I wish hawke stayed at skyhold a bit longer 

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So here’s a thing that’s been on my mind for a few days and I just really want to say it: Bioware may not be perfect and their portrayals may not be perfect either, but they at least put women in their games. They at least try. As a kid growing up I remember being perpetually disappointed in the fact that I could never play as a female character or that the female characters in a given game were either unrelatable or damsels-in-distress. Bioware’s games were seriously the first games I ever played that allowed me to choose my character and how I wanted to interact with others. And on top of that they gave me interesting and problematic female NPCs. Bioware still has a long way to go, but they are trying and I’m not going to fault them for that. Unlike fucking Ubisoft (I’m forever bitter about Assassin’s Creed).

Confession: So I know this will probably not be popular at all but I am still confused by Vivi’s whole quest line. She seems broken up about her lover’s death at first, and I took it as she hadn’t meant for him to die, but then she introduced my character to the family and made it seem like she had climbed another rung in society. She seemed so ok with his death it made me start wondering if she killed her lover so she could get a bit higher in society. If so she more cold than I thought.

Mass Effect 4 Level Designer On The Game’s Development Progress, ‘Makes Me So Excited To Build It”

For full article visit GameBolt.com, written by Martin Toney

Jos Hendriks is probably one of the most respectable people on the Bioware team that’s currently working on Mass Effect 4. Not because his level designs are expected to be stellar, not because he seems like a generally amiable person but because there’s nothing but positivity outpouring from his personal Twitter feed, both personal and professional.

Teasing about the next Mass Effect in a series of Tweets, he says: “One of the joys of level design for me, personally, is working together with others to make something you share a vision of…”


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What I like most about the Dragon Age banter is that the characters actually look at one another, specfically who tey are speaking to, and its not just voices playing in the background