REFIK ANADOL: Archive Dreaming (2017)

Commissioned to work with SALT Research collections, artist Refik Anadol employed machine learning algorithms to search and sort relations among 1,700,000 documents. Interactions of the multidimensional data found in the archives are, in turn, translated into an immersive media installation. Archive Dreaming, which is presented as part of The Uses of Art: Final Exhibition with the support of the Culture Programme of the European Union, is user-driven; however, when idle, the installation “dreams” of unexpected correlations among documents. The resulting high-dimensional data and interactions are translated into an architectural immersive space.

Shortly after receiving the commission, Anadol was a resident artist for Google’s Artists and Machine Intelligence Program where he closely collaborated with Mike Tyka and explored cutting-edge developments in the field of machine intelligence in an environment that brings together artists and engineers. Developed during this residency, his intervention Archive Dreaming transforms the gallery space on floor -1 at SALT Galata into an all-encompassing environment that intertwines history with the contemporary, and challenges immutable concepts of the archive, while destabilizing archive-related questions with machine learning algorithms.

In this project, a temporary immersive architectural space is created as a canvas with light and data applied as materials. This radical effort to deconstruct the framework of an illusory space will transgress the normal boundaries of the viewing experience of a library and the conventional flat cinema projection screen, into a three dimensional kinetic and architectonic space of an archive visualized with machine learning algorithms. By training a neural network with images of 1,700,000 documents at SALT Research the main idea is to create an immersive installation with architectural intelligence to reframe memory, history and culture in museum perception for 21st century through the lens of machine intelligence.

SALT is grateful to Google’s Artists and Machine Intelligence program, and Doğuş Technology, ŠKODA, Volkswagen Doğuş Finansman for supporting Archive Dreaming.

Location : SALT Gatala, Istanbul, Turkey
Exhibition Dates : April 20 – June 11
6 Meters Wide Circular Architectural Installation
4 Channel Video, 8 Channel Audio
Custom Software, Media Server, Table for UI Interaction



ChowderWeek 2017: Types of works

Here are some different types of works that could be created for Chowderweek! (or any time in any fandom, really)


  • fics
  • bullet fics
  • headcanons
  • 100-word drabbles
  • 3 (or 5) sentence flash fics
  • poetry
  • Dr Seuss challenge: make it rhyme
  • Shakespeare challenge: make up new words
  • Talking-too-much challenge: use 1st person POV
  • Talking-to-myself challenge: use 2nd person POV


  • fanart
  • comic strip
  • graphic edits (icons, wallpapers, posters)
  • imageboard/moodboard
  • calendar graphic (check out this post for more information)
  • playlists
  • OVAs (be sure to credit the graphics and song!)
  • song covers/parodies
  • podfic
  • Community bonus: base it off another work
  • Comedy bonus: incorporate a meme

We also have some extra questions for each day to consider, and are taking songs for a playlist inspired by Chowder!

Remember to tag #chowderweek or @chowderweek! You can also post your written works to the AO3 collection.


Cool colors on this 1960s Ampex tape box! However, inside we found a metal reel with rare paper tape, that is, magnetic tape with a paper backing.

It was one of the first types of backing used with tape in the 1940s, and it holds up well for its age. The only problem is that it can break more easily during playback so be careful!


Eprom - Koummya


A slice of ableism and accessibility in A/V services

~ If you make money from an audio-visual service, including videos, movies, etc…

☆ It is *your* responsibility to ensure that you provide captions, transcripts, and/ or subtitles.
~ And when you do? It is your responsibility to ensure that they are as accurate as possible. ☆

》This is an accessibility issue. 《

• You listen to your other customers, respond to their complaints and needs?
Your disabled customers are *just* as important.

• You are capable of doing better.
• So do the right thing.
• For all of your Deaf, HoH, neurodivergent, and disabled customers.

• Never think of us as an afterthought.
• Don’t half-ass things and believe it’s the thought that counts.

If you wouldn’t treat your abled customers that way, don’t treat your disabled customers that way.

♡ We deserve better. ♡



The future of DJing, Virtual Reality, and Interactive Learning & Design. 

All in one. 

This is a new musical instrument. A simple invention that changed the game. All the games. 

A simple IMU in a polyhedric, injection molded housing. Motion detecting and bluetooth enabled. 

Holding this controller - OTO (which comes from the Japanese “oto-no-katchi”, which roughly translates to “the shape of sound”), you can see the sound waves your are making in color and shape on a computer screen. 

In a virtual reality setup, the way you move these controllers could feed into the endless possibilities virtual reality goggles present. 

This project is a revolution in the music world. It allows for a new way to learn how to DJ through visuals and motions, making mixing more accessible that traditional DJ booths allow. 

A digital musical tool that transcends resonation and vibration, jumping to data and waves that can be represented in any way - light, color, sound - or all three. 

Imagine a new kind of performance… Imagine a new experience of music… Imagine a new educational tool… Imagine a new kind of symphony…