be on the lookout for additions

youtube

Generation 2 is headed our way!!

“More than 80 Pokémon that were originally discovered in the Johto region in the Pokémon Gold and Pokémon Silver video games, as well as Pokémon with gender-specific variations, will start rolling out soon in Pokémon GO.

New Evolutions: There are now more opportunities to evolve your Pokémon in Pokémon GO than ever before. Some Pokémon originally discovered in the Kanto region will soon be able to evolve—into Pokémon that inhabit the Johto region! Be on the lookout for new Evolution items at PokéStops, which you’ll need to evolve some Pokémon.

New Encounter Gameplay: When you encounter Pokémon in the wild, don’t be surprised if they react in new ways as you’re trying to catch them. You’ll also notice the addition of new item carousels that allow you to select Berries and Poké Balls directly from the encounter screen. Hone your skills and catch those elusive Pokémon!

New Berries: Pokémon enjoy eating Berries, and you’ll have the opportunity to get two new Berries by spinning the Photo Disc at PokéStops—Nanab Berries and Pinap Berries! Giving a Pokémon a Nanab Berry will slow its movements, making it easier to catch. The Pinap Berry doubles the amount of Candy you’ll receive if your next catch attempt succeeds.

New Avatars and an Expanded Wardrobe: Now you’ll be able to give your avatar a complete upgrade! Customize your look with a whole new selection of hats, shirts, pants, and other items.”

I’ll be expecting this to drop this weekend, so be on the lookout trainers!

3

Tonight, be on the lookout for an additional weapon at Ammo Knights! Sources inform us that the Custom Splattershot Jr. will be added to Sheldon’s inventory. This weapon offers the same functions as the Splattershot Jr. but comes with different supporting weapons. Thanks to its Autobomb sub and Ink Storm special, it has an advantage in assisting teammates from aside or maintaining turf. We will research this further.

FIC MASTERPOST

It was suggested that I post all my fics in one post, so here it is! I’ll update this with new fics and chapters as I go, so be on the lookout and feel free to check out my completed works. 

All fics are Klance focused.

Artwork done by the talented @sianobis​  [do not repost].

Works in Progress

Posted:

Roll Initiative - D&D/College au

Clueless- Cops and robbers au

Full Moon Roast- fic war with @watsonthebox

Love on the Battlefield [Part 1 completed] - Demigod au

Coming Soon:

For Fox Sake

Completed

Short (1k-2k words):

Falling into Place -  Lance and Keith have been dating for a few weeks, sleeping over and kissing and what have you, but Lance has a nagging feeling about something being wrong…


The Name Debate -  An engaged Keith and Lance have a conversation about their last names. 


Blue is Greener than Purple -[Based on a prompt]

Medium (2k-6k words):

Sunday Shift - Retail au


Jealous much? -  The crew make a stop on a foreign planet, and Keith talks it up with a local alien hottie. Lance watches (spies. hes spying) and becomes jealous. 


What a Wonderful Space - Lance finds himself homesick and in the presence of a ukulele, which leads to a song. But apparently voices travel far in the ship…


Comfort Beneath the Covers -  Its awkward, cute, intimate and fluffy. :)


A Cure for Nightmares - Explicit rating (smut)


He’s My Stranger. - Highschool au (train encounter)


Don’t Cry -  Follows right after Keith’s vlog


Do it Again -  Keith loses sight of Lance during a scuffle at a Galra base, but with Lance not answering any of their calls afterward, his brain immediately thinks the worst.

Long (9k+ words):

Moshed - Concert au

I’d Tap That - Morse Code au


Stick With Me -  In which Lance makes the mistake of touching a plant he knows nothing about, resulting in a rather ‘sticky’ situation for him and Keith.


He Who Hesitates - Food Truck au


Behind Blue - Lance b-day compilation


Home for the Holidays -  Being away from Earth affects the crew of Voltron, especially when it’s the holiday season.
Lance struggles with homesickness, Hunk throws a party, and Coran gets defensive of space goop.

Up in the Clouds- Flight attendant Keith vs awkward passenger Lance

Chikorita, Cyndaquil, Totodile, and many more Pokémon are nearly here! Starting later this week, you’ll have the opportunity to catch more than 80 Pokémon originally discovered in the Johto region in the Pokémon Gold and Pokémon Silver video games. We’ve also implemented some new features to enhance your Pokémon GO experience.

Additional Pokémon: More than 80 Pokémon that were originally discovered in the Johto region in the Pokémon Gold and Pokémon Silver video games, as well as Pokémon with gender-specific variations, will start rolling out in Pokémon GO.

New Evolutions: There are now more opportunities to evolve your Pokémon in Pokémon GO than ever before. Some Pokémon originally discovered in the Kanto region will soon be able to evolve—into Pokémon that inhabit the Johto region! Be on the lookout for new Evolution items at PokéStops, which you’ll need to evolve some Pokémon.

New Encounter Gameplay: When you encounter Pokémon in the wild, don’t be surprised if they react in new ways as you’re trying to catch them. You’ll also notice the addition of new item carousels that allow you to select Berries and Poké Balls directly from the encounter screen. Hone your skills and catch those elusive Pokémon!

New Berries: Pokémon enjoy eating Berries, and you’ll have the opportunity to get two new Berries by spinning the Photo Disc at PokéStops—Nanab Berries and Pinap Berries! Giving a Pokémon a Nanab Berry will slow its movements, making it easier to catch. The Pinap Berry doubles the amount of Candy you’ll receive if your next catch attempt succeeds.

New Avatars and an Expanded Wardrobe: Now you’ll be able to give your avatar a complete upgrade! Customize your look with a whole new selection of hats, shirts, pants, and other items.

Be sure to use the hashtag #PokemonGO on Twitter to share your experiences as you explore your local neighborhoods with family and friends. We can’t wait to see the Pokémon you catch!

- Niantic & the Pokémon Company

i found some interesting and disturbing imagery in bts about rachel’s impending death.

after you try activating the viewfinder and chloe can go explore you can look at the statue, and here are her thoughts about it:

“was this how historic axe murderers searched for their next victim?”

you can even perpetuate the sentiment by one of the graffiti choices:

“don’t axe, don’t fell” - which is a play of words on “don’t ask, don’t tell” - the rule everyone in arcadia bay followed except for chloe regarding rachel’s disappearance.

later when you sit on the bench and ponder there’s the usual cycle of camera povs, two of them are disturbingly grim. in both we see the eerie lookout the statue, aka “axe murderer”, have on rachel. from a script and camera direction point of view this is amazing - after the game establishes this is how chloe sees the statue we’re compelled to see that as well - we are chloe, after all. so when we supposedly drawing in some great scenery while chloe ponders, we can’t escape as players from the sinister feeling of this “axe murderer” watching at the exact spot rachel is at.

the first camera pov is the big picture on top, but the second pov in this picture above has yet another perturbing imagery - the hanging rope.

in addition to the obvious association of death by hanging (which doesn’t really have anything to do with the story besides the connection to, well, death), there are chloe’s thoughts about what was attached to the rope in the first place - the tire swing:

you can look at it and again hear what chloe has to say, and again it is not by chance that this is what we hear, exactly like “axe murderer“:

“if max were here she’d probably take a black and white photograph and call it ‘innocence lost’ or some shit.”

innocence lost. that is not here by mistake. there are quite a few ways you can interpret it, but i think it mainly has to do with two things:
about rachel - how she sincerely and innocently trusted that jefferson was only interested in photographing her, until that innocence was viciously broken to pieces.
about chloe - how she sincerely and innocently believed rachel was alive, until this notion was also violently broken.

it’s like this entire park scene is supposedly innocent but there’s just too much underneath the surface for it to be so. it’s not innocent, it’s disturbing as hell.

Hey all! I’m on the lookout for an additional back-end coder to help bring Mythaura to life. If this sounds like you, please don’t hesitate to send me your CV and rates to info@mythaura.com!

Laravel PHP Developer
- Proficient with the PHP Laravel framework.
- cPanel & WHM knowledge.
- Understanding of CentOS, SSH, mySQL, git repos, HTML/CSS/JS.

Tasks will include working with pre-existing front-end layouts, database config, additional PHP/Laravel config, and working within a team environment via Discord.

Signal boosts always appreciated ❤

firehawk12  asked:

Do developers think about "ludonarrative dissonance" when designing games - or specifically, whether gameplay contradicts the non-interactive story elements of a game - or is that just a thing that game critics/journalists think about?

We think about it too. It’s something we try to minimize, but it’s hard sometimes. Most of the time what we want players to achieve is a state of flow - when everything just gels and feels good. It’s really hard to quantify this state exactly, but ludonarrative dissonance invokes an uncomfortable sensation that bends or breaks the illusion for the player, and it breaks the sense of flow. Usually it stems from some form of inconsistency - either internally to the game or it’s a contradiction of generally-accepted real-life logic. 

For those unfamiliar with the concept, ludonarrative dissonance is that nagging feeling you get when Cutscene Batman refuses to kill the Joker during the story climax, but Gameplay Batman drives his batmobile into crowds of faceless generic criminals on the street while shooting rockets and guns into them for points and power ups. It feels very weird when that sort of thing happens, because it shakes you out of the sense of immersion and makes it very hard to get back. Unfortunately, the story and other gameplay elements like combat are usually developed in parallel, often without a lot of coordination between the teams. After all, the writers are more focused on the cinematics and the telling of the story via characters and environments, while the combat designers are often more focused on the second-to-second gameplay of compelling combat encounters with enemies and monsters. 

There are other elements of gameplay dissonance in addition to the ludonarrative variety that we are usually on the lookout for. One such example came from early in my career - a friend told me the story of playtesting a game and experiencing dissonance from internal inconsistencies. He was playtesting a game where water was tied to health recovery. Picking up small bottle of water would recover a little health. Water fountains were stationary sources of renewable health. So when he came to a waterfall, the first thing he did was jump in, and it resulted in instant death. He hated it because it wasn’t internally consistent with everything else the game had taught him up to that point. This lack of internal inconsistency can take many forms - colors, shapes, character behavior, combat, etc.

We try to catch it as we go, but sometimes designers are susceptible to tunnel vision too. If we’re too close to the product, we sometimes miss what should be obvious. We usually try to avoid this with playtests and sanity checks, but it does sometimes slip through for some reason or other. We usually don’t have the time or resources in the schedule to fix it by the time we recognize it, so we either cut it or ship it anyway. Tomb Raider Underworld, for example, originally made Lara do a standing gymnastics routine in place to recover her health. One of the early Daniel Craig era James Bond games originally intended for him to keep a portable defibrillator on his person and shock himself to regain health during the game. After trying it out and experiencing that dissonance firsthand, the devs on both teams decided to nix those features and opted for regenerating health instead. Even though the regenerating health wasn’t a great solution, it was better than what they had tried before and it was the only thing that fit into the schedule.


Got a burning question you want answered?

anonymous asked:

little burr finally runs the fuck away and is happy

EDIT- im just going to go ahead and credit @hubris-but-no-writing for this AU. She’s the one who’s done the original concept development (and has a fic in the works for this AU that yall should definitely be on the lookout for if you like this) I haven’t credited in the past because my previous writings were all additions to posts (wherein its implicitly clear I’m not the originator of the ideas). The plot of this specific story line is a collaborative effort between @badromantics, @narwq and myself

“Look, I’m sorry okay?” Alexander looked miserable. His eyes were beyond red. He hadn’t slept in days, and it showed. Aaron was not moved in the slightest. He crossed his arms, looking resolutely away. 

“Please, can you just say something?” Alexander was despondent. Aaron had heard those exact words, and many variations thereof, dozens of times in the past month. None had ever induced him to comply, but none had ever sounded quite so miserable. 

Aaron turned. The action made his sore leg flare up, and gave him a good look of the dollhouse he had nearly succeeded in escaping. It had been a lot less secure than the furnished aquarium Aaron had been returned to. “What do you want me to say?”

The resulting silence stretched. It felt strange, shutting Alexander up. It wasn’t that he was never quiet, but that he never accepted being quieted by another. “I just want you to understand I never meant to…” 

“Never meant to trap me against my will, forever?” Aaron snapped, frustrated and beyond fed up. Alexander made a pitiful strangled noise in the back of his throat.  “No, you don’t get to feel bad. What else could your end game possibly be, here!?” Aaron faced Alexander fully, staring him down in challenge. Even despite the immense size difference between them, Alexander wilted under it. 

“Look, I don’t have an endgame, alright!? I never did! I just saw you and you were so amazing and tiny and I just didn’t want you to disappear, okay?”

Aaron bristled. “And what about now? It’s been a long time since then.”

Alexander raked at his head again, a nervous gesture that just pulled more strands loose from his hair tie. “I don’t know, okay!? I don’t want to keep you trapped, but if, when, I let you go, you’re going to disappear and I’ll never see you again.” 

Despite the situation, Aaron’s heart clenched. But now wasn’t the time, and Alexander did not deserve empathy. “Before, I used to be curious about you big people.” 

Alexander’s eyes snapped from avoiding Aaron to a sharp focus. “Really?” His words were thick. 

“I used to be,” Aaron nodded. “But now, I think I’ve learned all I ever need to about big people.” Aaron watched with a blank face as Alexander was reduced to tears. 

“I deserve this.” Alexander spoke more to himself than to Aaron. “But I can’t just go back.” He was clearly anguished, and for the first time Aaron considered that Alexander might actually regret this. 

Taking a chance, Aaron cleared his throat, drawing Alexander’s attention again. “You can’t go back.” He confirmed. “But, you don’t have to keep doing this.” 

Alexander froze, and Aaron held his breath. The moment stretched, the tension almost physically solid between them. 

“…You’re right,” Alexander’s words were quiet, frail, weak. “I don’t.” His tear streaks grew, fresh tears reflecting the sun from the kitchen window. 

Aaron did not respond, waiting for Alexander to catch up with himself. He had no idea if this was going to work. Aaron had tried playing this card a few times before, to no avail. But Alexander had never been as cornered by his actions as he was now. 

“There’s no chance of me ever seeing you again, is there?” Alexander released a long, very unsteady sigh. His voice hitched. 

“That would be for me to decide.” Aaron responded. ‘Not a chance in hell if I can help it’ was clear enough heard by the both of them. 

Slowly, agonizingly slowly Alexander reached for the aquarium. Aaron stayed statue still as the lid was slowly removed and the ramp lowered. Aaron watched, still purposefully not moving, as Alexander slowly stepped back. 

“I’m… going to go out for a drink now.” Aaron’s eyes widened. “And… I won’t be back until late.” Alexander stepped back again, now at the kitchen entrance way. “I’m sorry,” Alexander nodded once, hardening his mouth in a firm line. Then he left.

Aaron listened to the rasp of a jacket being put on, and the thumping of shoes. He waited for the sound of the front door opening and closing. Finally, Aaron turned to the ramp, leading up into open air, over a counter that was completely unguarded. 

It had been so long since Aaron had seen such a sight. There were no walls, no bars, nothing holding him in place. Aaron took a cursory glance of his surroundings, needing to confirm again that no, there were no traps to this, and Alexander was really gone. He had finally let Aaron go.

Placing one foot in front of the other, Aaron took his first free steps in over a month.

Fanfic Commissions Are Here!

Hey all!!

So some of you may recall that I made a post a few weeks ago talking about wanting to do fan fiction commissions. And I am happy to announce that I have officially done one commission, nearly finished a second commission (both for the lovely @dontshootmespence), and cannot wait to do more!

How This Works:
So I know most of you are probably familiar with how fan art commissions work. You go to an artist, you ask them to draw you something, they make you something incredible and unique, and you buy it from them. And then you have something that was made just for you and it’s special and amazing because you know they put so much time and effort into giving you exactly what you wanted.

That’s what I plan to do with my fan fiction. Writing is my biggest passion and it has been for pretty much my entire life. It’s my greatest skill and it’s what I love to do more than anything. And if any of you have been keeping up with my Criminal Minds AU then you know that I’m also pretty good at it. So why not take those skills and use them to write and create stories that are special and unique for all of my incredible readers (because without their continued love and support, this AU would not even exist!).

What You’ll Get:
I know that fan fiction is sometimes hard to commission because it’s easy to just pull a story up on your phone or laptop and read it there. But I want to give you something more than that. I want to give you your own physical, handwritten copy of a story that you can wherever and whenever you want. 

Each commission will come in a brand new notebook like this:

And will be filled with my very best handwriting like this:

And will have it’s own beautiful edit on the front of it (like this one done by the talented @dontshootmespence):

Types of Commissions:
While I am open and willing to pretty much whatever my readers want (again, I want to make this unique and special for each person), I thought I might separate my commissions into a few categories in order to make it a little bit easier if you need some ideas on what to ask for

1. A Handwritten Copy of an AU Episode - Much like the one pictured above (which features Episode 6 of my Reid Twins AU), I would love to do commissions of any of the episodes from my AU. Did you have a favorite ep and want a little keepsake of it? Let me know and I will give you your own handwritten copy (with a special personal thank you message attached as well).

2. A Handwritten Copy of a CM Episode - Though I have done a few rewrites of pre-existing Criminal Minds episodes (like Revelations and Profiler, Profiled), I enjoyed them so much and I would love to do more! If you would like a rewrite of an episode with a twist (such as the addition of my AU Allyson) or if you would like me to put a spin on the ending or change anything up, I would love to put my brain to the test to give you your favorite episode with a little something extra in it.

3. A Handwritten Copy of Whatever You Want! - This category is open completely to you! Let me write you a completely new and original story featuring whatever you want! You want yourself inserted into the BAU task force? Done! You want your favorite OTP ship to be canon? Done! I will leave the whole deciding process entirely up to you!

What You’ll Pay:
As far as pricing goes, I will leave that completely up to you! I know that money is something that not everyone has and I don’t want to deny someone the opportunity to have their own story because they have no money. So I will leave it as a “Pay What You Want” system–keeping in mind that the money will go towards shipping costs and me buying more notebooks and writing supplies.


And there you have it! I am so excited to get started and I can’t wait to see what ideas you guys come up with! Send things in for me to write! And feel free to message me if you have any additional questions! Until then, check out the latest episode of my AU: The Point of No Return and be on the lookout for a new chapter coming soon! Thank you all!

I was asked for context about the quote I posted earlier, so:

No Lover was ever so anxious to hear from his Mistress when he expected an assignation as I am to receive a letter from you

- John Laurens to Henry Lee, 27 December 1781

Laurens here was excited over a surprise assault on Johns Island that he, and Henry Lee, had planned in December of 1781 - if done correctly, it could be one of the daring of the whole war. Johns Island had around 400 redcoats in it, and the inlet (which was guarded by a galley and two gunboats) that separated the island from the mainland was only crossable around twice a month shortly after midnight when the water less than waist height. Also, Lee believed the crews of the gunboats became more lax at night.

The plan was carried out on the 13 January, 1782 with additional support by Nathanael Greene who had marched there with the main army, in case extra redcoat troops were dispatched. Laurens had divided the detachments into two; one commanded by Henry Lee, and the other under Major James Hamilton. Laurens stayed with Lee’s advance column, while Lee sent across Major John Rudolph with the first part of his infantry.While they were waiting in the water, the redcoat lookouts called out ‘all’s safe’ – however for some reason the rear column, commanded by James Hamilton, hadn’t appeared yet. Laurens, with some of his guides and soldiers, searched for an hour to find them, and when they finally did it became clear that the column had become lost due to their guide deserting them and the darkness. Lee wrote in his 1812 memoirs that:

On inquiry it was ascertained that the leading section, instead of turning into the marsh, continued along the road, which led to a large plantation. Here the error was discovered, to which was added another. Instead of retracing his steps, the senior officer, from his anxiety to rejoin without delay, took through the fields under the guidance of a negroe, it being the nearest route, and again got lost, so very dark was the night; nor was he even able to reach the road until directed by day light.

Lee also wrote that the column ’…which had been completely bewildered, and was, if possible, more unhappy at the occurrence than were its chagrined comrades,—regained the road taken in the night, and was now discerned by those who had been searching for it. Laurens returned with it to our baggage ground, most unhappy of the unhappy.’

The operation had to be cancelled due to the rising tide and Lee’s column had to be recalled, despite the fact that they had already crossed over to the island. Several of Lee’s men became stuck in the mud and water and had to be helped and pulled out, and their attempt at surprise attacking them first failed.     

anonymous asked:

Jess, I wonder if you realize what a wonderful artistic aesthetic you have. As I'm not much of a photographer, I'm always on the lookout for photo reference inspiration for my paintings. Over the 2+ yrs I've read your blog, I frequently screen save images you select. I would encourage you to at some point to develop this into an area of artistic expression that interests you(I already see it in your awesome video skills)but maybe even an additional artistic medium. Thanks and keep it up!

Why do you want to make me cry anon???? This is seriously one of the sweetest messages I’ve ever received. Thank you so much!! 💗💖💗💖

Breathless Delight Part Eight (Marius Pontmercy x Reader)

Title: Breatheless Delight Part Eight

Part One X Part Two X Part Three X Part Four X Part Five X Part Six X Part 7

Pairing: Marius Pontmercy x Reader

Rating: T

Warnings: sadness and angst for the barricade boys :(

Additional Notes: It took me a REALLY long time to post this so I hope I still have some readers who are interested in this series. It’s not my BEST but it’s something. :) Love you all!

*Gifs/Pics are not mine*

MASTER LIST

“Then, with the barricades complete, the posts assigned, the muskets loaded, the lookouts placed, alone in these fearful streets in which there were now no pedestrians, surrounded by these dumb, and seemingly dead houses, which throbbed with no human motion, wrapped in the deepening shadows of the twilight, which was beginning to fall, in the midst of this obscurity and silence, through which they felt the advance of something inexpressibly tragic and terrifying, isolated, armed, determined, tranquil, they waited.” 

― Victor Hugo, Les Miserables

Keep reading

I wanted to do a set of items for the Fantasy Costco based on MBMBaM mythology. Amelie was drawn by my BFF Lauren Brown, and I painted her. Personally I think she’d be a lovely addition to Merle’s arsenal as he is in need of a new scuttle buddy. (Yes, the name is a nod to Fallout).

Keep on the lookout for what Lauren does with my drawing of the Glass Shark Summoner. And check out more of Lauren’s GORGEOUS artwork at her cozy corner: http://labillustration.tumblr.com/

xexetop  asked:

My question is, after you've determined your main characters, how do you build minor characters around them that have different personalities, interactions, and realistic friendships with the main characters. Who to make them seem as a pack?

Also how do you keep minor characters more fluid than just seemingly popping up at random times? How should group conversations be constructed so it seems everyone has their own voice? How do I keep minor characters from getting lost in the back?

Minor Characters

For as much information as there is out there about characterization, there’s very little focus on minor characters. How do you strike a balance between giving your minor characters depth without them equaling the main characters in importance? Part of it depends on how you define “minor characters,” so let’s start there so we’re all on the same page. 

  • What defines a minor character?

Between main characters, major characters, minor characters, side characters, supporting characters…there are a lot of terms to describe a character’s importance, and as such, there really aren’t any cut and dry rules for how to define them. Are minor characters minor because they only pop up every 5 chapters? Are they minor because the main character rarely interacts with them? Or are they minor because their role is minor in the plot? Maybe it’s all of the above. 

No matter what you call them, I think the important distinction to make is whether they are a minor character or a utility character. A utility character would be the cab driver when your character takes a cab, or their server at a restaurant (assuming these characters are only there to transport your character from Point A to Point B or serve them a meal). Utility characters can be 2D, and they don’t need a great deal of development. 

If you consider the character important enough to dub them “minor,” rather than utility, then you should make them a well rounded character. 

  • How do you make minor characters distinct?

The first thing you do is recognize when there are too many. Minor characters don’t necessarily have to play important roles in the plot, but they should serve some kind of purpose. They might lighten the mood of the story when things get too intense, or provide an objective viewpoint for the protagonist, or maybe be a liaison to another main character, the antagonist, or to the character’s past, or a certain area of their life (such as a work colleague who will understand your protagonist’s professional stresses). 

If you have multiple minor characters who serve the same purpose, you should consider merging those characters into one character. If you choose to make 2 of your protagonist’s work colleagues minor characters, they should each offer a different purpose or perspective. One might encourage your protagonist to slack off, while the other one serves as a lookout because they’re terrified of the boss walking by and scolding them. If, however, your protagonist is the type that is already wary of getting into trouble and is doing a good job of looking out for the boss themselves, then you don’t really need an additional character to serve that purpose. 

Make minor characters distinct by first considering their purpose in the story. And then allow that purpose to characterize them. A character whose purpose is to look out for the boss is likely a very cautious character who wishes to avoid confrontation. 

  • How complex should a minor character’s backstory be?

You should think deeply about the background of a minor character, but you shouldn’t necessarily include every detail of that backstory in the narrative. As we’ve established, a minor character’s backstory need not be important to the progression of the plot, but it should have some kind of meaning to the protagonist’s internal or external conflicts. If your protagonist’s internal conflict involves them making a bold move, it would be powerful to show a minor character making a bold move in their own lives, and the protagonist can use that as encouragement to take some courageous action themselves. It might also be the opposite - if your minor character shies away from the difficult things in life, and when your protagonist attempts to advise them to stand up for something, they realize that they should really listen to their own advice.

Minor characters can be great mirrors for a protagonist to see what’s right or wrong in themselves. In a way, this makes them seem like utility characters. The difference is that while minor characters might be created to serve a purpose, they shouldn’t come across that way in the story. It’s your job to give their development and backstory thoughtful consideration so that readers see them as real characters, who just so happen to give the protagonist the tools they need to reach the story goal.

So be creative when developing your minor characters. Give them conflicts separate from the main characters (to show that they are each their own person, rather than a plot device), but allow those conflicts to tie into some kind of conflict the main characters are facing.

  • How do I write a minor character’s conflict without it taking over the story?

Keep it simple. It should be a conflict that is easy to relate to and/or understand without having a lot explained. If it takes you more than a couple sentences to sum up the conflict, then it’s too complicated. Don’t be mysterious or ambiguous with a minor character’s conflict. Don’t hide anything. That doesn’t mean you can’t have suspense surrounding your minor characters; they might have an important life decision to make, but they don’t make it until later in the story. For instance, if the character is trying to decide whether or not they quit their job, give your reader their reasons right away. If their boss is abusing them, tell us upfront. Don’t wait until halfway through the story. The minor character’s story arc isn’t important enough to withhold those kinds of details.

When you give a reader all the info, you keep them from speculating, and with a minor character, that’s exactly what you want. You want the reader’s focus on the main characters. So this is one way to keep the minor character’s importance…well…minor.

It’s okay to devote conversations to the minor character’s conflict. As I mentioned earlier, there might be instances where your protagonist attempts to advise the minor character on their struggles, or at the very least be an ear to listen. However, be sure to include your protagonist’s internal response as well. If the minor character is venting, and your protagonist is responding internally with annoyance, it can reveal that the main character lacks patience or sympathy. If the minor character’s complaints aren’t justified, it also might reveal that the protagonist is thinking the same thing the reader is. Or, if the protagonist does feel sympathy, it shows that they’re a supportive friend.

Use the conflict of the minor character to reveal plot traits of your main character. It gives them additional situations to respond to, which can help define who they are.

Try to avoid writing whole scenes with only your minor character. Their conflict shouldn’t relate directly to the plot, and as such, scenes surrounding them and their conflict have no place in the story. If their conflict is important to the plot, I wouldn’t define them as a minor character.

  • How do I structure group conversations involving minor characters?

When planning the scene, make sure you’re including characters that are important to the scene. Each minor character that appears should have something to do or say, which will ensure they don’t get lost in the background. As a general rule, I don’t include more than one “wallflower” character in a scene. By that logic, you can have one character that is just kind of hovering in the background, listening and taking everything in. Have your protagonist or point-of-view narrator acknowledge that character. Have them wonder what the minor character is thinking, or have them observe something about their body language (the character might stiffen or shift weight awkwardly, as though the topic of conversation is making them uncomfortable). If the character is the type that has trouble having their voice heard in a conversation, it’s okay to keep it that way in group discussions, as long as you acknowledge it.

Ultimately, just be mindful of who you include in each scene. Just because you have an ensemble cast doesn’t mean that each character has to be involved in every scene. Discussions can happen between two or three characters that get relayed to other minor characters later on, or a character might be on speakerphone. It seems more authentic if conversations happen in smaller groups; save the full group conversations for when they’re really, really important, and ensure characters’ voices are heard by prompting them to say something. When you’re meeting with a group of people, and a few people are being completely quiet, you ask them, “What do you think?” Because for some people, they won’t give their opinion unless asked for it. So it’s okay to use that as a tactic to bring a character into a conversation.

If multiple characters are being silent, just be blunt about it and have one character say, “What’s with you guys? You don’t have an opinion on this?” And then let the characters respond with their thoughts. If they don’t seem to have any regarding that particular problem, have them say so.

By making each character’s role in a scene important, they won’t get lost. If they have nothing important to add to a conversation, cut them from the scene and have someone fill them in later.

  • What if I love my minor characters more than my main characters?

Because minor characters have more simplistic conflicts and usually show up less often, it’s easy to love them more. They have less baggage, and when they appear in a scene, it can be a refreshing change of pace. You might grow frustrated with your protagonist or main characters, and that’s okay, as long as you still genuinely care about them.

Embrace your love for your minor characters, but remember that your relationships with your main characters are usually deeper, so it’s normal to get annoyed with them every once in a while.

And I think that’s all I have to say on minor characters! I hope that was helpful.

-Rebekah

EFQ’S Follower Participation Days

We will be having another Follower Participation Day tomorrow, Saturday (10/7). Be on the lookout. We’d appreciate any help!

For this round, we continued the numbers from where we left off, so there is no confusion on what questions are being answered.   Please take a look at the questions from past posts, in addition to the ones posted this week to see if there are any you can help us with.  Thanks so much for any help that you can give us!