ask the entity

anonymous asked:

You know the upcoming DLC "Lullaby for the dark"? It seems it will be based on a movie "Jackals" (2017). (It wasn't me who put these two together, someone on steam pointed that out.)

I’m actually very out of the loop for DbD content– thank you for letting me know about the new DLC!

(For context of the new killer silhouette: http://steamcommunity.com/sharedfiles/filedetails/?id=950654512)

While the idea of a cultist group with a distinctive appearance isn’t a new concept (for the movie), the idea seems very fitting of our newest upcoming killer being a part of a cultist group. It would be very, very interesting if Dead by Daylight started to grab movie licenses of more modern horror films to use their killers in the game!

Here’s the thing for me. About those scenes with Merle and “John.”

At the start, I couldn’t help but feel a little annoyed that Clint wasn’t asking different questions. Travis clearly had the same thoughts I did–tactically, Merle was playing it poorly. He gave more information than he needed and asked vague questions that didn’t yield practical intel on how to fight the Hunger. 

If it had been Taako, he’d have asked clever questions and been focused on getting info out of the Hunger, on besting it. If it had been Magnus, he would have straight up asked, “how do we kill you” and likely learned at least something from that. But this wasn’t Taako’s or Magnus’s role to play. 

Merle was approaching parley the way it was meant to be approached. Not as a warrior looking for a way to kill the Hunger, but as a diplomat trying to understand it. He approached it with an open mind. To the point where he was eventually able to ask “are you my friend?” 

He asked that of this nightmare entity, this thing that’s caused so much death and suffering–that’s killed him dozens of times. Maybe he’s just that able to open his heart. Or maybe despite the religious ideals he tries to project as a cleric, he’s someone who–whether the person in question is a human, or a god, or a sinister consuming force—just wants people to like him. 

Whatever the reason, he was able to look at the Hunger and try to reason with it. To talk to it earnestly about the value of life, and hope.

It didn’t listen. And when it didn’t listen, I actually believe Merle was disappointed. That for a moment he had hoped the Hunger could be better. Instead, he told the Hunger off, and said he didn’t want to see him anymore. 

And the Hunger is sad. For the first time in who even can guess how long, the Hunger feels sorrow, and regret. Because for a moment he had a friend, and then he lost that friend. Because of his own actions.

Merle didn’t learn how to kill the Hunger, he didn’t learn any information that could help them slow it down or get to the Light of Creation faster. But what he did hurt it more than any weapon ever could. 

manic-entity  asked:

Do you know of any kinds of mermaids or sirens or other sea dwellers in Norse myth? (If there's two things I love, it's mermaids and Norse myth)

Sæl,

Off the top of my head, I cannot think of specific mermaids in Norse mythology. I can, however, recall that there is a Danish fairytale from which Disney made “The Little Mermaid,” and that is called the same thing in Danish: Den lille havfrue. You can read a translation of that for free by following the link.

Yet, there are plenty of sea-related beings and figures in Norse mythology. I am not familiar with specific creatures, like mermaids or sirens, but there are a lot of figures who may fit those roles. After all, Scandinavia has always been a place that had close connection with seafaring. I won’t be able to cover them all, but I can speak of and mention a few of these sea-related figures, at the very least.

As for my sources, you may see them below. All the page numbers listed throughout this post correspond to footnote 1.(1.)

I will start with the major figures, which are two gods that have very strong connections to the sea. There may be others, but I will just limit the discussion to those which are most prominently sea-based. The two gods that I speak of are Njörðr (Njord) and Ægir.


Njörðr (Njord):

Njord is a Vanir, and he is mentioned by Snorri more directly (that is, not just in the Skáldskaparmál section). Here is what is said about him:

“He lives in heaven in a place called Noatun (Enclosure of Ships). He rules over the motion of wind and moderates sea and fire. It is to him one must pray for voyages and fishing. He is so rich and wealthy that he can grant wealth of lands or possessions to those who pray to him for this.” (23)

There is more about him later in this text, in a section called Skáldskaparmál, which is about poetic dictation:

“How should Njord be referred to? By calling him the god of chariots or descendant of Vanir or a Van and father of Freyr and Freyja, the giving god.” (75)

I tend to see Njord as pertaining more to the riches of the sea. In other words, he, perhaps, represents the reward that the sea offers people; control of the sea and its resources would bring great wealth.

There is more, but that mostly pertains to how he came to be included among the Æsir, or other stories that he is a part of, but not playing a central role in. Ægir on the other hand, of whom we will shortly speak, is perhaps even more associated with the ocean than Njord.


Ægir (Also called Hler or Gymir):

He is generally considered to be the god of the sea, and he is best known for his feast with the Æsir (which goes badly thanks to an eagle that was actually a giant). Him and another god, one named Bragi, talk in great length about the details of poetry. Anyway, Ægir lives on an island, according to Skáldskaparmál, which is called Hlesey. For the most part, Ægir seems to play more of an ‘asker’ role in this text, asking Bragi questions and providing an opportunity for an explanation that will help the reader learn about poetics and mythology. 

Although Snorri (the author of this source I am discussing) kind of negates Ægir’s role quite a bit, once we look into the ways that the sea itself can be poetically referred to, it is obvious that he has strong connections with the sea.

Ægir is actually used as a personification for the ocean or sea at times. Note that these are where his three names come from. For example, this is from Skáldskaparmál:

“What terms for sea are there? It is called mere, ocean (ægir), engulfer (gymir), roarer (hler), main, road, depth, salt, water, swell.” (139)

To quote the poet Arnor:

“Let the court learn how the keen-spirited king of earls pursued the sea, the irresistible prince did not cease to oppose the ocean.” (139)

To quote the poet Ref:

“Gymir’s spray-cold spae-wife (Ran) often brings the twisted-rope-bear (ship) in Ægir’s (Ocean’s) jaws when the wave breaks.” (91)

Here, too, is a portion of a poem in Old Norse containing a reference to Ægir as the ocean:

Alfas began verr ægis
ítr báls haai málu;

The splendid hater of the fire of the sea (he who likes to rid himself of gold, the generous prince) defend the beloved pf the enemy of the wolf (Odin’s wife Jord-earth or land); (168)

Furthermore, Ægir has nine daughters with his wife Ran. Here are their names:

  1. Himinglæva (Heaven-bright)
  2. Dufa (Dip)
  3. Blodughadda (Blood-haired)
  4. Hefring (Lifting)
  5. Unn (Wave)
  6. Hronn (Wave)
  7. Bylgia (Billow)
  8. Drofn (Comber)
  9. Kolga (Cold One)

Ran (Ægir’s wife):

I am doing this an edit, so I shouldn’t really do too much to change the original post (since some won’t see the edits), but Ran should be considered on her own and not always associated through Ægir. After all, she is considered to be a goddess in her own right, so she ought to be given that respect. 

@bewareimfrench suggested that Ran could be a suitable candidate for a mermaid, and that honestly may not be a far stretch because she is equally as associated with the ocean as Ægir is. Here is a poem of her personified:

Segl skekr of hlyn–Huglar–
(hvast drífa skip) rasta,
en föll–of gram–Gylli
grunn (djúp) hata unna.
Rán viðr hafhreinum
háraust–skapar flaustum–
(hrönn fyrir húfi þunnum
heil klofnar) frið–deilu.

Sail shake above the prince on the current-maple (ship); tall ships drive keenly; the shallows near Hugl are dangerous to the waves’ horse (ship). Noisy Ran does not create peace for the sea-deer (ships); she causes conflict for cruisers, the entire wave breaks before the slender bow. (180)

I must say, though, that she is not an evil figure, even though that poem may seem a bit negative. It does show, however, that she has considerable power.


There is also Jormungandr (also called the Midgard Serpent):

Jormungandr is a giant serpent who is a child of Loki’s and the giantess Angrboda. This is said about Jormungandr:

“…[Odin] threw the serpent into that deep sea which lies round all lands, and this serpent grew so that it lies in the midst of the ocean encircling all lands and bites on its own tail.” (27)

Jormungandr is involved in a few stories, such as being magically disguised as a giant’s cat that Thor could not pick up or also Thor’s fishing trip with a giant named Hymir. Jormungandr is often used poetically to refer to both Thor (because Jormungandr is arguably Thor’s greatest foe, besides giants in general) and Loki (the father of such a creature).


There are also figures known as Sea-Kings and these are their names:

I believe that most of these names don’t refer to actual deities, but rather famous semi-historical figures (namely Vikings) that came to be used to refer to the ocean and sea. A Viking, after all, is a king of the sea, for it is the sea that guide a Viking to treasure and wealth (and perhaps Njord guides them to this as well, since it is treasure they seek).

“Atli, Frodi, Ali, Glammi, Beiti, Ati and Beimuni, Audmund, Gudmund, Atal and Gestil, Geitir, Gauti, Gylfi, Svendi.

Gæir, Eynef, Gaupi and Endil, Skekkil, Ekkil, Skefil and Solvi, Half and Hemlir, Harek and Gor, Hagbard, Haki, Hraudnir, Meiti.

Hiorolf and Hraudung, Hogni, Mysing, Hunding, Hviting, Heiti, Mævil, Hialmar, Moir, Hæmir, Mævi, Rodi, Rakni, Rer and Leifi.

Randver, Rokkvi, Refiner, Leifnir, Næfil, Ræfil, Nori, Lyngvi, Byrvil, Kilmund, Beimi, Iorek, Iosmund, Thvinnil, Yngvi, Teiti.

Virfil, Vinnil, Vandil, Solsi, Gautrek and Hun, Giuki, Budli, Homar, Hnefi, Horvi, Sorvi. I can see no more sea-kings.” (155)

These name often appear in poetry, especially in Icelandic sagas. Here is an example from Brennu-Njáls saga, and now you will understand the reference (I have bolden their names):

The shaping gods drove ashore
the ship of the keeper of bells (Thangbrand);
the slayer of the son of the giantess (Thor)
smashed Bison on the sea-gull’s rest (sea);
no help came from Christ
when the sea’s horse (ship) was crushed;
I don’t think God was guarding
Gylfi’s reindeer (ship) at all.

Thor drove Thangbrand’s beast (ship)
of Thvinnil far from its place;
he shook and shattered
the ship and slammed it ashore;
never will that oak (ship) of Atal’s field
be up to sea-faring again;
the storm, sent by him (Thor),
smashed it so hard into bits.
(2.)


And lastly, these are the various ways to which the sea or ocean can be referred to, poetically speaking (Kennings). 

Most we have discussed in some manner, but such references give interesting insight into the figures of Norse mythology that are actually associated with the sea (I have bolded names of personified figures):

“How shall sea be referred to? By calling it Ymir’s blood, visitor to the gods (Ægir), husband of Ran (Ægir), father of Ægir’s daughters (Ægir),…, land of Ran and of Ægir’s daughters and of ships and of terms for sea-ship, of keel, steam, planks, strake, of fish, ice, sea-kings’ way and roads, no less ring of the islands, house of the sands and seaweed and skerries, land of the fighting-tackle and of sea-birds, of sailing wind.” (91)

“What terms for sea are there? It is called mere, ocean (ægir), engulfer (Gymir), roarer (Hler), main, road, depth, salt, water, swell.” (139)

“Sea, every-lying, salt, ocean (Ægir), main, wetness, swim, flat one, dead calm and bay, resounding, overhang, emptiness, brawler, rocker and mere, sucker, suck, same, swallower, maelstrom and fjord.

Sound, creek, good passage, fluid and expanse, tempest, depth, breaker, dark, flood and surf, swell sparkler, engulfer (Gymir) and flower, rumbler and unquiet, surge, fen, snatcher.

Crashing, wake, league, fishing-ground, inlet and fishing-bank, water, deep and submersion, cove, tarn and canal, storm, ditch, pool, current, stream and brook, channel, spring, fount, eddy, waterfall and firth.

Herfring (lifting), roller, white one and offing, Hronn (wave), Ran (plunderer), Kolga (cold one) and Himinglæva (heaven-bright), Drofn (comber), Unn (wave) and sweller, Dufa (dip), Bylgia (billow), shoal and bore, Bloughadda (bloody-haired). (160-1)


Of course, I have by no means have covered everything (even what I have covered is only a summary of what is actually said), but that should give you more than enough of an idea about the role of the sea, and related figures/  creatures, in Norse mythology. I hope this has been interesting! I enjoyed researching the information for you.

Vera vitur og reika langt.
(Be wise and wander far.)


FOOTNOTES:

1. Snorri Sturluson, Edda, Anthony Faulkes trans. (repr., 1987; London: J.M. Dent, 1995). You may also read this for free online via Viking Society for Northern Research.

2. Robert Cook trans., Brennu-Njáls saga, in The Complete Sagas of Icelanders, vol. 3, edited by Viðar Hreinsson, Robert Cook, Terry Gunnell, Keneva Kunz, and Bernard Scudder. (Reykjavík: Leifur Eiríksson Publishing, 1997), 125.

death-witch-envy  asked:

Hi there pretty lady! What is River Styx powder? And what do you use it for?

Heya! Good question :-)
I make waters and powders made for all 5 of the Underworld rivers, including Styx. The Styx powder (and water that I use similarly) is mainly for warding and protection.

I know there are other people who have made Underworld river potions/mixtures before, but I do it based on what I’ve learned and been taught by the spirits to be right. Not that other mixtures are wrong- this one is just right for my path.

I plan to do posts in the future of the recipes of some of my river mixtures and potions (probably not all, due to personal reasons), but for now the River Styx powder consists of:
-graveyard dirt
-cigarette ash
-iron filings/shavings
-ground juniper berries
-couple drops of pomegranate liquor
-couple drops of blood


After mixing and grinding the powder as fine as I can get it in my mortar and pestle, I leave it on my Styx altar for 5 nights to be blessed, along with a large offering.

Then I use it as one might use pretty much any protection/warding powder by sprinkling around the house and yard. I’ve not found it’s equal yet in power when it comes to warding from unwanted entities/spirits, and even persons.
I don’t get telemarketers, Jehovah’s Witnesses, or girl scouts ;-)

The loss of girl scout cookies is sad, but I can always get them at Krogers in season.

anonymous asked:

Wait...if Bendy's head just hovers over his shoulders, that means he has no neck. If he has no neck that means he has no throat. If he has no throat, he has no vocal chords. HOW CAN BENDY TALK???

((…anon you’re gonna-

[the entire universe bluescreens]

jk serious answer its probably demon magic, toons are basically walking humanoid piles of ink so like does anything really have to make sense? xD))

bitter-sister  asked:

I'm so glad dbd finally came out on console!!! it's so fun!! Do you have any tips for new players?

tldr: be bold, make mistakes, and whatever you do, don’t play it safe.

I’m really happy console players get to play DbD now! Truth be told, I haven’t played DbD in quite awhile now aha– but for an advice that’s universal to no matter how many updates DbD goes through… everything is fair game, but there does exists a code of sportsmanship!

And it just so happens said code of sportsmanship is also one of the easiest and effective methods for bloodpoints– the good stuff both survivor and killer want. While camping is indeed a legitimate and consistant tactic for a killer– it ultimately wields an unsatisfying and unhappy result for both players and your blood points; vise versa for generator rushing.

There’s a lot more you can do than just maxing out your sacrifice or objective points– but to put it straightforwardly: let the survivors get unhooked, make attempts to save your fellow survivors, keep chasing survivors, knock stuff down, then break them.

Many new players like to play it safe and follow through with the simple camp or generator rush (both strategies come very naturally to someone new to the game– they’re your main objectives after all). But there’s a reason why each category of bloodpoint (ie: boldness, altruism, objective, survival) has a bloodpoint cap– you get the best game play possible offered by Dead by Daylight by varying your methods of getting through a match; the game rewards you for playing with a dynamic strategy with more bloodpoints!

It’s okay to follow through with the safer methods of camping or gen rushing until you get more of a feel of Dead by Daylight, but I greatly encourage new players to be as brazen as they dare: taunt the killer, teabag a beartrap, torture a survivor and never let him truly die, terrorize survivors with everything that doesn’t involve your weapon. Take advantage of what lies in the bounds of Dead by Daylight instead of only trying to get in and out of a match– I promise you that you’ll have a lot more fun and intense match this way (and the entity loves you more for it via bloodpoints haha).

anonymous asked:

How does game optimization work, particularly for PCs where you can never know what combination of specs the player has? Is it interwoven to every stage of game development or is it only done at the very end right before the game is published?

Optimization generally comes in two flavors: speed and size. Since we have finite time to do things, we want things to run faster in order to do more things in the same amount of time. Similarly, we have finite memory to hold data so we want to make as much use of the limited memory we have as possible by keeping the things we load as small as possible. Most of the time optimizing for speed trumps size because disk space and memory is easier to add than computing speed… but we always want to pack as much as we can into both, so that we can deliver the most game that we can.

At its core, optimization is a question of avoiding unnecessary work. For example, let’s say that we’re working on a first person shooter and the player turns to change the camera. We have a list of all of the entities that exist in the world. We need to figure out whether each entity needs to be drawn. We can simply go through the list and ask “Is there anything in between you and me to stop me from seeing you?” and get an answer, but let’s say that doing the specific check takes a while. If we have to do it for every entity in the game every frame, this can eat up a lot of resources.

But let’s say that we also have a pretty fast condition we can check - let’s say we can ask the entity “Are you behind the player character?” and it will have to answer “yes” or “no”. Suddenly, we can start ignoring a lot of these world entities. After all, if our player can only see what’s in front of her, there is no way that she could see something behind her, right? This means that we should ask this question to every entity that we might see, because it will avoid doing the more expensive “check whether anything is in between us” operation when we don’t have to do it.

Let’s extrapolate on this concept further. One common optimization is using “LoDs” - levels of detail. The idea is that an object that’s very far away from the viewer is hard to see and is only a speck on screen, so we don’t have to render it at full detail because the player can’t see those details anyway. Therefore, we can get away with rendering fewer polygons on the far-away models, and a lot more on the up-close ones. This means that we have to load multiple models for the same entity (each level of detail needs one), but it also means that we are cutting down on the number of polygons the system needs to draw at any given time.

Let’s take this further. Another way of optimization is by minimizing the number of loads we have to do from disk. Hard drives hold a lot of data, but it takes time for the cpu to load the data from them. The reader in the hard drive needs to seek the right position, magnetic disk needs to spin to the right place to be read, then the data needs to be read from the spinning disk and written into memory. This can take a relatively long time. Let’s say that we have our LODs, but we need to load textures for them. Low detail models only need low detail textures, after all. But we want to avoid the set amount of time it takes to load a file. How do we speed it up? What we can do is take all of the textures for the all of the different LOD models and put them all into one big texture. Since we know we’re probably going to use all of the different LOD models, we might as well load all of their textures at the same time too. This means we don’t have to wait for multiple separate loads. These are called Mipmaps.

If you haven’t noticed, these kinds of optimizations apply to all platforms because they are all computers and generally behave the same way. Whether it’s a PC, mobile device, or console, it still has to load stuff from disk, it still has a CPU that runs at a certain speed, and it still uses main memory to load stuff. Don’t get me wrong, there are optimizations we do that are specific to the platform as well, but those tend to be more specific. Most dev teams start optimizing the general stuff as soon as they can, because optimization is part of the planning process too. The goal of optimization is to minimize the resources we use in an intelligent manner. That way things can run faster. Sometimes it means being smart about where to spend our time, and avoiding the expensive operations if we don’t need to do them. Sometimes it’s about using up resources we can spare (such as memory) to save time from loading. Sometimes it’s about trading resources we can spare (like memory) for resource we need (like lowering the number of polygons we have to draw each frame). But it’s all to make things perform more efficiently and that’s always a worthy goal.

Further Reading:


Got a burning question you want answered?

Full House pt 5

It’s been three months. You’ve been here for three months, and you’ve learned quite a lot since that first day. Like how Darks room is filled books and he’ll sit there and read when he’s not running the house,  Or how Wilford sings while cooking, sometimes he will grab you when you’re walking past and swing you around while singing obnoxiously. Host seems to have grown fond of you and will let you sit is his room while he broadcasts, sometimes letting you join in (Something that shocked everyone else in the house), Bing is still very kind to you and makes sure you eat properly, Google has come around since the first time you two met, and likes to ask you questions about how you perceive the world around you. Light will take you out of a room if he feels like a fight is about to occur so you don’t get hurt.  Anti will force you into the living room to watch some movie that he’d chosen and leaves you out of his pranks ever since you convinced Wilford not to shoot him when Anti ruined his favourite tie.

All the members of the house have seemed to grown fond of you, some of them namely Dark and Anti, get increasingly jealous when you spend too much time with someone else. Both have dragged you away from Light because, “The damned feather duster is gonna turn you against the rest of us” Or “I need you to help me, mortal, be grateful I acknowledge you at all”. Everyone takes a different approach to get your attention, Light will tap your shoulder and wait politely, Wilford asks you to help him polish his guns or knifes, Bing and Google will ask for help on a “Human problem”, and the Host will send you into a story and narrate you through it.

Currently, you were lying on a couch, you couldn’t be sure which room you were in, Wilford likes to changes them around on you. In your hands you held a book from Darks room, it was about some backwards romance. Wuthering heights or something. To be honest you weren’t surprised that Dark enjoyed this book. You were finally getting to a good part when there was a loud crash from upstairs and multiple people yelling, Sighing you stood up and made your way towards the noise.

Upon reaching the commotion you were greeted with almost the entire household yelling at each other in what you assumed was the dining room. When you entered the room everyone went a deadly silent, You glanced around the room at all the men staring at you and you sighed, “What is going on? One second i’m peacefully reading, the next all of you are getting into a massive fight” You asked, your eyes going from person to person. Wilford, being he was the closest to you, got your attention first, “Willy, explain please” You addressed him, he smiled, “Nothing my dear, just a simple debate among us friends” He said, elbowing Anti (a bit too harshly), Who nodded franticly. You sighed and turned to Bing, “Bing, will you tell me what you guys are doing?” You asked, Bing froze as everyone turned to look at him, all of them knew he had the worst time lying to you, You put your hands on your hips and gave him what the guys call your “mom look”. he looked away, “N-nothing, like Wilford said, Just a friendly debate” He stammered, You huffed and turned to face Dark, “why do I feel like you have something to do with this?” You asked, he raised his hands innocently, “I have no idea what you’re talking about, Y/N” He said calmly.

You frowned, “You’re all up to something. And now every one in this room cannot be trusted until I figure out what it is” You said crossing your arms, everyone’s faces dropped suddenly, Bing looked crushed, Wilford and Anti froze, Google looked like he had to reboot, Dark was forced into stony silence, and Hosts mouth hung open mid narration. You turned on your heel and spotted Light in the corner, no doubt trying to hide from your view, you looked at him for a moment and sighed, “Even you Light” You said  walking out from the room to go back to your book.

~~~~~~~~~~

The next morning you were in the kitchen making breakfast when the doorbell rang. You grinned and ran to the door, swinging it open and hugging the man on the other side, “Mare! Ive missed you, you freak of nature you!” You screeched, he chuckled and hugged you back, “What’s up, buttercup! Hows life with the so called secretive ass holes?” He asked, You laughed And dragged him inside where a group of The guys had gathered to see who the unexpected visitor was. You pushed  past them holding Mares hand, leading him into the kitchen. “Is this the pancake recipe I taught you? You still use it!” He exclaimed excitedly, you laughed, “Of course, you nerd. These are the best Pancakes ever. I know Nate loves them” you laughed.

Wilford was the first to brave the kitchen, sticking his head in to look at the two of you, “So…whos the guy” he asked coldly looking Mare up and down. You frowned and glared at the pink haired man, “His Name is Natemare and he’s my best friend. We used to do everything together, and after last night I thought I’d invite him over.” You replied coldly, You left the room for a moment and Mare let out a low whistle, “What did you do to set her off this bad?” He laughed, Wilford glared at the entity, “We won’t tell her what we were talking about last night…stupid reason honestly” He grumbled, Mare laughed. “You’re lying?! To Y/N! Oh god, no wonder she’s so pissed! Last time someone lied to her she basically shunned him for months.” he explained leaning against the counter, Wilford opened his mouth to say something but shut it as you walked in.

Wilford walked out after a few minutes of your glaring and Mare laughed. You smiled and started on the pancakes, “So Mare, how’s Nate doing?” you asked glancing at the entity, he shrugged, “Fine I guess. Stubborn as always. He misses you” he said, you smiled sadly at him. “I had to leave, you know that” you said he nodded, “Yeah. I know”.  You piled the finished pancakes on to 9 plates and had Mare help set them at the table, when the table was set you went to the doorway to call the guys down, “FOODS READY YOU ANIMALS!” You exclaimed, you sat down as the guys began filing in and sitting down, you sat at one side of the table and Mare next to you, Dark and Wilford sat at either head of the table as usual and everyone else sat wherever.

You could feel the entire table staring at the two of you, when you looked up everyone looked away. You frowned and looked back to Mare who looked amused by the entire situation. Breakfast went on silently until Google finally broke it, “How do you know our human?” he asked bluntly, you stared at him as Mare answered, “Your human? “ he questioned, you shook your head “It’s fine, he doesn’t understand the concept of possession” you muttered, Mare nodded. “I’ve known Y/N since I was created, she was Dating my counterpart Nate at the time” he said, the entire table went silent. “She was dating him?” Light spoke up, Mare nodded, “Yeah, after they split she spent more and more time with me, we fooled around a bit and- OW!” he was cut off by you slamming your foot on his. The guys were all glaring daggers at Mare. You sighed and rolled your eyes before standing and taking your plate to the sink.

Mare followed you into the kitchen, snatching your wrist pulling you to him, “Hey, what’s up?” he asked wrapping his arms around your waist, you huffed “You know I don’t like that being brought up. And with all of them in there, I’m surprised Wilford hasn’t killed anyone. And no doubt Dark is Furious” you sighed, Mare rolled his eyes, “Who cares? Come on, I know you remember how much…. /Fun/ we had when Nate was gone. Hmm? I certainly remember how much you liked this…” he trailed off, head ducking as he nipped below your ear, you sucked in a breath and put your hands on his chest pushing him off, “Mare. We can’t. I can’t do that anymore. We had our run and we didn’t fit…” you said Mare sighed, and hugged you burying his face in your neck you smiled and hugged him back, “Mare, you’re my best friend, and I know you could make me love you with only your voice, so thanks for you know, not doing that” You smiled  and pulled away from him, he grinned, “You’re very welcome, now, how about we play some Mario kart?” he asked, you laughed, “you’re on pretty boy” you said leading him to the game room.

~~~~~~~~~~~~~~~~~~
And that’s another chapter done! Natemare dropped by, hope you like that little tidbit! Anyway I’m working on 6 right now and don’t forget, criticism and requests are welcome!

anonymous asked:

Hey do you like bread? >:3

(( @diapphire I know that’s you))
((Wat are you doing))
((Oh well you seemed to have cheered him up anyway))

((On a side note))
((The one in shadow seems to be pleased by something~))

Part 1 - Beginnings: Asks

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