We are all born as fighters. The second we step foot into the world, we are put into battle. What battle that may be, though, is different for everyone. So put on your armour, and fight. Win your battle.
Mercy: Life Cleric, successfully resists the urge every day to just not prepare any healing spells for a day and see what the rest of the party does.
Lucio: Lore Bard, knows the cantrip Vicious Mockery but almost never uses it because it’s too mean.
Symmetra: Abjuration Wizard, her favorite spell is Dimension Door and she uses it frequently and to great effect.
Zenyatta: Devotion Paladin, buffs his teammates by giving them sage advice about life.
Ana: Hunter Ranger, likes to put all sorts of nifty poisons and sleep agents on her arrows.
Reinhardt: Battle Master Fighter, the kind of Lawful Good that gives Lawful Good a good name.
Zarya: Eldritch Knight Fighter, her favorite spells are Absorb Elements and Absurdly Large Crossbow.
D.Va: Champion Fighter, likes to tease her opponents by doing acrobatics stunts in the middle of combat.
Winston: Totem Warrior Barbarian, everybody is surprised by this, which he uses to tactical advantage.
Roadhog: Champion Fighter, he owns actual weapons and knows how to use them but throwing chairs is more fun.
Junkrat: Wild Magic Sorcerer, embraces all the weird shit and backfires of wild magic surges with maniacal laughter.
Bastion: Champion Fighter, favors ranged weapons and aims to kill in one shot so it doesn’t have time to hurt.
Widowmaker: Assassin Rogue, favors ranged weapons and aims to kill in one shot because it’s more satisfying.
Mei: Circle of the Land (Arctic) Druid, likes to sleep with the room cold and everybody thinks she’s crazy for it.
Torbjorn: Circle of the Moon Druid, has a whole posse of awakened plants and beasts that go into battle with him.
Hanzo: Beast Master Ranger, his animal buddy is a giant poisonous snake that thinks it’s small enough to chill around one of his arms.
Genji: Shadow Monk, is equally likely to use his shadow stepping for pranks as actual combat.
Reaper: Fiend Warlock, enjoys using the Hurl Through Hell ability just a little too much and if it wasn’t so powerful people would complain about it.
Soldier: 76: Battle Master Fighter, the kind of person you think of when you think of “Chaotic Lawful”.
McCree: Hunter Ranger, generally a good guy but sometimes his shady-ass skill set makes you wonder.
Pharah: Eldritch Knight Fighter, favorite tactic is to cast Fly on herself and then bring death from above with her bow.
Tracer: Transmutation Wizard, known for her cheery attitude in battle and deadly combo of Haste, Misty Step, and Magic Missile.
Sombra: Thief Rogue, likes to do solo sneaking which people would complain about if she wasn’t so good at making it easier for them to follow her.
Edit: Please please for the love of god ask me questions about why I picked the classes/subclasses I did and how I would build these characters and what spells and feats I would pick and how I would build parties with them please let me geek at you about D&D and Overwatch.
Edit: Wow I really wish there was a better way to reply to replies! But this basically came about because I saw a post about how 90% of Mercy mains absolutely hate their teams all the time.
I don’t actually play Overwatch, but I’m a slut for the lore and in D&D I play a lot of healers - your clerics, bards, and druids. And what I have learned is that like yeah healing the other people in your party is cool but man you want to blow shit up too instead of spending all your time/spell slots keeping your party upright when this was a shitty plan to begin with. So it started with Mercy Is The Life Cleric Who Resists The Urge To Not Prepare Healing Spells and then it all went downhill from there lmao.
Battle-hardened and masters of close combat, warriors are pivotal to any group entering battle. As front-line fighters, they absorb the brunt of opponent attacks, steal enemy focus, and create an opening for deadly ranged assaults from other classes. While some warriors prefer visceral, sweeping damage, many are silverite-clad bulwarks, weathering any blows they don’t deflect with their shields.