A Victorian infantry officer’s sword by Wilkinson in very good condition, with an immaculate blade - one of the best I have ever seen, in original polish and with wonderfully preserved etching. Curiously, the Wilkinson ledger records this sword being sold in 1869 to the Committee of the Blackheath Proprietary School. I cannot fathom why the school was purchasing an infantry officer’s sword - perhaps for an officer training corps, perhaps as a gift to a graduating pupil, perhaps just for educational purposes. The blade is in fantastic condition, practically perfect. The hilt is in almost equally good condition - just with a little bit of drying to the end of the shagreen at the pommel toe, but that can probably be rectified with dubbin or suchlike. The brass has a nice patina and the grip wire is perfect. The scabbard has protected the blade perfectly, but itself shows the effects of damp air for decades - this could be improved with some oil and wire wool. A really great sword and potentially some research may reveal why the Committee of the school bought it.
Tumblr user kdhume just recently posted a finished Solarpunk umbrella, which is very cool looking, and made me think about one of the things that’s very present in Steampunk, that I expect will be present in Solarpunk, and the ideological subtleties that might come up: pseudo-functional accessories.
In Steampunk, it’s totally normal and common to add a genre-fashionable flair to an otherwise normal object by sticking some gears on it or using brass with a patina instead of steel. It goes farther than that, but as it does it only makes my point more and more: arm bands with computer arrays that, hypothetically, run on steam and gearboxes, but, actually, don’t run at all.
Because the major narrative feature is there, at least in concept: It runs on steam.
And that’s totally plausible – like, nobody has much of a problem with agreeing that, on level, steampunks are allowed to pretend pretty much anything can and does run on steam.
In Solarpunk, it’s not hard to see the parallel. Stuff runs on renewable energy. The basic narrative assumption is that things are carbon neutral or negative, that they rely on ethically sourced materials and alternative energy supplies, that they are the end product of a design process that seriously considered “Is the energy and material cost of this object worth the value added to the lives of its users and community and world?”
In real life, that stuff won’t be. In real life, the test tube bio-luminescent algae lamps that shine bright and consume excess carbon in the air are actually just going to be plastic tubes stuffed with LEDs running on a watch battery tucked into your hat. Or something.
It’s super common to look at people trying to envision and build a better future and pick it apart – to look at it and say “There are a dozen awful things wrong with this. Do you know how environmentally damaging battery production is? Solar panels are causing a lot of roof damage. Most of that charity’s money is spent on overhead, anyway.” And sometimes those criticisms are legitimate, and sometimes they aren’t, and in either case often they’re coming from somebody scrambling for a reason not to think hard about the way they’re doing things already.
And I just kind of wanted to get ahead of the cynical backlash and accusations of hypocrisy and say that it’s fine for Solarpunk stuff to not work.
Steampunk shows off often non-functional tech depicting a romanticized past. Solarpunk is going to show off often non-functional tech depicting an aspirational future. I’d like my test tube algae lamps better if they really were bio-engineered to be carbon negative, but I like them well enough while they’re plastic tubes stuffed with LEDs that give me a great excuse to talk about environmental science. (Disclosure: I haven’t actually made either version of this costume element.)
As far as costume props go, our cool stuff doesn’t have to work, it just has to demonstrate a belief in, and desire for, the world in which it does.
Ian McQue (@ianmcque) threw some great #watercolor paints down to color this illustration of the #airship, Waldo, a floating tugboat that seems to be held together by the sheer will of its patina… and probably a few rivets and duct tape. Do they make patina/brass/rust colored duct tape? They probably should… I’m sure it would sell like crazy in the steampunk community.
I suppose Ian did a bit more than just “throw down” some paint, insofar as the reddish browns gradients through a few different hues of rust before transitioning into the tinged green of oxidized copper. It gives this ship a very realistic texture to it, which blends with Ian’s illustrative drawing style in a very interesting way. Can I touch that cartoon? I usually cant, but it LOOKS like it can touch it and it would be real… no? All I know is that this looks awesome and is inspiring enough for me to share it for all of you folks. Enjoy your Friday.
Thanks for all the great artwork, Ian!
#flyingship #steampunk #patina_perfection #watercolour #painting #illustration #metalwork #oldthings #tugboat #flyingmachine #whyistherenotugboatemoji #ship #greatart #postapocalyptic #patina #textures #rust_of_our_world #rustlord #aviation #ianmcque
2001 Gibson SG :: the entire lower bout wing was completely broken through the control cavity and the remaining wood around the output jack was blown out as well. Reglued the broken lower bout and fabricated a custom brass control plate. The plate was also patina’d to match the vibe of the guitar.
“i thought this was a steampunk designer but they’re really just a corset fetishist whose only skills involve brass patina: the abridged version of my etsy browsing history”
“I thought this was a steampunk novel but it’s really just a douche author who uses this setting to mask 150-year-old cultural norms as being still acceptable: the abridged version of my library checkout history”
“I thought this was a steampunk game but it’s really an aesthetic nightmare grabbing onto whatever buzzwords it can to pretend to some degree of visually coherent design: the abridged version of my indie game history”
“IT’S NOT VERY PUNK ROCK TO REPRODUCE WITHOUT COMMENTARY, MUCH LESS SUBVERSION, THE RACIST, SEXIST, COLONIALIST AND HOMOPHOBIC VALUES OF THE 1800S FOR ONE’S ENTERTAINMENT ONLY: the abridged version of my drunken ranting”