I re-drew a bunch of NES/Famicom video game box art! They’re all tiny because I made them to print up as stickers, replicating NES cartridge labels.
Hello I had questions, and you came up via google. :) I have no idea if this is appropriate to your knowledge. Myself and a friend are making our very first game. I'm a skilled graphic designer and an illustrator, and my friend is a great coder and has a license for Unity. We're both new though to game design, despite our skilled backgrounds. I'm making art assets in pixel art, but I'm unsure what resolutions I should be designing towards (mobile). Thoughts? Pixel characters 100x100px. Thanks!