At what point does a campaign die?

Real life sometimes gets in the way, a session or two get missed. We’ve seen car trouble, holidays and other-halves’ shift patterns get in the way before, but we’ve always got back together. 

We’ve seen players drop out for one reason or another; first was the original PC party fighter, two years ago now, and then the cleric over the summer, but we’ve carried on. New players have joined over time; we even had to turn away players because we had a full house.

It has been seven weeks since our last game. That’s not long enough to call it dead, but it is by far the longest we have gone. I am worried…

It was October 2012 when Arith’s adventure began. I was a different person back then, a stoic ranger quite unlike Mentathiel, but I have been there by his side since that day. Two of us against the darkness. A fighter joined the next week, Jensen, and we set out.

Over time, we gained a cleric in the form of Gracus, watched Berric die and be reborn, rescued and recruited the warrior Ulric, encountered Mentathiel the rogue, and finally lost Berric when the opportunity came to heal. In recent weeks, we met the monk Jenni, but have not had the chance to get to know her. We also lost Gracus to events beyond our control.

It has been over three years since the adventure started, but so many threads remain unresolved. The Whispering Way have not been stopped, Mentathiel and her sister Kendra have not been reunited, Mentathiel and the demon Jarahmeel have not yet resolved their relationship issues.

The campaign stands at the opening of the final chapter, but it seems to have stalled. I wonder if I could have accepted the story ending before the epilogue had fully resolved those loose secondary plots, but the final chapter? We are close to seeing the final battle, saving or condemning the world, and it’s all gone quiet…

It’s sad to see any roleplaying campaign die, but after three years, I have a lot invested in this.

October 26, 2015

NBD when your morning run is literally in the middle of apt he country and you’re running past cows, grassy green fields, and horses. That’s how I started the day off. You could say it was… alright.

That was followed by a delicious lunch, a headache, a nap, and finally promenading in the surrounding forests and in paths between the corn fields. My day was pretty mediocre… JK. It was quite awesome.

I’ve been able to read a lot more lately too, which I love. I finished Palo Alto by James Franco and absolutely hated some stories, while I was completely entranced by others. I would highly recommend reading it if you have the slightest interest, I loved the movie as well. I’m almost done reading Why I Read: The Serious Pleasure of Reading by Wendy Lesser.

Now, je suis fatigue et je voudrais… to drift off on a cloud filled with delicious dreams.

Mentathiel and interpersonal relationships

I suppose the only person Mentathiel did not get on with was Berric. They just had such diametrically-opposed views despite sharing the same nominal alignment and half a skill-set. Berric was quiet, thoughtful and yet implacable when he set his mind to killing where Mentathiel was outgoing and willing to kill only when things went wrong. Mentathiel just couldn’t get comfortable with his single-mindedness and lack of moral flexibility, a trait we will see again later. 

Unlike the ranger, Ulric has cracked jokes. Ulric has probably even smiled under that (creepy) mask. Ulric knows how to complement her skills and they work as an effective pair in combat which quickly leaves gently-twitching corpses and a lot of blood. She’s never going to have an in-depth conversation with him, never going to debate the finer points of poetry, but he’s got her back and she’s got his.

As far as Mentathiel is concerned, Gracus is a problem. He’s not a bad person, not a danger to her, not even someone she dislikes. They’ve pulled each other’s backsides out of the fire (perhaps he’s done it more, but who’s counting?) and fought back to back, but their moral codes don’t ever seem to mesh that well. It’s not just about Jarahmeel, it’s about how comfortable he is with killing too and about necessary evils and the general sense that any plan she concocts with Arith includes the same caveat; don’t tell the cleric…

Finally, Arith… Oh, the tomes she could write about that boy… And there’s part of the problem. She sees him as a boy, not a man. He’s trying too hard to be some kind of arch-wizard in her mind and that leaves him trying to be too firm and dour. Yeah, he’s seen some awful things, but so have they all. He’s also morally compromised and not in the way she’s comfortable with. It’s a shame, because she does kind of like him; he’s the only one in the party near to her age (though not being human, she’s kind of older and younger than him at the same time) and that probably makes a difference. There’s nothing romantic there, but I think she kind of wishes she knew how to fix him. She found her equilibrium, so there’s some hope that he will find his somehow, but there’s also the chance that she can’t save him and will end up having to stop him instead.

Willow mit dem Almost Skateboarding Team bei The Berrics zum 10-jährigen Jubiläum

Willow mit dem Almost Skateboarding Team bei The Berrics zum 10-jährigen Jubiläum

External image

Almost Skateboards feiert Geburtstag, 10-jähriges Jubiläum um genau zu sein. Youness Amrani ist Pro und Deawon Song hat den Berrics Manual Contest “2 UP” gewonnen. Es läuft gut für das Almost Skate Team und Willow rockt die Berrics Skatehalle:

The Berrics: Almost Skateboards 10 Year Party:


External image

Mehr über Almost Skateboards:

View On WordPress