Letters To My Head, Emily Ewing

I came across this series while scrolling through Tumblr, and they were the inspiration for my new personal project which aims to address depression and mental illness. I was lucky enough to speak to Emily about her work, and she answered a few of my questions with rich answers which I found extremely insightful in to this series. 

  1. What inspired you to start the project - is it from personal experience which you’re writing these? They’re extremely relatable (at least I find), is this intentional? 
    I’m not really sure what inspired it to begin with to be honest. One day I was in a creative mood and saw that first blue envelope on my dresser and the idea just came to me. And yes, they’re all from personal experience, which I’m sure makes them more relatable considering they’re coming from a very real place. 
  2. Why did you choose to write them on the back of envelopes instead of just on paper? 
    I chose envelopes mostly because of the artistic value they added but also because they tie in nicely with the letter theme I was going for.
  3. Are your colour choices with the envelopes intentional? They tend to tie in with the theme of what you’ve written often.
    A few of them have been intentional but it’s mostly random just depending on what I have around me at the time. They’re all used envelopes that I’ve received actual letters or birthday cards or whatever else in so it’s very organic and just whatever I have on hand.

I think what I love most about Emily’s work is that they provoke at empathetic response in me - I feel that I can completely understand where these thoughts have come from and they remind me of when I felt that way as well. I also feel that the simplicity aids the starkness of these feelings also, amongst the sense that there isn’t anything else to feel except for that emotion at that time. Like a photograph captures a moment, these few sentences capture these complex emotions perfectly. 


Red Hot campaign, Thomas Knights

Knights is a fashion photographer and also produced music videos. His current project, Red Hot, has become a global phenomenon. Aiming to turn the ginger male from ugly to sexy, the inspiration was drawn from the shame his felt when he was growing up for having ginger roots. As a ginger lady, I can completely see the necessity for a project like this and I love the images standalone and as a set. I also like the use of complementary colours (orange and blue) in the images, as it not only makes the men stand out from the background, but it also brings out the tones in their hair. The bright colours also make the images fun and playful. I also like that the models are allowed to let their personality come through in the images, otherwise I’d think that the series would become quite stagnant if they were all posed similarly. 

Proposal; Sandeul B1A4

OK So this one is terrible because I know literally nothing about Sandeul. As in, I know him as far as, he’s the one with the good voice ><  I need to listen to B1A4 more. Anyway, so I tried my best but I found this one slightly disappointing - sorry whoever requested it </3

“What if she says no?” Sandeul said pacing backwards and forwards. Baro grabbed him by the shoulders.
“Why would she do that?”
“Maybe she thinks that I’m too childish to step up and be a husband. Oh god, that’s what she thinks isn’t it?” He sighed, looking down at the floor. CNU walked past, patting his head.
“You’ll do fine.” He reassured him.

“So he’s been really weird with me recently.” You explained to your sister, sitting on her couch with a glass of wine.
“He’s weird anyway.” She laughed.
“No, like. a lot more secretive. Well at least he tries to be - he’s too dorky for that sort of thing.” You mentioned. She shrugged her shoulders slightly.
“I don’t know. Go talk to him about it?” She suggested, finishing the rest of the drink. You nodded and finished yours before leaving. You only lived round the corner so it didn’t take you long to get home. However when you entered the house, it was empty. You brought out your phone.
-Seriously, i’ve had enough of this. Where are you?-  You pressed send and waited for a reply
-Cheonggyecheon. Come meet me.- You rolled your eyes and got in your car.

You parked up and began your efforts to find Sandeul in the crowds of people.  Granted it did take you 20 minutes but you eventually found him.

“There you are!” You yelled, hugging him. He nodded.
“Do you remember when we met?” He asked innocently, pulling you into him with his hand.
“Mhm, I was walking home past here and you fell in the river.”  He cringed, face palming.
Yeah, and you came over and helped me whilst everyone else just walked past. So I asked you out on a date to make amends.”
“And I said no because I don’t date dorks. But you wouldn’t stop asking so I agreed.” You reminisced. He let out a small laugh. 
“I never forgot that day. Who knew embarrassing yourself could get you a girl hey?”  You rolled your eyes and began walking with him, you hand in his.

He found an empty spot to sit in, pulling you legs over his.
“Isn’t this where you face planted the floor when you got too over excited?” You nudged.
“Yah, that was only because you agreed to move in with me” He huffed. You smiled, resting your head on his shoulder. He rubbed the back of his neck nervously.
“What’s wrong?” You asked, a bit insulted he didn’t bother putting his arm around  you.
“Well uh, Well..”
“Will you just do it already?!” You heard a shout from behind. You were about to turn your head, Sandeul pushed it back.
“That was no one. Anyway um.  Well, how do I put this without me sounding stupid?”
“You can’t.”
“Thanks.” He winked before clearing his throat.

“So. I am a persistent dorky human. You know that better than most. Especially after our first meetin- anyway. So i’m dorky and I do wrong things sometimes. I’ve made you cry and i’ve made myself cry and all of that. I know I focus a lot more on music than you - and it shouldn’t be that way. Soi I was trying to think of a way I could show you how much I care, how important you are to me and uh.”

He had gone bright red, you stared at him - waiting for him to continue.

So I bought something months ago. I’ve been meaning to ask you but I didn’t really know how. But I can’t really get myself out of this time right now - i’ve dug myself a deep hole.”

He laughed at himself.

“Marry me..?” He asked cautiously. You twitched your head as if you hit a brick wall.
“Marry me.” He repeated - sounding more confident than before.  You looked at him, then at the ring and back at him. You didn’t say anything. You simply flung your arms around his neck.
“Yes!” You whispered into his ear. He pulled you in for a kiss before slipping the ring on your finger.
“I love you” He grinned.
“He’s done it!” You heard the same voice as before. Baro came running over with the rest of the band.
“Aish, guys. Ok, let’s go celebrate yeah?” He nudged, pulling you up and walking off with you and the rest of the others. 


A collection of images from my research looking at traditional sculpture techniques, rather than focusing entirely on digital 3D sculpture. I find it particularly useful to pay attention to both classical and contemporary traditional sculpture techniques in order to gain a better understanding of the process of sculpting a form in 3D space.

It is useful to remind myself that traditional sculptures were created with only a block of material and a tool used to gradually remove areas, as it is easy to over-complicate the process with the vastness of tools available digitally in programs such as ZBrush. Looking at sculptures like this has helped me understand the potential of form that can be created with only simple methods. Even complex forms like draped fabric and hair can be created from a solid material with the perfect illusion of softness and translucency. 


Selected Works, 3CM (also known as Yung Cheng Lin)

I found these images from Yung Cheng Lin on Reddit in a post which disregarded them as art. I, in contrast, think they’re incredibly visually stunning and very evocative. They appear explore various issues of womanhood in a way which makes the viewer really feel something, whether it’s disgust or wonder. The use of mundane, everyday objects means that the images makes you cringe more, as they are easily replicable and hence it becomes more realistic to imagine those situations occurring to you.

However, in the debate which I saw online, sparked by a comment which stated “I just flat out don’t get modern art”, I read a comment by a user which explained the intent behind some contemporary art pieces:

“I have recently come to the conclusion that modern often isn’t about getting it - it’s about having an experience provoked by the work.I’ll give you an example. I was recently at a well known museum staring at a 12 foot x 4 foot canvas that had been coloured completely with two shades of black. After about a minute, I started to get violently upset and overcome with the thought that “It was utter bullshit and there was no meaning.” Then it hit me. I was literally having an emotional response to a piece of canvas stretched over wood and painted black. I don’t know if that’s what the artist intended, but honestly who cares. They can make up whatever jiggery pokery they need to in order to sell the piece, but how many pages of a book, or minutes of video would have been necessary to produce such an experience? That’s the art, and a given piece will impact different viewers differently.”

This explanation has broadened my mind to the reasons behind some modern art which I just didn’t understand. The artist is attempting to evoke a response from you. This ties in very well with something Yung Cheng Lin said about his work: “There is no explanation for my images because I want there to be various, different interpretations, and I would like to see what those are.”

Water Mechanic

The troublesome teleport, originally I wanted to have a death mechanic however the whole destroy actor node wasn’t playing nice, so I decided to use a teleport instead to simulate ‘dying’. Touching water in my prototype ‘kills’ you, its to stop people simply walking across my river instead of doing the challenge I’ve put in front of them. I had further difficulties by trying to make the water mechanic also teleport the bridge planks should they fall into the water, I think they were teleporting but due to the way my level has been set out they might have clipped and fell through the world? Either way I didn’t want to keep messing around with the blueprint and solved the problem by spawning more planks as backups. 

Hand in Week!

Rather than do a weekly summary for this week I thought I’d just wrap it up now, as tomorrow is when I submit and I pretty much have everything done. Spent the first couple of days writing up my essay and checking it over a hundred times, which I’ll post after this!

After the essay was done I pretty much spent the week prepping for submission - PDF’ing projects, proof reading essays, going over work ect. 

One thing that took a little longer than expected was packaging my game.. I tried to open my project on the uni computers but it kept crashing - in the end had to open the game on an admin login, which somehow solved everything. Whilst I was at it I fixed a few things. Added a box collision that disables movement as soon as the player loads of the main menu level, which means the pesky bug where the death screen would spawn over the top of the menu is gone. That and for some reason when my game was packaged the health HUD would show up over the main menu, so I had to disable the HUD on startup and add a box collision that spawns it in once the level is started. All the major ones really! 

Self Evaluation-

In the grand scheme of things, I have really enjoyed this unit. I thought the contents of the unit were well balanced as there was a good mix of everything, spread out over a long time. I’ll break it down into each different unit;


I will admit, I did initially find it hard to get into this project as it was something that was completely new to me and in all honestly something I wasn’t all that interested in. Saying that, once I’d plowed through hours and hours of tedious tutorials I started to establish a fairly decent understanding, at which point I started to become quite independent. From this point onwards I started to surprise myself - The unit became really fun! When I saw my game coming together it really motivated me to carry on and get the thing built. I’m really happy with the final result! When I packaged it earlier a lot of people were asking to play and I could see they were having a good time with it. It was nice to see all the hard working paying off! If I could do the project again, I’d maybe try to get more feedback in the earlier stages of development just so I could change things before I installed the core mechanics into the game. I didn’t really get any feedback before I started properly building so it was a bit of a risk.

Development Project

The development project was a really interesting one, because it was the most freedom I’d ever have with a brief. The guidelines were literally anatomy or product design.. (for 2D anyway which is what I was always going to go into!) I’m sure you’ve seen by now the brief I set myself. I had a lot of fun with this project, as I pretty much just pretended I’d been set a brief by an employer. It was a little tough at first because I had genuinely no idea where to start, but once I’d established a decent workflow it was quite easy to flesh out some designs. I feel like the project could have been better - the final designs anyway but I picked an area I wasn’t too confident in as I felt it could really enhance my development. Rather fitting for a development project!

Art Tests

The art tests were by far my favorite part of the unit, because the brief gave me a very clear set of instructions but then at the same time there was a lot of freedom to be had with it. I definitely think that the final product of the art tests is my best work of the whole unit, simply because it’s my strong area. The second art test was really cool because it was from a company within the industry - nice to get some proper experience! Can’t really go into details with it because we were told to keep it confidential.

Contextual Studies

This was by far the hardest essay I’ve had to write so far, not so much because of the content but because it was the largest. I didn’t find it hard to find things to write about, but it was hard to hit the word count whilst keeping the essay logical and concise, relating to the question I set myself.


Observational drawings done at the Castle Keep and Gallery. I am trying to improve my drawing and observational skills in general, as well as my perception of 3D space.

With the animal studies, I focused on drawing animals which I wanted to explore from my initial brainstorm on diligence, such as monkeys and squirrels. Should I choose to develop a character based on these animals, these drawings will help give me a starting point on anatomical understanding as well as their various features. While drawing, I tried to portray character and personality that I saw in the animals, while keeping each study to only 1 or 2 minutes each. 


Pictures From Home, Larry Sultan

This was one of the series of photographs which James showed us in our lecture with him yesterday. I absolutely adored them: they appear, on the surface, to be somewhat mundane family snapshots, however there is a far deeper meaning behind Sultan’s work, originally questioning what it means to be a man in this society. After reading the below quote, I felt a certain uneasiness viewing these images: “I want my parents to live forever.” reminded me that things won’t last just as perfect as they are forever, and I suppose in a way I saw this series as a mission to remember and keep things just as they are, silently ignoring any concept of an end eventually being nigh. 

The house is quiet. They have gone to bed, leaving me alone, and the electric timer has just switched off the living-room lights. It feels like the house has finally turned on its side to fall asleep. Years ago I would have gone through my mother’s purse for one of her cigarettes and smoked in the dark. It was a magical time that the house was mine.
Tonight, however, I am restless. I sit at the dining-room table; rummage through the refrigerator. What am I looking for?
All day long I’ve been scavenging, poking around in rooms and closets, peering at their things, studying them. I arrange my rolls of exposed film into long rows and count and recount them as if they were lost. There are twenty-eight.
What drives me to continue this work is difficult to name  It has more to do with love than with sociology, with being a subject in the drama rather than a witness. And in the odd and jumbled process of working everything shifts; the boundaries blur, my distance slips, the arrogance and illusion of immunity falters. I wake up in the middle of the night, stunned and anguished. These are my parents. From that simple fact, everything follows. I realise that beyond the rolls of film and the few good pictures, the demands of my project and my confusion about its meaning, is the wish to take photography literally. To stop time. I want my parents to live forever.

As my own fascination with the concepts behind “family”, nostalgia and childhood grows, I think this will definitely inspire a future project. I personally get a quite melancholy feel to these images, especially with the overhanging notion of everything being finite. I am also interested in these images as they are shot on film, and anything to do with family which is shot on film seems to make me feel nostalgic, in spite of not knowing these people in the least. It may be because I connect film photographs with photographs from my childhood, or simply as they are before my time, but I do feel like film images shot like these tend to have a certain nostalgic quality to them, evoking memories. 


Since I found my Alchemy silhouettes successful in helping me generate more ideas, I decided to continue with this process and create some in WeaveSilk as well. I found this equally useful as Alchemy for creating some really interesting and evocative shapes and designs while only spending a few seconds or minutes on each one. When I collected together my final shapes above, I can look at them and pick out shapes and ideas within each one. I plan to draw from these and develop more ideas for possible character designs using them.


I had my shoot with Issy yesterday, and it went so well! I’m so pleased with how the images have come out, and I’ve had good feedback from my crit with them as well as from my assistant and model. These are definitely more what I was aiming for, and I think that some of these could end up being in my final 12. 


After drawing the hands  we did two more drawings, one for 30 minutes and one for 45. For the first drawing we were only allowed to use white chalk on mid-tone paper. It was very useful because it forced you to focus on areas of light as opposed to outlines and alllowed you to create a good represetnation of a body using only light. On the second drawing we were allowed to use pencil as well, which I reserved for only the darkest areas and didn’t use it for outlines like I usually would.

Benjamin Von Wong

I came across an extremely talented photographer the other day, whose work was really astounding.

It was a project in particular that caught my eye. It most definitely shows the power of lighting and the difference it makes. He was asked to create a series of photos that would be displayed inside a gym. Instead of using beefed up models he used the people who worked for the gym. This showed a variety of people all the way from the president of the company a 61 year old grandfather of 12, to the 23 year old graphic designer.

Benjamin Von Wong explains that : “ Once set up properly, anyone can look absolutely phenomenal straight out of the camera. No tummy tucking or Photoshop funny business needed, only the small tweaks: light, contrast & colour ”

Being a huge fan of Black and White photography it was impossible not to fall in love with these photos. I think adding the water effect is such a clever idea, it adds so much detail and texture to the images, it also give the sense of intensity and hard work. I believe without the water these images wouldn’t have half the impact they do, it shows how something so small can make a huge difference. The image below has to be my favourite from the series. 

A quick video of how the shoot was done can be found here : YOUTUBE


Game of Thrones Season 6 Promotional Images, Macall B. Polay and Helen Sloan

I came across these photographs to promote the new season of Game of Thrones and I really like how striking they are. While they don’t look particularly as though they’re plucked from the show, they look good as individual portraits of the characters.