Do you have any recs for a post-apoc-esque game of Arthurian style knights doing knightly stuff but also mecha? Something with enough granularity that individual mecha can be differentiated, they have explody limbs, but not so much detail combat isn't a long drawn out affair. Something less crunchy than BattleTech, but definitely not Camelot Trigger.
Hoo. You’d think “lighter than BattleTech and crunchier than Camelot Trigger” would be an easy target to hit, being as like 80% of all games ever published fall into that spectrum, but most of the mecha-centric games I’ve actually played definitely land in the “tabletop wargame with roleplaying bits bolted onto the side” bin, which it sounds like you’re trying to avoid.
(Okay, to be 100% fair, Silhouette CORE is technically reasonably light in terms of actual combat resolution, but statting up your mech in the first place is sufficiently complicated that the point-buy math involves cube roots, so.)
Hmm… it’s a bit old school (and by “old school” I mean “the most recent edition was released 25 years ago”), but have you considered Mekton Zeta? It might strike the correct balance between not being a full-featured tabletop wargame and not being a rules-light storygame, depending on what point on that continuum you’re after.
(Just, uh, ignore some of the more… enthusiastic promotional text; it hit the shelves the year before Neon Genesis Evangelion aired, and being into mecha anime was legitimately an obscure niche interest at the time.)