This is Ignis.

He’s glad that Ravus is all-right.

(Previously on ‘This Is…’)


By the hand of the Oracle, they are with the King now – their rightful owner. And someday soon, he shall use them to purge our star of its scourge.

Ravus Nox Fleuret - Final Fantasy XV Chapter 13 Verse 2

It’s March 27th 2017

Here’s a good Dan song to listen to today: Different Frequencies by Skyhill

Here’s a good Grumps episode to watch today: Night Trap: Super Secret Ending - Part 2

Here’s a cool Dan fact for you today: Dan has flown Virgin Airlines so much he has the safety video song memorized.

Here’s a good picture of Dan to look at today:

(thank you @falling-through-my-cold-hands for capping such a beautiful picture)

anonymous asked:

Why do exclusives games on console always look and run better than third party games? My guess is when a game is created, it has a targeted platform to develop on. Third parties usually develop for pc first, then port to consoles. When any exclusive game is made for a console, it starts and ends only there, taking full advantage of all the specs. That is why (almost) all exclusives always look and run better. Is this correct? Was hoping you could go into this more...

You’re mostly right, but not completely there. While it’s true that third party devs have a target platform they develop on, it isn’t PC by default. In fact, most of the time it isn’t - it’s a console (usually chosen by the team leadership). Almost all console games are developed on PCs, but not necessarily for PCs. Whichever platform is lead gets all the assets and content tested on it. QA will pop over to test other platforms as development goes on, but the designers, programmers, and artists will be the ones with the dev kit for the lead console at their desks to create content and test their changes before submission. 

When we do cross-platform development, we usually have a small team of experts (usually engineering) to make sure things are working on the other platforms while the majority of the team creates stuff on the lead platform, and we have QA periodically sweep the other platforms and logging any weird discrepancies. We usually don’t need much beyond engineering to babysit the other platforms because the idea is that most consoles are about the same in terms of their technical capabilities (not including Nintendo), so it should only require some programming to make the same assets and same engine show very similar results on each platform.

Make no mistake, these engineers don’t sit around and just watch stuff. They’re the ones who have to study the hardware and firmware (and usually the central tech stuff that the publisher supplies to interface with the hardware and firmware), and then write the lower layer of software that works with the tools, content, and higher-level engine code. They’ve got some incredibly challenging tasks, which is why they are almost always in very high demand.

So why do platform exclusive titles usually look and perform better than cross-platform stuff? Well, this is where the software engineering gets down to the brass tacks. When you’re building cross-platform software, you prioritize portability over performance. It doesn’t matter if you can get a slightly prettier game or higher frame rate on the PS4 if it means your XBone version refuses to work, drops frame rate, or has texture problems. This also affects things like how the data are organized and how the tools process the assets in order to put them into the game. If you know exactly how the hardware and operating system will behave, you can take advantage of all of the strengths of that hardware. However, trying to do this on multiple platforms is like trying to throw a ball through two dozen rings at thirty paces. It’s really difficult. So by making it only one platform, those really smart, really knowledgeable engineers can focus their energies on squeezing every last bit of performance and optimization out of the game, rather than trying to keep everything working and looking right. THIS is why console exclusives tend to be better-looking and more performant than cross-platform games.

Got a burning question you want answered?

anonymous asked:

Without outside intervention like Aegon I, how do you think the Westerosi Great Game would have continued? Did any Kingdoms have the power to create supra-national Kingdoms like Arlan III or Harwyn Hardhand did? Was greater unification among the Andals inevitable/already in development?

Great question!

(credit to HotbrownDoubleDouble for the map)

So, when Aegon I started up, Harren Kingdom of the Isles and Rivers was clearly on the offensive:

“…but the most belligerent kings of Aegon’s time were the two whose realms lay closest to Dragonstone, Harren the Black and Argilac the Arrogant. From their great citadel Storm’s End, the Storm Kings of House Durrandon had once ruled the eastern half of Westeros from Cape Wrath to the Bay of Crabs, but their powers had been dwindling for centuries. The Kings of the Reach had nibbled at their domains from the west, the Dornishmen harassed them from the south, and Harren the Black and his ironmen had pushed them from the Trident and the lands north of the Blackwater Rush…
North of the Blackwater, the riverlands were ruled by the bloody hand of Harren the Black of House Hoare, King of the Isles and the Rivers. Harren’s ironborn grandsire, Harwyn Hardhand, had taken the Trident from Argilac’s grandsire, Arrec, whose own forebears had thrown down the last of the river kings centuries earlier. Harren’s father had extended his domains east to Duskendale and Rosby. Harren himself had devoted most of his long reign, close on forty years, to building a gigantic castle beside the Gods Eye, but with Harrenhal at last nearing completion, the ironborn were soon free to seek fresh conquests. No king in Westeros was more feared than Black Harren, whose cruelty had become legendary all through the Seven Kingdoms.”

Hence why, when Aegon started, Argilac Durrandon and Sharra Arryn both approached Aegon about an anti-Harren alliance, with Argilac hoping to “establish the Targaryens along the Blackwater as a buffer between his own lands and those of Harren the Black,” and Sharra looking for “all the lands east of the Green Fork of the Trident for the Vale’s support against Black Harren.” Although if you want a good sense of how crab-bucket politics the Great Game could get, consider that Princess Meria of Dorne approached Aegon with a plan to gang up on the Stormlands…So you have two dynamics at once: a bunch of players wanting to pounce on the declining Stormlands to get what they can while they can, but also a number of players seeing the Ironborn as the new threat that needs to be jumped on with both feet lest they win the Great Game. 

With no Aegon, I would imagine Harren would keep pushing south as the Durrandons ran out of steam…up until a crucial point, probably during a siege of Storm’s End. Then you’d see a couple things happen: first, the Vale would launch an invasion of the eastern Riverlands to “liberate their Andal brethren from the heathens.” Second, the Rock and the Reach will announce that “Harren the Black is a threat to all of Westeros,” and promptly invade the Riverlands from the west and the south…although maybe they’ll do something weird like launching a joint naval invasion of the Iron Islands at the same time. Third, Harren will be forced to pull back, and everything turns into a blood bath in the Riverlands. 

And the Great Game would shift, likely with the Iron Islands reduced, the Riverlands divided (probably with the Westerlands grabbing Riverrun and the Trident, the Reach trying to grab everything from Stony Sept to Lord Harroway’s Town to Maidenpool and overreaching, and the Arryns fighting the Reachermen for Crackclaw Point and the Westermen for the Ruby Ford), and everything in chaos. The Durrandons might luck out with a rump state against fierce Dornish pressure - although who knows, maybe a Gardener decides to get their own back for Garth X by burning Sunspear or something, and that gives them enough breathing room to rebuild their fortunes. Oh and I’m sure that a Gardener will start talking about “saving the Stormlands from the Dornish” and the claims of Garth VII’s daughters. 

So yeah, there’s plenty of ways to redraw the map to build multi-national states - the problem is the Great Game makes all of this unstable as hell, because it’s designed to prevent anyone from winning.