UPDATE!: I have officially joined the working force and hitched my wagon to Blue Sky studios. The great thing is I’ve been hired as a 2D animator! I’ll be on the development side, but I am part of the animation department. The first film I am working on is really coming together into a project I believe I will be extremely proud to be a part of. Like I said, life changing event. Lots of ups and downs, lots of excitement and uncertainty. But after 12 years of freelancing, I’m looking forward to the change. I’ll plan to maintain a heartbeat in my social media, but it may take a little while longer to get the ball rolling again. Thanks for your patience!
Thanks for all the great emails and questions about putting a portfolio together. I’ve been getting a lot of the same questions and decided it would be a better use of my time to write it all out. I’ve derived the content from from my own experience and internships before having a full-time job. As you’ll read, a portfolio is the most important thing you’ll do when applying to a job. I’ve tried to be as detailed as possible.
These are the first five pages in a series of posts about how to layout a portfolio, including content, images, size, material and everything in between. Part I is for the artist still deciding what to do for a discipline. I’ve catered the last three pages to a visual development portfolio for animation but the principles can be applied to any artistic presentation (illustration, design, even interior design).
These are my opinions and I realize there are many ideas out there which are also fantastic. What I have written are simple truths and tips I’ve learned along the way. This doesn’t represent a studio I work or will work for. I hope it is helpful and can provide some perspective into a competitive portfolio and help you land your next job!
OBS: These edits were created simply to give me a chance to practice my manipulation/anatomy skills. Nothing more, nothing less. They are NOT meant to be “better than the original” or “what it should have looked like”, or serve as a general negative critique on the respective movies’ animation styles.