arcade mortal kombat

Normally in the first Mortal Kombat when you get to the point where it says “FINISH HIM” on The Pit stage, uppercutting your opponent will send them into the spikes below. Sometimes however, and it seems kinda random whether or not it happens, if the killing blow happened to be an uppercut they just fall straight down, you don’t need to wait for “FINISH HIM” to show up.

If you happen to trade hits with your opponent when this happens, you retain control of your character while they’re falling into the spikes, something that is not supposed to happen. Raiden can take this opportunity to make 200% sure that his opponent is dead.


not even sure where to start with this one:

-after being thrown while it says FINISH HIM, the opponent has a small window where they can still do certain attacks. this includes mostly normal attacks, special moves don’t seem to work

-it also includes the Dead Pool stage fatality, because presumably it counts as a normal attack, it’s just an uppercut, and also because this is a rare occasion where the losing character has control during the fatality timer, so the game just goes “yeah fatalities are supposed to work” regardless of who’s doing it

-doing this while reptile is invisible leaves a sprite of him stuck on the screen despite him being tossed into a vat of acid

-johnny cage still loses the round

In the original Mortal Kombat, if you defeat the last opponent before Goro with Liu Kang, whiff Liu Kang’s fatality by performing it from fullscreen, and then keep walking forward, you can prevent Goro from appearing until you stop walking forward.

Once you let him appear he always does a long pose. You’re not supposed to have control of your character during this time, but in this situation you will, so you can easily let him fall down at about the 5-second mark and get a hit in as time expires to win the round.