art-game

Mirror’s Edge 2 is coming in early 2016

By Michael McWhertor

The new Mirror’s Edge from developer DICE will be released in early 2016, publisher Electronic Arts confirmed today.

EA lists the game for release during the first three months of 2016 in a financial earnings presentation (PDF), saying the game is coming to consoles and PC.

DICE’s new Mirror’s Edge was announced in 2013 for next-generation consoles — meaning PlayStation 4 and Xbox One — and PC.  The game “reboots the franchise for the next generation,” EA said at the time, and will deliver an all-new origin story for Mirror’s Edge protagonist Faith.

EA and DICE offered an update on the development of the new Mirror’s Edge at last year’s E3, talking about their efforts to focus on the “building blocks” of Faith and working with parkour artists to tune her movement.

“I wanted to let you know that the game is progressing nicely and I think you’re going to love it,” senior producer Sara Jansson said last year. “I know many of you probably wish we would show more of the game, but we’re still pretty early in development and our passionate core Mirror’s Edge team is working full on to make the best game possible.”

The original Mirror’s Edge launched in 2009 for PlayStation 3, Xbox 360 and Windows PC.

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Juxl Puzzle: All you need is a pen & paper!

Win the game by connecting all the open line ends with curves, according to the pattern of moves!

Create harder Juxls and more intricate designs by adding additional groups of lines at the beginning:

  • Easy Level: Start with four groups of 3 lines each.
  • Medium Level: Start with five groups of 4 lines each.
  • Hard Level: Start with seven groups of 6 lines each.

Learn how to Create a Juxl Puzzle.

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Castle VRuin

Oculus Jam entry by David Finsterwalder is a photorealistic tour of a castle ruin, which was constructed using drone aeriel photography and photogrammetry:

Bringing a german medieval Castle Ruin to VR with elaborated Photogrammetry Technique based on Low Altitude UAV photos and photos from the ground. Creating an photo realistic sightseeing experience in Unreal Engine 4, where you can freely move around in the scene. 

While 360 (Stereo) Video can give you a vivid experience for virtual Tourism it is still a passive experience. By creating a photogrammetric reconstruction and render it in realtime you can freely walk around the place like you would be there. As this reconstructions are static it would lack the vividness of video of crowded places, but is awesome for things that don’t move anyway like monuments or castles. 

You can find out more about the project here