Atari joy in black and taffy purple over Robin’s egg blue dots. Last pass. Sometimes those paper stencils don’t want to stick, you can see it coming apart. #Printmaking #ScreenPrinting #ScreenPrint #serigraphy #Process #Atari #VideoGames #Controller #joystick #80s #ink #illustration #handmade
barbie stickers on the screen door, barefoot on cold kitchen tile, childhood photos on the refrigerator, jars of gumballs, a dark green picnic table, old birdhouses in the backyard, bacon aroma from downstairs, a pink bicycle in the shed, hose water and slip n’ slides, the smell of wood polish and fresh paint, crayon drawings on closet walls, bedroom ceiling fan with rainbow blades, 90s computer in the basement, ash trays on a cardboard table, pacman atari joystick, plastic easter eggs with coins inside, toys scattered on the porch, a snack drawer of oreos and fruit roll-ups, band-aid mosquito bite gel, a muted glowing tv, growth chart from 2004 written in sharpie on the back door
The console was originally packaged with two standard Atari CX-40 joysticks and a set of paddles. Joysticks, featuring a single button and 4-directional stick, are used by most Atari games and are the predominate input device.
Well worth looking at the full document for this one just to see all the companies that cited this in their future joystick designs.
My C128 came with the box, manuals, a modem in the box, a 1571 without box or manuals, a box of floppies I have yet to go through and see whats on them, an atari joystick, a light pen, and all the cables except for one to hook it up to a TV or monitor of any kind. All for $20 but I know so little about this stuff I have no idea if that's a good deal or not. Everything does power on but no idea if it's outputting anything so haven't tested the 1571 either yet.
Assuming the computer actually works, that’s quite a deal right there.
So here’s something important to know: the C128 has two video outputs for two completely different modes: 80 column RGBi (left),
and 40 column composite (right). My C128D is generating video on both monitors simultaneously in this photo.
Each mode uses a different set of hardware to generate graphics on the screen. The 40 column mode is really easy to use, and the cable that connects it to a composite capable monitor is basically the same as one you would use with a VIC-20 or C64, so they’re easy to acquire. The color codes on the RCA connectors are not so intuitive, so feel free to try different ways of hooking it up – you won’t break anything.
There’s also an RF output for the 40 column video, but you don’t want to use that. It’s not 1980, composite inputs on televisions aren’t uncommon any more, and you don’t want to degrade the image quality for no reason.
The 80 column RGBi is a bit tougher to use… I don’t believe standard CGA monitors will work with that output, but I may be mistaken. Commodore and a few other companies made monitors with a proper RGBi input, but they can be expensive to acquire.
Instead, you can find either prepackaged adapters or piece them together out of specialty adapters. Seen here is what I use to convert RGBi to VGA. It does alright, but the color intensities are nowhere near as good as a real CRT that is designed to understand the native signals. However, this may not be worth your time since most software you’ll likely be using is for the C64. Not much took advantage of the 80 column mode effectively, and it’s criminally underutilized.
Got any pictures of the joysticks, paddles, other controllers, etc Commodore made for their own machines please?
This is the only photo I have on hand of such a thing, from Justin & Misia Jernigan’s exhibit from VCF East XI. Commodore made two of their own joysticks, and this is one of them. They also had cream colored versions of Atari’s joystick and paddle controller design, but I don’t think they manufactured those themselves. Functionally, they’re no different than Atari’s.
There may be more, but that’s all that I’m aware of that Commodore made in-house. They never made any truly special or unique game controllers.
Long-Buried E.T. Cartridges Unearthed at New Mexico Landfill
A team of filmmakers and excavators descended upon the Alamogordo Landfill in New Mexico today, to investigate the longstanding legend of Atari’s long-buried cache of “E.T. the Extra-Terrestrial” cartridges. As the story goes, the reviled Atari 2600 movie tie-in game went largely unwanted by consumers, and Atari - facing financial catastrophe due to the very costly flop - decided to rid themselves of thousands upon thousands of these unsold cartridges, dumping them in the New Mexico landfill and leaving them buried forever. Fuel Entertainment took an interest in the legend, and in December 2013, with help from local garbage contractor Joe Lewandowski, acquired the exclusive rights to excavate the Alamogordo landfill. Fuel Entertainment then brought the opportunity to Xbox Entertainment Studios.
Today’s excavators went to Alamogordo hoping to provide closure to this legend, perhaps make history and get some awesome documentary footage for the upcoming original film by Xbox, “Atari: Game Over” (working title).
And, lo and behold, they hit paydirt. The findings started out very promising, with an old, dusty Atari 2600 joystick buried in the landfill. Then an “E.T. the Extra-Terrestrial” cartridge. A box. An instruction manual. And the confirmation of “a lot more down there.” How many more, we don’t know just yet – but at this point, we can safely report that those long-buried cartridges are actually, 100 percent there. Crazy, isn’t it!? And it sounds like some other games are down there, too: Centipede, Space Invaders, Asteroids, and possibly more. “Lots of boxes” is what we’re hearing.
“Atari: Game Over” (working title) is executive produced by two-time Academy Award winning producer Simon Chinn (“Searching for Sugar Man” and “Man on Wire”) and Emmy winning producer Jonathan Chinn (FX’s “30 Days” and PBS’s “American High”), through their multi-platform media company, Lightbox. The film is directed by writer/director Zak Penn (“X-Men 2,” “Avengers,” and “Incident at Loch Ness”). It will air exclusively on Xbox One and Xbox 360 in 2014.
Stay tuned to Xbox Wire over the coming days for a comprehensive rundown on the Alamogordo excavation, what went down, what some of the people at the (very public) event thought of the results and what it all means for our wonderful industry. In a strange way, the dig team at Alamogordo made history today – and now, at long last, we know the truth behind one of gaming’s most enduring, widespread legends!
Quando sono un po’ giù di morale vado su youtube e metto la playlist di tutti i longplay del Commodore 64: non dico di stare meglio, ma perlomeno mi sembra di ritornare nella mia cameretta, dodicenne senza un pensiero, quando leggevo le storie brevi sugli Urania di mio padre, aspettando che la cassetta finisse di caricare i suoi 64 Kbytes di Forbidden Forest o di Impossible Mission. Che dispiacere non potervi descrivere la pace che mi davano i davanzali in pietra illuminati da sole, appena intravisti dietro le tende, o il rumore dei vecchi joystick Atari che cigolavano indistruttibili. Ma non era un mondo migliore, semplicemente non lo avevo ancora conosciuto.