The new Mirror’s Edge from developer DICE will be released in early 2016, publisher Electronic Arts confirmed today.
EA lists the game for release during the first three months of 2016 in a financial earnings presentation (PDF), saying the game is coming to consoles and PC.
DICE’s new Mirror’s Edge was announced in 2013 for next-generation consoles — meaning PlayStation 4 and Xbox One — and PC. The game “reboots the franchise for the next generation,” EA said at the time, and will deliver an all-new origin story for Mirror’s Edge protagonist Faith.
“I wanted to let you know that the game is progressing nicely and I think you’re going to love it,” senior producer Sara Jansson said last year. “I know many of you probably wish we would show more of the game, but we’re still pretty early in development and our passionate core Mirror’s Edge team is working full on to make the best game possible.”
The original Mirror’s Edge launched in 2009 for PlayStation 3, Xbox 360 and Windows PC.
Oculus Jam entry by David Finsterwalder is a photorealistic tour of a castle ruin, which was constructed using drone aeriel photography and photogrammetry:
Bringing a german medieval Castle Ruin to VR with elaborated
Photogrammetry Technique based on Low Altitude UAV photos and photos
from the ground. Creating an photo realistic sightseeing experience in
Unreal Engine 4, where you can freely move around in the scene.
While 360 (Stereo) Video can give you a vivid experience for virtual
Tourism it is still a passive experience. By creating a photogrammetric
reconstruction and render it in realtime you can freely walk around the
place like you would be there. As this reconstructions are static it
would lack the vividness of video of crowded places, but is awesome for
things that don’t move anyway like monuments or castles.