atari joystick


Atari joy in black and taffy purple over Robin’s egg blue dots. Last pass. Sometimes those paper stencils don’t want to stick, you can see it coming apart. #Printmaking #ScreenPrinting #ScreenPrint #serigraphy #Process #Atari #VideoGames #Controller #joystick #80s #ink #illustration #handmade

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barbie stickers on the screen door, barefoot on cold kitchen tile, childhood photos on the refrigerator, jars of gumballs, a dark green picnic table, old birdhouses in the backyard, bacon aroma from downstairs, a pink bicycle in the shed, hose water and slip n’ slides, the smell of wood polish and fresh paint, crayon drawings on closet walls, bedroom ceiling fan with rainbow blades, 90s computer in the basement, ash trays on a cardboard table, pacman atari joystick, plastic easter eggs with coins inside, toys scattered on the porch, a snack drawer of oreos and fruit roll-ups, band-aid mosquito bite gel, a muted glowing tv, growth chart from 2004 written in sharpie on the back door


Turns out EB Games has an online store and they had these Console Key Rings by Numskull on clearance so I had to grab what I could. I hoped they had the Playstation 4 but whatever I suppose.

I got a Playstation 2, Sega Megadrive, and Atari 2600 console and joystick. The consoles themselves are pretty decent 1/6th scale but the joystick is more 1/3 scale.

I’m really surprised at the high level of detail as you can see Numskull went out of their way to print lettering, replicate the woodgrain and have all the sculpting from the actual console on there.

Anyway my small collection of doll sized consoles is growing lol.


Long-Buried E.T. Cartridges Unearthed at New Mexico Landfill

A team of filmmakers and excavators descended upon the Alamogordo Landfill in New Mexico today, to investigate the longstanding legend of Atari’s long-buried cache of “E.T. the Extra-Terrestrial” cartridges. As the story goes, the reviled Atari 2600 movie tie-in game went largely unwanted by consumers, and Atari - facing financial catastrophe due to the very costly flop - decided to rid themselves of thousands upon thousands of these unsold cartridges, dumping them in the New Mexico landfill and leaving them buried forever. Fuel Entertainment took an interest in the legend, and in December 2013, with help from local garbage contractor Joe Lewandowski, acquired the exclusive rights to excavate the Alamogordo landfill. Fuel Entertainment then brought the opportunity to Xbox Entertainment Studios.

Today’s excavators went to Alamogordo hoping to provide closure to this legend, perhaps make history and get some awesome documentary footage for the upcoming original film by Xbox, “Atari: Game Over” (working title).

And, lo and behold, they hit paydirt. The findings started out very promising, with an old, dusty Atari 2600 joystick buried in the landfill. Then an “E.T. the Extra-Terrestrial” cartridge. A box. An instruction manual. And the confirmation of “a lot more down there.” How many more, we don’t know just yet – but at this point, we can safely report that those long-buried cartridges are actually, 100 percent there. Crazy, isn’t it!? And it sounds like some other games are down there, too: Centipede, Space Invaders, Asteroids, and possibly more. “Lots of boxes” is what we’re hearing.

“Atari: Game Over” (working title) is executive produced by two-time Academy Award winning producer Simon Chinn (“Searching for Sugar Man” and “Man on Wire”) and Emmy winning producer Jonathan Chinn (FX’s “30 Days” and PBS’s “American High”), through their multi-platform media company, Lightbox. The film is directed by writer/director Zak Penn (“X-Men 2,” “Avengers,” and “Incident at Loch Ness”). It will air exclusively on Xbox One and Xbox 360 in 2014.

Stay tuned to Xbox Wire over the coming days for a comprehensive rundown on the Alamogordo excavation, what went down, what some of the people at the (very public) event thought of the results and what it all means for our wonderful industry. In a strange way, the dig team at Alamogordo made history today – and now, at long last, we know the truth behind one of gaming’s most enduring, widespread legends!

“Gotcha” [Arcade Flyer]

  • via The Arcade Flyer Archive
  • Have a gander at the first controversial video game: a maze game called Gotcha. The game was controversial for its controls: two pink rubber mounds meant to resemble female breasts…

    “The bulges were squeezed in order to control the action. This was done because some members of Atari jokingly mentioned that joysticks curiously resembled a phallus. As a result, it was decided to create a "female game” and this game was henceforth referred to as “the boob game” by company staff. Later versions of the cabinet replaced the controls with standard joysticks.“
    —The International Arcade Museum

Quando sono un po’ giù di morale vado su youtube e metto la playlist di tutti i longplay del Commodore 64: non dico di stare meglio, ma perlomeno mi sembra di ritornare nella mia cameretta, dodicenne senza un pensiero, quando leggevo le storie brevi sugli Urania di mio padre, aspettando che la cassetta finisse di caricare i suoi 64 Kbytes di Forbidden Forest o di Impossible Mission.
Che dispiacere non potervi descrivere la pace che mi davano i davanzali in pietra illuminati da sole, appena intravisti dietro le tende, o il rumore dei vecchi joystick Atari che cigolavano indistruttibili.
Ma non era un mondo migliore, semplicemente non lo avevo ancora conosciuto.


Atari (2600) CX-40 Standard joystick (1977)

The console was originally packaged with two standard Atari CX-40 joysticks and a set of paddles. Joysticks, featuring a single button and 4-directional stick, are used by most Atari games and are the predominate input device.

Well worth looking at the full document for this one just to see all the companies that cited this in their future joystick designs. 

Publication number US4124787 A
Publication type Grant
Application number US 05/776,527
Publication date Nov 7, 1978
Filing date Mar 11, 1977
Priority date Mar 11, 1977
Also published as DE2810609A1, DE2810609B2,DE2810609C3
Inventors Gerald R. Aamoth, John K. Hayashi
Original Assignee Atari, Inc.
Export Citation BiBTeX, EndNote, RefMan

Dome switch having contacts offering extended wear
Publication number US4319099 A
Publication type Grant
Application number US 06/227,321
Publication date Mar 9, 1982
Filing date Jan 22, 1981
Priority date May 3, 1979
Fee status Lapsed
Inventors James C. Asher
Original Assignee Atari, Inc.
Export Citation BiBTeX, EndNote, RefMan

Joystick control

Publication number US4349708 A
Publication type Grant
Application number US 06/069,015
Publication date Sep 14, 1982
Filing date Aug 22, 1979
Priority date Aug 22, 1979
Also published as DE3063325D1, EP0024813A1,EP0024813B1
Inventors James C. Asher
Original Assignee Atari, Inc.
Export Citation BiBTeX, EndNote, RefMan

Keep an eye out for the messages and references in the transit tunnel graffiti in Disney's Wreck-It Ralph. As Sergeant Calhoun and Fix-It Felix head into Sugar Rush, they pass a Banksy-style Atari Joystick spraypainted onto the wall. The popularity of Atari’s home gaming consoles (preceding Nintendo, Playstation and X-Box) spurred the decline of arcade centers.

The Reality of Virtual Reality

DISCLAIMER: I’m an investor in the Oculus Rift. I’m also a believer in the technology. I think it will be truly game changing, not only in games, but also in many, many other fields. I am NOT an official spokesperson for the technology and I consider many of the folks working on it to be friends, so please understand this is my personal opinion regarding the technology.

It seems like every time a good/great 3d game comes out one of the first things I almost always read on the Internet is





With the overwhelmingly positive response that Titanfall has gotten I’ve seen this train start up, once again.

It’s one of those things that drives me bonkers, kind of like when people refer to Lego as Legos. (Google it, dammit.)

You can’t just dump a game on the Oculus just like you can’t just throw a PC FPS on console without massive tuning. The pacing of the experience, the controls, everything needs to be re-tuned so much that you might as well just start from scratch for the Oculus.

A fast paced shooter simply doesn’t work well on the device. The device is so game changing that the experiences built for it need to be custom, unique and designed from the ground up FOR VIRTUAL REALITY. The experience needs to be much more like swimming through water or hopping around in low gravity as opposed to being an Olympic hurdler. Even horror games will need to be re-thought; instead of jump scares and intense “Outlast” experiences horror on the Rift will need to be the super subtle type otherwise your average person will only last 15 seconds in any given jump scare title before tearing the headset off.

Having seen the latest of what the tech has to offer (and I believe a myriad of experiences are going to continue to blossom for the emerging tech) there’s one sensation that I couldn’t get out of my head, and it’s the true feeling of flight. I have a recurring dream in which I’m being chased by a monster and if I concentrate hard enough I start flying up, up and away, gleefully flipping off whatever beast is in pursuit. In one of the recent demos, when I looked down, I had that very same sensation of flight and it was thrilling.

I have never, ever had that outside of a dream. Ever.

And for those of you who like to dismiss the tech saying “Oh it’s just like 3d, no one will want it” you obviously haven’t used it. When 3d is properly used in the theater for depth as opposed to a baseball coming at your face (See Avatar and Gravity for good uses) it is incredibly immersive. The problem is that most folks don’t really want it in their home. The effort of putting on the glasses isn’t worth the result in your average home setup outside of someone who has, well, an IMAX in their house.

The Rift is an IMAX in your house, and then some. The effort of putting on the headset leads to an overwhelmingly fantastic result. When you put on the latest demo and you crouch and lean around the new world around you your brain adapts, adjusts, and you’re there. I have memories of the places I visited in the latest demos. I felt like I could have reached out and touched things. It was the most magical experience I’ve had with technology since the first time I saw an Atari 2600 joystick manipulate pixels on my friend’s TV in their basement many, many years ago and decided then that I wanted to make games.

So, for the love of god, give the device more credit than just tossing random FPS games on it. It deserves much, much more. And you’re darned right I invested in it, because I’d like to think I know a good thing when I see it. :)