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10

Yoonkook Week Day 1: Favorite moment(ssssss) 

it’s here

IT’S HERE

IT’S HERE

*screaming*

A huge thank you to @fy-good-earp-cleavage for getting this signed by Alycia and posting it back across the world to me.  I will buy you many a drink in Vegas next year <3

He was a grunge boy, i was on wrestling team, can i make it anymore obvious?
R and Bahorel meet behind their schoolgym to smoke, become friends and somehow both get through highschool allright :^)

I discovered last night that if you run two pix_film objects into pix_diff like so:

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and stop one of them while the other one is still running, GEM freaks out a little bit, causing this really rad datamoshing effect. I’m not sure why this happens, but I’m guessing that pix_diff’s calculation of the absolute value of the difference between two inputted images may be similar mathematically to what happens when you delete i-frames from Xvid videos… I could be wrong. Anyway, that GIF above is the last scene from NIN’s banned Broken video (which seems kinda quaint these days, especially after seeing À l'intérieur a few times) “reacting” to a blank still frame or something…

3

The Nintendo Super Scope

When Nintendo introduced the Nintendo Entertainments System, they came out with the Zapper.  When they created the Super Nintendo, they also created the Nintendo Super Scope.  The Super Scope was the next generation of light gun technology, and was used with around a dozen games for the Super Nintendo system.  It was a light gun like the Zapper, a system where when the trigger was pulled, the screen went blank for a frame, targets turned to white boxes, and the gun detected the light difference to score either a hit or a miss.

The Super Scope used the same concept only it worked with infrared light.  This made the gun more reliable, but also meant that game designers couldn’t use red in their games. Since it was designed for 1990’s era cathode ray tube televisions, it will not work on modern plasma, LCD, high definition, or flat screen TV’s.  The gun itself was shaped to mimic a shoulder fired rocket launcher or bazooka, unlike the Zapper which was a pistol.  One of the flaws of the Super Scope was that the trigger, as well as a pause button were located at the top of the rear of the gun.  This meant that a right handed user held the gun with the right hand and worked the controls with the left.  For players in a long gaming marathon, this could be a bit uncomfortable.  More importantly the Super Scope was self powered, whereas the Zapper plugged into the system. Thus the Super Scope required six AA batteries, which were drained quicker than margaritas during happy hour.  As a result, the Super Scope wasn’t as popular as it’s predecessor, the Zapper.