bone claw

Dragon Aesthetic

Fire crackling in the dead of night, smoke slithering and choking its victims, scales chinking like armour, being underestimated, skulls piled high from your previous enemies, a blazing inferno that no one could hope to stop, being famous worldwide, being feared by all who know you, hoarding everything precious in your sight, being worshipped as a god, taking out your rage against the world, the small smell of burning that makes you question your safety, appearing out of nowhere, dramatic entrances and exits, trying to live up to your name but knowing you’ll never make it. 

Equipment of Zendikar in D&D, Part 1

Since Plane Shift: Zendikar was released I’ve been planning to run a D&D campaign in the setting. As equipment is really an iconic feature of both Zendikar blocks, I thought I’d go about turning some equipment cards into items, either mundane or magical, for characters to use when playing a campaign set in Zendikar.


Bone Saw - Simple melee weapon
1d8 Slashing Damage, Two-handed

For Oath of the Gatewatch’s Bone Saw, I based the damage, and the need to wield it two-handed on the apparent size of the item. As such, i presented it as an item similar to the longsword, but without the versatile rule, representing the fact that the Bone Saw isn’t intentionally made for combat, and is therefore a little more unwieldy to use as a weapon than the longsword. To purchase in-game, the Bone Saw would cost around 10gp, and weigh 4lb.


Captain’s Claws
Magic Item - Rare
These gauntlets grant the wearer +1 to their unarmed attack and damage and damage rolls, and advantage on all acrobatics or athletics checks based around climbing. Any friendly creatures that see this character succeed an acrobatics or athletics challenge based around climbing may gain advantage on their own acrobatics or athletics checks based around climbing.

Also from Oath of the Gatewatch, Captain’s Claws are treated as a rare magic item. To mirror the +1/+0 it grants to a creature it is attached to, my rendition of Captain’s Claws acts as a +1 Weapon, but specifically for unarmed attacks. To represent the summoning of allies, I decided it could in game-terms mean that the wielder can help their allies their allies catch up to them, essentially “Entering the battlefield” attacking with their leader.


Explorer’s Scope
Objects viewed through this spyglass are magnified to twice their size.
Perception checks relying on sight may be made using this spyglass, granting the user advantage.

From the original Zendikar set, I decided that explorer’s scope would be treated as very similar to a standard spyglass found in the Player’s Handbook, but with the added bonus to Perception checks, representing the item as a must-have part of any Zendikar explorer’s toolkit, as the rules of the actual card suggest.


Ogre’s Cleaver
2d8 Slashing damage, Heavy, Reach, Two-handed

In Zendikar and the many other settings of Dungeons and Dragons, Ogres are considerably bigger than the majority of humanoids, that being the reson behind this weapon having the Heavy, Reach, and Two-handed rules. While the same limitations of heavy don’t apply to the card itself, it seems plausible that a goblin would have a lot of trouble using such a large weapon. The weapon’s stats are similar to the standard Greatsword found in the Player’s Handbook, but with slightly raised damage and extended range, representing the weapon’s size and brutal crafting (I mean just look at the thing!). 2D8 does seem like a serious amount of damage for a non-magical weapon to deal, and makes an appropriate comparrison to the effect that giving a creature +5/+0 can have in a game of Magic. This weapon would likely weigh around 10lb, and cost over 50gp, perhaps being sold for considerably more than that if the players are trying to barter with the tyrannical ogre Kazuul or any of his minions.


Pathway Arrows
Magic Item - Uncommon
You gain a +1 bonus to attack and damage rolls made with these arrows. An eldrazi or construct hit by a pathway arrow must make a DC11 Wisdom challenge. On a failed save, the target gains the Stunned condition until the beginning of the wielder’s next turn.

For a weapon that taps colourless creatures in the game, the main design goal of Pathway Arrows as a magic item was to create a similar effect in D&D’s own combat system. Going with stunned, the target is quite heavily locked down for a turn in combat, just as tapping a creature before it can be declared as an attacker in Magic stops that creature from doing anything in the ensuing combat. While stunned presents further disadvantages in combat, this is balanced by the target’s ability to make a save to prevent it from suffering the condition. In game, pathway arrows can be presented in a quiver of five, sold for the normal costs of an Uncommon Magic Item presented in the Dungeon Master’s Guide.



I’m planning on designing D&D rules for the majority of Zendikar’s equipment, if you have any feedback or any card you would like to see in the next post, please let me know!

there is a deep suffering in your bones,
a clawing ache in your chest.
it’s a kind of un-becoming—
like heartstrings unthreading themselves,
like a faded whisper that never makes it
past your trembling lips.

and you can’t help but feel that
there is something strangely familiar
in the art of disappearing.
—  you’re a natural | m.a.w
2

Throwin’ the Bones

Of the divinatory techniques with which I am familiar, bones are my personal favorite. Yes, they have that very witchy vibe – but it’s more than that; the bones are honest. They don’t sugar coat, and while they have to be interpreted, once you know how to read them – there’s little room for interpretation. They are very direct and are much better suited to answering yes or no questions than tarot. With a little imaginative methodology, there few questions the bones can’t answer. And even fewer they won’t answer (as tarot cards can be known to do). A few examples of things I think the bones are better at answering than tarot: questions involving time, questions regarding health, sickness and maledictions; they present a broader grasp to any given situation – incorporating things outside of the question presented and how these things relate to the question or the reading, showing the interconnectedness of life – and how these things all relate back.

Our countless cultures have countless methods for collecting and reading the Bones – and I can only rightly attest to my own methodology: one in which the Bones need not necessarily consist solely of bones, but a collection of gathered trinkets and curios, all with their own meaning, their own story and their own energy. My collection consists of: bones (bare and painted), coins, stones, shells, jewelry, twigs, buttons, animal teeth and other squabbles. The only rule I implement is that the item can be easily gathered and (safely) tossed without breakage or injury (save your razor-blades and glass shards for witches’ bottles!).

Collecting the Bones and Bobbles

Most any small bones will do, though its recommended that you use bones that haven’t been cooked, as cooked bones have a tendency to get very brittle – especially in the case of chicken, which is quite common. In my collection I have a number of different animal bones: most are chicken, but I also have some raccoon and possum bones, as well as teeth and claws. I built a “base” of bones, but am continuously adding or replacing as I see fit.

A short list of “Bones” I like to include – most of which serve as my “base” bones:

  • Self Bone – used for the reader
  • Other Bone – used to represent another person or the person you are reading
  • Magic Bone – represents the need for or use of magic
  • “Evil” Bone – malicious or hateful acts, disadvantageous behavior
  • Love Bone – represents romantic love
  • Male Bone – represents male fertility, masculinity, sexuality or a man
  • Female Bone – represents female fertility, femininity, sexuality or a woman
  • Health Bone – represents physical or mental health
  • Wealth Bone – represents financial standing or monetary issues
  • Family Bone – represents familial connections or a family member
  • Fate Bone – represents destiny and your lifepath (I use a shell for this: open side up means an event can be altered, destiny is not set in stone; open side down, this path must be walked – prepare in lieu of fighting)
  • “Key” Bone – (I actually use a small key) which represents the key to any given situation, the remedy or problem at hand and its cause

This list is by no means comprehensive and I have many more bones in my collection with more menial meanings. This is simply a small list of options to be added to and adapted by whosoever casts the bones.


Reading the Bones

There is no right or wrong way to read the bones, there is simply your way and their way. Below I will dictate how it is that I do a general reading – again, this is just an example of one way, take and adapt to fit your own unique style or tradition!

  1. Begin by collecting your bones into your hand. I keep mine in a leather pouch, but don’t like to toss them directly from the bag as it doesn’t allow for much control – i.e. the bones fall out either in a massive, unreadable pile or they fly out in such a scattered way nothing is close enough to read. Throwing them from the hand allows for a rather contained casting, and one that can be read easily. I do not include the Self or Other bone, instead, the Self Bone is placed before the caster and the Other Bones is placed either in front of the person you’re reading for or simply in the middle of the casting area. When reading for yourself, place the Self Bone in the center and discard the Other Bone.
  2. Throw the Bones. This can be done on a square of cloth on which a circle (or any number of complex shapes) has been drawn or simply upon a flat table. If throwing in a circle, discard all bones that fall outside of it. These bones are null for the reading, though they can also be read as “far from the person’s mind/current situation.”
  3. Interpret the Bones. This is done by noting the location and connection of the bones present. For instance, note the Love Bones proximity to the Other Bones and the Male Bone. This could be interpreted as being the male love of the querent – but if the “Evil” bones is introduced, this could symbol ulterior motives or a hostile or explosive relationship. Read based on both their proximity to the Other Bone – the closer, the higher priority the matter is – and their relation to one another. It’s very much like investigating a big puzzle, putting it together piece by piece to form a comprehensive understanding of their life or situation. Also not their relation based on the third dimension: x bone seems to be overlapping y bone – is the x issue eclipsing an underlying problem or truth represented by y? It depends. Only through practice will you find clarity.
  4. Convey the message. I always like to spend a few moments making a variety of “hmm” noises when reading for others – it builds up their anticipation. Or you can throw in the occasional gasp or snarky smirk. Their responses are usually hilarious – even more so when yours are genuine! If you are reading on your own, it may be a good idea to sketch out a general map of the readings as opposed to taking a picture as often bones overlie others, which makes for a rather misleading photo representation. You might also find jotting down notes rewarding, especially in synthesizing a cohesive read.
  5. Once you’ve garnered all the information you can from that particular toss, feel free to specify: take the bone/situation you wish to examine and toss the rest again over it/them, reading the others through that particular lens. I.E. Who is this person mentioned? What are their qualities? What is the nature of this love? What magic is being referenced here? Follow that rabbit hole as far as you wish, building your understanding.

Do not be afraid to adjust your style! Want to narrow down a time frame? Make a sort of timeline with the bones. Wish to determine the source of an ailment? Shape the bones into the form of a body. I find the bones allow for far more creativity and ingenuity than cards. And above all – TRUST YOUR GUT.


Photos: These are photos of my “base” bones when I first started reading; since then they have probably doubled (if not tripled) in number and do not incorporate my other animal bones, claws or teeth. 

youtube

“Logan” viral marketing video “Laura.mov”

20th Century Fox released a viral marketing clip today focused on X-23 that basically teases her origin story in the movie universe. It’s largely similar to the comics and shows her being held captive at a facility and (presumably) having her claws surgically inserted.

The shots of the operating room certainly recalls images from “Innocence Lost” when Laura was subjected to radiation to force her mutation to manifest and later when her bone claws were surgically removed, coated in adamantium, and reinserted.

The same goes for the scene of Laura in her holding cell, cutting herself.

And the final, over-the-shoulder shot of Laura cutting herself looks like an homage to the cover of NYX #4 as a bit of fanservice for long-time X-23 fans.

Who is X-23?

Laura Kinney, also known as X-23 (or Talon, a long time ago) is a member of the X-Men. She’s a genetic clone of Wolverine, and her codename stems from what the Facility who created her called her. She was their 23rd attempt at cloning Wolverine. She naturally has similar powers to Logan, including a healing factor, superhuman strength and senses, and bone claws. Like Wolverine, her claws have been coated in adamantium. But unlike him, she does not have adamantium throughout her whole body, only her claws. And she only has 2 on each hand, but she has 1 claw in each foot.

The evil people at the Facility raised her as an assassin. She’s killed all over the world (examples: 1, 2). There’s a trigger scent that the Facility who created her used to force her into a berserk killing frenzy, and made her kill her surrogate mother with it (pictured here, they’re really sad pages though 1, 2).

Laura may have been forced to be a killer when she was a child, but she’s actually not a bad person. She’s very selfless and wants to help others (though that selflessness is in part due to not even caring much for her own well-being). Like above, where she’s willing to sacrifice herself so that Sue Storm can have her daughter Valeria back. Laura is still very willing to kill the bad guys though (1, 2). She’s been through a lot over the years, and has gone through some great character development. 

Some of X-23′s relationships include a kinda father/daughter relationship with Wolverine,  friendship with Gambit, Dust (Sooraya Qadir), and Jubilee

Laura is a special character, because her first appearance wasn’t in the comics. She debuted in the early 2000′s cartoon X-Men: Evolution (pictured above). Also, her and her mom’s skin tones were considerably darker in that show compared to her very white appearance when put into the comics, she used to be a bit brown. X-23 was also a great playable character in the videogame Marvel vs Capcom 3, voiced by the famous Tara Strong

EDIT: This was originally written in 2015. More recently, X-23 had a huge role in the 2017 Wolverine movie, Logan

Fun Fact: When she attended school with her cousin for a little while, she was taught by the two guys (Jamie and Adam) from that Mythbusters TV show, no lie. (1, 2)

X-23 has grown a lot since she was first introduced, and is a really great character. One of my favorite mutants. You can check out my Laura Kinney tag if you’re interested in seeing more of her. Or my Who Is That Character tag for more write-ups on Marvel superheroines.

anonymous asked:

What do you think would happen if Tom not Jake ended up leading the Animorphs?

  • Tom’s only at the arcade in the first place because he’s looking for Jake.  He finds Marco instead, and the two of them are talking—Marco’s noticed it too, how Jake never seems to be around these days—when Tobias jumps in to tell them that Jake’s been spending all his spare time at the Sharing lately.  Tom spots Rachel and Cassie next; at sixteen he’s trying responsibility on for size and so he announces that he’s getting them all home safe whether they like it or not.
  • Rachel protests, because of course she does, but Tom’s also the closest thing she has to an older brother and so when he puts his foot down she gives in.  She’s not happy about it, though, and she shows him that by charging off into the shortcut through the construction site and leaving the others to chase after. 
  • The day after everything happens, Tom snaps at the others not to tell their parents, not to morph, not to do anything at all until he figures out what they should do next.  
    • Cassie and Tobias try morphing anyway.  Rachel starts researching ways to fight off an alien invasion.  
    • Marco invites himself over to talk to Jake, who is strangely insistent on asking around about whether any of his friends believe those rumors about a UFO in the construction site last night. 
  • “Your brother’s one of them,” Marco tells Tom.  The ensuing shouting match lasts almost half an hour, only ending when they both conclude the only thing for it is to go and rescue him.  
  • Tom’s not Jake.  He doesn’t know a lost cause when he sees it.  He keeps right on fighting, claws bloody, bones breaking, while the others make a messy retreat.  As Jake watches from the cages, he catches a dracon beam to the head and crumples in a heap of fur next to the infestation pier.  
  • This time around, it’s Marco who becomes the first one to drag them up by the bootstraps.  “There are still three of us left,” he says, “four if you count Bird Boy, although I’m not sure how much help he’ll be.  And Jake’s my best friend.  I can’t leave him in that hell.”  
    • This time around, Cassie becomes the first to agree.  It’s Jake.  He means something to her that no one else ever has.  
    • Rachel’s not far behind.  It’s Jake.  They spent their whole childhood doing stupid dares together, and this one seems like the biggest dare of all.
    • Tobias agrees, but not for love.  For revenge.  He wants to avenge Tom, who was kind to him despite not knowing him from Adam.  He wants to avenge Elfangor, who died in order to give them a chance and who told him a million things he’d never known in those last five minutes of life.  He wants to avenge that unnamed voice from his dreams, the one that haunts him still even though Marco insisted and they all agreed that the risk of a rescue attempt was too big to take.
  • Two months later, Marco tells the Ellimist, “Yeah, we want to leave with our families.  Take us away,” and without Rachel he’d never figure out why the Ellimist doesn’t listen.
  • Eighteen days after that, Marco says, “I don’t care what you think.”  He takes the Pemalite crystal and reprograms Erek so that Erek will be forced to help them.  Erek infects himself with a computer virus that corrupts all his files; two hours later he’s a lifeless pile of circuitry on the ground.  
  • Forty-one days later, Marco says, “We should just morph Joe Bob Finestre, save ourselves some time,” and refuses to listen to any contradictions.
  • One week after that, Marco says, “If we drop the instant oatmeal into the water main, everyone will have to drink it,” and doesn’t foresee the consequences.  
  • Six months after that, Marco says, “I’m sorry” just before he shoots David in the head.  
  • Two weeks and four days later, Marco waits until he sees Jake leave the yeerk pool, and then he says, “Let’s blow it up.”  
    • Cassie quits the team on the spot.  Tobias tries to talk him out of it, but doesn’t succeed.  
    • Four thousand three hundred human hosts die when the modified nuke Marco stole from Peter’s lab drops into the yeerk pool, because he doesn’t want to leave any chance of too many slugs escaping.  Visser One’s human body is one of them; Marco will only find this out several hours too late.
  • Three days later, Marco and Rachel steal a Blade ship.  They don’t know how to fly it, but that’s a moot point, because they get the guns working. 
    • They incinerate the Pool ship, along with 20,000 yeerks and 15,000 hosts on board, and then turn to fire on the yeerk encampments on the ground.  The taxxons are annihilated, the hork-bajir-controllers as well.  Marco’s gotten used to the idea of killing humans, just as long as it’s no one he knows.
    • Tobias is outside the ship, unwilling to endorse this mission, unable to stay away.  He gets caught in the crossfire between the Bug fighters and Blade ship, spiraling to the ground, and Rachel loses her mind.  
    • She and Marco are so busy trying to kill each other, fueled by grief and rage and bloodlust and terror, that at first they don’t even realize they’ve won.
  • Three days after that, Jake is free.  He doesn’t talk to Marco—neither do Peter or Cassie or Rachel—but Marco figures that’s okay, because nowadays he has plenty of fans.  Maybe the andalites are pretty strict in their control of the U.N., and maybe it sucks that humans aren’t allowed off the planet anymore, but Marco won the war.  And isn’t that the whole point of war, winning?  

I revamped my Persona! (because I hardly draw it, and it was so detailed and hard to draw from memory)

With this though, the idea was, hey, I really like horror, I’ve always been a fan, I love indulging on movies, games, music, pictures, ect, so why not make a horrorish based persona? Along with adding Cryptid like features because, well, I also have a love for Cryptozoology. But that isn’t all! I tend to help some friends/family calm down if they are freaking out, so this Sona will have a second form that’ll I’ll be drawing shortly. (I didn’t add it in the picture, but it has large bat wings)

                                               ~DETAILS~

  • Left arm: Upper is a humerus, lower is a mannequin(?) like thing.
  • Shoulders, elbows and wrists do not connect to body, floats.
  • Right Arm: Upper is mannequin and lower is a radial and ulna.
  • Claws: Mannequin like, nails are fountain pen quill tips.
  • Feet: Snowey owl feet, fountail quill tips.
  • Tail: Braid that goes down like a tail.
  • Antlers, “Plague Doctor” Bird skull mask, Eight eyes and odd poncho that covers left arm and shoulder.


Goodness it reminds me of something from Pans Labyrinth

Well I’ll Be Damned (Donald Pierce x Reader)

Pairing: Donald Pierce x Reader

Word Count: 2,327 ( what can i say? i love details lmao)

Warnings: Cussing, slight violence and that’s pretty much it. oh and ANGST (:

A/N: Here it is! It took me forever because I originally wrote a different one shot but I’m going to save that one for another time. Hope you like it and please let me know what you think.(:


Originally posted by dracarysandbrimstone


You tried to throw Donald and the rest off of Gabriela’s trail but it wouldn’t be long before they figured out who she’d gone to for help.

You were one of the main reasons the kids and most of the nurses even got out in the first place. You had a change of heart and a long talk with yourself about  who you’d become in the short span of two years. You were never this heartless and you wondered (more like hoped) if there was truly a God that they’d forgive you for what you’d done. Maybe this act would somehow absolve you of this sin but even if it didn’t, it did help you sleep a little better at night knowing those innocent children were spared.

The bed moved a little, the mattress dipping and a pair of arms circled your waist.

“Ya up baby?” Donald’s breath fanned over the crook of your neck.

Oh yea, you were also secretly dating the leader of the Reavers, Donald Pierce, that you were also apart of.

Keep reading

One word really encompasses the movie Logan – SAVAGE. Viscerally, gleefully, emotionally, all of it. It’s a hard movie, much harder even than Rogue One. Hard to watch characters you love come to such a state, with all it implies about the state of the world they live in, and the mistakes they made. But it’s also the savagery that we (well, I did, and I know I’m not alone) always wanted to see from Wolverine, whose claws and bone-deep rage are nearly always blunted in kid-friendly fare. Sometimes you want a little righteous, bloody, fury. Gleeful, also, to see a girl get to play the monster in search of humanity, with no sexualization anywhere on the page.

Bloody, beautiful, terrible… savage.

Fantasy Life

~What you will find in each area 〜(^∇^〜)

*Things to take note*
- Under the items category, I may put things like Ore and Wood that doesn’t require to harvest, just collect from barrels and carts
- Monster drops are NOT under the Bounty category, they are under the items category as well

SOUTH CASTELE~

Items
Castele Apple
Castele Bloom
Cureweed
Carrot
Dandelion Puff
Grassland Honey
Greenbell
Healweed
Sheep Fleece
Springwater

Fish
Castele Carp
Castele Crucian

Insects
Common Grasshopper
White Butterfly

WEST CASTELE~

Items
Carrot
Castele Bloom
Chicken Eggs
Dandelion Puff
Healweed
Springwater

Fish
Castele Crucian

Ores
Castele Copper
Minty Ore

Wood
Oak Log

EAST CASTELE~

Items
Antidote Berries ( Tree )
Castele Copper ( Collect from the cart )
Cow’s Milk
Cureweed
Dandelion Puff
Forest Mushrooms
Healweed
Oak Log ( Collect from the barrel )

Wood
Elder Oak Log

Fish
Castele Carp

Ores
Castele Copper 
Minty Ore

EAST GRASSY PLAINS~

Items
Animal Hide ( Coyote )
Antidote Berries ( Tree and Carrotella )
Big Egg
Campfire Roast
Carrot ( Carroty )
Castele Apple
Chicken Eggs ( Road Runner )
Dandelion Puff
Grassland Honey
Healweed
Life Cure ( Treasure Box )
Little Tail ( Sandzard )
Mountain Springwater ( Bandit )
Mustard ( Dragon mustard )
Redbell
Rejuvenating Berries ( Carrotella )
Sack of Silver ( Bandit )
Sheep Fleece ( White Woolie )
Springwater ( Bandit )
Wake Up Berries ( Carrotella and Dragon mustard )

Wood
Oak Log
Elder Oak Log

Insects
Common Grasshopper
Royal Grasshopper
White Butterfly
Yellow Butterfly

Ore
Castele Copper
Minty Ore

Fish
Applefish
Castele Carp
Castele Crucian
Plains Sweetfish

Bounty
Carrotella 200 dosh ( Carrot )
Bandit Leader 300 dosh ( Sack of Silver )
Spooky 250 dosh ( Magic Powder )

HANIWA CAVE~

Items
Lifeweed
Sack of Copper ( Treasure Box )
Sleep Powder ( Cobalt Frog )    
SP Potion ( Treasure Box )

Fish
Castele Crucian
Catfish

Ore
Castele Copper
Minty Ore
Topaz
Yellow Stone

Bounty
Sparkling Topaz 300 dosh ( Topaz )

FARLEY’S PLANTATION~

Items
Cabbage
Carrot
Castele Apple
Chicken Eggs
Daikon Radish
Dandelion Puff
Energizing Flower
Greenbell
Lucky Flower
Rainbow Apple
Redbell
Running Flower
Onion

Fish
Plains Sweetfish

Wood
Pine Log

WEST GRASSY PLAINS~

Items
Bigbeak Egg
Beef ( Bull )
Campfire Roast
Cureweed
Daikon Radish ( Radishy )
Dandelion Puff
Earth Log ( Sacred Earth Tree )
Earth Mana + ( Sacred Earth Tree )
Greenbell
Healweed
HP Potion ( Treasure Box )
Little Shell
Mutton ( Black Woolie )
Poison Powder ( Field Frog )
Pine Nuts ( Tree )
Redbell
Rejuvenating Berries ( Radishella )
Sack Of Copper ( Treasure Box )
Sheep Fleece ( Black Woolie )
Snake Scales ( Grass Serpent )
SP Potion ( Treasure Box )
Turtle Shell ( Tortortoise ) 

Fish
Castele Carp
Castele Crucian
Plains Sweetfish

Insects
Iron Stag Beetle
Royal Grasshopper
White Butterfly

Wood
Pine Log

Bounty
Killer Bunny 700 dosh ( Animal Droppings )
Radishella 600 dosh ( Daikon Radish )
Sacred Earth Tree 1500 dosh ( Earth Log )
Taurus 750 dosh ( Beef )

PORT PUERTO BEACH DISTRICT~

Items
Bluebell
Durable Shell
Healweed
Little Shell
Lucky Flower
Palm Nuts ( Tree )
Port Puerto Bloom
Port Town Orange
Royal Egg
Sunny Puff

Insects
Scarab Beetle

Fish
Sardine
Pirate Carp

Ore
Minty Ore
Port Puerto SIlver

Wood
Elder Palm Log
Palm Log

TORTUGA ARCHIPELAGO~

Items
Big Tail ( Green Gator )
Blizzard Egg
Bluebell
Cureweed
Defence-Upgrade Stone ( Spirit Of Water )
Durable Shell
Healweed
Hi-HP Potion ( Treasure Chest )
Hi-SP Potion ( Treasure Chest )
Life Cure ( Treasure Chest )
Little Shell ( Octoshell )
Moon Cluster ( Turtanic )
Palm Nuts ( Punching Palm )
Port-Town Orange
Pretty Coral ( Octoshell )
SP Potion ( Treasure Chest )
Sack Of Copper
Sack Of Silver ( Treasure Chest )
Saltless Seawater ( Zombie Pirate )
Sleep Antidote ( Treasure Chest )
Swordfish Fin ( Swordfish )
Thick Shell ( Turtotle )

Wood
Palm Log ( Palm Tree/Great Palm Tree )

Fish
Flying Fish
Giant Puffer Fish
Puerto Bream
Puffer Fish
Sardine
Tuna

Ore
Minty Ore
Port Puerto
Silver Quality
Minty Ore

Bounty
Angry Zombie 750 Dosh ( Saltless Seawater )
Great Palm Tree 200 Dosh ( Elder Palm Log )
Strifestone 200 Dosh ( Attack-Upgrade Stone/Tool-Upgrade Stone )
Swordfish 1000 Dosh ( Swordfish )
Turtanic 1800 Dosh ( Vivid Coral )

DEEPSEA CAVE~

Items
Blue Gel ( Jelly )
Cave Mushroom
Defense-Upgrade Stone ( Spirit Of Water )
Durable Shell
HP Potion ( Treasure Chest )
King Jell ( Jellking )
Little Shell
SP Potion ( Treasure Chest )
Sack Of Silver ( Treasure Chest )
Saltless Seawater
Silver Shield ( Treasure Chest )

Fish
Prawn
Squid

Wood
Elder Mangrove Log
Mangrove Log

Bounty
Great Mangrove 300 Dosh ( Elder Mangrove Log )
Great Serpent 1200 Dosh ( Snake Scales )
Jellking 1600 Dosh ( King Jell )

NAUTILUS CAVE~

Items
Bronze Pickaxe ( Pickaxed Golem )
Coral Necklace ( Treasure Chest )
Durable Shell
Glittering Coral ( Black Octoshell )
HP Potion ( Treasure Chest )
Little Shell
Marine Thread ( Cave Catterpillo )
Palm Beam
Port-Puerto Silver ( Rocksalt Golem )
Rainbow Shell ( Black Octoshell )
SP Potion ( Treasure Chest )
Stun Antidote ( Treasure Chest )
Superior Campfire Fish
Suspicious Object

Ore
Marine Ore
Minty Ore
Purple Stone
Quality Minty Ore

Fish
Squid

Bounty
Blessed Rock 300 Dosh ( Defence-Updrade Stone + )
Crocturtle 750 Dosh ( Timeworn Shell )
Pickaxed Golem 1200 Dosh ( Bronze Pickaxe )
Rocksalt Golem 1100 Dosh ( Port Puerto Silver/Salt )
Water Elemental Rock 1000 Dosh ( Water Shard )

DESERT RAVINE~

Items
Beat Hide ( Jackal )
Golden Sheep Fleece ( Killer Horn )
Lifeweed

Bounty
Killer Horn 1200 dosh ( Golden Sheep Fleece/Black-Goat Fleece/Gold Claymore )

AL MAAJIK OUTSKIRTS~

Items
Al Maajik Bloom
Desert Pear
Magic Eggs
Sugar Nuts ( Tree )
Sunny Puff
Sweet Potato
Vitalweed
Yellowbell

Insect
Second-Beast Beetle
Scarab Beetle

Ore
Al Maajik Gold
Sandstone

Fish
Black Bass
Flying Fish
Giant Evil Carp
Sardine

Wood
Sugar Log

ARIDIAN DESERT~

Items
Big Egg ( Pterodactyl )
Fish Scales ( Spearhead Piranha )
Green Cactus ( Angry Cacto )
Healweed
Hi-HP Potion ( Treasure Chest )
Hi-SP Potion ( Treasure Chest )
Lifecure ( Treasure Chest/Bones )
Lifeweed
Poison Bomb ( Treasure Chest )
Royal Eggs ( Sand Runner )
Sack Of Copper ( Outlaw/Bones )
Sharp Claws ( Pterodactyl )
Sugar Nuts ( Tree/Angry Cacto )
Sun Cluster ( Sand Golem )
Superior Campfire Roast
Thunder Egg
Yellowbell

Wood
Sugar Log

Fish
Desert Tune
Sandfish

Ore
Al Maajik Gold
Sandstone

Bounty
Great Sugar Tree 400 Dosh ( Elder Sugar Log )
Killer Bee 900 Dosh ( Hornet Needle )
Outlaw Leaders 800 Dosh ( Sack Of Silver )
Sand Golem 1500 Dosh ( Al Maajik Gold )

CAVE OF BONES~

Items
Coal-Black Feather ( Hootlum )
Dragon Leg Bone ( Ore )
Fossil Shard ( Skeleton )
Poison Bomb ( Treasure Chest )
Sack Of Gold ( Skeleton )
Savage Necklace ( Treasure Chest )
Sleep Bomb ( Treasure Chest )
SP Potion ( Treasure Chest )

Ore
Al Maajik Gold
Minty Ore
Sandstone

Bounty
Gold Stone 300 Dosh ( Magic-Upgrade Stone )

ANCIENT RUINS~

Items
Black-Rimmed Glasses ( Treasure Chest )
Criticaline ( Moth Queen )
Evil Wings ( Vampire Bat )
Gold Dagger ( Treasure Chest )
Gold Helm ( Treasure Chest )
Hi-HP Potion ( Treasure Chest )
Sack Of Treasure ( Treasure Chest )
Star Cluster ( Treasure Chest )
Sun Cluster ( Gilded Golem )
Suspicious Object ( Wingmon )
Yellow Cactus ( Killer Cacto )
Yellow Jell ( Desert Jelly )

Ore
Black Onyx
Magic Ore
Sandstone 

Bounty
Ancient Darkness 1800 Dosh ( Black Onyx )
Big Spooky 2000 Dosh ( Spiritual Powder )
Gilded Golem 2100 Dosh ( Sack Of Gold )
King Cobra 1800 Dosh ( Snake Scales )
Moth Queen 1900 Dosh ( Magic Powder )

SUBTERRANEAN LAKE~

Items
Al Maajik Gold ( Ironstone Golem )
Antistun Berries ( Desert Tree )
Arch Alcheweed
Cave Mushroom
HP Potion ( Treasure Chest )
Life Cure ( Treasure Chest )
Lifeweed
Pink-Silk Thread ( Arachne )
Purple Gel ( Toxic Jelly )
Savage Necklace ( Treasure Chest )
Sleep Antidote ( Treasure Chest )
SP Potion ( Treasure Chest )
Stun Antidote ( Treasure Chest )
Subterranean Scales ( Bluescale Lordfish )

Fish
Black Bass
Cave Catfish

Wood
Desert Log
Elder Desert Log

Ore
Quality Minty Ore

Bounty
Bluescale Lordfish 1800 Dosh ( Bluescale Lordfish )
Earth Elemental Rock 1500 Dosh ( Earth Shard )
Great Desert Tree 400 Dosh ( Elder Desert Log )
Ironston Golem 1800 Dosh ( Al Maajik Gold )

ELDERWOOD~

Items
Antidote Berries ( Tree )
Antistun Berries ( Gingery )
Castele Apples ( Applejack Ape )
Forest Lordfish Moss ( Forest Lordfish )
Giant Tree Nuts ( Tree )
Ginger ( Gingery )
Grassland Honey
Healweed
Pine Nuts ( Timber Tinder )
Tool Upgrade Stone ( Spirit Of Earth )
Vitalweed

Wood
Elder Oak Log
Oak Log

Fish
Elderwood trout
Forest Lordfish

Bounty
Forest Lordfish 600 dosh ( Forest Lordfish )
Great Elderwood Tree 1000 dosh ( Giant Tree Nuts )
Great Oak Tree 100 dosh ( Elder Oak Log )
Plains Bear

ELDERWOOD GROTTO AND VILLAGE~

Items
Blackbell
Cave Mushroom
Energizing Flower
Lucky Flower
Running Flower
Whitebell

MOUNT SNOWPEAK~

Items
Beef ( Buffalo and Chasmeer )
Chicken Eggs
Chicken Meat ( Razorbeak )
Goat Fleece ( Chasmeer )
HP Potion ( Treasure Box )
Lifeweed
Mountain Mushroom
Pine nuts ( Tree )
SP Potion ( Treasure Box )
Snake Scales ( Rock Serpent )

Fish
Elderwood trout
Plains Sweetfish

Wood
Pine Log 

Bounty
Fanged Ape 900 dosh ( Strong Fang )
Black Panter 450 dosh ( Thick Fang )
Great Pine 150 dosh ( Elder Pine Log )

LAVA CAVE~

Items
Cave Mushroom ( Mushflame )
HP Potion ( Treasure Box )
Lifecure ( Treasure Box )
Red Gel ( Lava Jelly )
SP potion ( Treasure Box )
Volcanic Fin ( Volcanic Tuna )

Fish
Magmafish
Redgill
Volcanic Tuna

Ore
Magma Ore
Minty Ore
Quality Minty Ore
Ruby

Bounty
Incandescent Gemstone 600 dosh ( Ruby )
Lava Golem 1000 dosh ( Magma Ore )
Vocanic Tuna 800 dosh ( Volcanic Tuna )

WATERFALL CAVE~

Items
Fish Scales ( Pitchfork Piranha )
Green Gel ( Mountain Jelly )
HP potion ( Treasure Box )
Lifecure ( Treasure Box )
Little Tail ( Licky Gecko )
Poison Antidote ( Treasure Box )
SP Potion ( Treasure Box )
Sack Of Copper ( Treasure Box )
Silk Thread ( Feely Catterpillo )
Stun Antidote ( Treasure Box )

Ore
Aquamarine
Blue Stone
Minty Ore
Plains Iron

Bounty
Iron Golem 800 dosh ( Plains Iron )
Toolstone 150 dosh ( Tool-Upgrade Stone )
Wind Elemental Rock 1500 dosh ( Wind Shard )