bland design


som super early tazboys designs……………i’’’m got so much work to do refining them (esp outfit wise lord Jesus)

Unpopular opinion, but..

I personally dislike Maki, a lot

She just.. Didn’t have to survive? She really really didn’t
I just don’t think she contributed as much as any other survivor or let alone any charater, and like– she did get four characters killed

Tecnically. She is responsible for four characters deaths

i feel like if aquamarine and topaz were like, not official gems or someones unrelated ocs i wouldnt give a shit but it just doesnt fit in with what we have

their designs are bland, aquamarine’s doesnt fit in with the shows aesthetic, and these people are once again, PROFESSIONALS who are BEING PAID to make this shit. these people work in a highly competitive field, went to art school, have been doing art for many more years than most casual artists, and this is the best they could come up with?

forgive me for being a bit pissed off, but there are great artists who are struggling and starving out there, people who could do amazing things if they had the budget and team, and these guys can get paid to serve us first draft unproofread writing, shit designs with no heart, and pretend to progressive while putting racist caricatures of their characters in a concept art book and selling it for 20+ bucks a pop? fuck out of here, im not buying this shit anymore. im done with this show

artdigy  asked:

God, when you want to make a character, YOU DO IT. Can you talk a little about your process? Where you got the idea for Mother of Pearl, your jasper ame fusion, etc? Whenever you make them, you go by theme and intense detail. Ily and your art so much

thank you so much!! im gonna describe my design/headcanon process under cut because its kinda a wall of text with some pics of older versions of maxima as an example. hope this inspires and helps you!

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In between my studies….I finished Fire Emblem Echoes: SoV! I overall enjoyed my playthrough and I am glad this remake was made. Some thoughts about the overall game under the cut. I tried to keep spoilers vague fyi

Disclaimer: My experience with Gaiden was that I watched LPs of the game on youtube and I read up on the lore and characters. I also played the Jpn ver and translated a few things for the game before the English release. So in that sense I am not a “veteran” FE player so judge my opinions based on that I guess.

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I gUESs the new in thing for su hoes to do is make generic ass posts about su critics wanting the gems to be more alien like and then ironically hating the new gems because they look ugly.

Topaz and Aqua look “ugly” because they have poor, even bland character design. I don’t know where on earth y'all somehow connected bad character design to them looking more alien. They’re certainly alien to the basic concepts of aesthetic appeal if that’s what you’re talking about.

anonymous asked:

Reasons why we will never go to Vryn; it'd be just a rehash on what happened on Kaladesh, especially if it's technologically advanced and powered by the Mage Rings. Already heard people say it could be a gritty Steam/Diesel-punk type plane. Amonkhet has a cool circular themed clothing. Sure its meant to mimic Bolas' horns but it looks very circular. It has no interesting looking culture. It'd just be a bland plane with a bland design.

I mean I’m not saying Vryn wouldn’t have a very similar story to Kaladesh’s but I have to argue your stance that “Bolas’ horns are basically circles, therefore fuck you.”

But to address the “Vryn and Kaladesh storylines is the same” topic, Wizards just needs to handle it differently. Here’s what I’ve got:

The Gatewatch arrive on Vryn, for reasons unknown, and get separated, physically. One side finds themselves with the Ampryn League, the other with the Trovian Separatists, and learn their side’s respective stance on the issue.

And then it’s up to Jace to figure out the truth - both because he’s the Blue mage and searching for truth is kind of their thing, but also because doing so may help him recover his memories.

On the opposite side of whatever Jace lands on is Gideon, and Wizards has said that they’ll butt heads over leadership of the Gatewatch, and this would be the block where all of that comes to a head.

Vryn has the potential to be the Civil War block of the Gatewatch story, while also giving Jace the chance to learn about himself. I don’t doubt that the Vryn story will have a lot of parallels to the Kaladesh story, but it can be handled differently and give us a different spin on how the Gatewatch handles certain situations.

Plus, I could totally see Vryn as having some dystopian 1984 vibe to it to clash with Kaladesh’s vibrant, more cheerful mood it has going on.

1-2-Switch - UBreview

*additional steps required
by Samuel Wiener - Apr. 12, 2017

From the first time the player boots up 1-2-Switch, the game forces them to scroll through a slideshow of several minigames, and only after the player plays each minigame (with a second player) can they access the menu. Menu is a generous term; rather it’s picking a minigame shuffle mode or the entire minigame gallery. What a horrible first impression.

1-2-Switch rides then dies on a central design choice: neither players look at the screen, using one Joy-Con each to play quickie-charades. You might use it as a pistol in a quick draw showdown, or as a wand to kind of…nudge towards the other player. Or just precisely rotating the Joy-Con’s, in 1-2-Switch’s most creative game, “Joy-Con Rotation” (yes, it’s actually called that).

Let me focus on one positive: Quick Draw is a very well-done minigame. Two players hold a Joy-Con by their hip, locked in an intense staredown (commonly broken by laughter), waiting for the signal. “Fire!” says the Switch, as both players lift up their Joy-Con, aim, and pull the shoulder button trigger. After the round, the game shows who shot first, even showing how long it took to fire and the angle the pistol was aimed. The downside is that Nintendo thought to take this one good game and surround it with 27 more bad ones and a $50 price tag.

It’s completely unclear what audience 1-2-Switch is targeting. The games either focus on the weak “don’t look at the screen” gimmick or the features of the Joy-Cons. The latter has first-time value; I played the game where the rumble emulates rolling marbles, said “neat,” then went to the next timewaster.

It tries very hard to appeal to people who don’t often play games with an extremely bland pop design. There’s a couple of actual “graphics” in the game, maybe two or three 3D models, but most of what you see are cut-out photos of real people following player actions. The player doesn’t look at the screen too much, but even looking at the menu is so bland, it feels like an out-of-touch PowerPoint.

I’ll close on this, the worst offense of 1-2-Switch. There is a minigame called Baby, and it is, as far as I know, the only game where both Joy-Cons need to be docked into the Switch. The player has to cradle the tablet like a baby, while it plays the same five crying soundbytes on loop, and then (I assume, I didn’t even bother to finish it) put it down so it can rest.

I don’t know what features of the Switch this game shows off. I don’t know who the hell will want to play this. I don’t know who the hell will want to play this around other people. And I certainly don’t know why Nintendo didn’t just release Quick Draw with a few extra modes for $1.99. It would’ve been a lot more fun than cradling a baby.


Say all you can about the new Smurfs film, it doesn’t stop on how beautiful and visually appealing it looks in both character design and especially scenery!

Plus I really love their Smurfette, she’s just so hilarious, adorkable, and heroic.

touhoufan22  asked:

Honestly I don't see what the issue with the designs is. They look like any other character on the show

Alright this has been in my inbox for a couple days so I’m gonna finally answer it because I finally have the time!

I’m gonna put it under a read more because of spoilers and also I’m pretty sure most of you guys didn’t follow me for Stevens University arguments.

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also the art style was so Bad and weird like…. this bland cutesy-ness almost designed specifically to appeal to tumblr collectively. but it somehow managed to look Really fucking sinister, maybe bc of the weird shading on the eyes.