From the @kinfolkmag House Tours; The Ancient Blacksmithery, Lesbos, Greece.

Renovated by Danish architects Dorte Mandrup-Poulsen, Louis Becker and Jens Thomas Arnfred.

📷 Wichmann + Bendtsen for Kinfolk.

julia burnsides and the amnesia boy, a preview


Julia Waxmen has lived her entire life on the teetering edge of a cliff, the high spires of Raven’s Roost. It is a town that should not exist. It is anchored on cragged stone pillars and tethered together with taut rope-and-plank bridges. Raven’s Roost is a spiderweb city. Each node is a neighborhood, looping back on each other and toward the city center, where the new Governor Kalen’s mansion and the buildings filled with beaurecrats sit.

Raven’s Roost is famed for its craftsmen. The Governor’s Mansion used to be a monestary, the bygone monks believed that the pursuit of perfection was the road to enlightenment. Eventually travelers came and asked to learn. The monks had no reason to turn them away. And slowly, as the decades and centuries passed, religion was worn away, leaving only a tradition of craft, an ancient mansion, and the inglorious town built on spires. Raven’s Roost survives mostly on trade these days.

The Waxmens have lived in Ravens Roost for generations. Julia’s father tells her that she can trace her lineage back to one of the original monks, a young woman who gave up the solitary pursuit of her craft for the less solitary embrace of a beautiful, wandering bard. Her father tells her this story because Steven wants his daughter to feel pride in her heritage. Julia has learned woodcarving and blacksmithery from when she was strong enough to hold a hammer. She can forge a sword in her sleep. Steven intends to gift the Hammer and Tongs to Julia when she turns 21. He expects that soon after, she will marry a local boy – or girl — perhaps that nice Alex kid who works the next bridge over.

Julia, seventeen and headstrong, feels trapped. She spends most of her time (when not at the forge) reading adventure novels, or sitting on the edge of Craftsman’s Corridor staring at the trade wagons traveling back and forth. They’re brightly colored boxes which trundle slowly into the horizon. She imagines the cities they will go to, the ports they will arrive at, the deserts they will cross. The Hammer and Tongs has been the Waxmens for seven generations. Julia will be the eighth. She scowls when she thinks about it, and throws a stone over the edge of the spire. Julia’s not supposed to do that. It could hit someone.

Here is the truth of the thing. If not for Magnus, Julia probably would have left. Julia would have taken four months of her savings and bought a horse and some provisions at the larger trade-town three miles from Raven’s Roost. She would have gone to Neverwinter, she would have traveled, she would have slain monsters and kissed strangers, she would have found treasure and uncovered mysteries. Julia would have been an adventurer who occasionally carved idle trinkets beside the campfire and thought wistfully(guiltily) about her father. Perhaps she would have returned with a fortune. Perhaps she would have died.

But Julia, seventeen and headstrong, steals out in the middle of a warm summer night with four months worth of her savings and a hammer. She walks down the road to the trade-town three miles away. She is going to buy a horse and some provisions, and she is mentally calculating how much of her savings she can spend, when she hears a huge crashing boom. Whipping her head back, she sees, not far from where she was walking, a spray of dirt flying in the air. She thinks it is perhaps a meteorite. When she gets closer, she realizes that it is a crater.

Julia peers down the rim. In the center, there is a man.


“Hephaestus” - inspired by the Greek god Hephaestus, who was the god of fire and crafts. He is the god of crafts such as blacksmithery, metalwork and sculpting. He was blacksmith for the other Olympian gods, creating all of the weapons they carried and is the only Olympian god who is disabled.

His symbols are usually tools associated with metalwork and crafts such as a hammer, an anvil and tongs, as well as fire and volcanoes. I chose to represent the colours of fire by using the colours red, orange and yellow on the eyes and cheeks, as well as black on the lips to represent smoke. I represented metalwork and blacksmithery using gems under my eyes and a metallic glittery finish on my lips.

I just found out that there’s this place near, and when I say near I mean like an hour away (so closest place there is anyway), where I live that teaches all these awesome artisan crafts. Like woodworking and blacksmithery.
Oh if only I were rich lol 

Though I’m thinking about trying to learn how to do that ‘viking knit weave,’ seems more my speed, well it seems more doable for my funds/time.
To all my friends in real life, if it’s a success, you’ll probably be getting them for Yule this year. lol

Mildryd knew how to blend in. In her years on the run, she often had to hide, believing she was being followed. But in the chaos of these days, it felt like hiding might actually draw more attention to a person than simply walking through the streets of Camelot. And that was what she decided to do. Knowing the city was open and welcoming to all people from various kingdoms, she wouldn’t have to worry about being recognised on the streets; the only ones she opted to hide her face from were the guards, just to be sure.

As she walked through the streets, she noticed houses being damaged and blood drying on the ground - leftovers from the battle. She was used to it by now. Few places kept their vitality during the time of war and one of them, to Mildryd’s satisfaction, was the local blacksmithery. She stopped just a few feet away from the shop, observing it with a thoughtful expression on her face. “Fire is stronger than death,” she mumbled to herself, unaware that there was someone next to her.