two essential skills for artists

“good enough” and “fuck it”

“good enough” is when you are working on something and are happy with most of it but can live with a few imperfections, useful when needing to move on from sketch to inking/coloring or what have you.

“fuck it” is when you absolutely hate what you’re doing every step of the way but you post it anyways, very useful during art blocks.

both are useful to help you move on and not obsess over making it perfect, because art is anything but perfect, even photo realistic artists probably see imperfections that someone else might not catch 

these can also be applied to other things in life

anonymous asked:

I'm kinda ashamed to ask this, but could you make a tutorial on how to draw hands? ;A;

omg dont be ashamed at all!! Hands are generally tough to get used to, lots of artists struggle with it! so dont be ashamed i feel you.

and I actually have made a hand anatomy guide before in fact! If you want to get better at drawing hands I def recommend you learn the basic anatomy first. Please check out the ones I made, I try to make it simple and easy to understand:

There’s my guide to the anatomy, but here’s some more tips that I’ve noted to myself that I’d like to include

First off, I’d like to just note on the fingers: if you pay close attention to your own hand, you may notice the fingers are ever ever so slightly curved inward. It’s a very subtle detail, but I noticed that, despite how slight it is, it can make a hand look more lively, and less stiff.

Second, the “M” on the palm! Your hand moves in many ways, and because it does it creates creases in your hand. The most prominent creases appear to make an M shape; this is handy to remember for what I’m going to talk about next. (It also could be a “W” I guess, or to be more specific a “ )X( “; just think of it in whatever way helps you remember!)

SO now that you see the M, draw your hand as a basic blocked shape and add your details. As you do, you can see that the M divides the palm into four basic parts!

When the hand moves, parts A, B, or C of the palm, alone or in different combos, will create the general poses that the hands do normally. These parts are the parts that move, with D being stationary, no matter what!

Here’s a chart of all the possible combos. Once you have down what part of the hand moves for a certain pose, you can change up the fingers and tweak it a bit to do what you need to make it more specific!

This is simply my method of drawing hands. God knows there are hundreds of tutorials out there by other artists, but personally, this way helps me the best (after learning the anatomy first). 

This way I can divide the hand and combine the parts in any such way I need! 

Hands take a lot of effort to grapple, and you need to practice them a lot, especially foreshortening of the hand; that’s really something you need to learn through your own studies. Look at your own hands, draw hands from life, from magazines, shows, comics; just draw hands! You’ll eventually figure out a method that works best for you. So to get better at drawing hands; draw hands!! And don’t stress over it, have fun with it!

art tips post

for all the artist following me

  • Have two sketchbooks: One for finished and high-quality art (stuff made with Prismacolor or Copic if you use that or art for your portfolio) and the other sketchbook for more messy doodles. This way you have a place to try new things and mess up as much as you need. When I only had one sketchbook I was scared to draw in it because I didn't want to mess it up
  • Do studies. I cant tell you how much I've improved just by doing studies of shoes, hands, noses, and all that. This works for when you have art block too since you’re not really making stuff up and just learning how real things work.
  • Learn from others. I’ve never taken a real art class because 1. I can’t afford it and 2. there’s no good art classes/programs at my school. I’ve been following several artists and learning from them over the years and they’ve helped me tremendously. Just please do not steal art because that is never okay.
  • Break down concepts. If you notice there’s something wrong with your piece then figure out why. You can’t get better if you leave mistakes and don't try to understand whats going on. If the color is weird figure out if the values look right or maybe its the saturation of the color.
  • Watch youtube tutorials. Here are some youtubers I think are pretty good art teaching all things art:

    Draw with Jazza |  DrawingWiffWafflesProko |  Baylee Jae

  • Have an inspiration folder/blog. Sometimes you just need a collection of starry nights or a misty forest or even a French bakery. All of those things can help you get inspired to draw. It could even be completely unrelated to what you plan to draw.
  • There are no dumb ideas in the creative process. If you want to draw a lizard in a dress go for it! If you want to draw various pastries with faces do it! Don’t let the thought of it being too dumb stop you because if I’ve learned anything in my several years of drawing it’s that an idea can lead to another and another and another and you may get a really good idea just from doodling dumb things.

The lip sync tutorial they DON’T give you

I mentioned on twitter that I wanted to do a lip sync tutorial and immediately got some people who were interested so I put one together real quick!

I’m going to use a bit of unfinished lip sync from my taz animated part as reference. They’re just gifs so no sound, but you should still be able to tell that he’s saying “I’d say a solid B… Solid B minus.”

Anyone who’s looked up how to do lip sync has seen phoneme charts. Phonemes are just the shape your mouth makes when you make certain sounds.

When you do lip sync, you want some kind of reference to make sure it’s right

What’s easiest is to say it yourself and pay attention to the shapes your mouth is making. Since you’re going frame by frame, your audio is slow enough that you can make each shape slowly and distinctly and you can get each individual phoneme down in the animation.

Don’t do this.^

An easy way to tell if you’re animating lip sync wrong is if you run out of frames to make each shape. You don’t need them! Making each shape is unnatural. People talk quickly and the mouth doesn’t have the time to get into each shape. They blend together, sometimes to the point where the shape doesn’t change at all!

Not only does the 2nd gif take less frames and energy to make, it’s more relaxed, it looks less distracting, and his lips are much easier to read!

These are reference charts to show the differences more clearly

This is the difference between getting swallowed up in every last detail and paying attention to reality.

What matters more than hitting every syllable is making it look natural and flow with the acting. That’s why anime mouth flaps can work so well. A strong pose through the whole body matters more than one mouth shape.

Things that took me way too long to learn about colour theory

-colours are nothing but RELATIVE
-neutral backgrounds. NEUTRAL BACKGROUNDS. they make your colours pop because COLOUR. RELATIVITY. 
-rim light are a cheat sheet for making awe-worthy art
-light purple + ‘multiply’ = BEAUTIFUL SHADOWS
-hell any light colour + ‘multiply’ = bam you have atmospheric shadows 
-orange/yellow light + blue/purple shadows (because our instinctual reference for light… is the sun. which is yellow/orange. and blah blah blah something light physics blah blah it makes the shadows the opposite colour, so opposite of yellow/orange sunlight is purple/blue shadows). I mean it’s a nice default but it’s not set-in-stone and other colour palettes add mood so GO ON WITH YOUR COOL LIGHTS AND WARM SHADOWS

(cont. if people are interested)

anonymous asked:

How do you draw noses?

I’m not sure what specific part you’re wondering about, so here’s a run-through of my process from sketching to painting!

1) The first thing I do is simplify the nose into a few basic shapes to get a prism-like block, like so:

2) I can now easily draw the prism shape in three-dimensional space depending on the angle and rotation of the head.

3) Using the guidelines/planes I can draw a proper nose in any angle! There aren’t many tricks or shortcuts for this step, unfortunately (other than practicing lots). I recommend using references, they’re always helpful :)

4) Really important to note: all noses vary greatly, especially from different ethnicities! A high-bridge “aristocratic” sort of nose or a ski-slope button nose might be accurate for some people, but definitely not everyone. Compare differences in size, width, a hooked or button nose tip, high or low nose bridge, and so on:

5) Then I paint! I have a skin tone tutorial here, if it helps. Take note of the lighting, skin tone, etc. Here are some things I keep in mind:

  • For pale skin tones, the nose sometimes has a redder colouration than the rest of the face because of increased blood flow.
  • The nose also usually has highlights (due to oil). These are located on the tip of the nose, the nostril groove, and where the base of the nose meets the flat area of skin around it!

Hope this helps! In the end, all stylistic choices are completely up to you. Art’s subjective, so feel free to draw any noses you want :)

anonymous asked:

I've always loved drawing people and especially portraits. Your art is so inspiring! Do you have any advice on drawing portraits with accurate proportion? What aspects are the most important in portraits, do you think? And what are good exercises? I'm sorry for bombarding you with so many questions! :3

Thank you! There’s one thing about drawing portraits that I don’t think I’ve ever touched on, and it’s the technique of constraining features.  Basically, it becomes easier and more intuitive to rotate the face in 3D space once your mind grasps exactly where the features are located and, furthermore, where they can’t be located.  

I use a weird double trapezoid shape that I’ve depicted below in red to keep track of facial feature placement every single time I draw a face.  It follows the top of the eyebrows, touches the corner of the eye, traces down to the corner of the lips, and finally ends at the bottom of the lips.  

The shape of the constraint will change depending on the person’s features, and it works for every angle of the head.  For me it really internalized where each part of the face was, as well as where it started and ended. It kinda helps moderate your drawings; i.e., you’ll stop drawing features that are wildly misplaced or off-sized.  I don’t literally draw this shape out every time I draw a face, but I see it in my mind’s eye 100% of the time.

If you’re still learning proportions, a good exercise is to grab pictures of people and trace this shape over them (either digitally or with a marker or something) to get an idea of what realistic constraints looks like.  Then go back to studying faces, and constantly check your drawing by tracing along the eyebrows and down to the bottom of the lips to make sure that things aren’t off (e.g., the constraint isn’t terribly asymmetric).  It takes a while to get used to, but it might help you get a good feel for portraiture.  

There’s one other unrelated thing I like to do with faces, and if you’ve seen a lot of my pics you’ve already picked up on it.  If you kinda add some shading to the area on the cheek just below the eye and down to the nose, I think it adds a decent amount of depth to a face.  Don’t go overboard of course but there’s another little tip that could be of use.

anonymous asked:

Sorry, if you've answered this before, but do you have any tips on drawing mouths and lips?

Hello anon! :D I’m not the best at making tutorials and giving tips but I’ll do my best to answer your question! ^^

I sure do love drawing lips! It might be in fact my favourite part of the face to draw. 

Let’s see what makes them so irresistible ;)

tip 1: let them shine! that tiny shiny spot does wonders for the lips - it makes them fuller, softer and more three dimensional. It also makes the lips look slightly wet. Sexy!

tip 2: Build the depth with some darker spots. Quirking corners are great for that, and if you make the darkest spot in the middle of the mouth it seems like it’s about to part. And maybe whisper something seductive ;)

tip 3: The very middle of upper lip is my favourite area, it gives the mouth its distinct character. It’s also a great spot to play with shadows, one lighter stroke, one darker stroke and you have a very dramatic shading going on! 

tip 4: When drawing lineart it’s good to keep the line varying in width and pressure. Equally thin, flat line might look good in anime, but even there it’s rarely the case. Making the line thicker in the shadowy part of the mouth adds depth to your drawing. 

General remarks:

I almost never outline the upper lip, it tends to look weird. Just a thin “U” shape in the middle is usually enough.

Upper lip is usually in the shadow, at least half of it. Lower lip tends to catch the light, especially with pouty plump lips. The more shadow you add under it, the fuller the lips look. 

When drawing male characters I usually play around with skin tones instead of pink and red (see the third row of examples). But it’s not a rule. Some boys rock them rosy lips. ;)

Never paint the teeth white, never. Gray, yellowish and pinkish tones are great. 

And the final tip: use reference! Look for pictures of people with beautiful lips, with thin lips and full lips, try to see which line goes where and how it changes the shape and expression. I hardly ever draw without a reference.

Good luck!  👄