If you like upholstery cleaning videos with those wet extraction vacuums (or just cleaning/washing videos in general), here’s a whole 12-minute long video of someone cleaning a couch with one, with relaxing tropical music in the background!
On a more negative note, the one criticism the feels necessary to
highlight is the writing. The writing is arguably the weakest element of
Gorillaz and it’s already been apparent in the bios that just came out and the switch in writers.
Throughout the series they’ve straddled the line between comedy (G-Bitez, Cribs, Murdoc tangents) and
dealing with serious topics for example, the entire plot of Plastic
Beach. Sometimes they pull it off, and other times it can be confusing for fans to distinguish between what is meant to be taken seriously and what’s meant to be laughed off. This phase they seem to be continuing this with Murdoc drinking
more and 2D having Stockholm Syndrome, yet also keeping up the humorous
side with 2D making friendship bracelets, eating a whale named “Massive
Dick” etc. Usually this isn’t too big of a deal because the music is at
the forefront. However, if they’re going to follow through with a full-length
TV show I strongly believe it would be best for them to make a final decision about
the direction they want to take and stick with it.
Additionally, if they choose the
humorous route, they really ought to tie up the loose ends in 2D and
Murdoc’s relationship. While I love the idea of a slice-of-life type
series where they live as roommates getting into different shenanigans
(or w/e they come up with) it’s going to be hard for me to fully enjoy
it if they don’t address the 2D and Murdoc history on some level. Plastic Beach felt very climatic in that it portrayed a 2D that was
angry enough to retaliate against Murdoc and openly express a growing
dislike and disillusionment with him, and a Murdoc in the midst of a
breakdown and having the the good and bad side of him represented in the form of spirits that were haunting him. Plastic Beach seemed to be setting up for some sort of change, whether it meant to or not. The fact that their relationship in phase 4 seem to have been reset, the events of the phase leaving virtually no impact is
glaring enough. To completely skim over the aftermath, to explain it
away with “gap years” and leaving fans to assume everything happened
off-screen and that “it’s all okay now” would do (and is doing) a significant
disservice to both of them. TBH I always thought they wrote themselves
into a corner with Phase 3 by stumbling into themes that maybe they did
not prefer to fully portray or dwell on, but I hope with this show (if
it happens) they can build off of past story arcs and give the
characters, particularly 2D and Murdoc, a chance to finally grow.
Okay I’m not here to say that the Sonic Adventure games have perfect level design, because they don’t, but here’s the thing:
In both Sonic Adventure games, most levels had distinct areas. For example, in the first level of SA1, Emerald Coast, I can remember mostly off the top of my head how I would finish the level (beach resort, coast, orca, hill, forested area, wall run to a passage, big drop, cliff path, jump pad, raised path, beach path, capsule). Same for a lot of other levels in SA1, and to an extent SA2.
With most “modern” Sonic games, I don’t really get that feeling, it’s much more of “this is a forest level, this is a factory level, next up is a water level, etc. etc.) and I don’t really have a mental image of where things in the level are, it’s just “run to the end”. The same assets are used all over the level, and to my knowledge there aren’t any landmarks.
Modern games are actually a lot more refined than the Adventure games, but overall I feel like the aesthetics and landmarks in each stage needs work.
Only two (or three?) more crazy roads to hide under the terrain. Well, this is what you get when modifying the terrain and lower it to beach level. If you wanna know how to edit your road layout, check out @criquette-was-here‘s tutorial.
In the first mission of Pinna Park in Super Mario Sunshine, Shadow Mario is visible on the other side of the park’s gate at the beginning. Zooming in, we can see that Shadow Mario is standing on a block rather than on the ground. This is because Shadow Mario has gravity physics and can only stand on solid surfaces, but the area inside the park does not have collision while Mario is in the beach portion of the level. In addition, the block is slightly too small and causes Shadow Mario’s leg to slide off intermittently.