at the us open of surfing

6

Monday Murals

Artist Sasha Barr recently completed an “immersive wall-to-floor installation ‘Cosmos’ for the Facebook Artist in Residence Program in Seattle, WA.  

 He sees this artwork as an opportunity to think beyond the every day, past the struggles of the world immediately around, and to the pure wonder of the unknown. 

You might recognize his art from the the bowl at the Vans US Open 2015 and US Open 2016 of Surfing

Photographs courtesy of FB and artist

so i was thinking how much people seemed to overlook Lance listening to music in season 1 may or may not be because i always do the same and then this popped out. This takes place sometime during season two. (WC: 1208)


Keith lays down in bed, curling himself against Lance’s side, who is putting on Pidge’s headphones. He breathes in, relishing in the scent of pure Lance

They’re in “Lance’s” room, but in all honesty, it’s both of theirs. Their clothes are both here, they both sleep here, they both brush their teeth and shower here. It’s theirs, and that little word change has never made his heart flutter so often.

But there’s only one thing that Keith is really thinking about. The one thing he always thinks about before they go to bed.

“Hey, Lance?” says Keith, wrapping an arm around Lance’s bare waist.

Lance pauses mid-motion. “Yeah?”

“Why do you always wear those in bed?” asks Keith. He lifts his head, resting his chin on Lance’s chest to face him.

Keep reading

There are creatures which have evolved to live in coral reefs and simply could not survive in the rough, tooth-filled wastes of the open sea. They continue to exist by lurking among the dangerous tentacles of the sea anemone or around the lips of the giant clam and other perilous crevices shunned by all sensible fish.
A university is very much like a coral reef. It provides calm waters and food particles for delicate yet marvellously constructed organisms that could not possibly survive in the pounding surf of reality, where people ask questions like ‘Is what you do of any use?’ and other nonsense. 

– on universities | Terry Pratchett, Ian Stewart, and Jack Cohen, The Science of Discworld

flickr

Untitled by Scott Stanford Photography

Sweetest Kisses

Anon asked:  can you do a Poly PR imagine where its Trini & Kimberly x Reader and they have a girls night (sleepover? movie night?) and Trini and Kimberly kiss the reader (it would be the first time they kiss her).

Anon asked:  hello :) could you possibly write a Trimberly x Reader poly fic/imagine? Like maybe one where the 3 of them are having a sleepover (girls night?) and Trimberly like her and kiss her for the first time? idk if another anon has asked that or not :P

Aye aye! I’m on it!

@jxsonscott @zacktxylor @themorphinggrid

Warning: Cute stuff, this sucks i’m sorry


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Obscure Music genres and Aesthetics I Associate them with...

1. Dream Pop - summer love, short but memorable; floating on a cloud filled with iridescent bubbles and laughter; holding hands with someone you really like for the first time; pink and orange sunsets; midday naps with the window open and a gentle breeze making the curtains flutter about

2. Surf Pop - the ocean is home; summertime parties; a trip to the beach in a VW van with good friends; colorful surfboards and Hawaiian shirts; braided ankle bracelets; clear water, warm sand, and broken seashells; playing guitar around a bonfire while the sun sets

3. Cloud Rap - urban magick and mystery; hoodies and snapbacks; staring out the window during class, making shapes out of clouds; book shelf full of used journals with overflowing ideas; boots and jeans with holes in them; sitting on the roof of a building and just watching the city lights change throughout the day

4. Synthwave/Retrowave - Jem and the Holograms hair and make up; it’s the future…. but in the 80s; futuristic dance club with neon lights; flying vehicles and chrome EVERYTHING; motorcycle gangs with bloody knuckles and kick ass spirits; R O B O T L O V E; leather jackets and chokers with spikes

5. Witch House - strangeness and charm; undercuts with combat boots and dark eye shadow; androgynous people dancing with the spirits of an old house in the suburbs; sigils and Christmas lights all along the walls; animal skulls, candles, and offerings spread all over the tables, window sills, and dressers

6. Seapunk - BRIGHT colors; like vaporwave but with more dolphins; aquamarine and neon pink; palm trees and beach balls; holographic bikinis; mermaid tails and shirts with glittering purple seashells on the chest; neon make up; geometric patterns and 90s graphics

6

Scott Caan Rides The Hollywood Wave His Own Way


There are few actors left in the world today who you could rightly refer to as ‘legend’. James Caan is one of them. Rather than let the weight of that name drag him down Scott Caan reveals how he carved out his own piece of the entertainment world and beyond.


“I’m a high-school drop-out,” Scott Caan says, laughing all the way from Oahu, Hawaii. The 40-year-old actor and LA native is taking time out of shooting the hit CBS show, Hawaii Five-O.  Earlier in the day he visited the beach and squeezed in a session with his jujitsu instructor – as far a high school drop-outs go, he’s not doing too badly. He goes on, “I knew school wasn’t for me. Everybody in high school was thinking about what college they could go to or where to apply…and I was thinking about how not to go to the 11th grade.”


He is of course joking – in reality, Caan grew up in California as the son of the legendary actor James Caan and spent his childhood being immersed in the business of Hollywood. You might recognise him as the brash, blonde quiffed quick talker in Entourage, the crisp Turk Malloy in the Ocean’s 11 series or the slick detective Danny ‘Danno’ Williams in the long running hit Hawaii Five-O. It’s perhaps unsurprising then that he realised at an early age that academia wasn’t for him and there was an option to pursue his passion to be creative.


“My dad didn’t want me to get into the business,” laughs Caan. ”He knew it would be hard to do this job over and over again and it’s creatively hard to get excited about playing the same dude for seven years.  My dad is probably one of the most interesting people I’ve ever met.  When you’re young you don’t see your father as a legend, you just know that he’s an interesting, colourful, wild kinda cat and you think, ‘I want to be like that guy’. If you come from creative people it’s just in you.”


The creative impulse is something, it seems, that was in his blood from the very beginning. Caan has done almost everything – music, surfing, photography, acting, directing. As a teenager in the early 90s he co-founded the hip hop collective The Whooliganz with his long time producer friend, The Alchemist, after gorging on artists like Nas, A Tribe Called Quest and Eric B & Rakim.  At the time when B-Boy culture was making its way to LA from New York, Caan was beginning his love of counter-cultural art forms. “Hip hop was our punk,” he says. “It became the biggest culture in the world but at the time it was us being misfits. Graffiti, B-Boying, MCing and breakdancing was a way for us to be like, ‘we don’t wanna be on the football team, we don’t want to be on the baseball team, we wanna do this’.”


“At 15, I didn’t look up to the captain of the football team, I didn’t look up to the guys getting the best grades, I looked up to the guys in Venice [Beach], the guys smoking weed and surfing at the breakwater.”


Wanting to navigate his way through the world away from the preoccupations of the mainstream is a theme of Caan’s creative life away from acting. Now, the slick aesthetic of designer surf wear and slick surfers being captured on Instagram looks aspirational but, for Caan, it was the countercultural aspect of the culture that appealed to him as a teenager back in the 80s. “Surfing and skateboarding was our way of saying ‘fuck you’,” he says. “At 15, I didn’t look up to the captain of the football team, I didn’t look up to the guys getting the best grades, I looked up to the guys in Venice [Beach], the guys smoking weed and surfing at the breakwater.


“Now you have 13-year-old girls getting boards for their birthday. You go surfing and there’s guys pulling up with Range Rovers and long boards sticking out of their cars. All that stuff used to be underground and punk and now it’s mainstream. For us, it was our world, our version of being outcasts.”


He cites the infamous 2001 skating documentary Dogtown and Z -Boys as a good representation of what the culture felt like at the time – “skating is what we did when there were no waves” – and, for him, it was the freedom of being in open water that spoke to him. Today he still surfs as a way to force himself to reflect on ‘the moments.’ Its power might be why he now also works with A Walk On Water, a charitable organisation that seeks to use surfing as a tool to support children with special needs.

“I surf today because there’s something about being in the water – when you’re surfing a wave there’s really nothing to trip on. There’s really nothing else but the moment. It’s just something I don’t know how to explain.” For someone who lives in the highly structured world of Hollywood, the option to shrug off the tight structure of work life is understandable.


Article by Jolyon Webber

Chopped (part 2)

(part one here)  (frankly you people frighten me)  (@edielovespie demanded more)

TED: And we’re back for the entree round.  Please open your baskets.  You must construct an unforgettable entree using live monarch butterflies, chocolate sandwich cookies, vegan tenderloin, and hubcap.  You have thirty minutes.  Clock starts now.

MADAGASCAR: The judges were really nice to me in spite of the blood in the first round, so I need to step it up if I want to continue.  I get the cream filling out of the cookies and put the cookie part aside for a crostini later.

ANGELA: The tenderloin tastes kind of like pork, so I get some fish sauce and oranges and cornstarch from the pantry to get it coated for an Asian-inspired Kung Pao technique.

JUDGE AARON: Now, the real challenge in this basket are those live butterflies.  They are poisonous in every way, especially the wings, which are brightly-colored as nature’s warning sign.

JUDGE SCOTT: I was thinking the hard part would be the cookies, it’s got that double sweetness that has to be balanced just right in a dish containing tenderloin of vegan.

BILL: I overhear the judges talking about butterfly wings, so I spread them on top of my tenderloin like a puff pastry.  Gonna make a Wellington.  We do that a lot at my restaurant, though honestly I never thought to put it with a hubcab.

TED: Fifteen minutes remaining.

ANGELA: I’m hacking at the hubcap with my carving knife, but I just can’t seem to crack it open.  I know the center of these things is a rich, creamy sort of muscle like a scallop, and I’m hoping to use it like a surf-n-turf pairing.

(DRAMATIC MUSIC)

ANGELA: I look over and I see that the fryer wasn’t even turned on!  My cutlets are ruined, and I’m so short on time I can’t start over.  I throw the bits onto the grill and hope the’ll cook in time.

MADAGASCAR: I grate some of the hubcap into the sauce to give it some brightness.  It’s turning this really shiny metallic grey, not very appetizing.  Meanwhile, my spring rolls are ready to roll up but these aren’t the kind of wrappers I’m used to.  I think they’re made of, like, rice or something?

BILL: I’m watching the time just slip away, and I hope my Wellington isn’t overdone.  They really didn’t give us a lot of tenderloin for this round.  (laughs) Maybe they’re all from the same vegan? (laughing stops, sudden realization dawns)

TED: And this is your last minute!  Finish what you can and get it one the plate!

(small fire erupts behind Angela)

MADAGASCAR: MY COOKIES!

TED: And five (Madagascar throwing spring rolls onto a square dish) four (Bill frantically just pulling the tenderloin out of the oven) three (Angela drops one of her cutlets on the floor, swears) two (Bill delicately spooning something wet and pearly onto the plate) one, please step back. (Madagascar throws both hands in the air)

ANGELA: This is probably not my best work, but it’s so important that I make my parents proud, it has to be good enough.

MADAGASCAR: I’m looking at the other dishes and it’s pretty clear nobody knew what to do with a hubcap.

BILL: (says nothing, frowning with growing concern at the bloodied paper that held the vegan tenderloin)

TED: Chef Bill, please describe what you made.

BILL: Um…Well it’s monarch-wrapped tenderloin in the Wellington style, with a sandwich cookie sauce and served in a hubcap.  I’ve never worked with imitation meat before, haha.

JUDGE AARON: Imitation?

JUDGE SCOTT: I like that you used the cookies as a chocolaty sauce, it sort of lends a mole flavor to things, or would if you had seasoned it differently.  The butterflies add a lot of bitterness, though that might be the poison starting to wreck my body.

JUDGE ALEX: Mine’s a little undercooked?  But I like the chocolate as well, inspired.

TED: Chef Madagascar.

MADAGASCAR: Before you I have a vegan tenderloin spring roll, with a pickled arugula and butterfly salad and a chocolate hubcap dipping sauce.

JUDGE AARON: There are so many flavors here.

JUDGE ALEX: The butterflies add a nice crunch, I like that you pickled them and really used their toxicity to your advantage, but I kind of think this isn’t enough to call an entree.  It’s more of an appetizer.

TED: And finally, chef Angela.

ANGELA: I’ve made for you an oil-braised and grilled tenderloin, with a ginger hubcap cream sauce and a red wine chocolate cookie crumble.

JUDGE SCOTT: You’re the only one who used the inner muscle of the hubcap.  This is the most perfectly cooked hubcap I’ve ever had, but (pokes at it with fork) I just don’t like the seasonings.

TED: Angela, what would winning mean to you?

ANGELA: My parents made it pretty clear they didn’t approve of my love of cooking when I came out to them as a chef when I was thirteen.  Until that time we had been a strictly food-free household.  I guess winning would prove to them that I’m doing what I truly love.

TED: Chefs, please give us a minute to deliberate. (chefs file out of the kitchen)

All I can think of is that creamy seafood center.

(In the sweat room)

BILL: Does anyone else think the vegan tenderloin wasn’t actually for vegans but made of vegan?

ANGELA: Cow is vegan.

BILL: Yeah but what happened to Gooseberry?

MADAGASCAR: I think it could go any way here.  We all made pretty great-looking dishes.

MADAGASCAR: It’s going to be me.  Bill’s freaking out and Angela’s a wuss.

BILL: I have to win this.  Whatever I said before, now I have to just so I can go home and tell my wife I love her.  I…don’t feel safe.

(the chefs reconvene in front of the judges)

(DRAMATIC MUSIC)

(TED PULLS AWAY THE COVER TO REVEAL ANGELA’S DISH, MORE MUSIC)

TED: Chef Angela, you’ve been chopped.  Be well.

BILL: Angela…I’m so sorry.

ANGELA: I know my parents are proud of me anyway. (leaves down the hall)

TED: Two chefs remaining!  Who will take home the ten thousand dollar prize in the dessert round, and WHO (Bill sweating) WILL (Madagascar folds arms defiantly) BE (close up on exactly how much Bill is sweating) CHOPPED?

Blog Roll

Kirollis Duskhaven:

A Sin’dorei intelligence expert currently running paramilitary operations for the state. Former criminal who reformed and spawned a tremendous military career. Always quick with a joke, or a silly statement, especially during tense times. Most have two things to say about him, either he’s annoying or he’s funny, there’s no in-between. Always a charmer, always inquisitive, always ready for a fight. Self proclaimed peoples champion. Rebellious by nature, but a strong leader when called upon. One things for certain, within his presence you’d be hard pressed not to snicker at least once.


Open for any and all RP including long standing plots, blurbs, friendships, enemy ships, best suited as a comedic relief character or a heroic type. Can play both main roles and support roles in arcs.

*Character sheet*
*Blog* -
(What you’ll find here) Lots of Deadpool comic strips, general writing, community events/people, rogue concepts, story line posts, and a lot of no context OOC stuff. Basically doubles as an OOC blog.


Soriya Duskhaven:

This little ball of sunshine is a world explorer, monk instructor, and healer. She studies both the White Tiger and Jade Serpent disciplines, she now trains younger (Toddler aged) monks. Growing up most of her life an orphan, who found solace and acceptance in a mercenary group at a young age, she was given an expanded view of the world. While still young, sitting at 25, she is wise beyond her years. Echoing the teachings of the Pandarian monks including acceptance, peace, empathy, and harmony (Among other things). Drawn to any sort of beach, she’s picked up the hobby of surfing in her downtime.

Open for any and all RP, including long standing plots, blurbs, friendships, romance. Best suited as a support character rather then a major player. More of a slice of life character rather than action adventure, while she can fight- mostly she defers to healing. Can be used as a wandering healer -anywhere-.

*Character sheet*
*Blog* -
(What you’ll find here) Lots of aesthetics including martial arts and its practices, yoga, chakra and chi concepts, general scenery (With a focus on beaches), positive quotes, sometimes writing blurbs.


Ala’nish Everflame:

A now reinstated Kirin Tor investigator of Arcane anomalies. When the Horde was expelled from Dalaran, this mage deferred to becoming a relic hunter for the Reliquary. With the events that transpired in Legion, he is now back in the fray and exceptionally busy in the Isles. A suave operator with an inquisitive mind and a hunger for learning about anything to do with the arcane or magic in general. Can be brash, or racist, not the person you want in mixed company. This eccentric elf is used to a life of high society, and it shows in his demeanor.

Open for any and all RP, including long standing plots, blurbs, friendships, romance. Can be a main character or a support character. Best venues to have him in are arcane focused, as he can swing by just to investigate and do his job.

*Character sheet*
*Blog*  -
(What you’ll find here) Also a lot of aesthetics pertaining to magic and fire, astrology, mind teasing concept art, mage concept art, sometimes dragons, libraries and books, sometimes writing blurbs.


Korrinth Dawnshatter:

This former Rune-weaver is a tad different then most of her race. A descendant of one of the 100 original mages to be sent to Dalaran to train the humans, her family stayed there long after. With a passion for magical studies and a focus on runes, it was easy for her to transition into the Illidari- taking on the role of a Fel scribe, she has worked on countless tattoo’s both fresh and to strengthen her kin. Fiercely loyal to the Illidari she started down that path due to family issues that more or less left her with no other choice (That she saw). While she is passionate about fighting the Legion and eradicating demons, she often wonders what is after that if anything. Constantly struggling to maintain control, she regulates the amount of demonic energies consumed and deliberately targets lower level demons as prey, making her friendlier than most.

Open for any and all RP, yada yada, you get the picture. Can be used as a main or supporting character. Stationed in Silvermoon to curb the outpour of demonic forces set off course from the Isles, she is usually found there or Azsuna and Suramar. 

*Character sheet*
*Blog*-
(What you’ll find here) Unsurprisingly another aesthetic blog, some light writing, skulls, demons, Illidari stuff, runes, old books, generally creepy vibes, sometimes a hot redhead or two, witch craft, internal struggle quotes.

anonymous asked:

For the overwatch ask thingy, Lucio!

Put an Overwatch hero in my ask and I’ll tell you…

- how often I play them: only if forced by mystery heros. i.cannot.figure.out.how.to.play.the.frog.boy. *starts crying*
- which maps I like to use them on: idk. Numbani or Lijiang towers -places with long open wall space to surf.
- which skin I currently have equipped:….i think it’s Laranja?
- who I ship them with: happiness.

Phantasmal Pirates

What you need to know:

A pirate ship of phantom pirates is sailing through the clouds over land instead of water looking for adventurers to attack and steal their treasure.

Note: this is for any DM who wants to do a short pirate or sea adventure but the campaign makes this option inconvenient.

How it began:

In front of an incoming storm, a pirate ship with black tattered sails rides the clouds like oceans waves and descends towards the players. When only a few meters above the ground, ropes sling over the side of the ship and skeletons dressed as pirates slide down.

The skeletons have the stats of undead but can have added levels for challenge.

Most of the pirates are armed with clubs, swords and axes but a few have special attacks:
Anchors: a small anchor the size of a rock is hooked to a chain. The skeleton swings this weapon overhead and throws it at a player. If the player is hit, they must roll a save or become anchored to the ground as if under the effects of a hold spell.
Peg leg morning stars: a large spiked ball is attacked to an iron peg leg. The skeleton kicks the spiked ball into a player’s face dealing 2 D6 damage plus 1 CON loss. This represents the player’s body being crushed by a giant iron ball.
Hooks: a large 30 centimeter serrated rusty hook is attatched to a skeleton’s arm. If a player is hit by a hook, they suffer 1 D6 damage plus 2 damage a round from bleeding for D6 rounds only prevented by bandaging or a healing spell.

Note: After the battle, the ropes can be climbed up to board the ship.


–SHIP DECK–

The deck is typical of a galley except the floor is covered in oil and pitch. One hatch in the center of the ship leads below deck and a door near the back of the ship leads to the captain’s quarters. Near the back of the ship is the ship’s wheel locked into place with a rusty iron chain. A 3 meter plank extends outwards from the center of the deck over the air. A monkey can be seen with a key around its neck sitting atop the crow’s nest.

  • -A- Once the players all board the ship, it begins to move flying into the storm heaving side to side as the wheel bangs against the chain. The thick rolling clouds pound against the side of the ship like ocean waves and a heavy rain pours over the deck.
    Note 1: While the ship is out of control, each player loses D6 DEX as they try to keep their footing on the deck. The loss represents the player’s focus on keeping stable rather than rolling a check each round. This effect is similar to writing or tying a knot in a moving vehicle, should a player argue their case.
  • This loss of DEX will effect a player’s armor class, climbing rolls, lock picking and any DEX based abilities or skills.
  • Every 10 minutes the players are unable to take control of the ship, they lose another DEX point. Once any player reaches 0, they fall off the ship unless they are strapped in or held by another player.
    Note 2: The players will regain full dexterity the moment they are on stable ground.
  • -B- Any player attempting to catch the monkey must first roll a climb check to reach the crow’s nest.
  • Once in arm’s reach of the monkey, the player and monkey have a DEX roll-off. If the player does not win, the monkey leaps away, climbs higher or dodges. If the player wins the roll-off, they can make one attempt to grab the monkey or the key with an attack roll.
    Note 1: Each round the players must roll climb to keep from failing off the rigging, regardless if moving or not. This represents the players being tossed about by the storm or their attempts at holding while chasing the monkey.
    Note 2: The key around the monkey unlocks the chain to the ship’s wheel.
    Note 3: The monkey stats can come right out of the book or be increased for added difficulty.
  • -C- The door to the captain’s quarters is locked but can be picked or brute forced to open.
    Note 1: The door is trapped and once opened, a clay pot of greek fire falls to the floor from the other side igniting the entire deck in flames.
  • The effects lasts X rounds till the rain puts out the fire.
  • Any player on the deck receives D6 fire damage a round till the fires are extinguished.
    Note 2: The fire does not burn the wood or sails as they are both technically ghostly and unaffected.
  • -D- The hatch to below deck is magically sealed and can only be opened with a captain’s key.
  • -E- The ship’s wheel is locked into place with rusty chain.
  • The lock to the chain is magically locked and only opens with the monkey key.
  • The chains and the wood it’s bolted to is magical and cannot be destroyed or cut by normal means. If a player insists on destroying the wood or chain, allow them to deal 1 damage a turn with magic weapons and 1 damage per dice for magic spells, but give the wood or chains dozens of hit points. Describe their first few attempts as leaving only dings and dents.
    Note 1: Once the chain is removed, any player can take the wheel and stir the ship.
    To regain control of the ship, a player must roll a DEX check, the challenge is based on how far out of control the ship has become at this point. If a player succeeds, the ship no longer heaves violently and the players regain their full DEX.
    Note 2: The wheel will not let player descend or ascend. To go back to the ground or leave the storm, the players must fight the captain first.
  • -F- Any player who walks the plank and jumps off gains flying as per the spell for X rounds.
  • This spells only effects each player once.
    Note 1: Any player who is flying regains full DEX as they are unaffected by the ship’s movements.
    Note 2: This is a Peter Pan reference for when he walked the plank and flew above the water.

–CAPTAIN’S QUARTERS–

A shelf of books is built behind a large wooden table of charts, navigation equipment and one empty bottle. Near the edge of the table is a globe, or any world shape, with a red parrot perched on top and near the back wall is a simple bed and chest.

  • -A- The shelf of books contains stories of pirates and tales of the ocean.
    Note: they can be worth a few coins or worth nothing at all.
  • -B- The charts on the table consist of several ocean maps and a few Xs dotting some islands.
    Note 1: The Xs can represent places of buried treasure, dungeons or ruins luring players to their next adventure.
    Note 2: If any player with navigation charts a course using the ink and quill pen, the paper will burn away and in its place a scroll or scrolls of the players choosing will be revealed - the scrolls were disguised as maps and the ink magically used for scribing spells, so when a player charted a course, they unknowingly created a spell by mistake.
  • -C- The chest is locked and needs to be picked or brute forced to open.
  • The chest is trapped with poison needles dealing stat damage.
  • The chest is empty. This is a red herring.
  • -D- The globe, if broken, contains a silver key.
    Note: The key does nothing and is only a red herring.
  • -E- The parrot keeps repeating over and over, “The world only knows where the captain’s key is hidden.”
    Note 1: If any player feeds the parrot a cracker, it transforms into a genie and the empty bottle on the table transform into a lamp. The genie states, “This ship is cursed. Any who board the vessel are transformed into a cliché pirate crew till replaced by someone else.”
    The genie will assume since it is free, the players are now cursed, but in truth has no idea. The genie knows little else of the crew or ship as once it was brought aboard, it turned into a parrot.
    The genies homeland can be from anywhere fitting and from any time point you desire as this ship could have been in flight for 100s of years. It may not even be of this world or plain should you choose
    Note 2: The genie in return for its freedom will grant the party one wish before departing. After the wish is granted, the genie and the lamp disappear in a wink of white light.
  • -F- The sexton if broken apart will reveal a small slender brass key.
    Note: This is the captain’s key and used to open the hatch on the deck.

–THE SKY KRAKEN–

At a random point in flight, a giant Kraken that surfs the storm attacks the ship. It latches onto the bow and swings its tentacles, attacking the players. Instead of the players having to fight off an entire kraken, they should only do battle with the 8-12 tentacles. Each tentacle will have a set of hit points and one attack. Each time a player is hit by an attack, it deals 2 D8 damage and requires one roll on the chart below:

  • 1-50: Nothing happens.
  • 51-75: The player gets caught on the suckers of the tentacle. Next round, while the player can still attack as normal, they are automatically hit as they are pounded against the boat. The player must then roll on the chart and add 10 to the roll. If the player rolls below 40, it is assumed they have fallen off the suckers and can act as normal next round.
  • 76-95: The player is caught in the tentacle suckers and tossed overboard. A player can roll a climb check to hang onto the tentacle, but is auto-hit next round and adds 20 to their next roll on the chart.
  • 96-100: The player is caught in the tentacle suckers and eaten whole. The player can either die outright or suffer 2 D6 damage from being digested as they fight their way out.

The sky kraken releases the ship and flies away once all its tentacles have been destroyed.


–BELOW DECK–

The hatch opens to a set of wooden stairs leading into a hall. The players are assaulted with the smell of mead, sweat and powder.


–CANNON HALLS–

At the foot of the stairs is a long hallway. As the players walk the corridor, sounds of the cannon fire and yelling come from beyond the walls emanate. The hall then opens into a room with several doors.

  • -A- One door leads to the crew quarters.
  • -B- The other doors open to a small chamber thick with smoke. A cannon head peaks through the smoke with the sound of burning fuse.
  • Any players standing in front of the door must roll a save or be hit by the cannon blast for X D10 damage and lose X points of CON as their body is crushed by a cannon ball.
    Note 1: The CON can be restored with rest or healing.
    Note 2: The room is only large enough for the cannon and contains no visible way for it to be loaded and fired.

–CREW QUARTERS–

Several glowing blue pirate phantoms laugh and drink while playing music and rolling dice. They are sitting on several sacks of potatoes near a few barrels of mead.

  • -A- The pirates are friendly and insist the players share a drink and play some dice.
  • They share tales of time aboard the ship and have grown quite fond of the raiding. Technically they are required to trade places with the players and go free, but are willing to stay in the players stead on two conditions:
    1- The players out-drink the pirates.
    Each round players roll a CON check starting at 2, but the challenge is rising by 2 each round. Failing a CON check results in D6 CON loss. Any player who reaches 0 will pass out and be out of the game.
    2 - The players win a game of dice against the pirates.
  • Players each put in up to 100 gold, then each round  roll an INT/WIS or gaming check starting at 2, but the challenge is rising by 2 each round. Failing a check results in 2 D6 gold lost. Any player who reaches 0 will be out of the game.
  • If the players fail any challenge, they will receive no experience for this encounter. The pirates will then still offer to stray in their stead but at a steep price. This should require 25% or more of the players’ wealth.
  • Once the players either win both challenges or pay off the pirates, they fade away and a door appears.
  • -B- The door leads to the captain.

–THE CAPTAIN–

The door opens to a chamber of chests overflowing with gold coins, jewelry and magic weapons. Upon a throne sits an ethereal pirate captain. He will look similar to Blackbeard or another cliché type.

  • -A- The captain greets the players and engages in idle chitchat, even sharing tales of plunder and conquest. With each attack his fortune grows more massive.
  • The captain has no intention of attacking the players, noting their strength of surviving this far and even offers to land the ship.
  • At this point the players have two options: to leave or to attack.
  • -B- If they players leave, they let a villain escape and suffer all the consequences that implies.
  • If they attack, the captain has the stats of a ghost plus several character levels.
    Note: the treasure can be entirely real or part of the ship’s illusion or even large amounts of fool’s gold. Tailor it as needed for your player’s level.

Once the captain dies, the curse of the ship fades. All the remaining pirates transform back to the people and races they once were, including the monkey outside. The ship will then land as the storm dissipates and breaks apart into dust, leaving only the treasure, or does it?

Maybe the ship crashes to the ground and the pirates are not released, instead they are cursed to remain undead forever and attack the players in hatred.
Maybe one of the players becomes the captain instead and the cycle starts again forcing the players to find a way to end the curse.
Maybe the ships returns home to some far off place before turning to dust.

Either way, have fun and hope to see you again.