do you ever think about how wendla and moritz were chosen to be deaf to symbolize how hearing people (Melchior) can easily manipulate deaf people? or how society doesn’t treat them the same because of their lack of hearing? that Ernst is also deaf but Hanschen treats him the same as a hearing person (asking about the sound of the bells) to show there is not isolation and that he loves him no matter what??? or if it’s the characters who need more support, the voices, to show the depth of emotions inside of them? I have so many questions and no answers
A/N: This was a request from @ihavetwobuckystomyname a very long time ago, and I’m super sorry that this took so long to write, hun! I hope you enjoy it! There’s a song that goes to this as well and it’s right here if you wanna listen!
Body Language - Reader and Bucky have been in a relationship for a while, and she’s ready to take the relationship to the next level. But Reader has a small problem: she’s deaf.
Pairing: Bucky Barnes x Deaf Reader
Warnings: Smut. Language. Slight mentions of past neglect. Bucky being adorable. NSFW!
There are initially four different ways to use the Bestow Curse spell in D&D 5e. Those are as follows:
Disadvantage on ability checks and saves for one ability score
Disadvantage on attacks against you
WIS save or do nothing during a given round
+1d8 necrotic damage when you damage them
The spell normally lasts for a minute, but if cast with a 9th level slot, it lasts until dispelled, which is worth noting because the best curses last until dispelled. if cast with a 4th level slot, it lasts for 10 minutes. A 5th level slot is 8 hours. A 7th level slot is 24 hours. These all have their uses for creative players, but the best part of the spell by far is the encouragement to invent your own curses, which many players and DMs have taken as a challenge for their own creativity. So while it is certainly not new, it’s my turn to take a crack at it!
* - A curse marked with an asterisk is a 9th-level only curse due to its powerful detriment or long-lasting nature. But who is to stop you from enchanting an innocuous item with such a curse?
Hair Growth/Loss: You are cursed to grow hair at a rapid rate for the duration of the curse or else lose all of your hair (it grows back after the curse ends).
Mute/Deaf/Blind: You are rendered either mute, deaf, or blind for the duration of the curse.
Forbidden Speech: You are cursed to never speak about a certain subject, topic, or word for the duration of the curse.
*Rapid Aging/Deaging: You are cursed to either age by one year each day, or to grow one year younger each day. After you reach your final day, you die.
*Phylactery: Your fate becomes tied to a creature or object. If the creature or object is slain/destroyed, you die as well.
Ugliness: You are cursed with horrible deformity for the duration of the curse. You have -5 on Persuasion checks and Deception checks for the duration and are easily noticed and shunned by most humanoids of any race.
image source: Evil Dead 2: Dead by Dawn
Possessed Limb: One of your limbs (usually an arm) acts on its own for the duration of the curse, usually attempting to harm its host, harm others, or sow chaos.
Petrified Limb: One of your limbs becomes petrified and is unable to be used for the duration of the curse. It could turn into any solid mineral like stone, iron, glass, salt, or gold. Any damage it takes is retained once the curse is lifted.
Funny Looking: For the duration of the curse, anyone who you attempt to communicate with bursts into uncontrollable laughter. This does not prevent hostile creatures from attacking you, but prevents them from speaking.
Lichsight: For the duration of the curse, you can see the spirits of the dead. Whether real or illusory, you cannot communicate with them and you must make a WIS saving throw each round or become frightened and run in a random direction or cower in place (50%/50%).
Butterfingers: Each round while the curse is active, you must make a DEX saving throw. On a failed save, you drop whatever you are holding and cannot pick up or hold anything for the rest of the round.
Forgetful: You have a tendency to forget things. During the curse, whenever new information is revealed to your character, you have a 50% chance to not be able to remember it, even after the curse has ended.
*Lady of Shalott: You are doomed to die if you ever lay eyes directly upon another being, and must therefore look at the world through a mirror and avoid direct sight of others. The difficulty of maneuvering a hand mirror or the necessity to close your eyes effectively makes you blinded while in combat, imposing disadvantage on attack rolls.
Stingy: During the curse, you must make a WIS saving throw whenever you intend to part with money. On a failed save, you opt not to spend your money on it. You cannot make another such save for the same purchase, even from a different seller.
Empty Coinpurse: You are compelled to buy things until all of your wealth has disappeared. You will even go so far as to barter your own goods once out of money. Whenever you find something for sale, you must make a WIS saving throw. On a failed save, you will do anything you can to attempt to purchase it or trade for it. Only if the seller refuses three times will you give up.
*Baleful Polymorph: You are transformed into a small creature or tiny animated object for the duration of the curse. You retain the ability to speak using a disembodied voice emanating from the creature or object, usually paired with animation like a moving mouth (if a creature) or a mouth-shaped part (if an object; like a book opening and closing its covers and such). You can move with a move speed of 10 ft. per round if an object.
image source: Star vs. the Forces of Evil
Talking Tumor: You grow a tumor-like second head that can speak that embarrasses, berates, or otherwise annoys and inconveniences you. It has +6 for Persuasion, Deception, and Intimidation checks, helping it be a complete jerk.
Evil Aura: Plants within 15 ft. of you wilt and turn brown or gray and animals within 60 ft. feel afraid or threatened by you for the duration of the curse.
Bad Taste: Eating food or drinking water causes you to become poisoned for 1d6 hours, or for the duration of the curse.
Bad Luck: Whenever you have advantage for the duration of the curse, you instead have disadvantage.
*Prophecy: You become destined to die under certain circumstances. Whenever it is possible for those circumstances to be met, you must make a relevant saving throw (falling boulder? DEX save. Poisoned apple? CON save. etc.) or begin dying. The victim cannot be threatened by the curse more than once every 2d4 hours. The curse will take increasingly convoluted measures to try and make the prophecy come true the longer the curse lasts.
*Guardian: The victim is polymorphed into a hostile creature of CR 6 or less. The victim is given some sort of command like guarding a location or spreading suffering, and will continue to do so until the curse is lifted or they are slain. They revert to their regular form if they are slain. The victim cannot communicate and is hostile to all creatures. The creature becomes immune to the charmed condition.
image source: Sleeping Beauty by Henry Meynell Rheam
Slumber: You fall into a deep slumber and cannot be awoken until the curse is lifted.
Eternal Rest: If slain while under the curse, you cannot be resurrected by any means even after the curse fades.
Phantasm: You believe that you have been polymorphed into a small creature (like a toad or chicken) and act as such for the duration of the curse.
Unquenchable Thirst/Hunger: You feel eternally hungry and thirsty. You must make a WIS saving throw whenever you encounter food or drink, no matter how dangerous or questionable it might be (swamp water, obviously poisoned food, moldy bread, etc.). On a failed save, you consume it.
*Obedience: Whenever someone you can understand issues a verbal command to you while you are cursed, you are compelled to obey. You may attempt a WIS saving throw to resist a given command for one minute.
Hold your tongue! (Ella Enchanted)
Magical Immunity: You become immune to nonharmful spells for the duration of the curse. Spells cast by enemies or damaging spells still affect you, but healing spells and buffs do not.
Unhealing Wound: A wound you have will never heal. Your maximum hit points are reduced by 2d4+the caster’s spellcasting modifier. This curse cannot reduce a creature’s health to 0 in this way.
*Wandering: While under the effects of the curse, you are compelled to wander. Each day at dawn, you must leave and never return to the same city/town or 2.5 mile radius (if in the wilderness).
*Deadly Descendants: All of your descendants are cursed to kill their birth parents, whether intentionally or not.
*Lonliness: You are cursed to die alone. Anyone you become romantically close to or close friends eventually leaves or dies or meets a horrible fate.
*Gargoyle: You are petrified during the daytime and return to normal at night for the duration of the curse.
Voyager: You cannot set foot on dry land for the duration of the curse, taking 1d6 psychic damage each round that you do.
Yes, there’s always a Wish spell or a Remove Curse spell, but I often believe that if any cleric can remove a curse it undercuts the drama of the punishing spell. Instead, use an alternative way to remove the curse. Most of it depends on how the curse was placed and the reasoning behind it. For instance, if you refuse to give a gypsy shelter from the cold in your luxurious castle, you might get transformed into a beast until someone falls in love with you. Here are some ways that one could feasibly break a curse (if the situation allows).
Give back an item that was stolen from the caster
Complete a quest or mission for the caster
Kill the caster
Pass the curse onto someone else (through some deliberate means like a handshake or kiss or losing a wager)
Seek out a powerful extraplanar being
Seek out special magical ingredients for a cure
Find a loophole in the wording of the curse (either through tricky wording or by finding a liminal loophole. “No man of woman born” could exclude a man born by C-section. “Neither day nor night” could exclude twilight)
Change your alignment (an evil or chaotic character learns to be good or lawful.)
Change your ideal or traits after learning some sort of lesson
Overcome one of your flaws.
Let the curse run its course instead of fighting it.
Find true love/True love’s kiss etc.
Prove your worth to the caster
Atone for past sins
Selflessly risk your life for someone else
Convert a creature to worshiping the caster’s deity
Avenge the caster
image source: Disney’s Beauty and the Beast (1991)
Feel free to use this list and add to it your own ideas for curses! There are so many possibilities that it’s never out of the question to find a new curse that uses arbitrary magical rules to drive the plot of a story. I guess that makes curses the sitcoms of the fantasy world.
Langst where he comes out of a pod and discovers he's deaf or blind you can write two separate scenarios or pick just one but imagine the extra langst from him blind and not being able to be the sharpshooter anymore, which is one of the few things allowing him to hold onto his identity vs the extra langst with when he and the team realize he cant hear and how much more difficult communication will be (especially when in the lions) making lance feel like he's more trouble than he's worth
Ohhh I’ll do both!
They both will start the same way just fyi
Lance stumbled out of the pod, falling into something soft, yet firm. The next thing that he knew was that he was being hugged.
“Lance!” Hunk cried!
Knew it, Hunks hugs are the best. Lance reached up to return the hug.
Lance pulled back a little and started to rub his eyes. That’s weird, I usually can see when I come out.
Lance listened to his team tell him about what happened, something with an explosion and Lance was standing a bit too close to.
Lance nodded his head when Shiro gave him the “You Have To Be More Careful™” Speech. Lance was too tired to pay attention.
Lance kept rubbing his eyes, why am I still seeing black? Wait! He only faded back into the conversation when Coran mentioned him getting food.
Everyone agreed and started heading out of the room, only stopping when they realized Lance wasn’t following them.
“Lance, buddy? You coming?” Hunk questioned as he turned around and noticed tears streaming down Lance’s face. “Hey what’s wrong?” Hunk rushed over to his best friend.
Lance wiped his eyes again just to make sure. “I can’t see.”
After running a few test on Lance, Coran concluded that Lance had gone blind due to being close to the explosion.
Lance was devastated, he lost something that he never thought he would.
The team tried to help him and make him feel better, but they did nothing against Lance’s thoughts.
Lance couldn’t do anything, he found himself with Blue a lot more since he could see out of her eyes. Blue helped a little but not a lot. What did Lance expect, she was a giant metal lion, she wasn’t perfect at everything.
Shiro walked into Blue’s hanger, he needed to get Lance for dinner. Shiro approached Blue and thanked her when she let him inside. Shiro walked up the ramp and found Lance sitting in the pilot chair shaking slightly.
Shiro swallowed. “Lance? You alright? It’s time for dinner.”
Lance nodded his head but didn’t make an intention of moving.
Shiro walked over to him and wrapped his arm (awkwardly) around the boy, trying to make sure the chair didn’t dig into him.
“Lance, you can tell me what’s wrong.” Shiro whispered.
Lance took a huge intake of breath and covered his eyes with his hands. “I can’t do it.”
“What do you mean?” Shiro inquired.
“I can’t contribute to the team anymore. I can only fly Blue, that’s all. I can’t help you save prisoners, I can’t protect you all outside of your lions. I can’t even shoot my gun. I was the team sharp shooter, I can’t even do that.” Lance started to shake even more.
Shiro hugged Lance even tighter. “Lance, you don’t bring the team down. We just have to work around this. You will still be able to help people.”
Lance leaned into Shiro a bit more. “I’ll never be able to see my family again. I won’t be able to see how my siblings grow. I won’t be able to see my mom. I won’t be able to see the ocean. I won’t be able to see Earth.” Lance started to sob.
Shiro didn’t know what to do. He couldn’t tell Lance that it would get better because it wouldn’t. Shiro fought back his own tears and hugged Lance tighter and held him as he cried.
Lance stumbled out of the pod, falling into something soft, yet firm. The next thing that he knew was that he was being hugged.
“Lance!” Hunk cried!
This must be Hunk, I would recognize these hugs anywhere. Lance reached up to return the hug.
Lance pulled back and looked at Hunk, he quickly noticed that Hunk was moving his lips but no sounds was coming out. Lance started to clean his ears with his pinky. That’s weird.
Lance looked around the room and his eyes fell on Shiro who was talking to him, Lance still didn’t hear what he said.
“What?” Lance said. He must of said to loud because everyone jumped and looked at him confused.
Lance watched Shiro take a breath and start to move his lips again. After a few moment Shiro’s lips stopped.
“Can you repeat that?” Lance asked again. Or he think he asked. He couldn’t hear his own voice. Man it’s like I’m deaf or something. Wait.
Lance nearly pealed out of his skin when Coran slapped his back. Lance stared at the man, who was obviously talking to him.
Lance was about to cry. This can’t be happening. Lance pushed past Coran and walk over to a counter on the other side of the room. He grabbed Coran’s tablet and pulled up the messaging part. Lance quickly drew on the table 3 words, that tore his heart out. He flipped the tablet around and showed his team. I can’t hear.
The team quickly realized that Lance losing his hearing would affect them in many ways.
Training in the castle was alright except trying to form a plan. It wasn’t Lance’s fault he learned the plan and went with it, he didn’t know when the team switched it up on him.
Flying in the lions was almost unbearable. The team couldn’t talk to Lance, he never knew what they wanted. The lions would try to help him but it wasn’t perfect 100%.
The team wasn’t the only one struggling. Lance was fighting every urge to just scream. He never liked the quiet before. He didn’t like it growing up and he didn’t like it now. He grew up in a huge family, so noise made him feel at home.
Now Lance was stuck with a tablet and watching people talk but never hearing. Even when Lance sat in Blue, he couldn’t hear anything. Lance just wanted to hear one word. He wanted to hear anything. Lance curled up into a ball in front of Blue. He wanted to hear anything. Lance started to shake, and then cry. He wasn’t sure how loud he was being but he didn’t care. What would they do, yell at him?