body type diversity

anonymous asked:

I really love your art. Could you possibly show us your way of drawing different body shapes?

Sure!

This will go well with my thoughts on developing your own style, and it uses same basic principles as my tutorial about cartoony skulls, meaning it’s all about simple shapes!

Here’s some sketches of two basic body types on the left, and two more shapely/complex ones on the right;

If you haven’t noticed the basic difference right away; the heavy body type has round, soft lines, while the slim one has sharp lines and corners.

If you want to draw a heavy-set person, you should stick to softly curved lines, while if you want to draw someone who’s slim, the sharper the lines and corners, the skinnier they would seem.

A curvy female figure can often have sharp and round lines, giving it a very dynamic feeling.

A muscular male figure often appears very triangular, with the triangle pointing downwards, while a female figure is pear-shaped / a triangle pointing upwards.

Ok so I finished these and they were just kinda weird floating dismembered torsos so I added something to make them nicer to see;

First there’s the skinny two;

A female body tends to have a bottom-heavy figure, while male body is often top-heavy (but that’s not always the case, figures can be very different).
I added some bottom curves to the left one and wider shoulders to the right one to show that the triangles pointing up/down can be applied even to characters who don’t have a very shapely figure.

Next is the chubby two;

How fat is distributed in a human body is important to know when drawing heavier characters; a female body will primarily become bottom-heavy, while a male body will generally gain a big stomach area.

Also! Pay attention to lines on this one and the previous one; notice that the skinny two have many straight lines in their figure, while nearly all the lines on the heavy two are curved.

Lastly, they shapely two;

These two have their fair share of curved and straight lines, generally with a female shape there’s more curved, less straight, and with male shape there’s more straight, less curved.

The curved/straight line dynamic is the most important one when it comes to drawing different body types.

Often (but not always) starting / young artists have a much easier time drawing skinny people, because your hand is still stiff and in search of style.
As your hand gets looser, you become more familiar with round shapes - they come more naturally, and you add layers of thickness to your figures. 

It can be hard to get the right curve and get the body looking right - and study of anatomy will help you IMMENSELY with that might I add - once you get comfortable with drawing curves, they can easily become one of the most fun things to draw.

One suggestion I have about drawing curved lines is, don’t go steady. Don’t draw them slowly and carefully, just release your hand, and do it over and over and over until you get it right. Pretty sure I suggested this in my style ramblings but, drawing croquis is a GREAT help to get familiar with the human figure and it’s curves.

So that’s about it, I hope this helped!

Diversify ToG and ACOTAR

In both ACOTAR and ToG there is a limited amount of representation. I’m not talking about LGBTQ. But rather, I’m talking about PoC and diverse body types.

I’m not saying there isn’t characters of color in both series. But I am saying there is a lack of representation. I know SJM can’t describe the characters as Latino, Asian or African. But what SJM could have done is described them in a way that brings those images to mind. In fact, the only characters I can think of that are PoC are Nesryn, Nehemia and Tariquin, Rhys, Cassian and Azriel.

Now, I know their ethnicity does not play a major role in the plot. But as an Asian American, it hurts when I read my favorite series and know that no one looks like me. Everyone in the series for the most part is white. They may differ in hair and eye color. But they are still white. And they are also all tall, drop dead gorgeous and, in my mind, model-esq. Which brings me to another point.

Not everyone in the world has six pack abs, is tall as hell, and have legs that go on for day. Nor does everyone have a broad back or broad shoulders. And neither is everyone well-endowed in both the chest, butt and penis area. In fact, when I look around, I cannot find anyone to match that description. And I know that this is a fantasy series with “ideal” men and women. But when reading this, I also can’t help but compare myself to these characters. I know, it seems stupid, but I do. I do compare myself. And the thing is, not everyone has the “ideal” body. Rather, some people have curves, some have a small butt and small breasts. Some people are strong, but don’t have muscles to prove it. Some people are short and some are tall. And some do possess the attributes that SJM describe Aelin, Feyre & Co. with having. But not everyone has that. And in my opinion these characters don’t need to have those attributes to be described as gorgeous. In fact, in Leigh Bardugo’s duology, Six of Crows, there are two main character women. And one of the women has curves, while the other is a PoC. Though they are just two in a small pool of diverse women in YA fantasy books, that is just my point. There is not a lot of diverse characters. And yes, we are as a society slowly moving forward with rectifying this, it is still slow.

Now, I’m not suggesting that SJM re-write ToG and ACOTAR to accommodate my want for diversity. In fact, I know she won’t even read this post. But the reason I feel like I should and I want to post this is because of the ToG TV Show that is in the works.

I know many will disagree with me, but with this TV Show, we don’t need a cast that fits the descriptions of Aelin & Co. to the T. In fact, the only thing we really need is a great script, amazing actors, and for the show to follow the series. (Oh, and have Aelin have the Ashryver eyes, but that can be rectified with contacts)

But back to the point of diversification.

When I am scrolling through the tags and see a PoC represent one of the main characters, or a drawing of a person that doesn’t have that “ideal” body type for Aelin, Feyre & Co. I am overwhelmed with a feeling of joy, satisfaction and justice. Because while they may not be the description of the characters, I personally, feel like these depictions are the way my favorite characters should be described. And so, to wrap this up, let’s start diversifying ToG and ACOTAR, if only in our fanfics and fan art.

And know many people will disagree with my on this point, I get that, I accept that, and I respect that. But this is my personal opinion so please, don’t attack me.

Funny how so many people on Tumblr love to reblog endless pictures of nearly interchangeable light-skinned, thin, very young, foreign East Asians while Asian-Americans with more diverse body types and faces are ignored at best and mocked at worst by the very same people.

The only reason you think we all look the same is because of you people self-reinforcing your own weird fetishes.

What show did you guys think you were watching?
  • Crewniverse: Have a show about gay space rocks
  • Fans: Hurray!
  • Crewniverse: With diverse body types
  • Fans: Woo!
  • Crewniverse: And one of them is a gender-fluid shape-shifter.
  • Fans: Neat!
  • Crewniverse: Here's an androgynous fusion character.
  • Fans: Awesome!
  • Crewniverse: And a racially diverse cast of secondary human characters.
  • Fans: Earth forever!
  • Crewniverse: Did we mention that Pearl is gay? Let's have three episodes about how gay Pearl is.
  • Fans: Those are our favorite!
  • Crewniverse: Did we mention that the main plot of the show is about standing up to an oppressive, socially regressive society?
  • Fans: So epic!
  • Crewniverse: And here's an episode about how to be a good ally!
  • Fans: OMG, WHAT IS THIS SJW BULLSHIT?

anonymous asked:

It's so nice how the guys in Hetalia have diverse body types in canon. But the fanart where they are all portrayed as overly conventionally attractive and skinny and sparkly is so spread to the point the official art isnt as known, that now everyone outside of the fandom thinks its one of those shoujo bishie animes (like Uta no prince or Jugallobunga Romanti forgot the name of that one) that are aimed at teenage girls.. Oh god now I went off topic as i went along, sorry.

Hetalia is one of those few “Animes” that have realistic body types AND diverse

Italy is what they call “Slender” because he has wider hips and America is “Big boned” because of wide shoulders and a bigger chest 

And look at this cutie too!

Canon chubby character who is adorable 

canon fat character that is adorable 

One thing that I really love about Himaryua’s work especially is although they are anime styled drawings they don’t have the super skinny unrealistic anime body types like everyone looks like they have a healthy weight 

I APPRECIATE THIS SO MUCH OKAY

anonymous asked:

Hey there... I know you said to another anon about why you draw mae skinny, and I guess it makes sense but... as a person who is fat and struggles with body positivity it... comes off as an excuse. I don't think "for continuitys sake" is a very good reason to undermine representation like that... I mean, a fat female protag is super rare and it's so great to find somebody who represents that... I dunno. Just my opinion, obviously you can do whatever you want

Literally the only reason I’m responding to this is because of your, frankly, infuriating accusation of me using continuity as an “excuse”.

If you were to browse my work (or my designs) you could quickly and easily realize that i am very happy to draw very diverse body types, and plenty of my designs are on the chubby side, because curves are extremely fun to draw.

When I first saw Mae, she came across as a scrawny kid because of the game’s style (there are notably rounder characters in the game, which still makes me think she’s not necessarily ‘fat’, but just on the chubbier side), so that’s how I drew her. I won’t change how I draw her for this particular series, as continuity in a series of my illustrations is more important to me than an anonymous person’s feelings, because this is my professional work.

I take a lot of purposeful stylistic freedom when it comes to how I draw proportions and faces in this series for the sake of expressiveness and emotion, however if I suddenly change the main character’s body type, those decisions suddenly won’t look purposeful anymore, and my work will look irregular.

If I were to ever draw NITW fan art unrelated to this series - which is unlikely atm, but i’ve been commissioned for Undertale fan art before, so I might be commissioned for NITW art someday - I’ll most likely draw her rounder because now that I played the game myself, I’m aware that she was supposed to have a bit more weight to her.


Also my friend really wanted me to include her quote in this response;

((Like, she actually ordered me to post this screencap ok))

A Thing that Annoys me: when people think representation and diversity in fiction is inherently “”“"political.”“”“ Like a show has as many PoC characters as white characters, or an openly gay couple, or diverse body types in its characters, or important characters of different ages, or an openly trans character, or maybe some muslim or jewish characters, and suddenly the show’s "too politicized?” Like. No? No. Non-white, non-straight, fat, non-16-to-30-year-old, non-cis, non-christian-or-atheist/agnostic people exist. They exist and just…go about living their lives. Why is this such a crazy, inherently “agenda-pushing” idea to summa y'all?

ART MASTERPOST - A great selection of art resources form around the web.

Software

My Personal Selections:

  • Fireworks - From Adobe, but my go-to app for graphics. It fuses bitmap and vector art in on amazing package.
  • Autodesk Sketchbook Pro - Super iPad paint app

The Others

  • Alchemy - Fun for abstract shapes.
  • Brushes - One of the first, pro level paint apps for the iPad.
  • MyPaint - a good art app for unix/linux systems.
  • Queeky - A free, browser-based image app.
  • Procreate - An awesome paint tool for the iPad
  • The GIMP - An open source art app that is good and very similar to Adobe Fireworks.
  • Inkscape - Vector/drawing program meant to be similar to Illustrator.
  • DAZ Studio - 3D modeling.
  • Pixlr - A suite of web-based art apps from Autodesk.
  • Photoshop - The gold standard, but not the best graphics app. Mostly great for bitmaps.
  • Illustrator - The king of the hill in terms of vector art applications.

Anatomy

  • heads from different angles
  • anatomy and rotation of the head
  • human anatomy for artists
  • speed drawing studies
  • nude references
  • hands
  • arm and wing movement 
  • beer belliesbody types
  • noses
  • box and egg/run of the stroke
  • a trick for armproportions
  • body diversity
  • anatomy of the waist
  • feet
  • hands and forearms

Color Theory

  • the psychology of color
  • how to mix skin tones
  • color harmony
  • a ton of colour palettes
  • how to contour/highlight
  • colour meanings
  • how to colour

Drawing

  • Drawing facial expressions
  • Arms (male and female)
  • Kissing
  • Drawing faces tutorial
  • Drawing ears
  • Drawing eyes
  • Drawing hair
  • Draw a 3D room
  • Drawing lips
  • Drawing jeans
  • Drawing hands
  • Drawing wings
  • Drawing hats and other head accessories
  • Drawing heads
  • Drawing the booty and thighs

Expressions

  • emotions and facial expressions
  • expressions from different angles (love this site)
  • body language

Poses

  • figure drawing examples
  • posemaniacs
  • gesture drawing 
  • flexiblity
  • hand poses

Skin tones

  • handy palletpainting skin
  • paint some life into your skin tones
  • ethnic skintones

Color Technique

  • gamut mask tool (very nice!)
  • colour does not have to suck
  • 5 easy ways to improve your colouring
  • fucking gradients, how do they work
  • light and shadow
  • painting crystals
  • achieving a painterly look in SAI 
  • painting forests
  • colour scheme designer
  • kuler (more colour schemes)
  • portrait lighting cheatsheet

Tutorials

  • drawing 101
  • how to paint realistic hair
  • how to paint realistic eyes
  • conceptart.org tutorials
  • creature design
  • folds
  • glasses
  • a pretty extensive general art tutorial
  • how to draw hoods
  • how to draw boobs in shirts
  • how to draw hair
  • how to draw faces
  • another face tutorial
  • how to draw hands
  • how to draw mouths
  • how to draw expressions
  • more expressions
  • cargsdoodle’s body tutorial
  • how to draw arms
  • how to avoid same facing
  • how to draw clothing folds

references

  • drawing references
  • hairstyle references
  • eye references
  • a ton of clothing references
  • ear references
  • kneeling/sitting references
  • kissing references

Feline tutorials:

  • The domestic cat body
  • Improving upon (lion) anatomy
  • Realistic lion faces tips
  • Big cat paw tips
  • Canine vs. feline - paws and legs
  • Beginner feline tutorial
  • Guide to big cats
  • Feline comparison
  • Canine vs. feline - facial anatomy
  • Canine vs. feline - chest anatomy
  • Guide to little cats
  • Big cat eyes (could work for other eyes)
  • Spot variation in big cats
  • Big cat studies
  • Feline feet
  • Extremely helpful big cat references
  • Domestic cat references

Canine tutorials:

  • Basic wolf anatomy
  • Skeleton notes on wolf legs
  • The wolf skeleton as a whole
  • The wolf skull and teeth
  • Wolf paw tips
  • Basic canine poses
  • Canine ears and chest
  • Drawing realistic wolves
  • Basic wolf tutorial
  • Wolf paw tutorial
  • Paw pad tips
  • Wolf fur direction
  • Canine vs. feline - paws and legs
  • Canine vs. feline - facial anatomy
  • Canine vs. feline - chest anatomy
  • And this is just an excellent DA for wolf reference images
  • Fluid greyhound studies
  • Detailed canine nose tutorial

Avian tutorials:

  • Bird wing anatomy applied on humanoids
  • Bird wing tutorial (lots of underrated tips)
  • Varying bird wing structure
  • Basic owl anatomy
  • Bird wing vs. bat wing vs. pterodactyl wing vs. human arm
  • Bird wings and flight
  • Various bird wings
  • Eagle facts sheet
  • Bird muscular and skeletal anatomy
  • Some great photograph bird (wing) references
  • Dorsal anatomy of a bird wing
  • Winged people anatomy

Human(oid) tutorials:

Facial features:

  • Excellent expressions tut
  • Altalamatox face tutorial
  • Profile proportions
  • Expression tutorial
  • Virtual lighting studio
  • Various facial and body shapes reference
  • Drawing the nose
  • Human mouths
  • Breaking down the human nose
  • How to draw the ear
  • Jawline and kissing tip
  • The human head at various angles
  • Advice on eyes
  • Nose shapes
  • The human skull and face
  • Facial features
  • Portrait lighting cheat sheet
  • Animating dialogue (mouth movement)
  • A kissing tutorial
  • Expressions photo references
  • Semi-realistic eye tutorial
  • Painting a realistic eye
  • The face in profile
  • The human head at various angles
  • Muscles in the neck and face
  • Breakdown of lips
  • Blocked out human faces
  • Average female faces of the world
  • Expressive eye reference
  • Excellent ear anatomy tutorial
  • Constraining the face
  • The face at various angles
  • Human faces
  • Skull to face tutorial
  • Excellent teeth tutorial. Animalistic, but it works
  • Tips on teeth
  • Colours of the face
  • Photographic mouth/teeth reference
  • Stylized noses and ears

Neck, shoulders, arms, back, and torso:

  • A male shoulder study
  • Muscles in the neck and face
  • Neck and torso tut
  • Male torso anatomy in use
  • Arm shape and muscles
  • Breaking up the male torso
  • Female anatomy patterns
  • Male torso photo reference
  • Over the shoulder poses
  • Shoulder structure (male)
  • Male torso in motion
  • A neat arm trick
  • Detailed arm muscle drawings
  • Male muscle reference
  • Human back tips
  • Movement and muscles of the neck, torso, and arms
  • Simplifying a muscular male torso
  • Drawing boobs
  • Female vs male arms and shoulders
  • Making sure ladies have room for organs and realistic boobs
  • Shoulders vs hips
  • Hands on hips poses
  • Muscles of the arms and shoulders (in motion)
  • Varied male and female torso references

Legs, hips, and feet:

  • Male vs. female waist
  • Female anatomy patterns
  • The human hips
  • Male legs reference
  • A beginner’s guide to knees
  • Feet and shoes tutorial
  • Simplifying the human foot
  • Feet reference drawings
  • Feet, ankles, and shoes
  • Shoulders vs hips
  • Bent legs yes and no’s (female)
  • Hands and feet from cone shapes

Hands:

  • Hand tips and reference
  • Simplifying hands
  • More simplified hands
  • The human hand
  • More hand(y) tips
  • Yet another hands tutorial
  • The fist
  • The hand in motion
  • Hand and feet tips
  • Excellent hand and feet studies
  • How hands grip a sword
  • Hand poses
  • Boxing out the hand
  • Hello more hand refs
  • Hand angle references
  • Correct grip on a pistol
  • Various hand references (with object holding poses)
  • Simple hands, fingers, and nails
  • Hands and feet from cone shapes

Full body and poses:

  • Simplifying human anatomy
  • Understanding anatomy part 1 (follow desc. links for more)
  • A guide to movement: flexibility
  • Pose tutorial
  • Varying the female figure
  • Excellent action and couple references
  • Various athletic builds
  • Proportional height of different positions
  • The human body in perspective
  • Body type diversity
  • Another ladies tutorial
  • Fullbody proportions tutorial
  • Guide to human types
  • Couple pose photo references
  • Practice figure drawing (animals as well)
  • How weight sits on different (female) bodies
  • Kneeling and sitting stock references
  • Constructing poses and the line of action
  • Varying your body types (female)
  • Large source of female anatomy references

Hair and skin:

  • Various types of hair
  • Drawing hair
  • Skintone palettes
  • Variation of colour throughout the skin
  • Painting skin
  • Skin tutorial
  • Skin undertones (men)
  • Drawing freckles
  • Drawing different types of hair

Other:

  • Bird wing anatomy applied on humanoids
  • Animal feet on a human figure
  • Various human bone studies
  • Interesting mythical creature skeletons with humanoid anatomy
  • Winged people anatomy

Dragon tutorials (and bat wings):

  • Anatomy of the Western dragon
  • Dragon wing tips
  • Dragon wing tutorial
  • Dragon anatomy
  • Dragon tutorial
  • Bat wing anatomy tutorial

Equine tutorials:

  • Basic horse (back) reference
  • The equine skeleton
  • Horse anatomy and pointers
  • A good, large collection of horse stock references
  • Skeleton of a horse and its rider
  • Horse hooves
  • Skeletal and fluid horse studies

Cervine tutorials:

  • Basic deer anatomy
  • Deer skeleton drawing
  • Deer musculature
  • Deer skeleton
  • Fluid deer studies
  • The Big Book of Drawing: deer
  • Reindeer noses

Ursine tutorials:

  • Fantastic bear anatomy/poses references
  • Basic bear structure
  • Bear anatomy tutorial

Miscellaneous animal tutorials:

  • Sheep vs. goats
  • Anteater studies
  • Chimp studies
  • Asian elephant skeletal drawing
  • Animating four legged creatures
  • Various animal studies from an animation aspect
  • Drawing rats
  • A tutorial on creature design
  • Snake mouths
  • Amazing teeth tutorial

Background and objects tutorials:

  • Griffsnuff background tut part 1 (second in desc.)
  • Tree tutorial
  • Realistic gems tut
  • Water tutorial
  • General water tutorial
  • Drawing crystals
  • Drawing bows
  • Painting rocks
  • Parts of a saber (other swords linked in desc.)
  • Analyzing key and contrast/time of day/etc
  • Corner-pin perspective distortion
  • Using three cubes to make a street view
  • Cloud tutorial
  • A beautiful flower tutorial
  • A simple but effective tree tutorial
  • Drawing mechanical objects
  • Multiple tree tutorials
  • Perspective tricks
  • Weapon and shield accessory tutorial
  • Background painting tips (blocks and angular objects)

Clothing tutorials:

  • Fabric tutorial
  • Clothing folds part 1 (second in desc.)
  • Drawing hoods
  • Drawing jeans
  • Hat on human figure reference
  • Armor
  • More hat on figure references
  • Different shirt collars
  • Collars, sport backs, vests, and pants
  • Draperies and costumes
  • Making colourful fabric patterns
  • Baseball cap reference
  • A ton of clothing references
  • A boatload of well-organized clothing refs
  • Feet and shoes tutorial
  • Dressing Rosalind Lutece (older female clothing)
  • Feet, ankles, and shoes
  • Hats and how to draw them
  • Clothing folds tutorial
  • Drawing clothing wrinkles
  • A breakdown of medieval armor
  • Drawing hoods

General painting, drawing, and style tips:

  • Altalamatox digital painting walkthrough
  • Simple fur tutorial
  • Realism painting tutorial (human subject)
  • Excellent colour tutorial
  • Painting a wolf (good fur painting visual)
  • Photoshop brushes tut
  • Basics of Photoshop tutorial
  • Another digital painting tutorial
  • Common digital painting mistakes
  • Colour and light
  • Soft cel-shading tutorial
  • Various types of hair
  • Colour tips and the mood it expresses
  • Composition tips
  • Lighting and colour tips
  • Shadows
  • Another composition tut
  • Simple colouring via overlay
  • From paper to digital
  • Painting gold
  • Colour palette turtles
  • Excellent fur painting tutorial
  • Skin painting tips
  • Colouring black and white pictures
  • Creating a colour palette with MS Paint
  • Obeying screen direction
  • Analyzing key and contrast/time of day/etc
  • The coil technique
  • Colour adjustment tips
  • Making flat colour pieces look gorgeous
  • Blending with hard brushes
  • Outlining in SAI
  • Uncommon information regarding colours
  • Compositional balance
  • Visual algorithms
  • Gesture over anatomy
  • Disney Chris Sanders’ style tips
  • Design, colour, and value
  • Decent art without lining or shading
  • Varied shots of the human figure
  • Cinematography of the Incredibles
  • Giving characters personality with poses and expressions
  • The main shapes of character design
  • Tamberella’s shading tutorial
  • SAI watercolour tutorial
  • Choosing interesting colours (by PurpleKecleon)
  • Local colour and dramatic lighting
  • Silhouettes and line of action

Hand and wrist health:

  • Carpal tunnel syndrome information
  • Carpal tunnel syndrome exercises
  • Wrist, hand, and finger stretches video
  • Another video with good hand exercises

From a practical standpoint though, there are some ships where you have to consider the context of those characters: in Overwatch, Mercy is a medic. She may have some sort of combat training so that she can defend herself out in the field or something (I don’t read the SUPER DEEP OW lore, I just figure this from gameplay alone)

Pharah is an Egyptian Soldier that has served with distinction??? She wears jetpack armor that shoots rockets like, of course she’s gonna be portrayed as buff as hell. It’s not always about making peoples’ white favs look like delicate waifs, especially when you have to consider WHICH ARTISTS are drawing the ships.

Not to mention that you also have to add that Overwatch (even though every woman still is conventionally hourglass shaped) STILL has diverse body types. It’s not like Pharah is being portrayed as unrealistically buff for a POC especially when you have a character like Zarya (who is white) in the mix.

Get back to me if you see earnest fanart of a character like Symmetra being buff while she’s being shipped with Widowmaker or something.

9

In what is being heralded as the biggest, boldest move in the franchise’s 57+ year history, Mattel’s flagship and household fixture “Barbie” announced today (January 28, 2016) that they would be expanding their Fashionista line to introduce three new body types that will be sold alongside their svelte “Original”. They are “Tall”, “Curvy”, and “Petite”.

In recent years, with the rising popularity of doll lines highlighting and celebrating the unique differences among people in our world (like Mattel’s own Monster High), Barbie’s popularity (and sales) have seen significant declines… enough so that, behind the scenes within the company, an initiative to revamp the legendary doll; virtually, from the ground up. Within the company, this push to redefine and rediscover Barbie’s essence and her place in the modern world was code-named Project Dawn. What you see above is the culmination of that work; 4 body types, 7 different skin tones, 22 different eye colors, and 24 individual hairstyles (to say nothing of face sculpts).

Anyone who’s followed us for a significant amount of time know that I (Mod Ren) am a huge fan of fashion dolls… So, naturally, I have a lot to say about this development…

Keep reading

frcls  asked:

hi!!! i just reblogged a post of urs (taz art) and i absolutely love the way u drew Magnus. i was wondering if u had any tips (or like specific refs u like to use) on drawing that body type?? i want to be better about drawing more varied bodies and i'm kinda stuck in that skinny/rly fit ppl rut. thank u for ur time!!

Thank you dude! In truth when it comes to varying body types and adding more diversity to your designs, it all goes back to practice!

Resources I’ve used before and still do to try and warm up + take from other artists to see how they’ve handled body types before arrrrree:

pixelovely.com - They have stuff for nude and clothes models of all body sizes, hands and feet, animals, and even expressions!! Which is awesome!

Character Design Interviews - I always go back to this list when I feel like I’m stagnating or losing things in my art. It’s ultra inspiring!!

SenshiStock - These guys do a ton of pose work that is infinitely helpful for references.

PoseManiacs - 3D models posed at all different kinds of angles with varying body types–really helpful when you’re trying to nail perspective down with a figure who’s a body type you’re not used to drawing.

And most of all, collect references! I have a ton of tutorials and stock photos saved to my computer to help out when muscles and bones just aren’t making sense in my head and I check them all the time. Once you start to learn where things go and how they work together, that’s when you should start trying to distort and change shapes around.

Learning the basics and correct anatomy first is always super important for any body type! 

One last note when it comes to drawing different stuff (at least for me) is to look at the silhouette and shapes that make up a person. Once you start to understand how people are different in this regard, it becomes a ton easier to change things up and make characters more distinct!

Hope this helps even a little!