Could you please do an analysis on Bard of Void if it isn't too much trouble? I would love it!
Bards are a passive class that can either destroy their aspect or destroy through their aspect. Void is the aspect of nothingness, irrelevancy, and bad luck.
A Bard of Void could be someone that destroys the void– They might be able to point things out that had been overlooked, easily find what has been hidden or lost, or shine light into a place that was originally dark. They’d be naturally good at exposing lies and finding secrets.
On the other hand, they could be someone who destroys through the void– They might let things crumble through their own inaction, harm their friends and session by obscuring facts from them, or invite misfortune. They would be a force to reckon with.
Bards are a weird class, I think that they usually have to contend with the duality pointed out above. It’s a passive class, but I think that they would have to choose to be a little more active on select occasions to be truly successful.
So first and foremost: Yes, this campaign is still going. Second: one of the GM’s friends joined in and rolled a paladin that is kind of like a classic samurai in attitude.
GM: [giving the rundown of the characters] He’s a druid and has a wolf as his animal companion. She’s the party rogue, formerly of the circus, and in training to become a thief-acrobat. His barbarian’s name is “Nectar”, pronounced “Nek-Tarr”. Don’t get it wrong. And he’s… a bard. He speaks entirely in limericks.
GM: I didn’t want him to play a bard so I set an impossible standard for him to meet and he met it.
Paladin: Holy fuck that’s amazing.
[Fast forward to when we actually meet the paladin in game.]
GM: You come across the warrior in the clearing, surrounded by a ring of bandit corpses. She cleans off her single-edged sword and sheathes it with a practiced meticulousness. She hears your approach and rises from her station.
Paladin: The battle was long. I fear I killed far too much. Do not judge me. Please.
Nectar: This is a mighty warrior indeed! What do you call yourself? Will you fight with us?
Paladin: My name is Elya. Tell me: Do your cause be just? If so: I will fight.
Druid: We seek to kill necromancers and their undead legions. What cause can be more just than that?
Paladin: Stand with you, I will. So, in carnage, I shall bloom, Like flowers at dawn.
Bard: That verse, I know it true. I don’t mean to offend you, But would it be crime To call your rhyme The verse known as “haiku”?
DM: [Looks over at his friend] I swear, if you do this, you’re dead to me.
Paladin: You’re trained in your craft To recognize ancient form. I like you, indeed.
Bard (OOC): Booyah! Poetry prevails
DM: I am going to find an excuse to kill both of you, I swear.
“When I installed Hearthfire, I got Winstad manor and the accompanying bard. She turned out to be incredibly annoying, and wouldn’t leave after i fired her - so after my kids went to bed, I killed her, and used a raise zombie scroll to get her outside my house. She didn’t dissolve into ash when the spell wore off, she just collapsed, so I found myself dragging a corpse through the marshes near the abandoned shack. Once an assassin, always an assassin, I guess.”
Background: Two of the players have cornered a nobleman who they’ve learned is a traitor, but has vital information that the heroes need.
Bard Player: Calm yourself, please. You and I both have something the other wants. I want to help you, so you can help me. I can tell you’re an intelligent man; held aloft and set to soar by ambition, and yet chained to the soil by those who cannot understand your motivation, your potential. But I do. The city has dropped obstacles in our paths, let us sit… share a drink… and talk. Take my offer, and you’ll walk away from this a well rewarded man.
Nobleman: (Warily eyed the bard, but his face turned gradually from panicked toward greedy as the bard continued. Finally looks toward the Rogue who’s remained entirely silent) … And you? What are you doing here?
Rogue Player: I’m here to stab you to death if you refuse.