Dragon Age: Magekiller #1 for Dark Horse Comics

Well I guess everyone knows already so there’s no harm in telling you now. I have the honor of doing Dark Horse’s Dragon Age: Magekiller cover art! A comic that will begin in the capitol city of Tevinter, just before the events of Dragon Age: Inquisition. Interior art is being crafted by Carmen Carnero and the story will penned by Greg Rucka. And Dave Marshall and Roxy Polk are editing and directing. Normally I’d give a description but spoilers haha

Dragon Age: Inquisition Save Importer  – Allows players to transfer saves from PlayStation 3 and Xbox 360 to Playstation 4 and Xbox One (and PC).

And a more disconcerting fact for those still on last-gen consoles…

All future Dragon Age: Inquisition DLC will be available on PC, PlayStation 4, and Xbox One only, so we designed our Save Importer feature to help make the transition to a new console as easy as possible.

Read more at [DragonAge’s Blog]

Confession:  I’ve been writing a fanfic for over two years which is basically Origins retold from Alistair’s POV. I’m quite proud of it and it’s almost finished, but I’m struggling to put out the last few chapters. Tonight I realized why - I don’t want the story to end. I like Inquisition a lot and II has grown on me, but I will always love Origins the most.


If you wish to help with The Thedas Language Project (explained in this post), I have created a forum on which work will eventually be done. If you wish to help, please apply to the forums. 

You can find the forums here: http://thedaslanguageproject.freeforums.org/

Note that this forum is not a place to ask me questions about the projects. It is to HELP with the projects. This blog will still remain as it is.

  • Bioware:Hm? What's that? Solas Positivity Week?
  • Bioware:Aw, they all look so happy.
  • Bioware:It would be a shame if...
  • Solas fandom:IF WHAT
  • Bioware:If we announced that the Wolf Hunt DLC...
  • Solas fandom:-stops breathing-
  • Bioware:... will be released for Christmas :)

anonymous asked:

Have you heard yet that all future DLC will only be on next gen consoles? :(

Yeah, I just took a look at it actually. It is incredibly unfortunate, but I also understand why.

So in case anyone hasn’t heard, future Dragon Age Inquisition DLC will only be available on Xbox One, PS4, and PC, which is basically so they can narrow their efforts on creating expansive DLCs without having to save back a part of the budget and put extra work into porting them to older systems. Meaning future DLC will probably be heavy in content, which is both good for the game, but bad for old-gen players.

HOWEVER, this is not to say you lose everything from old games if you are old gen and not just because of the Dragon Age Keep. Bioware is actually instigating a save importer, so that games on Xbox 360 and PS3 can be completely carried over to newer gens when you invest in one.

Ultimately, I’m not surprised, since it was a matter of time, and I’m still a little disappointed. There’s not much to be done about it though and Bioware is trying to accommodate old gen players, by allowing the save migration and even multiplayer data migration.

You can read more on the save import being implemented here:

Dragon Age Save Importer

Liara in Mass Effect Andromeda

Guys could Liara still be around for ME Andromeda? I mean she was ONLY a hundred years old by the time of the original trilogy, and she is the one character you can’t get killed during the games (unless you really fucked up your state of readyness in ME3). Could she be a companion, a powerful matriarch or even the Asari counselor? Even if ME Andromeda takes place 800 years in the future, she could totally still be around! Holy shit I need this game.

Dragon Age Inquisition Multiplayer patch 1.09 out!

This whole patch is for multiplayer only and will not change anything within single player.


- 5 level 25 T4 weapons

- 5 level 26 T4++ very rare weapons

- 8 new level 22-24 T3 weapons

- 1 new t4 accessory

- 19 ‘new’ t3 variant uniques

- 13 ‘new’ t2 variant uniques

Proving Grounds:

- A tutorial level. Can be accessed from the class selection screen. It is played solo.

New Difficulties:

- Nightmare: Step up from Perilous in every way.


- All armors were refactored for level to provide more armor rating

- All armors rarity icon color has been modified to be consistent with items

Bug Fixes/Changes:

- Stonefist combo detonators now deal damage

- Footsoldier’s Block ability was drastically reduced in effectiveness

- Virtuoso’s Sing-Along upgrade fix

- Potions cannot be used while Simulacrum is active

- Simulacrum resets all cooldowns when it triggers

- Taunt now generates support XP

- Barrier amount reduction

- Duelist projectiles now have friendly passthrough

- Guard passives Bulwark and Untouchable Defense now grant 50% more guard instead of 25%

- Fade Cloak no longer has global camera shake

- Damage boosts for the following passives: Cull the Herd, Razor’s Edge, Blinding Terror, and Overwhelming Force

- Reaver now has base heal 2% on hit and increased health per level

- Creature Archer’s  Evadeshot (AKA 360 No Scope) deals reasonable damage now

See the original Bioware post HERE