When I was about 9 or 10, I used to go over to my friend Gillian’s house and we would play the Door Game. This involved sitting on either side of a closed door (one of us in her bedroom, one just outside) and pushing notes and scribbled pictures under the door. We would add comments or draw doodles on each other’s pics and laughed ourselves stupid.

Basically, I think we invented Tumblr in 1981.

There's no end to YouTube sensation Sara X's astoundingly sexy talents

There's no end to YouTube sensation Sara X's astoundingly sexy talents

Doh. That page doesn’t exist. You’re in purgatory… We’re constantly updating the site, so fear not, it’s probably not your fault. Use the navigation above to explore the site – and if you’re feeling really angry about it, you can watch the team being tortured by the SAS right her…

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Simply put, The Last Blade 2—released by SNK in 1998—is one of the greatest fighting games I’ve ever played. It takes everything that was great about its predecessor (which was a lot) and improves on it. There are more playable characters (16 vs 10 in the first game) and, astoundingly, they look better than in the original. They animate smoothly and are have subtle details in their shading. While I still prefer the more colorful and slightly over-the-top designs of Samurai Shodown, these characters, with their often more muted tones and less outlandish clothing, feel more natural fighting each other in the time period specified.

The backgrounds, too, look amazing. There are only ten of them, but each is a pleasure to battle in front of. From a burning building to a battle-wrecked shore to more peaceful areas like a cliffside in summer or a nighttime gathering where people try to forget their worries, SNK worked hard to capture the changing, sometimes chaotic mood of late 1800s Japan. Between stages, short cutscenes of the surrounding area (sans playable characters) help to reinforce the atmosphere and overall artistic feel of the game. I was half-tempted to put some wallpapers together from these, but perhaps some other time. This is another one of those games where I could just watch the computer beat itself up.

But watching the computer play a demo is to deny the other part of what makes The Last Blade 2 such a triumph: its gameplay and handling. The control and responsiveness is perfect as far as I can tell (although as always, I am using a gamepad on emulation here.) Just like in the first game, you can choose between Power and Speed modes for your character, and regardless of which you pick, you’ll have lots of fighting options at your disposal, the most interesting being the “repel” - a button which is nothing more than a parry but, when timed correctly can provide a big advantage over an opponent. The roster, sadly, is a bit unbalanced. Some characters are clearly better than others, which makes this a poor candidate for things like tournaments, but actually feels kind of in line with the tone set by the rest of the game. After all, some people are just better than others. And while I am not a champion caliber fighting game player, I can say that of the games I’ve played, I’ve never felt a more pronounced difference between fast and strong fighting characters. You may have thought the difference between Chun Li and Zangief in Street Fighter II was something, but when a bruiser hits you in this game, they hit hard and when a quick on their feet character wants to play keep-away, you’re going to have to work to catch them. Some characters, unfortunately, have more than their fair share of both of these traits, which is where the aforementioned balance problems can come in.

As a series, The Last Blade never had the name-brand recognition, even among gamers, that Street Fighter, King of Fighters, Mortal Kombat, Tekken and the other titans of the genre did. But if you like a good fighting game, you’re missing out if you haven’t given it a shot.

3 Medical Conditions UC San Diego Engineers Are Helping to Treat

The potential for engineering to advance human medicine is truly amazing: 3D printing of organs, injectable gels that replace worn out heart tissue, tattoos that monitor blood glucose levels - the astoundingly high-tech but real list goes on.

Here are three diseases or conditions that are being studied through an engineer’s eye to innovate new approaches and treatments. All of the projects are collaborations between UC San Diego School of Medicine and Jacobs School of Engineering researchers.

Heart Disease
The principles of fluid dynamics are best known for explaining lift around an airfoil or wave propagation across the ocean’s surface, but a tweaked version of the equations of motion can also be used to describe blood flow through a patient’s coronary arteries. The simulations, when constructed from a CT scan of a patient’s heart, can identify places in the arteries where flows may stagnate, offering a new metric for evaluating a patient’s risk of blood clot formation.

The simulations are currently being used to improve clinical treatment strategies for patients with aneurysms caused by Kawasaki disease.

Other applications include patient specific modeling of coronary bypass graft surgery and the design and optimization of new techniques for pediatric heart surgery. Some have called the simulations “virtual surgery” for the No. 1 killer in America.

Type 1 Diabetes
Much of the research on diabetes has been conducted on non-human subjects. For a new human-relevant view of the disease, researchers are bioengineering the key working parts of the human pancreas, complete with the cells that produce insulin and other hormones that regulate blood sugar, as well as blood vessels that supply cells with nutrients and oxygen.

The cells, derived from induced human stem cells, will be placed in a collagen matrix designed to mimic some of the pancreas’ structural properties, all in miniature. Years or decades from now, it may be possible to protect or replace a person’s insulin-producing cells with stem cell-derived therapies.

Premature Birth/Neonatal Intensive Care
The smallest and most fragile patients at UC San Diego Health System – neonates in intensive care who often weigh less than three pounds at birth – are benefiting from second skin electronic devices that can continuously monitor heart rate, body temperature, skin perfusion and other vital signs that have previously been tracked with electrodes and wires.

These “epidermal electronics” are less bothersome to sensitive skin than a small strip of Scotch tape. In fact, the devices are not coated with an adhesive but instead rely on inter-molecular van der Waals forces to stay put.

In planned research, neonatal heart rate data will be processed through a novel analytic system to investigate whether slight variations in heart rate may be an early sign of infection, eye disease, lung or cardiovascular problems.

anonymous asked:

Amber Rose's mother was from Cape Verde but her mothers side of the family is completely Scottish. Her fathers side is Irish and Italian.

The thing is, you’re not giving me information I am unaware of. You just think this justifies saying that Amber Rose isn’t black.

If you would also say that Halle Berry’s & her daughter aren’t black than me and you just have different astoundingly different understandings of race and anyone who agrees with you can just not message me anymore. There’s no use continuing this discussion.

But I do think it’s interesting the lengths people go to remove this from being misogynynoir, when there are still global historical implications behind how Amber Rose and her blackness and her body are perceived and denigrated. To erase her blackness is to erase true racial implications.

I’m just not interested in getting into a discussion that dissects the legitimacy of calling someone black. Today just isn’t the day for that.