Roleplaying A God...
MEETING A GOD
When player characters meet a deity, they’re meeting a being with senses that extend for miles.
A deity merely has to think of or desire something to have it.
Its awareness of its portfolio covers vast areas, and its control of the building blocks of matter, energy, and life makes it the master of most situations, particularly on the Material Plane.
The awesome presence of a deity cows most mortals, and may drive them from the deity in fear.
Gods seek out mortals who do great deeds that favor the gods, as well as those who threaten their power, primacy, or existence.
Even when a god graces a mortal or a group of mortals with its physical presence, that god’s attention is effortlessly in several places at once.
Mortals who reach the home of a deity irritate that power with their interruption.
They can expect a much cooler (or hotter, depending on the deity and the plane) reception.
As the Dungeon Master, you manipulate the experience of meeting a god to suit your campaign.
You can frighten the player characters or welcome them, depending on how you want the characters to feel about their deities, and how much you want the characters to interact with them.
Depending on what kind of pantheon you have, you may be able
to draw inspiration from elsewhere.