i was like truly disappointed to learn that bethesda (famous game studio) is not actually native to/named after the small bleak north wales town i grew up in. i had no reason to actually think that i just assumed all my life that they were like a welsh company who Made It Big in america. maybe bc i used 2 play morrowind a lot as a kid and idk it seemed very Welsh to me. im not actually a fan of most bethesda games and i fucking hate north wales but listen i had the smallest tiniest feeling of hometown pride whenever ppl would mention skrim or fallout was made by bethesda
“But Fallout 4′s dialogue system is terrible!! I need more options than ‘positive,’ ‘negative,’ ‘sarcastic,’ ‘questioning,’ and ‘murder,’ so I just went right back to Fallout 3/Skyrim”
But… both of those games, for the most part, had far fewer dialogue options than that? I can only think of a few specific moments in Fallout 3 (most of which were in the prologue) that gave you more than a small handful of varying options, and then after that you tended to have two or three at most, and Skyrim, holy shit, if you had two different dialogue options for something then you were lucky.
Most of the time in past Bethesda games, your only options were a list of questions that gave you backstory, and then one single dialogue option to move the story forward. Sometimes you had two, maybe three, and these would only happen when you were at the Decision Stage of a quest. But for the vast majority of the game’s content? Dialogue wasn’t where you did your roleplaying.
Bethesda’s always been terrible at creating player dialogue. That’s never been the draw to the game in the first place. It wasn’t until Obsidian made New Vegas and displayed how good player dialogue can be that anyone even noticed.
I genuinely don’t understand how this “Fallout 4 sucks because the dialogue system is terrible!” argument even caught on in the first place. Oh, boo-hoo, you only have four choices on what to say? That’s not enough roleplaying for you? Go back and play any past BGS game. If that’s actually a problem for you, then you will fucking suffer, and Fallout 4 will start looking like game of the year material.
If you claim to have enjoyed Fallout 3 or Skyrim’s dialogue systems, but you don’t like Fallout 4′s, then your problem isn’t what you think it is. You’re being given more options. That’s not the issue. Your problem might be the fact that your character is voiced (an argument that’s caught on that I do understand and sympathize with), or that you can’t go through a lot of dialogue for a second time, or maybe you’re just jumping on the bandwagon.
But you just simply can’t bring up “Fallout 4′s dialogue system is too limiting and I need to be able to do more in a conversation” as you main argument for not liking the game, and then pretend like Bethesda did it better in the past. You have your nostalgia goggles on. Simple as that.
Heyo! So to explain the sudden onslaught of art…I been working on some stuff on the side and only just recently have I been able to show it. Just so happens, I finished a personal piece for a gallery show right around the same time :D.
Anywho, I did this about a month and a half ago or so. I got to work with Treehouse Brand Stores (now Geeknet) and they wanted me to do a “badass illustration of Power Armor from Fallout”. It was so much fun to do, and I think I found a fun technique for adding texture. I should also mention that the first 4 images are the final and close ups. After that is the WIP shots.
Thanks to Jeremy McHugh and Jon Schindehette for making this possible!
If you’re interested in BUYING one of these babies, go here.
Get the shivers with this amazing rendition of Dragonborn performed by the Swedish choir Orphei Drängar
Wow. After listening to this I’m ready to take on an army of dragons… or wrap just myself in my Skyrim hoodie and boot up the game for old times sake. Performed by the amazing Swedish choir Orphei Drängar, Dragonborn is just one of the pieces performed in the new Greatest Video Game Music III Choral Edition by X5 entertainment. It’s available now over on itunes and Spotify. That 80-piece choir performance of “Hymn of the Fayth” from Final Fantasy X is beautiful.
BOY, do I have something sweet to show to all of you about DOOM's skies!
Remember Blackmantis, the incredible Doom fan who was (and still is) hunting the source for each one of the game assets and found out about the toy used for the BFG? Well, it turns out he found the source for some of the skies used in DOOM and Doom 2: Hell on Earth.
As some of you may know, Episode 1, Knee-Deep in the Dead, uses a gray sky with mountains, a sky that has become iconic in retro gaming culture, partially because, as many other assets found in DOOM, it was sourced from a real picture taken in Yangshuo, a beautiful city in China with some gorgeous mountains. Said picture was included in a CD called “Media Clips”, released by Aris Entertainment around 1992 (that would explain why it was used in DOOM, since the game was released in late 93). The exact picture in question was taken by Tom Atwood, in Yangshuo Cavern, near Guilin, China
Of course, almost every DOOM fan knows about this, so the reason why I’m doing this post is because the fun doesn’t stop here. Blackmantis found out about this sky right here. When you see it…
You don’t? Okay, let me help you a little bit.
Isn’t that…yes, the Doom 2 sky was sourced from this picture! It seems that they took a fragment of this picture and they made it tile horizontally, to avoid making it look ugly in-game. Trust me, a sky texture that doesn’t tile is not always a good thing to look at in Doom.
Now let’s take a look at this picture from the Columbia shuttle taking off.
Nothing? Well, here it goes.
Okay, so this part right here is interesting. Doom 2’s city sky is a combination of this picture, and the unused Doom 2 art made by Julie Bell, part of the destroyed buildings, to be more specific.
All of this was posted in this Doomworld thread right here. Another Doomworld user called Jaws In Space discovered that the canyons in the sky graphic used for Episode 3: Inferno were sourced from a picture taken inside the Carlsbad Cavern, located in New Mexico. Naturally a fragment of that picture was cropped and edited to match the hellish tone.
At the same time, Blackmantis found the picture used for the background in the Hell sky, which is…
This one! If you don’t see it, then here’s the hellish sky texture overlapped with the picture itself.
Now you might wonder, is there a place where I can download that CD with all those old pics?The answer is yes, and it actually has been uploaded in The Internet Archive inside their Shareware CD collection! You can grab a special edition of the MediaClip set right here! (220MB)
It’s only a matter of time until they find the source for the sky texture used in Episode 2, so stay tuned and be sure to spread the word!
The fact that Bethesda thinks that Maxson is what a 20 year old looks like and that MacCready is what a 22 year old looks like is just making me wonder what the actual ages of a lot of characters from past Bethesda games really are