on netflix if you havent checked it out yet.

2

Adventures in VIS Dev Hunting

If you haven’t noticed.  there is a new show out on Netflix called TrollHunters.  Its a Guillermo del Toro created series by Dreamworks,  and about 2 years ago I had the amazing privilege of working on it.   It was my first Vis Dev Job and I cant take any credit for how AMAZING it looks.  it was a massive group effort specifically spearheaded by the AWESOME art director Rustam Hasanov. 

I played a very tiny part in the creation of some of the props and environments of this world.  Here’s is one of the first things I helped contribute to

The Wall Axe thing which you can see in the background was one of my first assignments.  It changed a lot over the course of the build and was influenced by a lot of people   (Mostly Rustam).  I was only tasked with figuring out some more technical aspects of it like finalizing the orthographic views and the construction of the Axe,  Inner workings of the gears,  as well as the texture and distressing.   Its a good hero prop and got alot of deadly deadly screen time.  I’m really happy with how it turned out in the show. 

I’ve never worked in a 3d Pipeline before and it was VERY DIFFERENT,  There are much more complex limitations and art direction is overall much more serious than a 2D show.  I really enjoyed it though.  And I got to learn alot about Maya

2

How To Design a Rick and Morty Shirt.

I was so excited for the opportunity to work on last months exclusive Lootcrate Rick and Morty Shirt!  Ricks Portal gun is one of my favorites, and for this project they wanted to see what the schematics of his device might look like.  I had a lot of fun imagining how the tech could work.  Here you can see the two concepts,  and the final vector clean up.  big thanks to the Lootcrate people who actually screen printed the shirt. 

2

Do you guys Know Krombopulos Micheal?  He has a business card and a whole assortment of props that I got to design for Rick and Morty Episode 202, “Morty Night Run”, I’ve never seen a lady Gromflamite,  so i got to make one up. I gotta give credit to James Mcdermott  the art director and the amazing color team at Rick and Morty,   Jack Cusumano, Elisa Phillips and Jason Boesche

2

Man i Could really go for some fancy rich asshole cat food.  check out what these 1%’ers get to eat while they pillage the fuck out of their society.  Its just like another civilization i know of.  Any ways,  I love drawing food and the color team did a fantastic job.  it looks so delectable 


Color credit to James Mc Dermott, Jason Boesh, Jack Cusumano, Elisa Phillips, and Kyle Kapps, and of course Caroll wyatt and Hedy Judaw for the AMAZING BG paint on this one