“It remains unknown what makes certain blood mages react so differently to the disturbing practice’s effects.

The first stage—the one most common to any mage attempting to dabble in blood magic—doesn’t directly affect any physical aspects, barring the wounds inflicted on themselves while procurring the closest blood source to them (of course, non other but their own blood), and mental ones that are to be expected in this situation since no mage of sound mind would ever attempt such a fate.

The second stage, already a wildly uncommon one, is said to occur after prolonged blood magic use. The irises turn a deeply dark hue no matter the original eye color, as if all light dares not touch such sin. In the same fashion, but largely believed to be a mere tale and just that, the entire eye (sclera, iris and pupil alike) loses any sensible color and turns a lifeless black that, however, doesn’t seem to obstract sight.

Many fellow scholars have theorized that blood mages exhibiting signs of the second but, especially, third stage, are far less likely to be able to give up or even be cured of their aversive ways, if that’s even possible. Are they simply too far gone? Or is blood magic a demon of a far bigger extent we cannot even dare imagine?”

—From a letter found on a dead body by Inquisition forces, author unknown

Confession:  My suspension of disbelief is normally good and I’m willing to overlook a lot of sketchy physics if there’s a decent attempt at canon-compliant explanations, but the way Ryder just bloody stops as soon as the jumpjet boost ends is INFURIATING. Especially mid-air. That’s not how that stuff works, Bioware! Momentum does not just up and vanish! I don’t care if they did it for ease of calculating Ryder’s position or whatever, it’s just plain shitty physics on a whole new level.

Dragon Age Knight Errant #5 for Dark Horse

Ayyy, who remembers Sebastian from DA2? Yellow Dafodil’s are actually a metaphor for Chivalry. The kiss however also comes with thorns~

Another bittersweet conclusion! This is the last cover for Knight Errant’s five issue series. All five issues are out now so check it out if you haven’t already. Thanks as always to AD Dave Marshall!

I always enjoy making these, I’ll cross my fingers for more DA art. Hopefully this isn’t the end! 

All of the posts for Dragon Age 4/Retribution!

GENERAL DETAILS: (ALL VERBATIM FROM 4CHAN SITE) 
>Game takes place primarily in Tevinter but we’ll have missions in the Anderfels, Seheron, Antiva, Deep Roads, and the Fade, etc..
>60% of the game world is represented by the capital city of Minrathous which is 200 times bigger than Denerim in DAO.
>Minrathous will be a open and living city with moving npcs that walk around, buy goods, do busy work,, think of how npc’s acted within Novigrad in the Witcher 3.
>The city will have large temples, statues, large buildings and towers, markets, docks, fountains, giant walls which you can explore and other cool areas like a coliseum and even an aqueduct which you can climb.
>If you hadn’t noticed yet Minrathous will be heavily based on imperial Rome and Constantinople and in lore is the largest city in thedas with nearly 1 million inhabitants. 
>The city is divided into 5 zones/districts with no loading screens to get into each one so it’s all integral.
>The districts include, the noble district which is in the upper/Northmost part of the city set on a hill which will have three different staircases that can get you in and out of the district.
>Within that district you have a smaller district encased in marble walls and only accessed by gate called the Imperial quarter which houses the Imperial Senate house, the Grand Library of Tevinter (lorewise its equivalent to the library of Alexandria and is nearly impossible to get into - there will be a quest dedicated just to that place), Archon’s Palace, the grand temple of Dumat and senatorial mansions.
>The lower half of the city includes includes the market district, the “plebeian/worker class district”, the coliseum district which also includes an academy of magic, the library of minrathous, imperial army headquarters and finally the poor district.
>The streets of Minrathous are all cobbled, the outside walls are large guarded by just as large juggernaut statues which are massive black golems.
>The city has three bridges that connect it to the outside world which you can also explore before being told to turn around.
>The other 40% of the game world will be large maps and dungeons similar to the zones in DA:I.
>One specific zone will be a swamp marsh area where you’ll get one companion and a tied story mission.
PLAYER CHARACTER:

>Your character can only be human for story reasons, that means you won’t be able to play as a elf, dwarf, qunari etc…
>Can play as male or female.
>There’s a CC filter on being homosexual, heterosexual or bi and influence some dialogue line as well as romance options.
>Your character’ last name is Lanius and will be referred to as such by all the NPCs and text.
>DAR will be more story and character focused than DAI, you have a mother and father and a dead male/female that’s interchangeable based on your sex ie if you’re male you’ll have a dead sister and vice versa .
>Your dead sibling is dead before game and will be involved in a form of a quest with your own mother.
>Vastly improved CC system, you can literally make a young Liam Neeson type character if you wish, it’s that good and it’s the best CC system ever made.
>You’ll have 7 companions, 4 males and 3 females.
>Of those 7, one will be a dwarf, another an elf, and there’ll be a qunari companion.
>If you take any of these characters on mission with you within Minrathous prepare to have racist encounters and with the Qunari a literal bloodbath.
>The main female romance option of males is named Eva Scala and her father is senator Daedelus Scala leader of Populares faction of the imperial senate.
>Your father is a minor noble of the equestrian rank and is leader of the knightly class of Tevinter, he is in constant conflict with the patricians/senators especially Scala.
>The rest of the companions I’ll mention in the story bits.
GAMEPLAY:
>Will be more like DA2 combat and will have a vastly improved tactics system similar to DAO.
>Loads of build variety.
>Blood magic returns and your story is affected if you use blood magic/become a blood Mage.
>NPCS and companions will mention that a lot if you actually choose the blood Mage path.
>The canon is to play a Mage but you can still play as a warrior or rogue.
>The rogue is actually super fun to play as, you’ll actually be a stealth assassin type figure if you spec into it.
>Warriors are just warriors, still cool.
>Items system is the exact same as DA:I.
>RNG is more forgivable in DAR than DAI however the higher difficulty the less luck with RNG.
>Can craft weapons and armour.
>Can tint, color and modify your armour.
>Weapons are less final fantasy looking.
>Five different difficulties, easy, normal, hard, very hard, nightmare.
>No new game plus.
>Can customize companions.
>You have a den in Minrathous similar to the assassin’s den in Assassin’s Creed Brotherhood.
>You and Daedalus Scala lead this secret society known as the Old Order whose fundamental goal is to bring back the last two untainted old dragon gods to fight against a “greater evil”.
>You recruit people similar to how you recruited individuals in DAI and send them on missions of assassinations, political intrigue, resource gathering etc…pretty much similar to DA:I.
>You get rewards for mission completion including exp, crafting resources, rare weapons and items, and Old Order points used to unlock perks in the Perk system.
>The Old Order is integral to the story line but recruiting people and sending them off to missions is entirely optional.
>Attribute system returns and is pretty much nearly identical to DAO.
>Game is set in 9:51 Dragon.
>the Qunari have invaded Tevinter in six different invasion points.
>They’ve already conquered the northern half of tevinter except for Minrathous which is guarded by its powerful walls on land and by the Imperial Navy at sea.
>You’re apart of a southern tevinter relief force.
>Game starts off with massive cinematic battle.
>You pick your gender, do your CC, pick your class.
>You’re apart of a 4 man specialist commando force including yourself, Eva Scala which the commander, one warrior named Constantius, and a rogue named Justin (both of whom die at the end of the level).
>The first area of the game is the army camp area.
>Get assigned the mission by the general/commander Mage literally name Maximus Decimus (there’s there’s loads of name references to everything Rome and Roman including movies/TV shows) and dropped off immediately behind enemy lines.
>Your goal is too pretty much disable the Qunari warmachines (cannons) and destroy their supply train.
>There’s numerous cutscenes of a large grayish wolf stalking you.
>Kill trash mobs of Qunari and Dalish elves in alliance with them.
>Final battle of the level is with a powerful Saraabas.
>Get confronted after the grayish wolf finally appears and transform to a giant 10 foot tall armored figure.
>Pretty much destroys everything and sets giant balls of Fire on to the clashing armies.
>There’ll be a warden civil war that you’ll have to resolve.
>Assassination attempt on the Archon.
>Salos burning and killing tevinter cities and both Qunari/Tevinter armies.
>Second final level will be Solas essentially trying to destroy Minrathous just after you beat off a Qunari siege.
>Final level is traveling to the forest of arlathan to kill Salos/Solas.
>Ending choice is to kill, capture or save Solas.
>Solas is the main villain in game.
>Dorian cameo.
>Inquisition and Grey Warden both mentioned.
>Hawke/Stroud are in the Anderfell level.

Bioware Ladies Ranked by How Bullshit It Is You Can't Romance Them As A Female Character

1. Tali’Zorah Vas Normandy – Tali is so obviously into FemShep that it’s not even funny. The only possible excuse for this one is that they’re mutually pining for each other and too scared of rejection to see it through (which would be out of character for Shepard regardless of how you play her, so nah). Additionally, I am forever salty that someone who’s just so damn cute can’t be smooched as a Lady.

2. Cassandra Pentaghast – Have you seen her haircut? Her muscles? God damn.

3. Morrigan – Morrigan’s open and absolute distaste for men is such an overwhelming sign of lesbianism that it makes me question what the writers for Dragon Age were even thinking when they made her character. Were they thinking? I have my doubts.

4. Jack – Jack literally admits to having had past romantic and/or sexual encounters with both men and women, so it makes zero% sense that FemShep can’t romance her.

5. Bastila Shan – Bastila and KOTOR’s protag are quite literally soul mates. I really don’t need to say anything else.

6. Dawn Star – “Childhood Friends Having a Crush on Each Other and Growing Up To Explore Those Feelings, But Lesbians” would have made such a good arc, y’all.

7. Miranda Lawson – Other people have made this point before but it’s still valid so it’s unrealistic that the “genetically-engineered-to-be-perfect human being” would be straight (or British, for that matter).

8. Cora Harper – I think there’s a fan comic or something floating around out there about this but you Do Not roll with Asari commandos and come out the other side completely straight.

9. Ashley Williams – I can’t really think of any reasons why Ashley should be romanceable as FemShep other than that you can’t be straight in space, but that’s still pretty compelling.

10. EDI – I actually kind of understand not being able to romance EDI, and in fact I’m happy for her and Joker. That said, I’m still upset on principle alone that I don’t get to smooch a Robot Lady.

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