aspect symbols

useful things for sprite edits

the beta kid sprites provided on the MSPA wiki, compiled

the beta troll sprites provided on the MSPA wiki, compiled

the alpha kid sprites provided on the MSPA wiki, compiled

the alpha troll sprites provided on the MSPA wiki, compiled

the beta kid symbols and text colors, edited from the MSPA wiki

the beta troll symbols, blood colors, and text colors, edited from the MSPA wiki

the alpha kid symbols and text colors, edited from the MSPA wiki

the alpha troll symbols, blood colors, and text colors, edited from the MSPA wiki

the god tier aspect symbols and colorschemes provided on the MSPA wiki, compiled

the god tier class sprites provided on the MSPA wiki, compiled

the god tier sprites, edited from the MSPA wiki

feel free to use these as you wish. if you need a sprite made, send me a message and i’ll do it.

Where is the power?

Mind: The power is in our choices.
Heart: The power is in our identities.
Blood: The power is in where we’re going.
Breath: The power is in how we get there.
Space: The power is in the stories.
Time: The power is in the metaphors.
Hope: The power is in the belief.
Rage: The power is in the dedication.
Light: The power is in the symbols.
Void: The power is in between the symbols.
Doom: The power is in the absolute.
Life: The power is in the unknown.


Aspect Inversion Icons

(Hint: Drag them onto the Tumblr background to see the white Hope and Space symbols)

Download 1000x1000px versions here!

Here they are, as promised: Aspect Inversion symbols, free for anyone to use! I would of course appreciate it if you reference this post and/or myself if you use them for anything you share online, and I’d love to see anything you come up with using them!

Once again, these inversion icons are based off of the Aspect Inversion Theory by Bladekindeyewear. Check it out if you haven’t heard of it yet!


puzzlingsnark  asked:

Arya and her moon references/symbolism pretty please ?

oh no problem you know this is my favorite subject lol. theres a lot of references to the moon in her story. its a part of the wild, natural world which arya has a strong connection to. its obviously associated with nighttime when arya is very active. even when she does sleep the moon is shining in her wolf dreams. its reminiscent of werewolves; by the light of the moon arya becomes a wolf. wolves (and cats) are lunar animals too.

And when the moon broke through the clouds, she threw back her head and howled. (ASOS)

Her nights were lit by distant stars and the shimmer of moonlight on snow, but every dawn she woke to darkness. (ADWD)

i think the most significant aspect of the moon’s symbolism in arya’s arc is cycles. the waning of the moon represents letting go. the waxing represents growth. just as the moon waxes and wanes so does arya’s identity. she goes from arya to arry to weasel to nan and then back to arya. and so it goes. the full moon is arya; fully realized and at the height of her power. no one is represented by the new moon, where the moon is completely hidden but will be reborn. this is exactly how the text presents it too. during the nights where the moon is black arya returns to the house of black and white and becomes no one. another noteworthy example: its with a full moon overhead that arya hears a tree calling her true name in mercy. the full moon in all its glory is whole just as arya is when she’s arya stark as opposed to one of her many aliases, which are only shadows of her real self. this is a very intentional motif imo.

“All men must serve.” And so she did, three days of every thirty. When the moon was black she was no one, a servant of the Many-Faced God in a robe of black and white. (AFFC)

similarly the moon represents transformations and arya goes through many of those as well (girl, boy, servant, ghost, lady, wolf, mouse ect) it also shows the passage of time and its literally applied in that way, the new moon lets arya know when to return to the house of black and white; the temple with a moon faced door.

Syrio had told her once that darkness could be her friend, and he was right. If she had the moon and the stars to see by, that was enough. (ACOK)

the moon is also connected to water - another major motif in arya’s arc. it’s a light in the darkness. its a huge symbol of femininity too so im interested to see if grrm utilizes the moon at all as arya becomes a maiden. overall its a powerful symbol that shows up a lot in arya’s storyline because of her emotional journey is one about change and growth even in the darkest places.

I’ve rewatched the Belly of the Weblum episode. In the episode, we see this symbol…

In the scene, there is a lot of focus put on this symbol. The symbol brushes by for several seconds, being in the centre of the shot and is even shown in flashes on the arm in a few more throughout the episode. The only time that I can think of that a symbol was focused on this hard in the series is when Keith was trying to figure out what the symbol on his blade  meant. So this tells me whatever this symbol means, it holds some sort of important meaning in universe and can point us in the direction of the identity of this Galra, especially with the VLD staff leaving clues about character’s identities in their designs too like hinting at Galra Keith by making his civilian outfit look like the Galra commanders.

Like I mentioned a couple times before, it looks awfully close to this symbol in the first episode that was on Sendak’s ship.

What makes it even more bizarre, like @radioactivesupersonic brought up before me, the fact this was on the person’s armour. The symbol seems to be only used by those who Zarkon deems the best commanders like Sendak, who used it on his ship. We never seen any of the other Galra commanders have this symbol on their fleet…at least far as I am aware. Even Sendak, who is highly regarded by Zarkon, does not have that symbol on his person.  The only person to wear that symbol is Zarkon.

So them being able to wear such a high ranking symbol, despite seemingly floating around in the ranks really sticks out to me.  It’s like if an employee pretended to be the CEO for the same company they worked for, it wouldn’t turn out well.  

With that being said, there are some key differences between the symbol on the Weblum Galra and the one seen on the ship in episode 1. The Galra Empire one has two holes in the centre while the Weblum Galra only has one. The Galra Empire symbol is black or dark grey while the Weblum Galra symbol is blue.

Here is the thing – the more I thought about it – it cannot be the Galra Empire symbol.   In graphic design, you can’t alter a symbol or logo when working on an existing product for another company, including altering its colour or shape. In the field, you are supposed to use only a certain set of pantones (colours) for the logo and that is it.  You can get into a huge trouble, possibly getting fired, if you alter a logo in any major way without special permission from the client.

One could make the argument that maybe it is a coloured flipped version of the logo so it can be placed on the dark background of the armour.    But even then, most of the time when people do that in real life, it’ s grey or white, not another colour completely. And a part of me doubts that Zarkon would be cool with someone making the symbol on one of his soldiers armour be the colour tied to the Alteans – blue.

So this tells me that the symbol has ties to the Galra military and looks awfully close to the symbol of the empire, possibly Zarkon’s family crest, but is still something else. Something we have never seen designed that exact way in the series before outside of that one Galra’s armour.

There is another clue here, that @lydgalaxy mentioned to me, is that it also looks like a hyper styled version of a skull. 

So this tells me that the symbol is a personal emblem of some kind.

Here’s the thing – the crew mentioned during interviews that they want to add symbols and aspects of the old character designs to the new ones, so anyone can instantly recognise who was who by looking at them. For example, they did this with Keith by making him be tied to red and making him have black hair and a mullet just like in his old design.  One way to do that with the Weblum Galra is by adding an emblem that is tied to a character Go Lion/Defender of the Universe we never seen on the show yet to this new character, so that way it nudge at the audience that it is a modern version of that character.  In addition to using the same exact colours on the armour as this old character’s design, only one character in the Go Lion series that I can think of  had a skull as a personal emblem…


We left John’s story then entered Sherlock’s then ended with Mary’s

If TAB is a decoder ring (which it definitely is) then it tells us that the story begins being told by John. He narrates the opening to TAB. But as we should see with a typical Framing device like this, he doesn’t also narrate the ending. A framing device left hanging; like it was forgotten, like a writer oversight but definitely not accidental. The decoder is showing us that despite ASiP beginning very obviously from John’s POV, somewhere along the way we left his and entered Sherlock’s, and we stayed there. It’s why Nurse Cornish thinks Sherlock writes John’s blog. 

(When I say POV, I’m not talking about filming perspective so much as the symbolic aspect of the storytelling).

Series 4 followed the path of the ending of TAB; making us think Sherlock was awake, but sneakily ending still in his mind. It ended with Sherlock sort of trapped there in an 1895 parallel universe Baker St, looking out the window longingly at the modern world where he could really be himself. We’re still stuck in 1895 as TAB ends, AND as the series “ends”.

But then we do sort of get an ending to the framing device of John’s opening narration in TAB: Mary’s narration of the end of TFP. It’s like the bookend to John’s. So we get John’s narration to start, Sherlock’s inner journey takes over, then Mary’s virus takes hold of Sherlock’s mind. I think that’s because she represents the villain inside of Sherlock, the ghost. The villain who defeated Sherlock in S4. But ghosts aren’t real, they’re only in our minds.

So Sherlock becomes the author of John’s blog like Nurse Cornish thinks he is. Then the virus in the data (Mary) essentially kills it. Which is why there’s the message on John’s Blog that it’s no longer being updated. 

Hello there again fourth wall. 

[BONUS: Also when did we enter Sherlock’s mind? Now there’s a good question. In terms of POV and framing, that moment in TEH when John goes to Sherlock’s grave is about the most obvious contender. We zoom out of John’s eyes and into Sherlock’s headstone. Perhaps zooming in on his headstone is a clue. I would add a gif but I’m on prehistoric internet speeds and this draft won’t let me. We’re either in Sherlock’s head, or somehow symbolically, Sherlock is already “dead”. We will come back to this point in the narrative and Sherlock will live, because there are two parallel universes, one where Sherlock survives the fall, and one where he dies. Maybe we’ve only seen the one so far where he “dies” inside his mind, after a journey that took 2 seasons, and ended with his inner ghosts defeating him after all. Sorry, I hate this perspective and I’m not a fan of EMP starting after TRF, but this headstone clue is now freaking me right out.]

samknitchester  asked:

Hi Cherry ☺ When planets share a house/sign, are they co-conspirators? Do they strengthen each other? Especially when it's not Neptune and Uranus?


when planets are in 10 degrees of each other this creates a conjunction. I have info on the aspects here

A conjunction is like two best friends who do everything together. They have similar interests and both like directing their talents into the same focal point. This is like having two or more planets in the same sign and often the same house, like having both Moon and Mars together in Leo in the 4th house. Together they make a perfect team with a generous and fluid flow of qualities. We tend to have a natural flow of talents from conjunct signs and identify closely with the focus, especially if conjunctions are made to the Sun, Moon, or ascending sign.

An orb that is too far apart to be a powerful conjunct (wider than 15 degrees) you could interpret this as being like two people who live in a duplex… they are in the same building, they are aware of eachother’s presence, but they do not have too much of an impact on one another… there will be a somewhat acceleration of energies but nothing like the sublime fluidity of talents when there is a tight conjunction

Neptune and Uranus both have unconscious intuitive powers, but their effect can be very different, I wouldnt relate them too much. groups of subgens have these planets conjunct because they move so slowly. but this in its self is a rarity in the broad scheme of hx, as for co-conspirators w the outer planets…

Uranus is the higher octave of Mercury. Mercury is the lower mind, but Uranus is genius. Mercury is the ruler of Gemini and Virgo. Uranus is the ruler of Aquarius. These are cerebral signs 

Neptune is the higher octave of Venus symbolising the transition from personal (Venus) to universal love (Neptune). It’s creativity from a higher source. Neptune rules Pisces and Venus exalts in Pisces. 

Pluto is the higher octave of Mars and represents focused survivalism, the battleground (Mars) fought on unconscious layers (Pluto). Mars rules Scorpio and Aries. Pluto rules Scorpio.




Mărțișor is a Romanian celebration of the beginning of spring, on March 1st

The name Mărțișor is the traditional folkloric name for this month, and also a denomination for a red and white string (accompanied by a small decoration representing diverse motifs) which is offered, generally to women, on the 1st of March

Giving this so-called talisman is an old custom, and it is believed that the one who wears the red and white string will be strong and healthy the whole year. Usually, it is worn pinned to the clothes, close to the heart, until the last day of March, when it is tied to the branches of a fruit-tree. In some regions, a gold or silver coin hangs on the string, which is worn around the neck. 

In modern times, and especially in urban areas, Mărțișor lost most of its talisman properties and became more of a symbol of friendship and appreciation

The red and white colors of the string stand for many cultural and folkloric aspects, be it symbols for masculine and feminine, winter and summer (connected by spring), the divine and the earthen, purity and joy, etc. 

It is also customary that before March 1, women would choose one day from the first nine of the month, and judging by the weather on the chosen day, they would know how the new year will go for them

Guide to Symbols in Astrology

I thought this would be helpful. You can copy & paste them too, if you need to.




Sun:  ☉
Moon:  ☽


Eros: 💘 (close enough)
Psyche: Ψ


Trine: Δ
Quintile: Q
Bi-quintile: bQ
Trioctile: ⚼
Quincunx: ⊼
Septile: S - ➆
Novile: N -  N̲̅

There are 15 more aspects that I could not find copyable glyphs for.


New moon: 🌑
Crescent moon: 🌒
First quarter moon: 🌓
Gibbous moon: 🌔
Full moon: 🌕
Disseminating moon: 🌖
Last quarter moon: 🌗
Balsamic moon: 🌘


North Node:  ☊
South Node:
Degree: °
Retrograde: Я - ℞
Ascendant: AS
Midheaven: MC

Musing about splinters

Everyone knows Heart players splinter. It’s right in their symbol. 

Half is left empty signifying splinters breaking away leaving an incomplete Heart. 

Nepeta has a million interpretations in the fandom ranging from kitty shipper girl to huntress. She also assumed other personas through role playing. 

Meulin was an ecstatic shipper who was also a low key stoner. She also had a double side invoked/created by Kurloz.

Dirk splintered off into Lil Hal and Brain Ghost Dirk. He also had his dreamself awake at the same time.

Heart players are very clearly known to splinter.

But another aspect has a dualistic symbol 

There is a frown within the smile. There are themes of comedy and tragedy in both the symbol and it’s heroes. So what if Rage players don’t deal with splinters branching away, but deal with parts locked inside?

Think about it. Gamzee shifted to a very different persona when realizing his ancestry thanks to Cal and Doc Scratch. He took on a wrathful persona that was dormant. 

Kurloz was generally seen as a bit creepy, but harmless. All the while he had a dark side. 

What if that’s how Rage splinters work? Instead of creating new personas and beings like Heart players, a Rage player’s splinter is within. 

A Heart player’s splinters are like balloons tethered together that want to float apart. Those separate parts just make up one big picture.

A Rage player’s splinters are like cracked glass. They are in one piece and contained, but it isn’t exactly stable. They have inner demons they must face.

Heart players need to reel themselves in, but Rage players have to keep themselves together.

The Heart Aspect and its God Tiers/Classpect Roles

Keywords: Irrational Impulses, Instinct, Emotional, Feelings, Biased and Personal, Empathetic, Passionate, Showing Off, Strong Weight on Single Possibility
Symbols: Hats, Souls, “Inner Self” Your True Uniqueness

Heart is one of the 12 Aspects of Homestuck. Its Opposite is the Aspect Mind. When I think of Heart, I think of the Inner Soul that exists within every person that makes them who they are. Your Heart is what is “You”, what makes you Unique and Separate, standing out from the Crowd. It’s the Instinctual Impulse to feel Emotional about something, no matter what else happens. Heart is Irrational, since it’s driven by pure Feeling. Heart is Personal, It’s Empathetic and Passionate in all things. It’s Showing who You are, embracing your Biases and being Unique. Heart might not always have a justification for what it feels strongly about, but the strength of their Emotion means they are not easily wavered from their point of view. Heart will never give equal weight to every possible choice or possibility, because they give special favor to any single outcome they consider morally the ‘right’ thing to do. Heart has a strong sense of self and will always know itself. It has a strong moral compass to boot, never being lost or confused about what’s right or wrong.

Keep reading

i really love the dynamic between nico and will, especially the symbolic aspect of it. 

i mean, you have this broken boy whose grown up all his life thinking that everything about him was hated and shunned and vile. he was the spawn of literal death, he was more in touch with the dead than the living. and yet, he has such a warm and kind heart.

and then you have this other boy, whose full of healing and sunshine and all things good. he’s intelligent, he’s brave and courageous and an aid to everyone. he saves lives, he heals injuries and wounds both physical and emotional. and yet, he has a witty and snarky personality and doesn’t care who he glares at, even if it’s someone like nico.

they are each other’s opposites, but not in ways that most people think. it’s not just a physical thing, not just the sunshine/darkness aesthetic. it’s that their true personalities that lie within them—nico being kind on the inside and will being snarky—is totally opposite and unexpectedly beautiful.

Classes of Homestuck: the Page

(it’s still technically 413, what do you mean I’m late?)

Despite having only one God Tier example, we know quite a bit about the Page.  The Page is generally considered to be the passive counterpart to the Knight.  Pages start out very weak, but have access to almost limitless potential.  However, this potential may be seen as a burden to the Page, either consciously or subconsciously.  Tavros, for instance, stated that he enjoyed playing as a Boy Skylark even before he reached its maximum power, and much of Jake’s arc is about his desire to be the idealized hero he imagines he should be.

Pages all have a mentor close to them, who attempts to aid them in reaching their true potential.  For Jake, it was Dirk.  For Tavros, it was Vriska.  It’s unclear if there is a true parallel for Horuss due to his overwhelming irrelevance, but Damara might well apply.  This mentor will attempt to aid the Page in growing up.  Unfortunately, even if the mentor is well-meaning, this advice is ultimately harmful to the Page.  The mentor will frequently inadvertently try to mold their Page into a model of their own class, which is by definition a poor fit.  Eventually, a Page must make a decision; they can try to strive to reach their full potential despite the risks, or they can accept that they are good enough even though they could theoretically be stronger.  This acceptance–I am not perfect, but I am good enough–is the end goal of the Page.  However, a failed page will reject this.  Tavros behaved as though he was Pupa Pan and attacked Vriska head-on in an attempt to prove to the world that he had freedom, which ended poorly.  Similarly, Horuss attempted to look within himself to see who he really was.  Unfortunately, Horuss was the Page of Void, and so all that was within him was nothingness and blank potential.  If he had tried to command his aspect he could have become anything; however, he let his aspect command him and tried to become everything instead (and is still trying).

When a Page is fully realized, they can call forth huge quantities of their aspect.   However, a healthy Page is not fully realized, and instead calls forth their aspect in a more symbolic way.  In the dreambubbles, Tavros ends up leading Aranea’s army solely through friendship; leadership is ambiguous between the aspects of Breath and Blood as it is strongly tied to both, but motivating an army would definitely count as calling forth a huge quantity of Breath.

Some miscellaneous trivia about Pages:

  • In moments of extreme emotion, pages are able to speak in very large letters.
  • Pages end up wearing less and less pants as the story progresses.  This can partially be attributed to the God Tier outfit, but it seems to be a cosmic truth, as in the Instagrams Jake’s Na’vi costume has only a loincloth, and Tavros stops wearing pants without ever going god tier as a result of his robot legs.
  • Both main Pages have accidentally killed a fairy bull either while talking to a rogue or immediately thereafter.  This may slightly reframe Horuss and Rufioh’s matespritship, as logic suggests that Rufioh’s lusus would be a fairy bull.

For all those out there attempting to psychoanalyze me or who just want to learn more about me, I consider myself to be a Page of Mind. (and, before you ask, I am wearing full length pants.)


My Top 10 Steve Argyle cards

  1. Bloodbraid Elf:  The colors of this card are stunnning.  The bloodbraid elf may not be as savage as the name implies, but it is just a pretty card.
  2. Sunseed Nurturer:  When I first started collecting cards illustrated by Steve, I can probably say that this card wasn’t really on my radar.  As I have purchased more and more cards, this is one of the ones that has moved way up my list.  I love how it transitions from simple paint strokes to detailed lines and wrinkles on the rhino/beast
  3. Mayael’s Aria:  There is a lot I like about this card…the colors, the movement…the feel.
  4. Bonds of Faith:  This is an interesting card.  What is going on in it?  Who is she and is the demon a pet or slave?  What do I love about it though?  Look at the detail in her dress (I mean all of the parts of the dress) and check her hair out.
  5. Thalia, Guardian of Thraben:  There isn’t much to say, but it is a very pretty card.  One of my favorite aspects is the symbol of Avacyn on the sword.  Avacyn glinting in her eye is also a neat touch.
  6. Jace’s Ingenuity:  Although I don’t think Jace is really the water mage anymore, I like the movement of the water.
  7. Liliana’s Caress:  This is a card I just like.  I think it is the look of excruciating pain on the man’s face, but it could be her delight in his pain too.
  8. Dawnglare Invoker:  This card is interesting.  I like the details in the dress, but my favorite part of the card is that it shows that Steve can do a great landscape too.  WotC, we need a set of Steve Argyle lands.
  9. Night Revelers:  Another interesting card on a list for a different reason.  This card shows that Steve is very adept at trying different techniques.  The background on this card is what makes it interesting.  I actually don’t care for the people in the forefront.  The background is what excites me.
  10. Illusory Ambusher:  Actually this card barely wins above Chandra’s Phoenix and Liliana of the Veil.  Why?  A sweet cat illusion that I think is really fleshed out and well done.

anonymous asked:

howdy! have you seen sylph-of-hope's recent explanation for why hope is canonically the strongest aspect? thoughts? rebuttal?

This is going to be very messy, fair warning. This is some serious stream of consciousness and rambling

Anyways, let’s start, I guess

Mechanically, it creates a stupid imbalance in a game where EVERYTHING is balanced out.
Paired aspects, equal active/passive classes, even amount of players on the moons, the fact that there are 2 moons and not 1, the fact that the conflict is caused by Derse winning and upsetting a balance because Prospit is fated to lose, yeah you get it.
The game balances itself CONSTANTLY.
Duality is the name of the game, honestly. Doom, often seen as Sburb rules and system, Sollux had a million 2 things going on. Mages seen as “experiencing” the aspect, Sburb is dualistic as freaking hell, so why would one aspect ever be more powerful?

Even when Space was the most important aspect because genesis frog, Time was too, making a balance between them.

It’s… stupid. Even if Hope /would/ be canonically stronger… just… fuck that. People disregard canon for better ideas all the time, which is why it’s pretty lame for everyone to bitch to the sylph about it. I don’t agree with it, and the extent of my comment was
“It’s 2017 and this still exists, oh geez” because I haven’t seen ~hope discord~ in months. Because yada yada imbalance, whatever, I like looking at Sburb mechanics more from a game perspective than narrative and equal aspects are /great/.
But everyone else had to just…. keep saying… unnecessary shit…
Like dude. Taking things too far, just chill and disregard.
Because if Hope is going to be plot contrivance from a narrative perspective, Rage would be plot disregard.

Acceptance and rejection, get it?

Yeah, so just reject the concept and substitute and move on, but ya guys didn’t. Like there’s a difference in being mad around me because of someone and actually sending some dumb shit to them.
God, anyways, I got distracted here.
You get the concept,
Hope says yes and Rage says no?
So you can just do?
The Rage thing?
And say no?
Anyways, moving on

And with Aranea saying Hope is stronger, switch to the ancestors and Mindfang is incredibly disappointed in Dualscar and isn’t challenged like their kismesitude demands. Even when he gets Redglare on her, Mindfang is just fine, regardless of what the Hope guy wanted.
Because it’s his false, unrealized hope.
Then you have Eridan who is, again, disappointing.
And Jake who is… also kind of disappointing.
Because they had unfulfilled hopes and dreams and had people put unhealthy faith in them, respectively.
Because, again, they had false hope or had false hope placed them, but when the time came it was raw and focused into blinding light.

I don’t get how manifestation of faith is just allowed to break rules and be the strongest. Eridan’s feats totally makes sense, he had a Hope weapon and believed fully in his single destiny. His feats were vaporizing a few things, not even fully killing one of them. Nothing is too big there, it’s perfectly inline as a power.

But then later with Jake you have Hope, known for hyper focused power and Page, known as a living weapon and you mix that into a guy who knocked Caliborn down. While that’s pretty dope, that’s not crazy broken.
But then, Aranea’s healing (ie, exploiting his pretty sweet classpect) is like taking a big gun and eliminating recoil and reload time, taking seemingly infinite energy and just pouring it outwards. Like it’s 900 times cooler and more interesting for Jake’s hopesplosion to be filed under shenanigans rather than just being stronger for really, no good reason in a game all about balance.

And you look at Hope with Dualscar, Eridan’s false hopes, everyone’s faith in Jake, and it works out perfectly to say that they are naturally shrouded in false hope, that hope fundamentally runs alongside that because not only does believing things make them more real, but magic is also fake as shit.

For Aranea to do what everyone else did and put faith in Hope’s strength, it makes the aspect just more… interesting.
She does what everyone else did. Put faith in Hope.
Like Hope is like some sort of bug zapper in a way, luring people in until things pop off with crazy hope powers. The difference is through shenanigans she boosted up the power.

It just makes more sense that way
- It makes Hope fair, keeping it consistent with Sburb’s struct sense of equality
- It gives Hope extra lore, about how Hope draws you in. About preconceived ideas and when they work out vs when they don’t

It makes all the false hope stuff part of the aspect and maintains classic Sburb balance and /that’s/ what actually makes it interesting.

It turns what is essentially a plot armor aspect into something more fluid and actually able to interact with things rather than clash.

And to keep talking about balance, I’m really not a fan of Hope being stronger because I’m fond of aspects equalling out. And Hope is the counter to Rage, so wtf is even the point for me and my friends? Especially when I’m a Rage player???
Those of us way too deep into classpecting can take that kiiind personally, like mooost of you guys did, almost assuredly because I run a very Rage-y blog and they run a very Hope-y blog. Step into a room where the other is an equal, only to find out, no, they aren’t?
And yet every other aspect pair is?
That just doesn’t sit well with me and I know you guys, totally Rage leaning if you follow me, didn’t take that so well either.
And you know what??? In general that feels reeeeally shitty. To know that someone through sheer virtue of their aspect can beat you up, simply because they think they can.
Like that’s really freaking harsh to hear if you take this stuff seriously.
So you know what you do?
You reject that fallacy. You know, the Rage thing to do. You know, the aspect counter to Hope.

And again, ultimately, I prefer to see Sburb mechanically more like a game while you are inside a session and it’s clear that the Sylph sees it more as narrative.
And that’s totally fine.
So to close this up and tear a page out from the Rage handbook, reject something and do something better instead. As both aspects are meant to teach, you decide how reality is shaped.
So decide for yourselves and don’t get so annoying about it to people. If you don’t agree (ie Hope) then disagree (ie Rage) and make something better.

Oh yeah, and symbolism.
Hope having all that procreation stuff going on. That’s aspect symbolism and interaction, so what?
Every aspect is part of the Genesis Frog.
Hope is needed for creation, achieving something. Hope has… yeah, a motif going on. Space has a maternal theme.
You get the idea.
But also, Life with food. Food, ie the grist hoards (grist looks like fruit gushers) are to nurture and fertilize the egg, Skaia.
Doom and order/fate. Doom has ties to fate, the meteors crashing down to end Skaia. The meteors have the ectobiology lab, which is where fate fuckery and genetic coding come into play. IE, Doom’s structure.
The red miles are clearly Blood. It’s hemorrhaging, aka internal bleeding.
Like every aspect places a part, I reeeally don’t see how Hope’s symbolism matters any more than the others

Oh yeah, and another thing.
Look past all of this for like two seconds.
A Sylph of Hope failed to impart seeds of Hope in this Rage garden that is my blog. As a result, thorns sprung up at her and instead of giving up, she did the Hope thing and doubled down and didn’t give in.
So, you know, if you reeeally care about classpects and actually see it as a way to understand people, take a look at all this nonsense and maaaybe chill the fuck out for like, two fucking seconds over the person only acting what is within their nature.

Anyways, stupid rant over and an actual conclusion

Hope is more interesting and fair if it ISN’T more powerful.
It would maintain Sburb’s need for equality as well as make it a lot more deep and complex, bringing up a lot of interesting questions about false hope, preconceived notions, and not just what it means to believe, but what it is actually worth when you dedicate yourself to a single goal.

It takes simplistic, dull, mary-sue feeling hope and turns it into philosophy about belief and dedication

Anyways, that’s pretty much all I have to say on the matter.

Heir of Time

So, Classpect is pretty cool, so I think I should probably start doing Classpect stuff on this Classpect blog that I started, and because I’m quite fond of my own title, here’s my thoughts regarding it.

Class/Aspect Interaction

The Heir class, as speculated by the Classpect community, is mostly regarded as the second most passive class, right behind the Muse, of the 14 that we have observed in the comic. Its key terms that are most mentioned are Manipulate, Protect, (or rather, be protected by,) Embody, and Become.

Time, as we have seen, is one of the more straightforward examples of the 12 Aspects. It represents and is represented by Endings, Rhythm, Death, Repetition, Inevitability, Patience, Music, Clocks, Destruction, among a bevy of other terms.

By these terms, we can create a number of extrapolations as to the personality traits and abilities of an Heir of Time.

Base Personality

Due to the varying traits of an individual human personality, it would be unlikely that a person would fit exclusively within the mold of a Mythological Role. Rather, it is more likely that a person would have some, most, or all of the traits of their role, accompanied by the other traits of their personality that make them, well, them. 

(E.g. Dave drawing SBAHJ, or any of the Beta kids playing instruments.)

I have generally viewed personality traits as different from before and after realization, with the general idea being that traits of their Inverse aspect are present in their personality and interests, while their Role’s traits are also simultaneously somewhat more subtly present.

(E.g. Jade’s seeing the future in the Prospitan clouds, [Time] John’s devotion to his friends, [Blood] and Rose’s interest in obscure Lovecraftian creatures. [Void])

Post-realization, however, these traits to not necessarily have to disappear, and can persist.

So, based on this, an Heir of Time’s personality pre-realization might include an interest in science, visual art, or fashion. They may also have a “random” sort of personality, generally having a Spacey personality, while also having some traits of a Time player, such as being patient, having an interest in music, archaeology, or other symbols of Time.

Post-realization, however, the Heir of Time’s Time-oriented personality traits become more prevalent, embodying their aspect through means of representing it through their own personality.

Powers and Abilities

The Heir of Time’s abilities are a resulting combination of the Heir’s passive manipulation of their Aspect, and Time’s literal symbolism of Time, so from this, we can assume that the Heir of Time could:

  • Be protected by Time, and through virtue of embodying and becoming their Aspect, as well as the gift of time travel, their future, doomed, or even past selves could occasionally protect them from danger if needed.
  • Become Time, which could be interpreted as them becoming the timeline, or alternatively, (and being my favorite interpretation) becoming hourglass sand. Or, alternatively, become the Death part of Time, and embody a sort of grim reaper/father time figure.
  • Manipulate Time and Manipulate through Time, which is likely literal in this case, in terms of manipulating how time works in order for the benefit of others or themselves. 

A more unique (if a little gimmicky) approach to it would be through use of Superhot’s gameplay system, in which time will only move if you move.

(What makes this even more appropriate is that the acronym for the Heir of Time is HoT, and the name of the game is Superhot.)


Because they’re just so much fun.

Staccatissimo Sextuplet Strikes:

The Heir speeds themselves up and rapidly strikes the enemy six times.

Metronomic Meltdown:

The Heir restrains the enemies’ movement to be choreographed to 4/4 time, making them far more predictable and easy to avoid.

Major Motif-ation:

The Heir inspires a sense of inevitable victory in their team, and a sense of inevitable loss in the enemy.