Hello, and welcome to ask Mega-Mew and Mega Mew 2X. Feel free to heart and reblog any of my posts. And while you’re at it, you can also ask any questions you want answering. Let’s start off with a bang!
Continuing what that Anon asked, what about designing your own Robot Master? What weapon would it have, what would it be based off?
I had one
many years ago, but it was more of a joke than a serious attempt to make it fit with the classic series. I don’t remember if I had any as a kid, but if I did it wasn’t anything memorable, haha
Alternatively, I did a what if Roll had a Tango Adaptor:
YOU CAN’T HAVE a conversation with your microwave or refrigerator—unless, of course, you’re on acid. And that’s all right, because these machines serve their purpose just fine as-is. They can afford to be shy.
But the robots that will one day move into your home can’t. To be truly useful, they’ll need to speak human language and understand human gestures. Which makes a repurposed Baxter industrial robot renamed Iorek1 all the more remarkable: It not only recognizes an object a human being is pointing at and talking about, but asks questions to clarify what they mean. Iorek is limited to trafficking in specific objects, sure, but the robot is a big deal for the budding field of human-robot interaction.
The robot—from researchers at Brown University—works like so. A human wearing a headset stands in front of the machine, which sits on a table with six objects in front of it. The human points at, say, a bowl, and asks, “Can I have that bowl?” A Microsoft Kinect atop the robot’s head tracks the movement of the hand to determine which object the subject means and combines that data with the vocal command.
Sometimes, though, two bowls are sitting right next to each other, and Iorek can’t differentiate which one the human is after. So it hovers an arm over the bowl it thinks the human wants and asks: “This one?” If the subject says no, the robot determines that its master seeks the other.
That may seem like a simple interaction, something a child could do. But this is huge for a robot because the system solves a nasty problem: uncertainty. “The real innovation in what we’re doing is what we call social feedback,” says Brown University’s Stefanie Tellex, co-creator of Iorek. “So what we’re trying to do is not just listen and watch and then act, but assess the robot’s own certainty about what the person wants it to do.”